schedule_message_front_ is only called from cold paths (on_shutdown,
check_keepalive_). Moving it out-of-line prevents add_item_front and
push_back from being inlined into those callers.
add_item_front is only called from on_shutdown and check_keepalive_
which are cold paths. Keeping it out-of-line prevents inlining
push_back into those callers.
Both are only called from one site each. Moving them inline lets the
compiler inline push_back directly into the caller without a function
call barrier. Removes the now-unnecessary push_item wrapper.
Add __attribute__((flatten)) to add_item and add_item_front so the
compiler inlines push_item → push_back and all their callees directly
into these functions, eliminating the function call barrier.
The out-of-line push_item with __attribute__((flatten)) inlined
push_back's callees into push_item, but push_item itself remained
a function call barrier. Moving push_item inline lets the compiler
inline push_back into the actual call sites (add_item, add_item_front).
Inlining push_item into add_item bloated the dedup loop, causing
the compiler to make worse inlining decisions. Total time went from
44µs to 64.5µs. Restore out-of-line with __attribute__((flatten))
which keeps add_item's dedup loop tight while still inlining
push_back's callees into push_item.
push_item was defined out-of-line in the .cpp to avoid duplicate
_M_realloc_insert instantiation, but the function call overhead
on every add_item was visible in benchmarks. Move it inline since
it's a one-liner wrapper around push_back.
should_send_immediately_ requires both should_try_send_immediately
flag AND batch_delay==0. Without setting batch_delay to 0, all
sends were falling back to the batch path.
Increase socket buffer to 16MB so benchmarks never hit WOULD_BLOCK
during an inner loop iteration. Remove per-iteration drain_socket
calls that were adding noise and causing the immediate path to
fall back to batching. Drain only between outer iterations.
Add benchmarks for the full send_sensor_state path covering both
immediate send and batch paths. This measures the end-to-end cost
of sending a sensor state update through an APIConnection including
entity field population, proto encode, framing, and TCP write.
bluetooth_proxy's loop() ran every main loop iteration (~7400 times/60s)
but only flushed advertisements every 100ms (~600 times/60s). The remaining
~6800 iterations just checked a timestamp and returned, wasting loop
framework overhead.
Replace with set_interval(100ms) so the component only runs when there's
work to do. Move flush_pending_advertisements to an inline method in the
header to avoid out-of-line call overhead in the hot parse_devices path.
Remove redundant is_connected/api_connection checks from flush since all
callers already guard.
The runtime_stats component used a std::map<Component*, ComponentRuntimeStats>
to record per-component timing data. Every loop iteration for every component
required a red-black tree lookup to record its time, adding ~2-3µs of
measurement overhead per component — often exceeding the actual work done
by lightweight components like OTA idle checks.
Move RuntimeStats struct directly onto Component (behind #ifdef USE_RUNTIME_STATS)
so recording is a direct member access with zero lookup cost. The
RuntimeStatsCollector now iterates App.components_ to collect stats instead of
maintaining its own map, eliminating ~2KB of red-black tree code.
The FreeRTOS timer command queue moves from heap to BSS on all
LibreTiny targets, not just BK72xx. RTL87xx and LN882x benefit
from the same heap savings.
Add build flag and required callbacks (following ESP-IDF's pvPortMalloc
approach) so FreeRTOSQueue can use xQueueCreateStatic — queue storage
lives in BSS with zero runtime heap allocation.