[api] Inline DeferredBatch::push_item to avoid call overhead

push_item was defined out-of-line in the .cpp to avoid duplicate
_M_realloc_insert instantiation, but the function call overhead
on every add_item was visible in benchmarks. Move it inline since
it's a one-liner wrapper around push_back.
This commit is contained in:
J. Nick Koston
2026-04-01 09:46:04 -10:00
parent d82cc0c08a
commit 2b8d4af1e7
2 changed files with 1 additions and 4 deletions
@@ -2072,8 +2072,6 @@ void APIConnection::on_fatal_error() {
this->flags_.remove = true;
}
void __attribute__((flatten)) APIConnection::DeferredBatch::push_item(const BatchItem &item) { items.push_back(item); }
void APIConnection::DeferredBatch::add_item(EntityBase *entity, uint8_t message_type, uint8_t estimated_size,
uint8_t aux_data_index) {
// Check if we already have a message of this type for this entity
+1 -2
View File
@@ -647,8 +647,7 @@ class APIConnection final : public APIServerConnectionBase {
uint8_t aux_data_index = AUX_DATA_UNUSED);
// Add item to the front of the batch (for high priority messages like ping)
void add_item_front(EntityBase *entity, uint8_t message_type, uint8_t estimated_size);
// Single push_back site to avoid duplicate _M_realloc_insert instantiation
void push_item(const BatchItem &item);
void push_item(const BatchItem &item) { items.push_back(item); }
// Clear all items
void clear() {