Making set_new_state virtual means callers like send_state_internal
and invalidate_state resolve via vtable dispatch to the .cpp, avoiding
template bloat without needing out-of-line tricks or hiding declarations.
BinarySensor overrides set_new_state directly for logging and
ControllerRegistry notification, matching the original pattern.
invalidate_state() can't be declaration-only on a template class.
Keep it inline on StatefulEntityBase, and add a hiding declaration
on BinarySensor with an out-of-line definition in the .cpp to prevent
template bloat from automation.h and filter.cpp callers.
set_new_state is a template method (~189 bytes when instantiated).
Inlining callers like send_state_internal and invalidate_state causes
the template code to be duplicated at every call site (publish_state,
Filter::output, BinarySensorInvalidateAction::play, etc.), adding
~384 bytes of flash.
Keep these as out-of-line definitions in the .cpp so the template
is instantiated once.
set_new_state is only called internally. Making it non-virtual
eliminates a vtable entry and allows the compiler to inline it.
BinarySensor now overrides on_state_changed_() for logging and
ControllerRegistry notification instead of overriding set_new_state.
Move set_has_state and set_state_value_ before callback invocations
so callback code can inspect the entity's current state via
get_state()/has_state(). The old state is passed as a parameter.
Addresses Copilot review feedback.
Move send_state_internal back to .cpp to avoid duplicating it at each
call site (publish_state and Filter::output).
Optimize set_new_state to compare has_state + value directly instead
of constructing optional<T> on stack for the comparison. Optionals
are only constructed in the changed path for callbacks that need them.
Use pure virtual get/set methods on StatefulEntityBase instead of
storing the flag in EntityBase::flags_. This keeps EntityBase clean
and avoids mixing binary_sensor-specific state into the base entity.
Replace optional<T> state_ in StatefulEntityBase with pure virtual
get_state()/set_state_value_() that subclasses implement. BinarySensor
stores its value in the existing public bool state member and uses
EntityBase::flags_.has_state instead of the optional's discriminant.
Move trigger_on_initial_state_ into EntityBase::flags_ (1 bit from
reserved), eliminating the standalone bool and its padding.
Saves 8 bytes per BinarySensor instance:
- optional<bool> (2B) + padding (2B) = 4B removed
- bool trigger_on_initial_state_ (1B) + padding (3B) = 4B removed