Files
esphome/tests/components/light/test_light_state.cpp
T
J. Nick Kostonandpre-commit-ci-lite[bot] 41cc96bbb8 [light] Keep the effect list in a flash table (#20204)
Co-authored-by: pre-commit-ci-lite[bot] <117423508+pre-commit-ci-lite[bot]@users.noreply.github.com>
2026-10-09 15:55:09 -10:00

40 lines
1.1 KiB
C++

#include <gtest/gtest.h>
#include "esphome/components/light/light_output.h"
#include "esphome/components/light/light_state.h"
namespace esphome::light::testing {
namespace {
class BrightnessOutput : public LightOutput {
public:
LightTraits get_traits() override {
LightTraits traits;
traits.set_supported_color_modes({ColorMode::BRIGHTNESS});
return traits;
}
void write_state(LightState *state) override {}
};
} // namespace
// get_gamma_correct() reads the gamma codegen stores after the lookup table, rounded to two decimals.
TEST(LightStateGamma, ReadsTheGammaStoredWithTheTable) {
static constexpr GammaTable TABLE{{}, 280};
BrightnessOutput output;
LightState state(&output);
state.set_gamma_table(&TABLE);
EXPECT_FLOAT_EQ(state.get_gamma_correct(), 2.8f);
EXPECT_EQ(state.get_gamma_table(), TABLE.lut);
}
TEST(LightStateGamma, IsZeroWithoutATable) {
BrightnessOutput output;
LightState state(&output);
EXPECT_FLOAT_EQ(state.get_gamma_correct(), 0.0f);
EXPECT_EQ(state.get_gamma_table(), nullptr);
}
} // namespace esphome::light::testing