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Merge remote-tracking branch 'origin/light-control-action-compact' into integration
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@@ -24,119 +24,50 @@ template<typename... Ts> class ToggleAction : public Action<Ts...> {
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LightState *state_;
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};
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/** Compact light control action using per-field union storage.
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*
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* Each field stores either a constant value or a function pointer in the same
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* word. A 2-bit-per-field type tag in a uint32_t tracks whether each field is
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* unset, a constant, or a lambda (stateless function pointer — ESPHome codegen
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* always produces empty-capture lambdas).
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*
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* Size: ~76 bytes on ESP32 (vs ~128 bytes with TemplatableValue per field).
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* No per-field heap allocation.
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*/
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/// Compact light control action — each field is a function pointer (nullptr = unset).
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/// Codegen wraps constants in stateless lambdas. 72 bytes vs 128 with TemplatableValue.
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template<typename... Ts> class LightControlAction : public Action<Ts...> {
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public:
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explicit LightControlAction(LightState *parent) : parent_(parent) {}
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// clang-format off
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// Single field list — drives enum, setters, and play().
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#define LIGHT_CONTROL_FIELDS(X) \
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X(ColorMode, color_mode) \
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X(bool, state) \
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X(uint32_t, transition_length)\
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X(uint32_t, flash_length) \
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X(float, brightness) \
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X(float, color_brightness) \
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X(float, red) \
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X(float, green) \
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X(float, blue) \
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X(float, white) \
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X(float, color_temperature) \
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X(float, cold_white) \
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X(float, warm_white) \
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X(ColorMode, color_mode) \
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X(bool, state) \
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X(uint32_t, transition_length) \
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X(uint32_t, flash_length) \
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X(float, brightness) \
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X(float, color_brightness) \
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X(float, red) \
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X(float, green) \
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X(float, blue) \
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X(float, white) \
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X(float, color_temperature) \
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X(float, cold_white) \
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X(float, warm_white) \
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X(uint32_t, effect)
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#define LIGHT_CONTROL_SETTER_(type, name) \
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void set_##name(type v) { this->set_constant_(FIELD_##name, v); } \
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template<typename F> void set_##name(F f) requires std::invocable<F, Ts...> { \
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this->template set_lambda_<type>(FIELD_##name, std::forward<F>(f)); \
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}
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#define LIGHT_FIELD_SETTER_(type, name) \
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void set_##name(type (*f)(Ts...)) { this->name##_ = f; }
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#define LIGHT_FIELD_APPLY_(type, name) \
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if (this->name##_) \
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call.set_##name(this->name##_(x...));
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#define LIGHT_FIELD_DECL_(type, name) type (*name##_)(Ts...){nullptr};
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#define APPLY_LIGHT_FIELD_(type, name) \
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if (auto t = this->get_field_type_(FIELD_##name); t) \
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call.set_##name(this->get_value_<type>(FIELD_##name, t, x...));
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// clang-format on
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protected:
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enum FieldIndex : uint8_t {
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#define FIELD_ENUM_(type, name) FIELD_##name,
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LIGHT_CONTROL_FIELDS(FIELD_ENUM_)
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#undef FIELD_ENUM_
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NUM_FIELDS
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};
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/// 2-bit field type encoded in field_types_
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enum FieldType : uint8_t { TYPE_NONE = 0, TYPE_CONSTANT = 1, TYPE_LAMBDA = 2 };
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static_assert(NUM_FIELDS * 2 <= 32, "Too many fields for uint32_t field_types_");
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/// Per-field storage: constant value or function pointer bytes in the same word.
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/// All access is via memcpy to avoid type-punning and void*-to-function-pointer UB.
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union FieldValue {
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uint8_t raw[sizeof(void *)];
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};
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FieldType get_field_type_(uint8_t field) const {
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return static_cast<FieldType>((this->field_types_ >> (field * 2)) & 0x3);
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}
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void set_field_type_(uint8_t field, FieldType type) {
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uint32_t shift = field * 2;
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this->field_types_ = (this->field_types_ & ~(0x3u << shift)) | (static_cast<uint32_t>(type) << shift);
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}
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template<typename T> void set_constant_(uint8_t field, T value) {
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static_assert(std::is_trivially_copyable_v<T>);
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static_assert(sizeof(T) <= sizeof(FieldValue));
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this->set_field_type_(field, TYPE_CONSTANT);
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memcpy(&this->values_[field], &value, sizeof(T));
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}
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template<typename T, typename F> void set_lambda_(uint8_t field, F f) {
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// ESPHome codegen always produces stateless lambdas (empty capture list),
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// which are convertible to function pointers.
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static_assert(std::convertible_to<F, T (*)(Ts...)>, "LightControlAction only supports stateless lambdas");
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static_assert(sizeof(T(*)(Ts...)) <= sizeof(FieldValue));
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this->set_field_type_(field, TYPE_LAMBDA);
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auto fn = static_cast<T (*)(Ts...)>(f);
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memcpy(&this->values_[field], &fn, sizeof(fn));
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}
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template<typename T> T get_value_(uint8_t field, FieldType type, const Ts &...x) const {
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if (type == TYPE_CONSTANT) {
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T value;
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memcpy(&value, &this->values_[field], sizeof(T));
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return value;
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}
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// TYPE_LAMBDA — function pointer stored via memcpy
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T (*fn)(Ts...);
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memcpy(&fn, &this->values_[field], sizeof(fn));
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return fn(x...);
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}
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LightState *parent_;
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uint32_t field_types_{0}; ///< 2 bits per field
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FieldValue values_[NUM_FIELDS]{};
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public:
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LIGHT_CONTROL_FIELDS(LIGHT_CONTROL_SETTER_)
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#undef LIGHT_CONTROL_SETTER_
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LIGHT_CONTROL_FIELDS(LIGHT_FIELD_SETTER_)
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void play(const Ts &...x) override {
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auto call = this->parent_->make_call();
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LIGHT_CONTROL_FIELDS(APPLY_LIGHT_FIELD_)
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LIGHT_CONTROL_FIELDS(LIGHT_FIELD_APPLY_)
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call.perform();
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}
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#undef APPLY_LIGHT_FIELD_
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protected:
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LightState *parent_;
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LIGHT_CONTROL_FIELDS(LIGHT_FIELD_DECL_)
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#undef LIGHT_FIELD_DECL_
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#undef LIGHT_FIELD_APPLY_
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#undef LIGHT_FIELD_SETTER_
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#undef LIGHT_CONTROL_FIELDS
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};
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@@ -1,3 +1,5 @@
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from typing import Any
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from esphome import automation
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import esphome.codegen as cg
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from esphome.config import path_context
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@@ -28,7 +30,7 @@ from esphome.const import (
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)
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from esphome.core import CORE, EsphomeError, Lambda
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from esphome.cpp_generator import LambdaExpression
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from esphome.types import ConfigType
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from esphome.types import ConfigType, SafeExpType
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from .types import (
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COLOR_MODES,
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@@ -141,6 +143,28 @@ LIGHT_TURN_ON_ACTION_SCHEMA = automation.maybe_simple_id(
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)
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async def _as_lambda(
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value: Any,
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args: list[tuple[SafeExpType, str]],
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output_type: SafeExpType,
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) -> LambdaExpression:
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"""Return a stateless lambda expression for a templatable value.
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If value is already a lambda, process it normally. Otherwise wrap
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the constant in a ``[](...) -> T { return <value>; }`` expression
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so that LightControlAction can store every field as a plain
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function pointer.
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"""
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if cg.is_template(value):
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return await cg.process_lambda(value, args, return_type=output_type)
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return LambdaExpression(
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f"return {cg.safe_exp(value)};",
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args,
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capture="",
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return_type=output_type,
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)
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def _resolve_effect_index(config: ConfigType) -> int:
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"""Resolve a static effect name to its 1-based index at codegen time.
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@@ -179,47 +203,29 @@ def _resolve_effect_index(config: ConfigType) -> int:
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async def light_control_to_code(config, action_id, template_arg, args):
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paren = await cg.get_variable(config[CONF_ID])
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var = cg.new_Pvariable(action_id, template_arg, paren)
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if CONF_COLOR_MODE in config:
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template_ = await cg.templatable(config[CONF_COLOR_MODE], args, ColorMode)
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cg.add(var.set_color_mode(template_))
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if CONF_STATE in config:
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template_ = await cg.templatable(config[CONF_STATE], args, bool)
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cg.add(var.set_state(template_))
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if CONF_TRANSITION_LENGTH in config:
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template_ = await cg.templatable(
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config[CONF_TRANSITION_LENGTH], args, cg.uint32
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)
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cg.add(var.set_transition_length(template_))
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if CONF_FLASH_LENGTH in config:
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template_ = await cg.templatable(config[CONF_FLASH_LENGTH], args, cg.uint32)
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cg.add(var.set_flash_length(template_))
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if CONF_BRIGHTNESS in config:
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template_ = await cg.templatable(config[CONF_BRIGHTNESS], args, float)
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cg.add(var.set_brightness(template_))
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if CONF_COLOR_BRIGHTNESS in config:
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template_ = await cg.templatable(config[CONF_COLOR_BRIGHTNESS], args, float)
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cg.add(var.set_color_brightness(template_))
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if CONF_RED in config:
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template_ = await cg.templatable(config[CONF_RED], args, float)
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cg.add(var.set_red(template_))
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if CONF_GREEN in config:
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template_ = await cg.templatable(config[CONF_GREEN], args, float)
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cg.add(var.set_green(template_))
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if CONF_BLUE in config:
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template_ = await cg.templatable(config[CONF_BLUE], args, float)
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cg.add(var.set_blue(template_))
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if CONF_WHITE in config:
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template_ = await cg.templatable(config[CONF_WHITE], args, float)
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cg.add(var.set_white(template_))
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if CONF_COLOR_TEMPERATURE in config:
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template_ = await cg.templatable(config[CONF_COLOR_TEMPERATURE], args, float)
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cg.add(var.set_color_temperature(template_))
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if CONF_COLD_WHITE in config:
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template_ = await cg.templatable(config[CONF_COLD_WHITE], args, float)
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cg.add(var.set_cold_white(template_))
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if CONF_WARM_WHITE in config:
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template_ = await cg.templatable(config[CONF_WARM_WHITE], args, float)
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cg.add(var.set_warm_white(template_))
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# (config_key, setter_name, c++ type)
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FIELDS = (
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(CONF_COLOR_MODE, "set_color_mode", ColorMode),
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(CONF_STATE, "set_state", bool),
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(CONF_TRANSITION_LENGTH, "set_transition_length", cg.uint32),
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(CONF_FLASH_LENGTH, "set_flash_length", cg.uint32),
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(CONF_BRIGHTNESS, "set_brightness", float),
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(CONF_COLOR_BRIGHTNESS, "set_color_brightness", float),
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(CONF_RED, "set_red", float),
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(CONF_GREEN, "set_green", float),
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(CONF_BLUE, "set_blue", float),
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(CONF_WHITE, "set_white", float),
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(CONF_COLOR_TEMPERATURE, "set_color_temperature", float),
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(CONF_COLD_WHITE, "set_cold_white", float),
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(CONF_WARM_WHITE, "set_warm_white", float),
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)
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for conf_key, setter, type_ in FIELDS:
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if conf_key in config:
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cg.add(
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getattr(var, setter)(await _as_lambda(config[conf_key], args, type_))
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)
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if CONF_EFFECT in config:
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if isinstance(config[CONF_EFFECT], Lambda):
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# Lambda returns a string — wrap in a C++ lambda that resolves
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@@ -242,8 +248,11 @@ async def light_control_to_code(config, action_id, template_arg, args):
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cg.add(var.set_effect(wrapper))
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else:
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# Static string — resolve effect name to index at codegen time
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effect_index = _resolve_effect_index(config)
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cg.add(var.set_effect(effect_index))
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cg.add(
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var.set_effect(
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await _as_lambda(_resolve_effect_index(config), args, cg.uint32)
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)
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)
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return var
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