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@@ -250,6 +250,9 @@ void ESP32BLETracker::start_scan_(bool first) {
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void ESP32BLETracker::register_client(ESPBTClient *client) {
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#ifdef ESPHOME_ESP32_BLE_TRACKER_CLIENT_COUNT
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client->app_id = ++this->app_id_;
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// Give client a pointer to our state_version_ so it can notify us of state changes.
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// This enables loop() fast-path optimization - we skip expensive work when no state changed.
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// Safe because ESP32BLETracker (singleton) outlives all registered clients.
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client->set_tracker_state_version(&this->state_version_);
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this->clients_.push_back(client);
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this->recalculate_advertisement_parser_types();
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@@ -216,6 +216,19 @@ enum class ConnectionType : uint8_t {
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V3_WITHOUT_CACHE
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};
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/// Base class for BLE GATT clients that connect to remote devices.
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///
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/// State Change Tracking Design:
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/// -----------------------------
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/// ESP32BLETracker::loop() needs to know when client states change to avoid
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/// expensive polling. Rather than checking all clients every iteration (~7000/min),
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/// we use a version counter owned by ESP32BLETracker that clients increment on
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/// state changes. The tracker compares versions to skip work when nothing changed.
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///
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/// Ownership: ESP32BLETracker owns state_version_. Clients hold a non-owning
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/// pointer (tracker_state_version_) set during register_client(). Clients
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/// increment the counter through this pointer when their state changes.
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/// The pointer may be null if the client is not registered with a tracker.
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class ESPBTClient : public ESPBTDeviceListener {
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public:
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virtual bool gattc_event_handler(esp_gattc_cb_event_t event, esp_gatt_if_t gattc_if,
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@@ -225,6 +238,9 @@ class ESPBTClient : public ESPBTDeviceListener {
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virtual void disconnect() = 0;
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bool disconnect_pending() const { return this->want_disconnect_; }
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void cancel_pending_disconnect() { this->want_disconnect_ = false; }
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/// Set the client state with IDLE handling (clears want_disconnect_).
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/// Notifies the tracker of state change for loop optimization.
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virtual void set_state(ClientState st) {
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this->set_state_internal_(st);
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if (st == ClientState::IDLE) {
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@@ -233,16 +249,21 @@ class ESPBTClient : public ESPBTDeviceListener {
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}
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ClientState state() const { return this->state_; }
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/// Set the tracker's state version pointer for change notification
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/// Called by ESP32BLETracker::register_client() to enable state change notifications.
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/// The pointer must remain valid for the lifetime of the client (guaranteed since
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/// ESP32BLETracker is a singleton that outlives all clients).
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void set_tracker_state_version(uint8_t *version) { this->tracker_state_version_ = version; }
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// Memory optimized layout
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uint8_t app_id; // App IDs are small integers assigned sequentially
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protected:
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/// Set state without IDLE handling - use for direct state transitions
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/// Set state without IDLE handling - use for direct state transitions.
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/// Increments the tracker's state version counter to signal that loop()
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/// should do full processing on the next iteration.
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void set_state_internal_(ClientState st) {
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this->state_ = st;
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// Notify tracker that state changed (tracker_state_version_ is owned by ESP32BLETracker)
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if (this->tracker_state_version_ != nullptr) {
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(*this->tracker_state_version_)++;
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}
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@@ -256,8 +277,9 @@ class ESPBTClient : public ESPBTDeviceListener {
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private:
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ClientState state_{ClientState::INIT};
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/// Pointer to tracker's state_version_ counter, incremented on state changes
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/// to enable fast-path loop optimization. Set by ESP32BLETracker::register_client().
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/// Non-owning pointer to ESP32BLETracker::state_version_. When this client's
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/// state changes, we increment the tracker's counter to signal that loop()
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/// should perform full processing. Null if client not registered with tracker.
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uint8_t *tracker_state_version_{nullptr};
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};
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@@ -394,10 +416,15 @@ class ESP32BLETracker : public Component,
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// Group 4: 1-byte types (enums, uint8_t, bool)
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uint8_t app_id_{0};
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uint8_t scan_start_fail_count_{0};
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/// Version counter incremented on any state change (scanner or client)
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/// Used for fast-path optimization in loop() to skip work when nothing changed.
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/// Version counter for loop() fast-path optimization. Incremented when:
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/// - Scanner state changes (via set_scanner_state_())
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/// - Any registered client's state changes (clients hold pointer to this counter)
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/// Owned by this class; clients receive non-owning pointer via register_client().
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/// When loop() sees state_version_ == last_processed_version_, it skips expensive
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/// client state counting and takes the fast path (just timeout check + return).
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uint8_t state_version_{0};
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/// Last state version that was fully processed in loop()
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/// Last state_version_ value when loop() did full processing. Compared against
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/// state_version_ to detect if any state changed since last iteration.
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uint8_t last_processed_version_{0};
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ScannerState scanner_state_{ScannerState::IDLE};
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bool scan_continuous_;
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