[image][display] Let the display say whether pixel writes swap the axes

Rotation alone is the wrong signal: mipi_spi with hardware rotation,
epaper_spi and it8951 with a swap_xy transform, and hub75 write the
frame buffer differently from what the rotation implies. The display
now answers through pixel_axes_swapped() and Image::draw() picks the
loop order from that. The four per-format loops collapse into one body
with the format resolved at compile time.
This commit is contained in:
J. Nick Koston
2026-09-17 08:43:01 -05:00
parent 3dea35814c
commit eaec226add
8 changed files with 104 additions and 91 deletions
+7
View File
@@ -710,6 +710,13 @@ class Display : public PollingComponent {
DisplayRotation get_rotation() const { return this->rotation_; }
/// True when draw_pixel_at() swaps x and y before writing, so pixels that are
/// neighbours along x land a row apart in the frame buffer. Callers drawing
/// many pixels use it to pick the loop order that keeps the writes sequential.
virtual bool pixel_axes_swapped() const {
return this->rotation_ == DISPLAY_ROTATION_90_DEGREES || this->rotation_ == DISPLAY_ROTATION_270_DEGREES;
}
/** Get the type of display that the buffer corresponds to. In case of dynamically configurable displays,
* returns the type the display is currently configured to.
*/
@@ -113,6 +113,7 @@ class EPaperBase : public Display,
int get_width() override { return this->effective_transform_ & SWAP_XY ? this->height_ : this->width_; }
int get_height() override { return this->effective_transform_ & SWAP_XY ? this->width_ : this->height_; }
bool pixel_axes_swapped() const override { return this->effective_transform_ & SWAP_XY; }
void draw_pixel_at(int x, int y, Color color) override;
protected:
@@ -31,6 +31,8 @@ class HUB75Display final : public display::Display {
display::DisplayType get_display_type() override { return display::DisplayType::DISPLAY_TYPE_COLOR; }
void fill(Color color) override;
void draw_pixel_at(int x, int y, Color color) override;
// Rotation is not applied to pixel writes.
bool pixel_axes_swapped() const override { return false; }
void draw_pixels_at(int x_start, int y_start, int w, int h, const uint8_t *ptr, display::ColorOrder order,
display::ColorBitness bitness, bool big_endian, int x_offset, int y_offset, int x_pad) override;
+83 -85
View File
@@ -6,112 +6,110 @@
namespace esphome::image {
void Image::draw(int x, int y, display::Display *display, Color color_on, Color color_off) {
int img_x0 = 0;
int img_y0 = 0;
int w = width_;
int h = height_;
int x_start = 0;
int y_start = 0;
int x_end = width_;
int y_end = height_;
auto clipping = display->get_clipping();
if (clipping.is_set()) {
if (clipping.x > x)
img_x0 += clipping.x - x;
x_start += clipping.x - x;
if (clipping.y > y)
img_y0 += clipping.y - y;
if (w > clipping.x2() - x)
w = clipping.x2() - x;
if (h > clipping.y2() - y)
h = clipping.y2() - y;
y_start += clipping.y - y;
if (x_end > clipping.x2() - x)
x_end = clipping.x2() - x;
if (y_end > clipping.y2() - y)
y_end = clipping.y2() - y;
}
// Pixel data and frame buffers are row-major, so walking rows keeps both the
// image read and the frame buffer write sequential. A rotated display swaps
// x and y before the write, so there the columns are walked to keep the
// write sequential; a strided write costs more than a strided read.
const auto rotation = display->get_rotation();
if (rotation == display::DISPLAY_ROTATION_0_DEGREES || rotation == display::DISPLAY_ROTATION_180_DEGREES) {
this->draw_<true>(x, y, display, color_on, color_off, img_x0, img_y0, w, h);
} else {
this->draw_<false>(x, y, display, color_on, color_off, img_x0, img_y0, w, h);
}
}
template<bool ROWS_OUTER>
void Image::draw_(int x, int y, display::Display *display, Color color_on, Color color_off, int img_x0, int img_y0,
int w, int h) {
// The outer loop runs over rows or columns; the selects fold at compile time.
const int outer0 = ROWS_OUTER ? img_y0 : img_x0;
const int outer_end = ROWS_OUTER ? h : w;
const int inner0 = ROWS_OUTER ? img_x0 : img_y0;
const int inner_end = ROWS_OUTER ? w : h;
// Pixel data and frame buffers are row-major, so walking rows keeps the
// image read and the frame buffer write sequential. When the display swaps
// the axes before writing, walking columns keeps the write sequential
// instead; a strided write costs more than a strided read.
const bool rows_outer = !display->pixel_axes_swapped();
switch (type_) {
case IMAGE_TYPE_BINARY: {
for (int outer = outer0; outer < outer_end; outer++) {
for (int inner = inner0; inner < inner_end; inner++) {
const int img_x = ROWS_OUTER ? inner : outer;
const int img_y = ROWS_OUTER ? outer : inner;
if (this->get_binary_pixel_(img_x, img_y)) {
display->draw_pixel_at(x + img_x, y + img_y, color_on);
} else if (!this->transparency_) {
display->draw_pixel_at(x + img_x, y + img_y, color_off);
}
}
case IMAGE_TYPE_BINARY:
if (rows_outer) {
this->draw_<true, IMAGE_TYPE_BINARY>(x, y, display, color_on, color_off, x_start, x_end, y_start, y_end);
} else {
this->draw_<false, IMAGE_TYPE_BINARY>(x, y, display, color_on, color_off, x_start, x_end, y_start, y_end);
}
break;
}
case IMAGE_TYPE_GRAYSCALE:
for (int outer = outer0; outer < outer_end; outer++) {
for (int inner = inner0; inner < inner_end; inner++) {
const int img_x = ROWS_OUTER ? inner : outer;
const int img_y = ROWS_OUTER ? outer : inner;
const uint32_t pos = (img_x + img_y * this->width_);
const uint8_t gray = progmem_read_byte(this->data_start_ + pos);
Color color = Color(gray, gray, gray, 0xFF);
switch (this->transparency_) {
case TRANSPARENCY_CHROMA_KEY:
if (gray == 1) {
continue; // skip drawing
}
break;
case TRANSPARENCY_ALPHA_CHANNEL:
// gray is the alpha: blend from color_off to color_on, drawn opaque
color = Color(Color::blend_channel(color_off.r, color_on.r, gray),
Color::blend_channel(color_off.g, color_on.g, gray),
Color::blend_channel(color_off.b, color_on.b, gray), 0xFF);
break;
default:
break;
}
display->draw_pixel_at(x + img_x, y + img_y, color);
}
if (rows_outer) {
this->draw_<true, IMAGE_TYPE_GRAYSCALE>(x, y, display, color_on, color_off, x_start, x_end, y_start, y_end);
} else {
this->draw_<false, IMAGE_TYPE_GRAYSCALE>(x, y, display, color_on, color_off, x_start, x_end, y_start, y_end);
}
break;
case IMAGE_TYPE_RGB565:
for (int outer = outer0; outer < outer_end; outer++) {
for (int inner = inner0; inner < inner_end; inner++) {
const int img_x = ROWS_OUTER ? inner : outer;
const int img_y = ROWS_OUTER ? outer : inner;
auto color = this->get_rgb565_pixel_(img_x, img_y);
if (color.w >= 0x80) {
display->draw_pixel_at(x + img_x, y + img_y, color);
}
}
if (rows_outer) {
this->draw_<true, IMAGE_TYPE_RGB565>(x, y, display, color_on, color_off, x_start, x_end, y_start, y_end);
} else {
this->draw_<false, IMAGE_TYPE_RGB565>(x, y, display, color_on, color_off, x_start, x_end, y_start, y_end);
}
break;
case IMAGE_TYPE_RGB:
for (int outer = outer0; outer < outer_end; outer++) {
for (int inner = inner0; inner < inner_end; inner++) {
const int img_x = ROWS_OUTER ? inner : outer;
const int img_y = ROWS_OUTER ? outer : inner;
auto color = this->get_rgb_pixel_(img_x, img_y);
if (color.w >= 0x80) {
display->draw_pixel_at(x + img_x, y + img_y, color);
}
}
if (rows_outer) {
this->draw_<true, IMAGE_TYPE_RGB>(x, y, display, color_on, color_off, x_start, x_end, y_start, y_end);
} else {
this->draw_<false, IMAGE_TYPE_RGB>(x, y, display, color_on, color_off, x_start, x_end, y_start, y_end);
}
break;
}
}
template<bool ROWS_OUTER, ImageType TYPE>
void Image::draw_(int x, int y, display::Display *display, Color color_on, Color color_off, int x_start, int x_end,
int y_start, int y_end) {
// The selects below fold at compile time, so each instantiation is a plain
// nested loop with one pixel format inside.
const int outer_start = ROWS_OUTER ? y_start : x_start;
const int outer_end = ROWS_OUTER ? y_end : x_end;
const int inner_start = ROWS_OUTER ? x_start : y_start;
const int inner_end = ROWS_OUTER ? x_end : y_end;
for (int outer = outer_start; outer < outer_end; outer++) {
for (int inner = inner_start; inner < inner_end; inner++) {
const int img_x = ROWS_OUTER ? inner : outer;
const int img_y = ROWS_OUTER ? outer : inner;
if constexpr (TYPE == IMAGE_TYPE_BINARY) {
if (this->get_binary_pixel_(img_x, img_y)) {
display->draw_pixel_at(x + img_x, y + img_y, color_on);
} else if (!this->transparency_) {
display->draw_pixel_at(x + img_x, y + img_y, color_off);
}
} else if constexpr (TYPE == IMAGE_TYPE_GRAYSCALE) {
const uint32_t pos = (img_x + img_y * this->width_);
const uint8_t gray = progmem_read_byte(this->data_start_ + pos);
Color color = Color(gray, gray, gray, 0xFF);
switch (this->transparency_) {
case TRANSPARENCY_CHROMA_KEY:
if (gray == 1) {
continue; // skip drawing
}
break;
case TRANSPARENCY_ALPHA_CHANNEL:
// gray is the alpha: blend from color_off to color_on, drawn opaque
color = Color(Color::blend_channel(color_off.r, color_on.r, gray),
Color::blend_channel(color_off.g, color_on.g, gray),
Color::blend_channel(color_off.b, color_on.b, gray), 0xFF);
break;
default:
break;
}
display->draw_pixel_at(x + img_x, y + img_y, color);
} else {
auto color =
TYPE == IMAGE_TYPE_RGB565 ? this->get_rgb565_pixel_(img_x, img_y) : this->get_rgb_pixel_(img_x, img_y);
if (color.w >= 0x80) {
display->draw_pixel_at(x + img_x, y + img_y, color);
}
}
}
}
}
Color Image::get_pixel(int x, int y, const Color color_on, const Color color_off) const {
if (x < 0 || x >= this->width_ || y < 0 || y >= this->height_)
return color_off;
+5 -4
View File
@@ -43,10 +43,11 @@ class Image : public display::BaseImage {
lv_image_dsc_t *get_lv_image_dsc();
#endif
protected:
/// Per-pixel draw with rows (true) or columns (false) as the outer loop.
template<bool ROWS_OUTER>
void draw_(int x, int y, display::Display *display, Color color_on, Color color_off, int img_x0, int img_y0, int w,
int h);
/// Per-pixel draw of the clipped image range with rows (true) or columns
/// (false) as the outer loop; the pixel format is resolved at compile time.
template<bool ROWS_OUTER, ImageType TYPE>
void draw_(int x, int y, display::Display *display, Color color_on, Color color_off, int x_start, int x_end,
int y_start, int y_end);
bool get_binary_pixel_(int x, int y) const;
Color get_rgb_pixel_(int x, int y) const;
Color get_rgb565_pixel_(int x, int y) const;
+1
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@@ -204,6 +204,7 @@ class IT8951Display : public Display,
ColorBitness bitness, bool big_endian, int x_offset, int y_offset, int x_pad) override;
int get_width() override { return (this->effective_transform_ & TRANSFORM_SWAP_XY) ? this->height_ : this->width_; }
int get_height() override { return (this->effective_transform_ & TRANSFORM_SWAP_XY) ? this->width_ : this->height_; }
bool pixel_axes_swapped() const override { return this->effective_transform_ & TRANSFORM_SWAP_XY; }
protected:
int get_height_internal() override { return this->height_; }
+3
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@@ -602,6 +602,9 @@ class MipiSpiBuffer
#endif
}
// With hardware rotation the buffer is written in drawn coordinates.
bool pixel_axes_swapped() const override { return !HAS_HARDWARE_ROTATION && display::Display::pixel_axes_swapped(); }
// Draw a pixel at the given coordinates.
void draw_pixel_at(int x, int y, Color color) override {
if (this->is_point_clipped(x, y))
@@ -16,14 +16,14 @@ static constexpr int kHeight = 96;
// buffered display shares.
class BenchDisplay : public display::DisplayBuffer {
public:
BenchDisplay() : frame_(std::make_unique<uint8_t[]>(kWidth * kHeight)) { this->buffer_ = this->frame_.get(); }
BenchDisplay() : frame_(std::make_unique<uint8_t[]>(kWidth * kHeight)) {}
void update() override {}
display::DisplayType get_display_type() override { return display::DisplayType::DISPLAY_TYPE_COLOR; }
int get_width_internal() override { return kWidth; }
int get_height_internal() override { return kHeight; }
protected:
void draw_absolute_pixel_internal(int x, int y, Color color) override { this->buffer_[y * kWidth + x] = color.r; }
void draw_absolute_pixel_internal(int x, int y, Color color) override { this->frame_[y * kWidth + x] = color.r; }
std::unique_ptr<uint8_t[]> frame_;
};