Merge remote-tracking branch 'upstream/ota-wakeable-delay-yield' into integration

This commit is contained in:
J. Nick Koston
2026-04-28 10:38:09 -05:00
16 changed files with 233 additions and 26 deletions
+1 -1
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@@ -597,7 +597,7 @@ async def component_resume_action_to_code(
comp = await cg.get_variable(config[CONF_ID])
var = cg.new_Pvariable(action_id, template_arg, comp)
if CONF_UPDATE_INTERVAL in config:
template_ = await cg.templatable(config[CONF_UPDATE_INTERVAL], args, int)
template_ = await cg.templatable(config[CONF_UPDATE_INTERVAL], args, cg.uint32)
cg.add(var.set_update_interval(template_))
return var
+6 -1
View File
@@ -62,7 +62,12 @@ void Animation::set_frame(int frame) {
}
void Animation::update_data_start_() {
const uint32_t image_size = this->get_width_stride() * this->height_;
uint32_t image_size = this->get_width_stride() * this->height_;
// RGB565 with an alpha channel stores the alpha plane immediately after the RGB
// plane within each frame, so the per-frame stride includes the alpha bytes.
if (this->type_ == image::IMAGE_TYPE_RGB565 && this->transparency_ == image::TRANSPARENCY_ALPHA_CHANNEL) {
image_size += static_cast<uint32_t>(this->width_) * this->height_;
}
this->data_start_ = this->animation_data_start_ + image_size * this->current_frame_;
}
+2
View File
@@ -1419,6 +1419,8 @@ enum LockState {
LOCK_STATE_JAMMED = 3;
LOCK_STATE_LOCKING = 4;
LOCK_STATE_UNLOCKING = 5;
LOCK_STATE_OPENING = 6;
LOCK_STATE_OPEN = 7;
}
enum LockCommand {
LOCK_UNLOCK = 0;
+2
View File
@@ -181,6 +181,8 @@ enum LockState : uint32_t {
LOCK_STATE_JAMMED = 3,
LOCK_STATE_LOCKING = 4,
LOCK_STATE_UNLOCKING = 5,
LOCK_STATE_OPENING = 6,
LOCK_STATE_OPEN = 7,
};
enum LockCommand : uint32_t {
LOCK_UNLOCK = 0,
+4
View File
@@ -487,6 +487,10 @@ template<> const char *proto_enum_to_string<enums::LockState>(enums::LockState v
return ESPHOME_PSTR("LOCK_STATE_LOCKING");
case enums::LOCK_STATE_UNLOCKING:
return ESPHOME_PSTR("LOCK_STATE_UNLOCKING");
case enums::LOCK_STATE_OPENING:
return ESPHOME_PSTR("LOCK_STATE_OPENING");
case enums::LOCK_STATE_OPEN:
return ESPHOME_PSTR("LOCK_STATE_OPEN");
default:
return ESPHOME_PSTR("UNKNOWN");
}
+5 -4
View File
@@ -1724,15 +1724,16 @@ async def to_code(config):
CORE.relative_internal_path(".espressif")
)
# Both ESP-IDF and ESP32 Arduino builds generate IDF app metadata. Keep
# volatile build path/time data out of the binary so equivalent projects can
# produce reproducible outputs and downstream tooling can reuse artifacts.
add_idf_sdkconfig_option("CONFIG_APP_REPRODUCIBLE_BUILD", True)
if conf[CONF_TYPE] == FRAMEWORK_ESP_IDF:
cg.add_build_flag("-DUSE_ESP_IDF")
cg.add_build_flag("-DUSE_ESP32_FRAMEWORK_ESP_IDF")
if use_platformio:
cg.add_platformio_option("framework", "espidf")
# Strip volatile build path/time metadata from PlatformIO-managed
# ESP-IDF builds so equivalent projects can produce reproducible
# outputs and downstream tooling can safely reuse artifacts.
add_idf_sdkconfig_option("CONFIG_APP_REPRODUCIBLE_BUILD", True)
# Wrap std::__throw_* functions to abort immediately, eliminating ~3KB of
# exception class overhead. See throw_stubs.cpp for implementation.
@@ -216,6 +216,7 @@ void ESP32TouchComponent::setup() {
// Do initial oneshot scans to populate baseline values
for (uint32_t i = 0; i < ONESHOT_SCAN_COUNT; i++) {
err = touch_sensor_trigger_oneshot_scanning(this->sens_handle_, ONESHOT_SCAN_TIMEOUT_MS);
App.feed_wdt(); // 3 scans with 2s timeout might exceed WDT, so feed it here to be safe
if (err != ESP_OK) {
ESP_LOGW(TAG, "Oneshot scan %" PRIu32 " failed: %s", i, esp_err_to_name(err));
}
+14 -7
View File
@@ -744,21 +744,28 @@ async def write_image(config, all_frames=False):
if frame_count <= 1:
_LOGGER.warning("Image file %s has no animation frames", path)
total_rows = height * frame_count
encoder = IMAGE_TYPE[type](width, total_rows, transparency, dither, invert_alpha)
if byte_order := config.get(CONF_BYTE_ORDER):
# Check for valid type has already been done in validate_settings
encoder.set_big_endian(byte_order == "BIG_ENDIAN")
# Encode each frame with its own encoder and concatenate. This keeps every
# frame self-contained on disk (e.g. RGB565+alpha emits [RGB plane | alpha plane]
# per frame) so animation frame stepping in image.cpp / animation.cpp stays
# correct without needing to know the total frame count.
byte_order = config.get(CONF_BYTE_ORDER)
combined_data: list[int] = []
encoder: ImageEncoder | None = None
for frame_index in range(frame_count):
image.seek(frame_index)
encoder = IMAGE_TYPE[type](width, height, transparency, dither, invert_alpha)
if byte_order is not None:
# Check for valid type has already been done in validate_settings
encoder.set_big_endian(byte_order == "BIG_ENDIAN")
pixels = encoder.convert(image.resize((width, height)), path).getdata()
for row in range(height):
for col in range(width):
encoder.encode(pixels[row * width + col])
encoder.end_row()
encoder.end_image()
encoder.end_image()
combined_data.extend(encoder.data)
rhs = [HexInt(x) for x in encoder.data]
rhs = [HexInt(x) for x in combined_data]
prog_arr = cg.progmem_array(config[CONF_RAW_DATA_ID], rhs)
image_type = get_image_type_enum(type)
trans_value = get_transparency_enum(encoder.transparency)
@@ -4,15 +4,25 @@ from esphome.components.binary_sensor import (
new_binary_sensor,
)
import esphome.config_validation as cv
from esphome.const import CONF_STATE
from ..defines import CONF_WIDGET
from ..lvcode import EVENT_ARG, LambdaContext, LvContext, lvgl_static
from ..types import LV_EVENT, lv_pseudo_button_t
from ..defines import CONF_WIDGET, LV_OBJ_FLAG, LvConstant
from ..lvcode import EVENT_ARG, UPDATE_EVENT, LambdaContext, LvContext, lvgl_static
from ..types import LV_EVENT, LV_STATE, lv_pseudo_button_t
from ..widgets import Widget, get_widgets, wait_for_widgets
STATE_PRESSED = "PRESSED"
STATE_CHECKED = "CHECKED"
BS_STATE = LvConstant(
"LV_STATE_",
STATE_PRESSED,
STATE_CHECKED,
)
CONFIG_SCHEMA = binary_sensor_schema(BinarySensor).extend(
{
cv.Required(CONF_WIDGET): cv.use_id(lv_pseudo_button_t),
cv.Optional(CONF_STATE, default=STATE_PRESSED): BS_STATE.one_of,
}
)
@@ -22,16 +32,23 @@ async def to_code(config):
widget = await get_widgets(config, CONF_WIDGET)
widget = widget[0]
assert isinstance(widget, Widget)
state = await BS_STATE.process(config[CONF_STATE])
await wait_for_widgets()
async with LambdaContext(EVENT_ARG) as pressed_ctx:
pressed_ctx.add(sensor.publish_state(widget.is_pressed()))
is_pressed = str(state) == str(LV_STATE.PRESSED)
test_expr = widget.is_pressed() if is_pressed else widget.is_checked()
async with LambdaContext(EVENT_ARG) as test_ctx:
test_ctx.add(sensor.publish_state(test_expr))
async with LvContext() as ctx:
ctx.add(sensor.publish_initial_state(widget.is_pressed()))
ctx.add(sensor.publish_initial_state(test_expr))
if is_pressed:
events = [LV_EVENT.PRESSED, LV_EVENT.RELEASED]
widget.add_flag(LV_OBJ_FLAG.CLICKABLE)
else:
events = [LV_EVENT.VALUE_CHANGED, UPDATE_EVENT]
ctx.add(
lvgl_static.add_event_cb(
widget.obj,
await pressed_ctx.get_lambda(),
LV_EVENT.PRESSED,
LV_EVENT.RELEASED,
await test_ctx.get_lambda(),
*events,
)
)
@@ -16,6 +16,13 @@ namespace esphome::nextion {
static const char *const TAG = "nextion.upload.arduino";
static constexpr size_t NEXTION_MAX_RESPONSE_LOG_BYTES = 16;
// Timeout for display acknowledgment during TFT upload (ms).
// A single value is used for all chunks; the happy path returns as soon as
// 0x05/0x08 arrives, so this only bounds failed-detection latency. Field
// reports showed the previous 500ms steady-state value was too tight for
// some firmware variants.
static constexpr uint32_t NEXTION_UPLOAD_ACK_TIMEOUT_MS = 5000;
// Followed guide
// https://unofficialnextion.com/t/nextion-upload-protocol-v1-2-the-fast-one/1044/2
@@ -80,14 +87,14 @@ int Nextion::upload_by_chunks_(HTTPClient &http_client, uint32_t &range_start) {
recv_string.clear();
this->write_array(buffer, buffer_size);
App.feed_wdt();
this->recv_ret_string_(recv_string, this->upload_first_chunk_sent_ ? 500 : 5000, true);
this->recv_ret_string_(recv_string, NEXTION_UPLOAD_ACK_TIMEOUT_MS, true);
this->content_length_ -= read_len;
const float upload_percentage = 100.0f * (this->tft_size_ - this->content_length_) / this->tft_size_;
ESP_LOGD(TAG, "Upload: %0.2f%% (%" PRIu32 " left, heap: %" PRIu32 ")", upload_percentage, this->content_length_,
EspClass::getFreeHeap());
this->upload_first_chunk_sent_ = true;
if (recv_string.empty()) {
ESP_LOGW(TAG, "No response from display during upload");
ESP_LOGW(TAG, "No response from display after %" PRIu32 "ms", NEXTION_UPLOAD_ACK_TIMEOUT_MS);
allocator.deallocate(buffer, 4096);
buffer = nullptr;
return -1;
@@ -19,6 +19,13 @@ namespace esphome::nextion {
static const char *const TAG = "nextion.upload.esp32";
static constexpr size_t NEXTION_MAX_RESPONSE_LOG_BYTES = 16;
// Timeout for display acknowledgment during TFT upload (ms).
// A single value is used for all chunks; the happy path returns as soon as
// 0x05/0x08 arrives, so this only bounds failed-detection latency. Field
// reports showed the previous 500ms steady-state value was too tight for
// some firmware variants.
static constexpr uint32_t NEXTION_UPLOAD_ACK_TIMEOUT_MS = 5000;
// Followed guide
// https://unofficialnextion.com/t/nextion-upload-protocol-v1-2-the-fast-one/1044/2
@@ -96,7 +103,7 @@ int Nextion::upload_by_chunks_(esp_http_client_handle_t http_client, uint32_t &r
recv_string.clear();
this->write_array(buffer, buffer_size);
App.feed_wdt();
this->recv_ret_string_(recv_string, upload_first_chunk_sent_ ? 500 : 5000, true);
this->recv_ret_string_(recv_string, NEXTION_UPLOAD_ACK_TIMEOUT_MS, true);
this->content_length_ -= read_len;
const float upload_percentage = 100.0f * (this->tft_size_ - this->content_length_) / this->tft_size_;
#ifdef USE_PSRAM
@@ -109,7 +116,7 @@ int Nextion::upload_by_chunks_(esp_http_client_handle_t http_client, uint32_t &r
#endif
upload_first_chunk_sent_ = true;
if (recv_string.empty()) {
ESP_LOGW(TAG, "No response from display during upload");
ESP_LOGW(TAG, "No response from display after %" PRIu32 "ms", NEXTION_UPLOAD_ACK_TIMEOUT_MS);
allocator.deallocate(buffer, 4096);
buffer = nullptr;
return -1;
+34
View File
@@ -511,6 +511,40 @@ def lint_no_std_string_view(fname, match):
)
@lint_re_check(
r"(?:"
# `from esphome.components.const import ...`
r"from\s+esphome\.components\.const\s+import"
r"|"
# `import esphome.components.const` (with optional `as` alias)
r"import\s+esphome\.components\.const\b"
r"|"
# `from esphome.components import [(] ... const ... [)]`
# Handles parenthesized + multiline import lists by allowing newlines inside
# the parens via [^)]*. Single-line form falls back to the [^#\n]* branch.
r"from\s+esphome\.components\s+import\s*"
r"(?:\([^)]*\bconst\b[^)]*\)|(?:[^#\n]*[\s,])?\bconst\b)"
r")",
include=["*.py"],
exclude=[
"esphome/components/*",
"tests/*",
"script/ci-custom.py",
],
)
def lint_no_components_const_outside_components(fname, match):
return (
f"Constants in {highlight('esphome/components/const/__init__.py')} are intended "
f"to be shared only between components in {highlight('esphome/components/')}. "
f"Code outside this folder must not import from "
f"{highlight('esphome.components.const')}.\n"
f"For core code (used outside {highlight('esphome/components/')}), define the "
f"constant in {highlight('esphome/const.py')} instead. When adding a new "
f"{highlight('CONF_')} constant there, bump {highlight('CONST_PY_MAX_CONF')} "
f"in this file accordingly (see {highlight('lint_const_py_frozen')})."
)
@lint_post_check
def lint_constants_usage():
errs = []
@@ -0,0 +1,8 @@
esphome:
name: test
esp32:
board: esp32dev
variant: esp32
framework:
type: arduino
+28
View File
@@ -16,6 +16,7 @@ from esphome.const import (
CONF_ESPHOME,
CONF_IGNORE_PIN_VALIDATION_ERROR,
CONF_NUMBER,
KEY_NATIVE_IDF,
PlatformFramework,
)
from esphome.core import CORE
@@ -243,3 +244,30 @@ def test_platformio_idf_enables_reproducible_build(
sdkconfig = CORE.data[KEY_ESP32][KEY_SDKCONFIG_OPTIONS]
assert sdkconfig.get("CONFIG_APP_REPRODUCIBLE_BUILD") is True
def test_platformio_arduino_enables_reproducible_build(
generate_main: Callable[[str | Path], str],
component_config_path: Callable[[str], Path],
) -> None:
"""Test PlatformIO Arduino builds enable reproducible app metadata."""
generate_main(component_config_path("reproducible_build_arduino.yaml"))
sdkconfig = CORE.data[KEY_ESP32][KEY_SDKCONFIG_OPTIONS]
assert sdkconfig.get("CONFIG_APP_REPRODUCIBLE_BUILD") is True
def test_native_idf_enables_reproducible_build(
component_config_path: Callable[[str], Path],
) -> None:
"""Test native ESP-IDF builds enable reproducible app metadata."""
from esphome.__main__ import generate_cpp_contents
from esphome.config import read_config
CORE.config_path = component_config_path("reproducible_build.yaml")
CORE.config = read_config({})
CORE.data[KEY_NATIVE_IDF] = True
generate_cpp_contents(CORE.config)
sdkconfig = CORE.data[KEY_ESP32][KEY_SDKCONFIG_OPTIONS]
assert sdkconfig.get("CONFIG_APP_REPRODUCIBLE_BUILD") is True
+69
View File
@@ -7,10 +7,12 @@ from pathlib import Path
from typing import Any
from unittest.mock import MagicMock, patch
from PIL import Image as PILImage
import pytest
from esphome import config_validation as cv
from esphome.components.image import (
CONF_ALPHA_CHANNEL,
CONF_INVERT_ALPHA,
CONF_OPAQUE,
CONF_TRANSPARENCY,
@@ -411,3 +413,70 @@ async def test_svg_with_mm_dimensions_succeeds(
assert 30 < height < 50, (
f"Height should be around 39 pixels for 10mm at 100dpi, got {height}"
)
@pytest.mark.asyncio
async def test_rgb565_alpha_animation_layout_per_frame(
tmp_path: Path,
mock_progmem_array: MagicMock,
) -> None:
"""RGB565+alpha animations must store each frame as a self-contained
[RGB plane | alpha plane] block. Animation::update_data_start_ steps frames
with a single per-frame stride, so any cross-frame layout (all RGB then all
alpha) makes the C++ alpha read land in the next frame's RGB bytes — that
was the regression behind issue #15999.
"""
# Build a 2-frame APNG where each frame is a solid color with a known
# alpha. APNG preserves full RGBA per pixel (GIF only has 1-bit alpha so
# round-tripping mid-range alpha values does not work). Frame 0 is fully
# opaque red, frame 1 is fully transparent blue.
width = 4
height = 3
frame0 = PILImage.new("RGBA", (width, height), (255, 0, 0, 0xFF))
frame1 = PILImage.new("RGBA", (width, height), (0, 0, 255, 0x00))
apng_path = tmp_path / "anim.png"
frame0.save(
apng_path,
format="PNG",
save_all=True,
append_images=[frame1],
duration=100,
loop=0,
)
config = {
CONF_FILE: str(apng_path),
CONF_TYPE: "RGB565",
CONF_TRANSPARENCY: CONF_ALPHA_CHANNEL,
CONF_DITHER: "NONE",
CONF_INVERT_ALPHA: False,
CONF_RAW_DATA_ID: "test_raw_data_id",
}
_, _, _, _, _, frame_count = await write_image(config, all_frames=True)
assert frame_count == 2
# Recover the bytes handed to progmem_array. Signature is (id_, rhs).
_, raw_data = mock_progmem_array.call_args.args
data = [int(x) for x in raw_data]
rgb_size = width * height * 2
alpha_size = width * height
frame_size = rgb_size + alpha_size
assert len(data) == frame_size * frame_count, (
"RGB565+alpha animation buffer must be (RGB + alpha) per frame, not "
"all RGB followed by all alpha"
)
# Frame 0: RGB plane is red, alpha plane is 0xFF. Frame 1: alpha plane is
# 0x00. If the layout regresses to [all RGB | all alpha], the alpha bytes
# would all land at the tail of the buffer and the per-frame slices below
# would point at RGB565 noise instead.
frame0_alpha = data[rgb_size : rgb_size + alpha_size]
frame1_alpha = data[frame_size + rgb_size : frame_size + rgb_size + alpha_size]
assert all(a == 0xFF for a in frame0_alpha), (
f"Frame 0 alpha plane should be opaque, got {frame0_alpha}"
)
assert all(a == 0x00 for a in frame1_alpha), (
f"Frame 1 alpha plane should be transparent, got {frame1_alpha}"
)
+15
View File
@@ -16,10 +16,19 @@ binary_sensor:
platform: template
- id: left_sensor
platform: template
- platform: lvgl
name: Button A pressed
widget: button_a
state: pressed
- platform: lvgl
name: Button A checked
widget: button_a
state: checked
- platform: lvgl
id: button_checker
name: LVGL button
widget: button_button
state: checked
on_state:
then:
- lvgl.checkbox.update:
@@ -29,6 +38,12 @@ binary_sensor:
auto y = x; // block inlining of one line return
return y;
- platform: lvgl
id: button_presser
name: Button pressed
widget: button_button
state: pressed
lvgl:
id: lvgl_id
rotation: 90