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https://github.com/esphome/esphome.git
synced 2026-10-20 04:56:48 +00:00
[ld2410] Use Apply numbers
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@@ -727,7 +727,16 @@ void LD2410Component::set_max_distances_timeout() {
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this->set_config_mode_(false);
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}
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void LD2410Component::set_gate_threshold(uint8_t gate) {
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void LD2410Component::set_gate_threshold(number::Number *n) {
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// Found by pointer: up to 18 compares per write beat storing the gate in each number
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uint8_t gate = 0;
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while (gate < TOTAL_GATES && this->gate_move_threshold_numbers_[gate] != n &&
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this->gate_still_threshold_numbers_[gate] != n)
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gate++;
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if (gate == TOTAL_GATES) {
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ESP_LOGW(TAG, "Threshold number is not a known gate");
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return;
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}
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number::Number *motionsens = this->gate_move_threshold_numbers_[gate];
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number::Number *stillsens = this->gate_still_threshold_numbers_[gate];
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@@ -87,7 +87,7 @@ class LD2410Component final : public Component, public uart::UARTDevice {
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void set_gate_still_threshold_number(uint8_t gate, number::Number *n);
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void set_gate_move_threshold_number(uint8_t gate, number::Number *n);
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void set_max_distances_timeout();
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void set_gate_threshold(uint8_t gate);
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void set_gate_threshold(number::Number *n);
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#endif
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#ifdef USE_SENSOR
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void set_gate_move_sensor(uint8_t gate, sensor::Sensor *s);
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@@ -1,3 +1,5 @@
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from functools import partial
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import esphome.codegen as cg
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from esphome.components import number
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import esphome.config_validation as cv
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@@ -18,11 +20,7 @@ from esphome.const import (
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)
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from esphome.types import ConfigType
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from .. import CONF_LD2410_ID, LD2410Component, ld2410_ns
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GateThresholdNumber = ld2410_ns.class_("GateThresholdNumber", number.Number)
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LightThresholdNumber = ld2410_ns.class_("LightThresholdNumber", number.Number)
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MaxDistanceTimeoutNumber = ld2410_ns.class_("MaxDistanceTimeoutNumber", number.Number)
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from .. import CONF_LD2410_ID, LD2410Component
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CONF_MAX_MOVE_DISTANCE_GATE = "max_move_distance_gate"
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CONF_MAX_STILL_DISTANCE_GATE = "max_still_distance_gate"
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@@ -35,25 +33,25 @@ CONFIG_SCHEMA = cv.Schema(
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cv.GenerateID(CONF_ID): cv.declare_id(cg.EntityBase),
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cv.GenerateID(CONF_LD2410_ID): cv.use_id(LD2410Component),
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cv.Inclusive(CONF_TIMEOUT, TIMEOUT_GROUP): number.number_schema(
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MaxDistanceTimeoutNumber,
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number.ApplyNumber,
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unit_of_measurement=UNIT_SECOND,
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entity_category=ENTITY_CATEGORY_CONFIG,
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icon=ICON_TIMELAPSE,
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),
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cv.Inclusive(CONF_MAX_MOVE_DISTANCE_GATE, TIMEOUT_GROUP): number.number_schema(
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MaxDistanceTimeoutNumber,
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number.ApplyNumber,
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device_class=DEVICE_CLASS_DISTANCE,
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entity_category=ENTITY_CATEGORY_CONFIG,
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icon=ICON_MOTION_SENSOR,
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),
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cv.Inclusive(CONF_MAX_STILL_DISTANCE_GATE, TIMEOUT_GROUP): number.number_schema(
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MaxDistanceTimeoutNumber,
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number.ApplyNumber,
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device_class=DEVICE_CLASS_DISTANCE,
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entity_category=ENTITY_CATEGORY_CONFIG,
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icon=ICON_MOTION_SENSOR,
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),
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cv.Optional(CONF_LIGHT_THRESHOLD): number.number_schema(
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LightThresholdNumber,
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number.ApplyNumber,
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device_class=DEVICE_CLASS_ILLUMINANCE,
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entity_category=ENTITY_CATEGORY_CONFIG,
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icon=ICON_LIGHTBULB,
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@@ -66,14 +64,14 @@ CONFIG_SCHEMA = CONFIG_SCHEMA.extend(
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cv.Optional(f"g{x}"): cv.Schema(
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{
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cv.Required(CONF_MOVE_THRESHOLD): number.number_schema(
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GateThresholdNumber,
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number.ApplyNumber,
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device_class=DEVICE_CLASS_SIGNAL_STRENGTH,
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unit_of_measurement=UNIT_PERCENT,
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entity_category=ENTITY_CATEGORY_CONFIG,
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icon=ICON_MOTION_SENSOR,
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),
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cv.Required(CONF_STILL_THRESHOLD): number.number_schema(
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GateThresholdNumber,
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number.ApplyNumber,
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device_class=DEVICE_CLASS_SIGNAL_STRENGTH,
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unit_of_measurement=UNIT_PERCENT,
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entity_category=ENTITY_CATEGORY_CONFIG,
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@@ -89,8 +87,14 @@ CONFIG_SCHEMA = CONFIG_SCHEMA.extend(
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async def to_code(config: ConfigType) -> None:
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hub = await cg.get_variable(config[CONF_LD2410_ID])
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numbers = number.sub_numbers(config, parent=hub)
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timeouts = {"apply": "set_max_distances_timeout()", "publish": "before"}
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await numbers(
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CONF_TIMEOUT, hub.set_timeout_number, min_value=0, max_value=65535, step=1
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CONF_TIMEOUT,
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hub.set_timeout_number,
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min_value=0,
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max_value=65535,
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step=1,
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**timeouts,
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)
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await numbers(
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CONF_MAX_MOVE_DISTANCE_GATE,
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@@ -98,6 +102,7 @@ async def to_code(config: ConfigType) -> None:
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min_value=2,
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max_value=8,
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step=1,
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**timeouts,
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)
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await numbers(
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CONF_MAX_STILL_DISTANCE_GATE,
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@@ -105,6 +110,7 @@ async def to_code(config: ConfigType) -> None:
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min_value=2,
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max_value=8,
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step=1,
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**timeouts,
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)
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await numbers(
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CONF_LIGHT_THRESHOLD,
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@@ -112,21 +118,25 @@ async def to_code(config: ConfigType) -> None:
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min_value=0,
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max_value=255,
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step=1,
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apply="set_light_out_control()",
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publish="before",
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)
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threshold = {
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"min_value": 0,
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"max_value": 100,
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"step": 1,
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"apply": "set_gate_threshold(entity)",
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"publish": "before",
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}
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for x in range(9):
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if gate_conf := config.get(f"g{x}"):
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move_config = gate_conf[CONF_MOVE_THRESHOLD]
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n = cg.new_Pvariable(move_config[CONF_ID], x)
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await number.register_number(
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n, move_config, min_value=0, max_value=100, step=1
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await numbers.create(
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gate_conf[CONF_MOVE_THRESHOLD],
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partial(hub.set_gate_move_threshold_number, x),
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**threshold,
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)
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await cg.register_parented(n, hub)
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cg.add(hub.set_gate_move_threshold_number(x, n))
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still_config = gate_conf[CONF_STILL_THRESHOLD]
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n = cg.new_Pvariable(still_config[CONF_ID], x)
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await number.register_number(
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n, still_config, min_value=0, max_value=100, step=1
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await numbers.create(
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gate_conf[CONF_STILL_THRESHOLD],
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partial(hub.set_gate_still_threshold_number, x),
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**threshold,
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)
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await cg.register_parented(n, hub)
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cg.add(hub.set_gate_still_threshold_number(x, n))
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@@ -1,12 +0,0 @@
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#include "gate_threshold_number.h"
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namespace esphome::ld2410 {
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GateThresholdNumber::GateThresholdNumber(uint8_t gate) : gate_(gate) {}
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void GateThresholdNumber::control(float value) {
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this->publish_state(value);
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this->parent_->set_gate_threshold(this->gate_);
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}
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} // namespace esphome::ld2410
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@@ -1,17 +0,0 @@
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#pragma once
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#include "esphome/components/number/number.h"
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#include "../ld2410.h"
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namespace esphome::ld2410 {
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class GateThresholdNumber final : public number::Number, public Parented<LD2410Component> {
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public:
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GateThresholdNumber(uint8_t gate);
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protected:
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uint8_t gate_;
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void control(float value) override;
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};
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} // namespace esphome::ld2410
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@@ -1,10 +0,0 @@
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#include "light_threshold_number.h"
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namespace esphome::ld2410 {
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void LightThresholdNumber::control(float value) {
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this->publish_state(value);
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this->parent_->set_light_out_control();
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}
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} // namespace esphome::ld2410
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@@ -1,16 +0,0 @@
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#pragma once
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#include "esphome/components/number/number.h"
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#include "../ld2410.h"
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namespace esphome::ld2410 {
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class LightThresholdNumber final : public number::Number, public Parented<LD2410Component> {
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public:
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LightThresholdNumber() = default;
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protected:
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void control(float value) override;
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};
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} // namespace esphome::ld2410
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@@ -1,10 +0,0 @@
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#include "max_distance_timeout_number.h"
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namespace esphome::ld2410 {
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void MaxDistanceTimeoutNumber::control(float value) {
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this->publish_state(value);
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this->parent_->set_max_distances_timeout();
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}
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} // namespace esphome::ld2410
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@@ -1,16 +0,0 @@
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#pragma once
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#include "esphome/components/number/number.h"
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#include "../ld2410.h"
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namespace esphome::ld2410 {
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class MaxDistanceTimeoutNumber final : public number::Number, public Parented<LD2410Component> {
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public:
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MaxDistanceTimeoutNumber() = default;
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protected:
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void control(float value) override;
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};
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} // namespace esphome::ld2410
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