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fix when on_boot at 800
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@@ -59,23 +59,11 @@ void AddressableLightTransformer::start() {
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this->light_.correction_.set_local_brightness(255);
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this->target_color_ *= to_uint8_scale(end_values.get_brightness() * end_values.get_state());
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// When every LED starts at the same color (the common case: plain turn_on/turn_off on a uniform
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// strip), interpolate math-only against a single start color. Avoiding the per-step read-back
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// through the 8-bit stored byte prevents gamma round-trip quantization from stalling the fade
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// at low values (e.g. gamma 2.8 pre-gamma values <27 round to stored 0, freezing progress).
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this->uniform_start_color_.reset();
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if (this->light_.size() > 0) {
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Color first = this->light_[0].get();
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bool uniform = true;
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for (int32_t i = 1; i < this->light_.size(); i++) {
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if (this->light_[i].get() != first) {
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uniform = false;
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break;
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}
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}
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if (uniform)
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this->uniform_start_color_ = first;
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}
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// Uniformity scan is deferred to the first apply() call. start() can run before the underlying
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// LED output's setup() has allocated its frame buffer (e.g. on_boot at priority > HARDWARE
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// triggering a transition), and reading through ESPColorView would deref a null buffer.
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this->uniform_start_scanned_ = false;
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this->uniform_start_is_uniform_ = false;
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}
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inline constexpr uint8_t subtract_scaled_difference(uint8_t a, uint8_t b, int32_t scale) {
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@@ -115,7 +103,30 @@ optional<LightColorValues> AddressableLightTransformer::apply() {
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// non-linear when applying small deltas.
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if (smoothed_progress > this->last_transition_progress_ && this->last_transition_progress_ < 1.f) {
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if (this->uniform_start_color_.has_value()) {
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// Lazy uniformity scan: deferred from start() so the LED output's setup() has run and the
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// frame buffer is valid. When every LED already has the same color (the common case: plain
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// turn_on/turn_off on a uniform strip), interpolate math-only against a single start color.
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// Avoiding the per-step read-back through the 8-bit stored byte prevents gamma round-trip
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// quantization from stalling the fade at low values (e.g. gamma 2.8 pre-gamma values <27
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// round to stored 0, freezing progress).
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if (!this->uniform_start_scanned_) {
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this->uniform_start_scanned_ = true;
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if (this->light_.size() > 0) {
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Color first = this->light_[0].get();
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bool uniform = true;
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for (int32_t i = 1; i < this->light_.size(); i++) {
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if (this->light_[i].get() != first) {
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uniform = false;
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break;
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}
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}
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if (uniform) {
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this->uniform_start_color_ = first;
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this->uniform_start_is_uniform_ = true;
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}
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}
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}
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if (this->uniform_start_is_uniform_) {
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// All LEDs started at the same color: compute the interpolated value once and write it to
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// every LED. No read-back, so each LED's stored byte advances through every gamma threshold
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// as smoothed_progress crosses it, instead of stalling at 0 for low pre-gamma values.
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@@ -125,7 +136,7 @@ optional<LightColorValues> AddressableLightTransformer::apply() {
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// via its read-back. Concurrent per-LED mutation during a transition isn't a pattern we
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// support, so this is acceptable.
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// lerp(start, target, progress) via existing helper: target - (target-start)*(1-progress).
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const Color &start = *this->uniform_start_color_;
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const Color &start = this->uniform_start_color_;
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int32_t remaining = int32_t(256.f * (1.f - smoothed_progress));
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uint8_t r = subtract_scaled_difference(this->target_color_.red, start.red, remaining);
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uint8_t g = subtract_scaled_difference(this->target_color_.green, start.green, remaining);
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@@ -115,7 +115,9 @@ class AddressableLightTransformer : public LightTransformer {
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AddressableLight &light_;
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float last_transition_progress_{0.0f};
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Color target_color_{};
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optional<Color> uniform_start_color_{};
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Color uniform_start_color_{};
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bool uniform_start_scanned_{false};
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bool uniform_start_is_uniform_{false};
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};
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} // namespace esphome::light
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