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Reserve the noise session before the inflate buffer so encryption is not starved
(cherry picked from commit 5a0742c1b171feb89492e842e61f1d888c76adbc)
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@@ -318,6 +318,16 @@ void ESPHomeOTAComponent::handle_handshake_() {
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// A yaml key always exists: validation rejects the all-zeros key
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this->handshake_buf_[1] |= SERVER_FEATURE_SUPPORTS_NOISE;
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#endif
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#ifdef USE_OTA_ENCRYPTION
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// Reserve the noise session before the optional inflate buffer, so the
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// required allocation is not starved by the compression window. Gated
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// on the same condition that starts the session in FEATURE_ACK.
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if ((this->handshake_buf_[1] & SERVER_FEATURE_SUPPORTS_NOISE) != 0 &&
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(this->ota_features_ & CLIENT_NOISE_FEATURES) == CLIENT_NOISE_FEATURES) {
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// NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks)
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this->noise_ = std::unique_ptr<NoiseSession>(new (std::nothrow) NoiseSession);
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}
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#endif
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#ifdef USE_OTA_DEFLATE
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// Offered only once the session memory is in hand; else uncompressed
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if ((this->ota_features_ & CLIENT_FEATURE_SUPPORTS_DEFLATE) != 0) {
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@@ -43,9 +43,12 @@ ESPHomeOTAComponent::NoiseSession::~NoiseSession() {
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bool ESPHomeOTAComponent::noise_start_session_(uint8_t server_feature_flags) {
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// A provisioned key cleared between the offer and here is not guarded: the
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// session runs on the zero key load_psk fills in and fails the client's MAC.
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// Default-init: the frame buffer is written before it is read
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// NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks)
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this->noise_ = std::unique_ptr<NoiseSession>(new (std::nothrow) NoiseSession);
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// Reuse the session reserved at offer time, else allocate now. Default-init:
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// the frame buffer is written before it is read
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if (this->noise_ == nullptr) {
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// NOLINTNEXTLINE(clang-analyzer-cplusplus.NewDeleteLeaks)
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this->noise_ = std::unique_ptr<NoiseSession>(new (std::nothrow) NoiseSession);
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}
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static constexpr size_t PROLOGUE_ACK_LEN = 2; // OTA_RESPONSE_OK + version
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static constexpr size_t PROLOGUE_CLIENT_FEATURES_LEN = 1;
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static constexpr size_t PROLOGUE_FEATURE_ACK_LEN = 2; // OTA_RESPONSE_FEATURE_FLAGS + server flags
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