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[sprinkler] Fix millis overflow and underflow bugs (#14299)
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com> Co-authored-by: pre-commit-ci-lite[bot] <117423508+pre-commit-ci-lite[bot]@users.noreply.github.com>
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co-authored by
Copilot
pre-commit-ci-lite[bot]
parent
48a9c1cd67
commit
b5c36140fa
@@ -84,32 +84,30 @@ SprinklerValveOperator::SprinklerValveOperator(SprinklerValve *valve, Sprinkler
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: controller_(controller), valve_(valve) {}
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void SprinklerValveOperator::loop() {
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// Use wrapping subtraction so 32-bit millis() rollover is handled correctly:
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// (now - start) yields the true elapsed time even across the 49.7-day boundary.
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uint32_t now = App.get_loop_component_start_time();
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if (now >= this->start_millis_) { // dummy check
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switch (this->state_) {
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case STARTING:
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if (now > (this->start_millis_ + this->start_delay_)) {
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this->run_(); // start_delay_ has been exceeded, so ensure both valves are on and update the state
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}
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break;
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switch (this->state_) {
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case STARTING:
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if ((now - *this->start_millis_) > this->start_delay_) {
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this->run_(); // start_delay_ has been exceeded, so ensure both valves are on and update the state
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}
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break;
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case ACTIVE:
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if (now > (this->start_millis_ + this->start_delay_ + this->run_duration_)) {
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this->stop(); // start_delay_ + run_duration_ has been exceeded, start shutting down
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}
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break;
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case ACTIVE:
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if ((now - *this->start_millis_) > (this->start_delay_ + this->run_duration_)) {
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this->stop(); // start_delay_ + run_duration_ has been exceeded, start shutting down
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}
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break;
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case STOPPING:
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if (now > (this->stop_millis_ + this->stop_delay_)) {
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this->kill_(); // stop_delay_has been exceeded, ensure all valves are off
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}
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break;
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case STOPPING:
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if ((now - *this->stop_millis_) > this->stop_delay_) {
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this->kill_(); // stop_delay_has been exceeded, ensure all valves are off
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}
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break;
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default:
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break;
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}
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} else { // perhaps millis() rolled over...or something else is horribly wrong!
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this->stop(); // bail out (TODO: handle this highly unlikely situation better...)
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default:
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break;
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}
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}
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@@ -124,11 +122,11 @@ void SprinklerValveOperator::set_valve(SprinklerValve *valve) {
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if (this->state_ != IDLE) { // Only kill if not already idle
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this->kill_(); // ensure everything is off before we let go!
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}
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this->state_ = IDLE; // reset state
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this->run_duration_ = 0; // reset to ensure the valve isn't started without updating it
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this->start_millis_ = 0; // reset because (new) valve has not been started yet
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this->stop_millis_ = 0; // reset because (new) valve has not been started yet
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this->valve_ = valve; // finally, set the pointer to the new valve
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this->state_ = IDLE; // reset state
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this->run_duration_ = 0; // reset to ensure the valve isn't started without updating it
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this->start_millis_.reset(); // reset because (new) valve has not been started yet
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this->stop_millis_.reset(); // reset because (new) valve has not been started yet
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this->valve_ = valve; // finally, set the pointer to the new valve
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}
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}
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@@ -162,7 +160,7 @@ void SprinklerValveOperator::start() {
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} else {
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this->run_(); // there is no start_delay_, so just start the pump and valve
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}
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this->stop_millis_ = 0;
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this->stop_millis_.reset();
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this->start_millis_ = millis(); // save the time the start request was made
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}
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@@ -189,22 +187,25 @@ void SprinklerValveOperator::stop() {
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uint32_t SprinklerValveOperator::run_duration() { return this->run_duration_ / 1000; }
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uint32_t SprinklerValveOperator::time_remaining() {
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if (this->start_millis_ == 0) {
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if (!this->start_millis_.has_value()) {
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return this->run_duration(); // hasn't been started yet
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}
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if (this->stop_millis_) {
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if (this->stop_millis_ - this->start_millis_ >= this->start_delay_ + this->run_duration_) {
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if (this->stop_millis_.has_value()) {
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uint32_t elapsed = *this->stop_millis_ - *this->start_millis_;
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if (elapsed >= this->start_delay_ + this->run_duration_) {
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return 0; // valve was active for more than its configured duration, so we are done
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} else {
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// we're stopped; return time remaining
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return (this->run_duration_ - (this->stop_millis_ - this->start_millis_)) / 1000;
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}
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if (elapsed <= this->start_delay_) {
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return this->run_duration_ / 1000; // stopped during start delay, full run duration remains
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}
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return (this->run_duration_ - (elapsed - this->start_delay_)) / 1000;
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}
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auto completed_millis = this->start_millis_ + this->start_delay_ + this->run_duration_;
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if (completed_millis > millis()) {
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return (completed_millis - millis()) / 1000; // running now
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uint32_t elapsed = millis() - *this->start_millis_;
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uint32_t total_duration = this->start_delay_ + this->run_duration_;
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if (elapsed < total_duration) {
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return (total_duration - elapsed) / 1000; // running now
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}
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return 0; // run completed
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}
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@@ -593,7 +594,7 @@ void Sprinkler::set_repeat(optional<uint32_t> repeat) {
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if (this->repeat_number_ == nullptr) {
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return;
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}
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if (this->repeat_number_->state == repeat.value()) {
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if (this->repeat_number_->state == repeat.value_or(0)) {
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return;
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}
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auto call = this->repeat_number_->make_call();
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@@ -793,7 +794,7 @@ void Sprinkler::start_single_valve(const optional<size_t> valve_number, optional
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void Sprinkler::queue_valve(optional<size_t> valve_number, optional<uint32_t> run_duration) {
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if (valve_number.has_value()) {
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if (this->is_a_valid_valve(valve_number.value()) && (this->queued_valves_.size() < this->max_queue_size_)) {
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SprinklerQueueItem item{valve_number.value(), run_duration.value()};
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SprinklerQueueItem item{valve_number.value(), run_duration.value_or(0)};
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this->queued_valves_.insert(this->queued_valves_.begin(), item);
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ESP_LOGD(TAG, "Valve %zu placed into queue with run duration of %" PRIu32 " seconds", valve_number.value_or(0),
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run_duration.value_or(0));
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@@ -1080,7 +1081,7 @@ uint32_t Sprinkler::total_cycle_time_enabled_incomplete_valves() {
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}
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}
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if (incomplete_valve_count >= enabled_valve_count) {
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if (incomplete_valve_count > 0 && incomplete_valve_count >= enabled_valve_count) {
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incomplete_valve_count--;
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}
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if (incomplete_valve_count) {
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@@ -141,8 +141,8 @@ class SprinklerValveOperator {
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uint32_t start_delay_{0};
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uint32_t stop_delay_{0};
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uint32_t run_duration_{0};
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uint64_t start_millis_{0};
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uint64_t stop_millis_{0};
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optional<uint32_t> start_millis_{};
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optional<uint32_t> stop_millis_{};
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Sprinkler *controller_{nullptr};
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SprinklerValve *valve_{nullptr};
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SprinklerState state_{IDLE};
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