[audio] Support decoding audio directly from flash (#14098)

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
Kevin Ahrendt
2026-02-19 11:20:19 -05:00
committed by GitHub
co-authored by Copilot
parent f7459670d3
commit b11ad26c4f
4 changed files with 159 additions and 53 deletions
+60 -42
View File
@@ -15,8 +15,8 @@ static const uint32_t READ_WRITE_TIMEOUT_MS = 20; // Timeout for transferring a
static const uint32_t MAX_POTENTIALLY_FAILED_COUNT = 10;
AudioDecoder::AudioDecoder(size_t input_buffer_size, size_t output_buffer_size) {
this->input_transfer_buffer_ = AudioSourceTransferBuffer::create(input_buffer_size);
AudioDecoder::AudioDecoder(size_t input_buffer_size, size_t output_buffer_size)
: input_buffer_size_(input_buffer_size) {
this->output_transfer_buffer_ = AudioSinkTransferBuffer::create(output_buffer_size);
}
@@ -29,11 +29,20 @@ AudioDecoder::~AudioDecoder() {
}
esp_err_t AudioDecoder::add_source(std::weak_ptr<RingBuffer> &input_ring_buffer) {
if (this->input_transfer_buffer_ != nullptr) {
this->input_transfer_buffer_->set_source(input_ring_buffer);
return ESP_OK;
auto source = AudioSourceTransferBuffer::create(this->input_buffer_size_);
if (source == nullptr) {
return ESP_ERR_NO_MEM;
}
return ESP_ERR_NO_MEM;
source->set_source(input_ring_buffer);
this->input_buffer_ = std::move(source);
return ESP_OK;
}
esp_err_t AudioDecoder::add_source(const uint8_t *data_pointer, size_t length) {
auto source = make_unique<ConstAudioSourceBuffer>();
source->set_data(data_pointer, length);
this->input_buffer_ = std::move(source);
return ESP_OK;
}
esp_err_t AudioDecoder::add_sink(std::weak_ptr<RingBuffer> &output_ring_buffer) {
@@ -54,8 +63,16 @@ esp_err_t AudioDecoder::add_sink(speaker::Speaker *speaker) {
}
#endif
esp_err_t AudioDecoder::add_sink(AudioSinkCallback *callback) {
if (this->output_transfer_buffer_ != nullptr) {
this->output_transfer_buffer_->set_sink(callback);
return ESP_OK;
}
return ESP_ERR_NO_MEM;
}
esp_err_t AudioDecoder::start(AudioFileType audio_file_type) {
if ((this->input_transfer_buffer_ == nullptr) || (this->output_transfer_buffer_ == nullptr)) {
if (this->output_transfer_buffer_ == nullptr) {
return ESP_ERR_NO_MEM;
}
@@ -112,6 +129,10 @@ esp_err_t AudioDecoder::start(AudioFileType audio_file_type) {
}
AudioDecoderState AudioDecoder::decode(bool stop_gracefully) {
if (this->input_buffer_ == nullptr) {
return AudioDecoderState::FAILED;
}
if (stop_gracefully) {
if (this->output_transfer_buffer_->available() == 0) {
if (this->end_of_file_) {
@@ -119,7 +140,7 @@ AudioDecoderState AudioDecoder::decode(bool stop_gracefully) {
return AudioDecoderState::FINISHED;
}
if (!this->input_transfer_buffer_->has_buffered_data()) {
if (!this->input_buffer_->has_buffered_data()) {
// If all the internal buffers are empty, the decoding is done
return AudioDecoderState::FINISHED;
}
@@ -170,10 +191,10 @@ AudioDecoderState AudioDecoder::decode(bool stop_gracefully) {
// Only shift data on the first loop iteration to avoid unnecessary, slow moves
// If the decoder buffers internally, then never shift
size_t bytes_read = this->input_transfer_buffer_->transfer_data_from_source(
pdMS_TO_TICKS(READ_WRITE_TIMEOUT_MS), first_loop_iteration && !this->decoder_buffers_internally_);
size_t bytes_read = this->input_buffer_->fill(pdMS_TO_TICKS(READ_WRITE_TIMEOUT_MS),
first_loop_iteration && !this->decoder_buffers_internally_);
if (!first_loop_iteration && (this->input_transfer_buffer_->available() < bytes_processed)) {
if (!first_loop_iteration && (this->input_buffer_->available() < bytes_processed)) {
// Less data is available than what was processed in last iteration, so don't attempt to decode.
// This attempts to avoid the decoder from consistently trying to decode an incomplete frame. The transfer buffer
// will shift the remaining data to the start and copy more from the source the next time the decode function is
@@ -181,19 +202,21 @@ AudioDecoderState AudioDecoder::decode(bool stop_gracefully) {
break;
}
bytes_available_before_processing = this->input_transfer_buffer_->available();
bytes_available_before_processing = this->input_buffer_->available();
if ((this->potentially_failed_count_ > 0) && (bytes_read == 0)) {
// Failed to decode in last attempt and there is no new data
if ((this->input_transfer_buffer_->free() == 0) && first_loop_iteration) {
// The input buffer is full. Since it previously failed on the exact same data, we can never recover
if ((this->input_buffer_->free() == 0) && first_loop_iteration) {
// The input buffer is full (or read-only, e.g. const flash source). Since it previously failed on the exact
// same data, we can never recover. For const sources this is correct: the entire file is already available, so
// a decode failure is genuine, not a transient out-of-data condition.
state = FileDecoderState::FAILED;
} else {
// Attempt to get more data next time
state = FileDecoderState::IDLE;
}
} else if (this->input_transfer_buffer_->available() == 0) {
} else if (this->input_buffer_->available() == 0) {
// No data to decode, attempt to get more data next time
state = FileDecoderState::IDLE;
} else {
@@ -224,7 +247,7 @@ AudioDecoderState AudioDecoder::decode(bool stop_gracefully) {
}
first_loop_iteration = false;
bytes_processed = bytes_available_before_processing - this->input_transfer_buffer_->available();
bytes_processed = bytes_available_before_processing - this->input_buffer_->available();
if (state == FileDecoderState::POTENTIALLY_FAILED) {
++this->potentially_failed_count_;
@@ -243,8 +266,7 @@ AudioDecoderState AudioDecoder::decode(bool stop_gracefully) {
FileDecoderState AudioDecoder::decode_flac_() {
if (!this->audio_stream_info_.has_value()) {
// Header hasn't been read
auto result = this->flac_decoder_->read_header(this->input_transfer_buffer_->get_buffer_start(),
this->input_transfer_buffer_->available());
auto result = this->flac_decoder_->read_header(this->input_buffer_->data(), this->input_buffer_->available());
if (result > esp_audio_libs::flac::FLAC_DECODER_HEADER_OUT_OF_DATA) {
// Serrious error reading FLAC header, there is no recovery
@@ -252,7 +274,7 @@ FileDecoderState AudioDecoder::decode_flac_() {
}
size_t bytes_consumed = this->flac_decoder_->get_bytes_index();
this->input_transfer_buffer_->decrease_buffer_length(bytes_consumed);
this->input_buffer_->consume(bytes_consumed);
if (result == esp_audio_libs::flac::FLAC_DECODER_HEADER_OUT_OF_DATA) {
return FileDecoderState::MORE_TO_PROCESS;
@@ -273,8 +295,7 @@ FileDecoderState AudioDecoder::decode_flac_() {
}
uint32_t output_samples = 0;
auto result = this->flac_decoder_->decode_frame(this->input_transfer_buffer_->get_buffer_start(),
this->input_transfer_buffer_->available(),
auto result = this->flac_decoder_->decode_frame(this->input_buffer_->data(), this->input_buffer_->available(),
this->output_transfer_buffer_->get_buffer_end(), &output_samples);
if (result == esp_audio_libs::flac::FLAC_DECODER_ERROR_OUT_OF_DATA) {
@@ -283,7 +304,7 @@ FileDecoderState AudioDecoder::decode_flac_() {
}
size_t bytes_consumed = this->flac_decoder_->get_bytes_index();
this->input_transfer_buffer_->decrease_buffer_length(bytes_consumed);
this->input_buffer_->consume(bytes_consumed);
if (result > esp_audio_libs::flac::FLAC_DECODER_ERROR_OUT_OF_DATA) {
// Corrupted frame, don't retry with current buffer content, wait for new sync
@@ -305,26 +326,25 @@ FileDecoderState AudioDecoder::decode_flac_() {
#ifdef USE_AUDIO_MP3_SUPPORT
FileDecoderState AudioDecoder::decode_mp3_() {
// Look for the next sync word
int buffer_length = (int) this->input_transfer_buffer_->available();
int32_t offset =
esp_audio_libs::helix_decoder::MP3FindSyncWord(this->input_transfer_buffer_->get_buffer_start(), buffer_length);
int buffer_length = (int) this->input_buffer_->available();
int32_t offset = esp_audio_libs::helix_decoder::MP3FindSyncWord(this->input_buffer_->data(), buffer_length);
if (offset < 0) {
// New data may have the sync word
this->input_transfer_buffer_->decrease_buffer_length(buffer_length);
this->input_buffer_->consume(buffer_length);
return FileDecoderState::POTENTIALLY_FAILED;
}
// Advance read pointer to match the offset for the syncword
this->input_transfer_buffer_->decrease_buffer_length(offset);
const uint8_t *buffer_start = this->input_transfer_buffer_->get_buffer_start();
this->input_buffer_->consume(offset);
const uint8_t *buffer_start = this->input_buffer_->data();
buffer_length = (int) this->input_transfer_buffer_->available();
buffer_length = (int) this->input_buffer_->available();
int err = esp_audio_libs::helix_decoder::MP3Decode(this->mp3_decoder_, &buffer_start, &buffer_length,
(int16_t *) this->output_transfer_buffer_->get_buffer_end(), 0);
size_t consumed = this->input_transfer_buffer_->available() - buffer_length;
this->input_transfer_buffer_->decrease_buffer_length(consumed);
size_t consumed = this->input_buffer_->available() - buffer_length;
this->input_buffer_->consume(consumed);
if (err) {
switch (err) {
@@ -363,9 +383,8 @@ FileDecoderState AudioDecoder::decode_opus_() {
size_t bytes_consumed, samples_decoded;
micro_opus::OggOpusResult result = this->opus_decoder_->decode(
this->input_transfer_buffer_->get_buffer_start(), this->input_transfer_buffer_->available(),
this->output_transfer_buffer_->get_buffer_end(), this->output_transfer_buffer_->free(), bytes_consumed,
samples_decoded);
this->input_buffer_->data(), this->input_buffer_->available(), this->output_transfer_buffer_->get_buffer_end(),
this->output_transfer_buffer_->free(), bytes_consumed, samples_decoded);
if (result == micro_opus::OGG_OPUS_OK) {
if (!processed_header && this->opus_decoder_->is_initialized()) {
@@ -379,7 +398,7 @@ FileDecoderState AudioDecoder::decode_opus_() {
this->output_transfer_buffer_->increase_buffer_length(
this->audio_stream_info_.value().frames_to_bytes(samples_decoded));
}
this->input_transfer_buffer_->decrease_buffer_length(bytes_consumed);
this->input_buffer_->consume(bytes_consumed);
} else if (result == micro_opus::OGG_OPUS_OUTPUT_BUFFER_TOO_SMALL) {
// Reallocate to decode the packet on the next call
this->free_buffer_required_ = this->opus_decoder_->get_required_output_buffer_size();
@@ -399,11 +418,11 @@ FileDecoderState AudioDecoder::decode_wav_() {
if (!this->audio_stream_info_.has_value()) {
// Header hasn't been processed
esp_audio_libs::wav_decoder::WAVDecoderResult result = this->wav_decoder_->decode_header(
this->input_transfer_buffer_->get_buffer_start(), this->input_transfer_buffer_->available());
esp_audio_libs::wav_decoder::WAVDecoderResult result =
this->wav_decoder_->decode_header(this->input_buffer_->data(), this->input_buffer_->available());
if (result == esp_audio_libs::wav_decoder::WAV_DECODER_SUCCESS_IN_DATA) {
this->input_transfer_buffer_->decrease_buffer_length(this->wav_decoder_->bytes_processed());
this->input_buffer_->consume(this->wav_decoder_->bytes_processed());
this->audio_stream_info_ = audio::AudioStreamInfo(
this->wav_decoder_->bits_per_sample(), this->wav_decoder_->num_channels(), this->wav_decoder_->sample_rate());
@@ -419,7 +438,7 @@ FileDecoderState AudioDecoder::decode_wav_() {
}
} else {
if (!this->wav_has_known_end_ || (this->wav_bytes_left_ > 0)) {
size_t bytes_to_copy = this->input_transfer_buffer_->available();
size_t bytes_to_copy = this->input_buffer_->available();
if (this->wav_has_known_end_) {
bytes_to_copy = std::min(bytes_to_copy, this->wav_bytes_left_);
@@ -428,9 +447,8 @@ FileDecoderState AudioDecoder::decode_wav_() {
bytes_to_copy = std::min(bytes_to_copy, this->output_transfer_buffer_->free());
if (bytes_to_copy > 0) {
std::memcpy(this->output_transfer_buffer_->get_buffer_end(), this->input_transfer_buffer_->get_buffer_start(),
bytes_to_copy);
this->input_transfer_buffer_->decrease_buffer_length(bytes_to_copy);
std::memcpy(this->output_transfer_buffer_->get_buffer_end(), this->input_buffer_->data(), bytes_to_copy);
this->input_buffer_->consume(bytes_to_copy);
this->output_transfer_buffer_->increase_buffer_length(bytes_to_copy);
if (this->wav_has_known_end_) {
this->wav_bytes_left_ -= bytes_to_copy;
+19 -7
View File
@@ -50,12 +50,12 @@ enum class FileDecoderState : uint8_t {
class AudioDecoder {
/*
* @brief Class that facilitates decoding an audio file.
* The audio file is read from a ring buffer source, decoded, and sent to an audio sink (ring buffer or speaker
* component).
* The audio file is read from a source (ring buffer or const data pointer), decoded, and sent to an audio sink
* (ring buffer, speaker component, or callback).
* Supports wav, flac, mp3, and ogg opus formats.
*/
public:
/// @brief Allocates the input and output transfer buffers
/// @brief Allocates the output transfer buffer and stores the input buffer size for later use by add_source()
/// @param input_buffer_size Size of the input transfer buffer in bytes.
/// @param output_buffer_size Size of the output transfer buffer in bytes.
AudioDecoder(size_t input_buffer_size, size_t output_buffer_size);
@@ -80,6 +80,17 @@ class AudioDecoder {
esp_err_t add_sink(speaker::Speaker *speaker);
#endif
/// @brief Adds a const data pointer as the source for raw file data. Does not allocate a transfer buffer.
/// @param data_pointer Pointer to the const audio data (e.g., stored in flash memory)
/// @param length Size of the data in bytes
/// @return ESP_OK
esp_err_t add_source(const uint8_t *data_pointer, size_t length);
/// @brief Adds a callback as the sink for decoded audio.
/// @param callback Pointer to the AudioSinkCallback implementation
/// @return ESP_OK if successful, ESP_ERR_NO_MEM if the transfer buffer wasn't allocated
esp_err_t add_sink(AudioSinkCallback *callback);
/// @brief Sets up decoding the file
/// @param audio_file_type AudioFileType of the file
/// @return ESP_OK if successful, ESP_ERR_NO_MEM if the transfer buffers fail to allocate, or ESP_ERR_NOT_SUPPORTED if
@@ -120,25 +131,26 @@ class AudioDecoder {
#endif
FileDecoderState decode_wav_();
std::unique_ptr<AudioSourceTransferBuffer> input_transfer_buffer_;
std::unique_ptr<AudioReadableBuffer> input_buffer_;
std::unique_ptr<AudioSinkTransferBuffer> output_transfer_buffer_;
AudioFileType audio_file_type_{AudioFileType::NONE};
optional<AudioStreamInfo> audio_stream_info_{};
size_t input_buffer_size_{0};
size_t free_buffer_required_{0};
size_t wav_bytes_left_{0};
uint32_t potentially_failed_count_{0};
uint32_t accumulated_frames_written_{0};
uint32_t playback_ms_{0};
bool end_of_file_{false};
bool wav_has_known_end_{false};
bool decoder_buffers_internally_{false};
bool pause_output_{false};
uint32_t accumulated_frames_written_{0};
uint32_t playback_ms_{0};
};
} // namespace audio
} // namespace esphome
@@ -142,7 +142,7 @@ size_t AudioSourceTransferBuffer::transfer_data_from_source(TickType_t ticks_to_
this->data_start_ = this->buffer_;
}
size_t bytes_to_read = this->free();
size_t bytes_to_read = AudioTransferBuffer::free();
size_t bytes_read = 0;
if (bytes_to_read > 0) {
if (this->ring_buffer_.use_count() > 0) {
@@ -193,6 +193,21 @@ bool AudioSinkTransferBuffer::has_buffered_data() const {
return (this->available() > 0);
}
size_t AudioSourceTransferBuffer::free() const { return AudioTransferBuffer::free(); }
bool AudioSourceTransferBuffer::has_buffered_data() const { return AudioTransferBuffer::has_buffered_data(); }
void ConstAudioSourceBuffer::set_data(const uint8_t *data, size_t length) {
this->data_start_ = data;
this->length_ = length;
}
void ConstAudioSourceBuffer::consume(size_t bytes) {
bytes = std::min(bytes, this->length_);
this->length_ -= bytes;
this->data_start_ += bytes;
}
} // namespace audio
} // namespace esphome
@@ -32,7 +32,7 @@ class AudioTransferBuffer {
/// @brief Destructor that deallocates the transfer buffer
~AudioTransferBuffer();
/// @brief Returns a pointer to the start of the transfer buffer where available() bytes of exisiting data can be read
/// @brief Returns a pointer to the start of the transfer buffer where available() bytes of existing data can be read
uint8_t *get_buffer_start() const { return this->data_start_; }
/// @brief Returns a pointer to the end of the transfer buffer where free() bytes of new data can be written
@@ -129,10 +129,41 @@ class AudioSinkTransferBuffer : public AudioTransferBuffer {
AudioSinkCallback *sink_callback_{nullptr};
};
class AudioSourceTransferBuffer : public AudioTransferBuffer {
/// @brief Abstract interface for reading audio data from a buffer.
/// Provides a common read interface for both mutable transfer buffers and read-only const buffers.
class AudioReadableBuffer {
public:
virtual ~AudioReadableBuffer() = default;
/// @brief Returns a pointer to the start of readable data
virtual const uint8_t *data() const = 0;
/// @brief Returns the number of bytes available to read
virtual size_t available() const = 0;
/// @brief Returns the number of free bytes available to write. Defaults to 0 for read-only buffers.
virtual size_t free() const { return 0; }
/// @brief Advances past consumed data
/// @param bytes Number of bytes consumed
virtual void consume(size_t bytes) = 0;
/// @brief Tests if there is any buffered data
virtual bool has_buffered_data() const = 0;
/// @brief Refills the buffer from its source. No-op by default for read-only buffers.
/// @param ticks_to_wait FreeRTOS ticks to block while waiting for data
/// @param pre_shift If true, shifts existing data to the start of the buffer before reading
/// @return Number of bytes read
virtual size_t fill(TickType_t ticks_to_wait, bool pre_shift) { return 0; }
size_t fill(TickType_t ticks_to_wait) { return this->fill(ticks_to_wait, true); }
};
class AudioSourceTransferBuffer : public AudioTransferBuffer, public AudioReadableBuffer {
/*
* @brief A class that implements a transfer buffer for audio sources.
* Supports reading audio data from a ring buffer into the transfer buffer for processing.
* Implements AudioReadableBuffer for use by consumers that only need read access.
*/
public:
/// @brief Creates a new source transfer buffer.
@@ -140,7 +171,7 @@ class AudioSourceTransferBuffer : public AudioTransferBuffer {
/// @return unique_ptr if successfully allocated, nullptr otherwise
static std::unique_ptr<AudioSourceTransferBuffer> create(size_t buffer_size);
/// @brief Reads any available data from the sink into the transfer buffer.
/// @brief Reads any available data from the source into the transfer buffer.
/// @param ticks_to_wait FreeRTOS ticks to block while waiting for the source to have enough data
/// @param pre_shift If true, any unwritten data is moved to the start of the buffer before transferring from the
/// source. Defaults to true.
@@ -150,6 +181,36 @@ class AudioSourceTransferBuffer : public AudioTransferBuffer {
/// @brief Adds a ring buffer as the transfer buffer's source.
/// @param ring_buffer weak_ptr to the allocated ring buffer
void set_source(const std::weak_ptr<RingBuffer> &ring_buffer) { this->ring_buffer_ = ring_buffer.lock(); };
// AudioReadableBuffer interface
const uint8_t *data() const override { return this->data_start_; }
size_t available() const override { return this->buffer_length_; }
size_t free() const override;
void consume(size_t bytes) override { this->decrease_buffer_length(bytes); }
bool has_buffered_data() const override;
size_t fill(TickType_t ticks_to_wait, bool pre_shift) override {
return this->transfer_data_from_source(ticks_to_wait, pre_shift);
}
};
/// @brief A lightweight read-only audio buffer for const data sources (e.g., flash memory).
/// Does not allocate memory or transfer data from external sources.
class ConstAudioSourceBuffer : public AudioReadableBuffer {
public:
/// @brief Sets the data pointer and length for the buffer
/// @param data Pointer to the const audio data
/// @param length Size of the data in bytes
void set_data(const uint8_t *data, size_t length);
// AudioReadableBuffer interface
const uint8_t *data() const override { return this->data_start_; }
size_t available() const override { return this->length_; }
void consume(size_t bytes) override;
bool has_buffered_data() const override { return this->length_ > 0; }
protected:
const uint8_t *data_start_{nullptr};
size_t length_{0};
};
} // namespace audio