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[audio] Support decoding audio directly from flash (#14098)
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
@@ -15,8 +15,8 @@ static const uint32_t READ_WRITE_TIMEOUT_MS = 20; // Timeout for transferring a
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static const uint32_t MAX_POTENTIALLY_FAILED_COUNT = 10;
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AudioDecoder::AudioDecoder(size_t input_buffer_size, size_t output_buffer_size) {
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this->input_transfer_buffer_ = AudioSourceTransferBuffer::create(input_buffer_size);
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AudioDecoder::AudioDecoder(size_t input_buffer_size, size_t output_buffer_size)
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: input_buffer_size_(input_buffer_size) {
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this->output_transfer_buffer_ = AudioSinkTransferBuffer::create(output_buffer_size);
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}
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@@ -29,11 +29,20 @@ AudioDecoder::~AudioDecoder() {
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}
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esp_err_t AudioDecoder::add_source(std::weak_ptr<RingBuffer> &input_ring_buffer) {
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if (this->input_transfer_buffer_ != nullptr) {
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this->input_transfer_buffer_->set_source(input_ring_buffer);
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return ESP_OK;
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auto source = AudioSourceTransferBuffer::create(this->input_buffer_size_);
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if (source == nullptr) {
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return ESP_ERR_NO_MEM;
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}
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return ESP_ERR_NO_MEM;
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source->set_source(input_ring_buffer);
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this->input_buffer_ = std::move(source);
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return ESP_OK;
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}
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esp_err_t AudioDecoder::add_source(const uint8_t *data_pointer, size_t length) {
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auto source = make_unique<ConstAudioSourceBuffer>();
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source->set_data(data_pointer, length);
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this->input_buffer_ = std::move(source);
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return ESP_OK;
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}
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esp_err_t AudioDecoder::add_sink(std::weak_ptr<RingBuffer> &output_ring_buffer) {
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@@ -54,8 +63,16 @@ esp_err_t AudioDecoder::add_sink(speaker::Speaker *speaker) {
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}
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#endif
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esp_err_t AudioDecoder::add_sink(AudioSinkCallback *callback) {
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if (this->output_transfer_buffer_ != nullptr) {
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this->output_transfer_buffer_->set_sink(callback);
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return ESP_OK;
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}
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return ESP_ERR_NO_MEM;
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}
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esp_err_t AudioDecoder::start(AudioFileType audio_file_type) {
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if ((this->input_transfer_buffer_ == nullptr) || (this->output_transfer_buffer_ == nullptr)) {
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if (this->output_transfer_buffer_ == nullptr) {
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return ESP_ERR_NO_MEM;
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}
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@@ -112,6 +129,10 @@ esp_err_t AudioDecoder::start(AudioFileType audio_file_type) {
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}
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AudioDecoderState AudioDecoder::decode(bool stop_gracefully) {
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if (this->input_buffer_ == nullptr) {
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return AudioDecoderState::FAILED;
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}
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if (stop_gracefully) {
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if (this->output_transfer_buffer_->available() == 0) {
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if (this->end_of_file_) {
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@@ -119,7 +140,7 @@ AudioDecoderState AudioDecoder::decode(bool stop_gracefully) {
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return AudioDecoderState::FINISHED;
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}
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if (!this->input_transfer_buffer_->has_buffered_data()) {
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if (!this->input_buffer_->has_buffered_data()) {
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// If all the internal buffers are empty, the decoding is done
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return AudioDecoderState::FINISHED;
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}
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@@ -170,10 +191,10 @@ AudioDecoderState AudioDecoder::decode(bool stop_gracefully) {
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// Only shift data on the first loop iteration to avoid unnecessary, slow moves
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// If the decoder buffers internally, then never shift
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size_t bytes_read = this->input_transfer_buffer_->transfer_data_from_source(
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pdMS_TO_TICKS(READ_WRITE_TIMEOUT_MS), first_loop_iteration && !this->decoder_buffers_internally_);
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size_t bytes_read = this->input_buffer_->fill(pdMS_TO_TICKS(READ_WRITE_TIMEOUT_MS),
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first_loop_iteration && !this->decoder_buffers_internally_);
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if (!first_loop_iteration && (this->input_transfer_buffer_->available() < bytes_processed)) {
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if (!first_loop_iteration && (this->input_buffer_->available() < bytes_processed)) {
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// Less data is available than what was processed in last iteration, so don't attempt to decode.
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// This attempts to avoid the decoder from consistently trying to decode an incomplete frame. The transfer buffer
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// will shift the remaining data to the start and copy more from the source the next time the decode function is
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@@ -181,19 +202,21 @@ AudioDecoderState AudioDecoder::decode(bool stop_gracefully) {
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break;
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}
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bytes_available_before_processing = this->input_transfer_buffer_->available();
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bytes_available_before_processing = this->input_buffer_->available();
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if ((this->potentially_failed_count_ > 0) && (bytes_read == 0)) {
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// Failed to decode in last attempt and there is no new data
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if ((this->input_transfer_buffer_->free() == 0) && first_loop_iteration) {
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// The input buffer is full. Since it previously failed on the exact same data, we can never recover
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if ((this->input_buffer_->free() == 0) && first_loop_iteration) {
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// The input buffer is full (or read-only, e.g. const flash source). Since it previously failed on the exact
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// same data, we can never recover. For const sources this is correct: the entire file is already available, so
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// a decode failure is genuine, not a transient out-of-data condition.
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state = FileDecoderState::FAILED;
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} else {
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// Attempt to get more data next time
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state = FileDecoderState::IDLE;
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}
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} else if (this->input_transfer_buffer_->available() == 0) {
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} else if (this->input_buffer_->available() == 0) {
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// No data to decode, attempt to get more data next time
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state = FileDecoderState::IDLE;
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} else {
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@@ -224,7 +247,7 @@ AudioDecoderState AudioDecoder::decode(bool stop_gracefully) {
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}
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first_loop_iteration = false;
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bytes_processed = bytes_available_before_processing - this->input_transfer_buffer_->available();
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bytes_processed = bytes_available_before_processing - this->input_buffer_->available();
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if (state == FileDecoderState::POTENTIALLY_FAILED) {
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++this->potentially_failed_count_;
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@@ -243,8 +266,7 @@ AudioDecoderState AudioDecoder::decode(bool stop_gracefully) {
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FileDecoderState AudioDecoder::decode_flac_() {
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if (!this->audio_stream_info_.has_value()) {
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// Header hasn't been read
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auto result = this->flac_decoder_->read_header(this->input_transfer_buffer_->get_buffer_start(),
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this->input_transfer_buffer_->available());
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auto result = this->flac_decoder_->read_header(this->input_buffer_->data(), this->input_buffer_->available());
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if (result > esp_audio_libs::flac::FLAC_DECODER_HEADER_OUT_OF_DATA) {
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// Serrious error reading FLAC header, there is no recovery
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@@ -252,7 +274,7 @@ FileDecoderState AudioDecoder::decode_flac_() {
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}
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size_t bytes_consumed = this->flac_decoder_->get_bytes_index();
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this->input_transfer_buffer_->decrease_buffer_length(bytes_consumed);
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this->input_buffer_->consume(bytes_consumed);
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if (result == esp_audio_libs::flac::FLAC_DECODER_HEADER_OUT_OF_DATA) {
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return FileDecoderState::MORE_TO_PROCESS;
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@@ -273,8 +295,7 @@ FileDecoderState AudioDecoder::decode_flac_() {
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}
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uint32_t output_samples = 0;
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auto result = this->flac_decoder_->decode_frame(this->input_transfer_buffer_->get_buffer_start(),
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this->input_transfer_buffer_->available(),
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auto result = this->flac_decoder_->decode_frame(this->input_buffer_->data(), this->input_buffer_->available(),
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this->output_transfer_buffer_->get_buffer_end(), &output_samples);
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if (result == esp_audio_libs::flac::FLAC_DECODER_ERROR_OUT_OF_DATA) {
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@@ -283,7 +304,7 @@ FileDecoderState AudioDecoder::decode_flac_() {
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}
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size_t bytes_consumed = this->flac_decoder_->get_bytes_index();
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this->input_transfer_buffer_->decrease_buffer_length(bytes_consumed);
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this->input_buffer_->consume(bytes_consumed);
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if (result > esp_audio_libs::flac::FLAC_DECODER_ERROR_OUT_OF_DATA) {
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// Corrupted frame, don't retry with current buffer content, wait for new sync
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@@ -305,26 +326,25 @@ FileDecoderState AudioDecoder::decode_flac_() {
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#ifdef USE_AUDIO_MP3_SUPPORT
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FileDecoderState AudioDecoder::decode_mp3_() {
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// Look for the next sync word
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int buffer_length = (int) this->input_transfer_buffer_->available();
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int32_t offset =
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esp_audio_libs::helix_decoder::MP3FindSyncWord(this->input_transfer_buffer_->get_buffer_start(), buffer_length);
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int buffer_length = (int) this->input_buffer_->available();
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int32_t offset = esp_audio_libs::helix_decoder::MP3FindSyncWord(this->input_buffer_->data(), buffer_length);
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if (offset < 0) {
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// New data may have the sync word
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this->input_transfer_buffer_->decrease_buffer_length(buffer_length);
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this->input_buffer_->consume(buffer_length);
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return FileDecoderState::POTENTIALLY_FAILED;
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}
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// Advance read pointer to match the offset for the syncword
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this->input_transfer_buffer_->decrease_buffer_length(offset);
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const uint8_t *buffer_start = this->input_transfer_buffer_->get_buffer_start();
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this->input_buffer_->consume(offset);
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const uint8_t *buffer_start = this->input_buffer_->data();
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buffer_length = (int) this->input_transfer_buffer_->available();
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buffer_length = (int) this->input_buffer_->available();
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int err = esp_audio_libs::helix_decoder::MP3Decode(this->mp3_decoder_, &buffer_start, &buffer_length,
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(int16_t *) this->output_transfer_buffer_->get_buffer_end(), 0);
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size_t consumed = this->input_transfer_buffer_->available() - buffer_length;
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this->input_transfer_buffer_->decrease_buffer_length(consumed);
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size_t consumed = this->input_buffer_->available() - buffer_length;
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this->input_buffer_->consume(consumed);
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if (err) {
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switch (err) {
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@@ -363,9 +383,8 @@ FileDecoderState AudioDecoder::decode_opus_() {
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size_t bytes_consumed, samples_decoded;
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micro_opus::OggOpusResult result = this->opus_decoder_->decode(
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this->input_transfer_buffer_->get_buffer_start(), this->input_transfer_buffer_->available(),
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this->output_transfer_buffer_->get_buffer_end(), this->output_transfer_buffer_->free(), bytes_consumed,
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samples_decoded);
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this->input_buffer_->data(), this->input_buffer_->available(), this->output_transfer_buffer_->get_buffer_end(),
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this->output_transfer_buffer_->free(), bytes_consumed, samples_decoded);
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if (result == micro_opus::OGG_OPUS_OK) {
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if (!processed_header && this->opus_decoder_->is_initialized()) {
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@@ -379,7 +398,7 @@ FileDecoderState AudioDecoder::decode_opus_() {
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this->output_transfer_buffer_->increase_buffer_length(
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this->audio_stream_info_.value().frames_to_bytes(samples_decoded));
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}
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this->input_transfer_buffer_->decrease_buffer_length(bytes_consumed);
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this->input_buffer_->consume(bytes_consumed);
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} else if (result == micro_opus::OGG_OPUS_OUTPUT_BUFFER_TOO_SMALL) {
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// Reallocate to decode the packet on the next call
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this->free_buffer_required_ = this->opus_decoder_->get_required_output_buffer_size();
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@@ -399,11 +418,11 @@ FileDecoderState AudioDecoder::decode_wav_() {
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if (!this->audio_stream_info_.has_value()) {
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// Header hasn't been processed
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esp_audio_libs::wav_decoder::WAVDecoderResult result = this->wav_decoder_->decode_header(
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this->input_transfer_buffer_->get_buffer_start(), this->input_transfer_buffer_->available());
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esp_audio_libs::wav_decoder::WAVDecoderResult result =
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this->wav_decoder_->decode_header(this->input_buffer_->data(), this->input_buffer_->available());
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if (result == esp_audio_libs::wav_decoder::WAV_DECODER_SUCCESS_IN_DATA) {
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this->input_transfer_buffer_->decrease_buffer_length(this->wav_decoder_->bytes_processed());
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this->input_buffer_->consume(this->wav_decoder_->bytes_processed());
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this->audio_stream_info_ = audio::AudioStreamInfo(
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this->wav_decoder_->bits_per_sample(), this->wav_decoder_->num_channels(), this->wav_decoder_->sample_rate());
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@@ -419,7 +438,7 @@ FileDecoderState AudioDecoder::decode_wav_() {
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}
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} else {
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if (!this->wav_has_known_end_ || (this->wav_bytes_left_ > 0)) {
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size_t bytes_to_copy = this->input_transfer_buffer_->available();
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size_t bytes_to_copy = this->input_buffer_->available();
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if (this->wav_has_known_end_) {
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bytes_to_copy = std::min(bytes_to_copy, this->wav_bytes_left_);
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@@ -428,9 +447,8 @@ FileDecoderState AudioDecoder::decode_wav_() {
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bytes_to_copy = std::min(bytes_to_copy, this->output_transfer_buffer_->free());
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if (bytes_to_copy > 0) {
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std::memcpy(this->output_transfer_buffer_->get_buffer_end(), this->input_transfer_buffer_->get_buffer_start(),
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bytes_to_copy);
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this->input_transfer_buffer_->decrease_buffer_length(bytes_to_copy);
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std::memcpy(this->output_transfer_buffer_->get_buffer_end(), this->input_buffer_->data(), bytes_to_copy);
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this->input_buffer_->consume(bytes_to_copy);
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this->output_transfer_buffer_->increase_buffer_length(bytes_to_copy);
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if (this->wav_has_known_end_) {
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this->wav_bytes_left_ -= bytes_to_copy;
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@@ -50,12 +50,12 @@ enum class FileDecoderState : uint8_t {
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class AudioDecoder {
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/*
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* @brief Class that facilitates decoding an audio file.
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* The audio file is read from a ring buffer source, decoded, and sent to an audio sink (ring buffer or speaker
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* component).
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* The audio file is read from a source (ring buffer or const data pointer), decoded, and sent to an audio sink
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* (ring buffer, speaker component, or callback).
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* Supports wav, flac, mp3, and ogg opus formats.
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*/
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public:
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/// @brief Allocates the input and output transfer buffers
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/// @brief Allocates the output transfer buffer and stores the input buffer size for later use by add_source()
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/// @param input_buffer_size Size of the input transfer buffer in bytes.
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/// @param output_buffer_size Size of the output transfer buffer in bytes.
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AudioDecoder(size_t input_buffer_size, size_t output_buffer_size);
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@@ -80,6 +80,17 @@ class AudioDecoder {
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esp_err_t add_sink(speaker::Speaker *speaker);
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#endif
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/// @brief Adds a const data pointer as the source for raw file data. Does not allocate a transfer buffer.
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/// @param data_pointer Pointer to the const audio data (e.g., stored in flash memory)
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/// @param length Size of the data in bytes
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/// @return ESP_OK
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esp_err_t add_source(const uint8_t *data_pointer, size_t length);
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/// @brief Adds a callback as the sink for decoded audio.
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/// @param callback Pointer to the AudioSinkCallback implementation
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/// @return ESP_OK if successful, ESP_ERR_NO_MEM if the transfer buffer wasn't allocated
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esp_err_t add_sink(AudioSinkCallback *callback);
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/// @brief Sets up decoding the file
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/// @param audio_file_type AudioFileType of the file
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/// @return ESP_OK if successful, ESP_ERR_NO_MEM if the transfer buffers fail to allocate, or ESP_ERR_NOT_SUPPORTED if
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@@ -120,25 +131,26 @@ class AudioDecoder {
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#endif
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FileDecoderState decode_wav_();
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std::unique_ptr<AudioSourceTransferBuffer> input_transfer_buffer_;
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std::unique_ptr<AudioReadableBuffer> input_buffer_;
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std::unique_ptr<AudioSinkTransferBuffer> output_transfer_buffer_;
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AudioFileType audio_file_type_{AudioFileType::NONE};
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optional<AudioStreamInfo> audio_stream_info_{};
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size_t input_buffer_size_{0};
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size_t free_buffer_required_{0};
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size_t wav_bytes_left_{0};
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uint32_t potentially_failed_count_{0};
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uint32_t accumulated_frames_written_{0};
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uint32_t playback_ms_{0};
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bool end_of_file_{false};
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bool wav_has_known_end_{false};
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bool decoder_buffers_internally_{false};
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bool pause_output_{false};
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uint32_t accumulated_frames_written_{0};
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uint32_t playback_ms_{0};
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};
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} // namespace audio
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} // namespace esphome
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@@ -142,7 +142,7 @@ size_t AudioSourceTransferBuffer::transfer_data_from_source(TickType_t ticks_to_
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this->data_start_ = this->buffer_;
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}
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size_t bytes_to_read = this->free();
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size_t bytes_to_read = AudioTransferBuffer::free();
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size_t bytes_read = 0;
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if (bytes_to_read > 0) {
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if (this->ring_buffer_.use_count() > 0) {
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@@ -193,6 +193,21 @@ bool AudioSinkTransferBuffer::has_buffered_data() const {
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return (this->available() > 0);
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}
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size_t AudioSourceTransferBuffer::free() const { return AudioTransferBuffer::free(); }
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bool AudioSourceTransferBuffer::has_buffered_data() const { return AudioTransferBuffer::has_buffered_data(); }
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void ConstAudioSourceBuffer::set_data(const uint8_t *data, size_t length) {
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this->data_start_ = data;
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this->length_ = length;
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}
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void ConstAudioSourceBuffer::consume(size_t bytes) {
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bytes = std::min(bytes, this->length_);
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this->length_ -= bytes;
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this->data_start_ += bytes;
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}
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} // namespace audio
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} // namespace esphome
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@@ -32,7 +32,7 @@ class AudioTransferBuffer {
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/// @brief Destructor that deallocates the transfer buffer
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~AudioTransferBuffer();
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/// @brief Returns a pointer to the start of the transfer buffer where available() bytes of exisiting data can be read
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/// @brief Returns a pointer to the start of the transfer buffer where available() bytes of existing data can be read
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uint8_t *get_buffer_start() const { return this->data_start_; }
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/// @brief Returns a pointer to the end of the transfer buffer where free() bytes of new data can be written
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@@ -129,10 +129,41 @@ class AudioSinkTransferBuffer : public AudioTransferBuffer {
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AudioSinkCallback *sink_callback_{nullptr};
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};
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class AudioSourceTransferBuffer : public AudioTransferBuffer {
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/// @brief Abstract interface for reading audio data from a buffer.
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/// Provides a common read interface for both mutable transfer buffers and read-only const buffers.
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class AudioReadableBuffer {
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public:
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virtual ~AudioReadableBuffer() = default;
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/// @brief Returns a pointer to the start of readable data
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virtual const uint8_t *data() const = 0;
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/// @brief Returns the number of bytes available to read
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virtual size_t available() const = 0;
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/// @brief Returns the number of free bytes available to write. Defaults to 0 for read-only buffers.
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virtual size_t free() const { return 0; }
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/// @brief Advances past consumed data
|
||||
/// @param bytes Number of bytes consumed
|
||||
virtual void consume(size_t bytes) = 0;
|
||||
|
||||
/// @brief Tests if there is any buffered data
|
||||
virtual bool has_buffered_data() const = 0;
|
||||
|
||||
/// @brief Refills the buffer from its source. No-op by default for read-only buffers.
|
||||
/// @param ticks_to_wait FreeRTOS ticks to block while waiting for data
|
||||
/// @param pre_shift If true, shifts existing data to the start of the buffer before reading
|
||||
/// @return Number of bytes read
|
||||
virtual size_t fill(TickType_t ticks_to_wait, bool pre_shift) { return 0; }
|
||||
size_t fill(TickType_t ticks_to_wait) { return this->fill(ticks_to_wait, true); }
|
||||
};
|
||||
|
||||
class AudioSourceTransferBuffer : public AudioTransferBuffer, public AudioReadableBuffer {
|
||||
/*
|
||||
* @brief A class that implements a transfer buffer for audio sources.
|
||||
* Supports reading audio data from a ring buffer into the transfer buffer for processing.
|
||||
* Implements AudioReadableBuffer for use by consumers that only need read access.
|
||||
*/
|
||||
public:
|
||||
/// @brief Creates a new source transfer buffer.
|
||||
@@ -140,7 +171,7 @@ class AudioSourceTransferBuffer : public AudioTransferBuffer {
|
||||
/// @return unique_ptr if successfully allocated, nullptr otherwise
|
||||
static std::unique_ptr<AudioSourceTransferBuffer> create(size_t buffer_size);
|
||||
|
||||
/// @brief Reads any available data from the sink into the transfer buffer.
|
||||
/// @brief Reads any available data from the source into the transfer buffer.
|
||||
/// @param ticks_to_wait FreeRTOS ticks to block while waiting for the source to have enough data
|
||||
/// @param pre_shift If true, any unwritten data is moved to the start of the buffer before transferring from the
|
||||
/// source. Defaults to true.
|
||||
@@ -150,6 +181,36 @@ class AudioSourceTransferBuffer : public AudioTransferBuffer {
|
||||
/// @brief Adds a ring buffer as the transfer buffer's source.
|
||||
/// @param ring_buffer weak_ptr to the allocated ring buffer
|
||||
void set_source(const std::weak_ptr<RingBuffer> &ring_buffer) { this->ring_buffer_ = ring_buffer.lock(); };
|
||||
|
||||
// AudioReadableBuffer interface
|
||||
const uint8_t *data() const override { return this->data_start_; }
|
||||
size_t available() const override { return this->buffer_length_; }
|
||||
size_t free() const override;
|
||||
void consume(size_t bytes) override { this->decrease_buffer_length(bytes); }
|
||||
bool has_buffered_data() const override;
|
||||
size_t fill(TickType_t ticks_to_wait, bool pre_shift) override {
|
||||
return this->transfer_data_from_source(ticks_to_wait, pre_shift);
|
||||
}
|
||||
};
|
||||
|
||||
/// @brief A lightweight read-only audio buffer for const data sources (e.g., flash memory).
|
||||
/// Does not allocate memory or transfer data from external sources.
|
||||
class ConstAudioSourceBuffer : public AudioReadableBuffer {
|
||||
public:
|
||||
/// @brief Sets the data pointer and length for the buffer
|
||||
/// @param data Pointer to the const audio data
|
||||
/// @param length Size of the data in bytes
|
||||
void set_data(const uint8_t *data, size_t length);
|
||||
|
||||
// AudioReadableBuffer interface
|
||||
const uint8_t *data() const override { return this->data_start_; }
|
||||
size_t available() const override { return this->length_; }
|
||||
void consume(size_t bytes) override;
|
||||
bool has_buffered_data() const override { return this->length_ > 0; }
|
||||
|
||||
protected:
|
||||
const uint8_t *data_start_{nullptr};
|
||||
size_t length_{0};
|
||||
};
|
||||
|
||||
} // namespace audio
|
||||
|
||||
Reference in New Issue
Block a user