[light] Promote bit-pattern clamp to LightColorValues setters and add layout asserts

Move `float_out_of_unit_range()` / add `clamp_unit_float()` to
light_color_values.h so the nine `set_*(float)` setters can use the
unsigned bit-pattern clamp instead of `std::clamp(x, 0.0f, 1.0f)`.
`std::clamp` expands to two soft-float `__ltsf2`/`__gtsf2` calls per
invocation on ESP8266 — replacing it with a single unsigned compare
saves code across every caller of these setters (StrobeLightEffect,
the 11-arg LightColorValues constructor, external components).

Split the cold-path helper: `log_value_out_of_range_()` now only logs,
and each caller applies the clamp strategy appropriate to its range
(`clamp_unit_float` for the 8-field loop, `std::clamp` for color
temperature's runtime-variable range).

Add layout/format assertions:
- std::is_standard_layout_v on LightCall and LightColorValues so the
  offsetof arithmetic in the clamp loop is well-defined.
- sizeof(float) == 4 and is_iec559 so the bit-pattern trick is valid.
  A direct __builtin_bit_cast check would be cleaner but is not
  available on the ESP8266 xtensa toolchain.

Text-section delta vs. prior commit (isolated light build):
  ESP32-IDF: .flash.text  137760 -> 136988 (-772 B)
  ESP8266:   .irom0.text  268440 -> 267912 (-528 B)
This commit is contained in:
J. Nick Koston
2026-04-13 16:27:09 -10:00
parent 36881166a8
commit 8eb8b3dc0f
2 changed files with 83 additions and 38 deletions
+30 -29
View File
@@ -1,4 +1,5 @@
#include <cinttypes>
#include <type_traits>
#include "light_call.h"
#include "light_state.h"
@@ -10,17 +11,19 @@ namespace esphome::light {
static const char *const TAG = "light";
// Cold-path helper: called only when the caller has already determined the
// value is out of range. Keeping the range check at the caller avoids the
// call-site spill/reload and prologue on the hot path (in-range). The
// `param_name_progmem` argument points into the FIELD_NAMES table in flash;
// `progmem_read_ptr` is a plain `*addr` inline on non-ESP8266 platforms.
static void log_out_of_range_and_clamp_(const char *name, float &value, const LogString *const *param_name_progmem,
float min, float max) {
// Cold-path logger: called only after the caller has determined `value` is
// out of range. Does not clamp — the caller handles that with the strategy
// appropriate to its range (bit-pattern clamp_unit_float for [0,1] on the
// hot path, std::clamp for arbitrary ranges like color_temperature). Keeping
// the range check at the caller avoids the call-site spill/reload and
// prologue when the value is in range. The `param_name_progmem` argument
// points into the FIELD_NAMES table in flash; `progmem_read_ptr` is a plain
// `*addr` inline on non-ESP8266 platforms.
static void log_value_out_of_range_(const char *name, float value, const LogString *const *param_name_progmem,
float min, float max) {
const auto *param_name =
reinterpret_cast<const LogString *>(progmem_read_ptr(reinterpret_cast<const char *const *>(param_name_progmem)));
ESP_LOGW(TAG, "'%s': %s value %.2f is out of range [%.1f - %.1f]", name, LOG_STR_ARG(param_name), value, min, max);
value = clamp(value, min, max);
}
#if ESPHOME_LOG_LEVEL >= ESPHOME_LOG_LEVEL_WARN
@@ -291,6 +294,15 @@ LightColorValues LightCall::validate_() {
// offset is exactly 12 bytes lower (enforced by the static_asserts below).
// Iterating via bit-position arithmetic lets us collapse eight inlined
// clamp/copy blocks into a single loop.
// offsetof is only well-defined on standard-layout types (C++17 relaxed it
// slightly, but GCC still warns on non-standard-layout). Verify here rather
// than relying on diagnostics: a future change that adds a virtual base, a
// non-public data member mixed with public ones, or a derived-class data
// member would break the layout contract below.
static_assert(std::is_standard_layout_v<LightCall>, "LightCall must be standard-layout for offsetof arithmetic");
static_assert(std::is_standard_layout_v<LightColorValues>,
"LightColorValues must be standard-layout for offsetof arithmetic");
constexpr size_t SRC_BASE = offsetof(LightCall, brightness_);
constexpr size_t SRC_TO_DST_DELTA = SRC_BASE - offsetof(LightColorValues, brightness_);
@@ -335,15 +347,6 @@ LightColorValues LightCall::validate_() {
// clear-lowest-bit: HA can drive high-frequency automations through
// perform(), so the hot path runs in O(popcount) instead of always
// scanning all eight slots.
//
// The range check is done on the IEEE 754 bit pattern as an unsigned int,
// not on the float itself. Values in [0.0f, 1.0f] have bits in
// [0x00000000, 0x3F800000]; anything greater (as unsigned) is out of range:
// values > 1.0f have a larger bit pattern, and negative values have the
// sign bit (0x80000000) set which makes their unsigned interpretation
// enormous. One unsigned compare replaces two soft-float __ltsf2/__gtsf2
// calls on ESP8266 and is essentially free on targets with an FPU too.
constexpr uint32_t ONE_F_BITS = 0x3F800000u; // bit pattern of 1.0f
float *const src_fields = &this->brightness_;
float *const dst_fields = &v.brightness_;
unsigned active = this->flags_ & CLAMP_FLAGS_MASK;
@@ -351,26 +354,24 @@ LightColorValues LightCall::validate_() {
unsigned bit = __builtin_ctz(active);
active &= active - 1; // clear lowest set bit
float &value = src_fields[bit];
// Union type-pun (GCC/Clang extension): bit_cast/memcpy don't optimize to
// a no-op on xtensa-gcc, same reasoning as api/proto.h float_to_raw().
union {
float f;
uint32_t u;
} pun;
pun.f = value;
if (pun.u > ONE_F_BITS)
log_out_of_range_and_clamp_(name, value, &FIELD_NAMES[bit], 0.0f, 1.0f);
if (float_out_of_unit_range(value)) {
log_value_out_of_range_(name, value, &FIELD_NAMES[bit], 0.0f, 1.0f);
value = clamp_unit_float(value);
}
dst_fields[bit] = value;
}
// color_temperature uses a dynamic range from the light's traits and is
// handled separately.
// handled separately. No bit-pattern shortcut here because the range is
// runtime-variable.
if (this->has_color_temperature()) {
static const LogString *const CT_NAME PROGMEM = LOG_STR("Color temperature");
const float ct_min = traits.get_min_mireds();
const float ct_max = traits.get_max_mireds();
if (this->color_temperature_ < ct_min || this->color_temperature_ > ct_max)
log_out_of_range_and_clamp_(name, this->color_temperature_, &CT_NAME, ct_min, ct_max);
if (this->color_temperature_ < ct_min || this->color_temperature_ > ct_max) {
log_value_out_of_range_(name, this->color_temperature_, &CT_NAME, ct_min, ct_max);
this->color_temperature_ = clamp(this->color_temperature_, ct_min, ct_max);
}
v.color_temperature_ = this->color_temperature_;
}
+53 -9
View File
@@ -3,11 +3,55 @@
#include "esphome/core/helpers.h"
#include "color_mode.h"
#include <cmath>
#include <cstdint>
#include <limits>
namespace esphome::light {
inline static uint8_t to_uint8_scale(float x) { return static_cast<uint8_t>(roundf(x * 255.0f)); }
// IEEE 754 bit pattern of 1.0f. Floats in [0.0f, 1.0f] have unsigned bit
// pattern <= this value; negatives have the sign bit set (→ huge unsigned),
// values > 1.0f have a larger exponent, and NaN/Infinity also exceed this.
// Verify the platform actually provides IEEE 754 single-precision floats so
// the bit-pattern tricks below are well-defined.
static constexpr uint32_t ONE_F_BITS = 0x3F800000u;
// sizeof check + is_iec559 together pin the format to IEEE 754 single-precision,
// which fixes the bit pattern of 1.0f as 0x3F800000. A direct bit-cast check
// would be cleaner but __builtin_bit_cast is not available on the older xtensa
// toolchain used for ESP8266.
static_assert(sizeof(float) == sizeof(uint32_t), "float must be 32-bit for bit-pattern range checks");
static_assert(std::numeric_limits<float>::is_iec559, "IEEE 754 single-precision float required");
// Returns true iff `x` is outside [0.0f, 1.0f] via a single unsigned compare on
// its IEEE 754 bit pattern. Uses a union type-pun (GCC/Clang extension) because
// memcpy/bit_cast don't optimize to a no-op on xtensa-gcc (same reasoning as
// api/proto.h's float_to_raw). Replaces two soft-float __ltsf2/__gtsf2 calls
// with one `bltu` on ESP8266 and is free on FPU targets.
inline bool float_out_of_unit_range(float x) {
union {
float f;
uint32_t u;
} pun;
pun.f = x;
return pun.u > ONE_F_BITS;
}
// Clamps `x` to [0.0f, 1.0f] with no floating-point compares. In-range values
// return via a single branch; out-of-range pick 0.0f for negatives (sign bit
// set) and 1.0f otherwise (> 1.0f, NaN, Infinity). Cheaper than std::clamp on
// ESP8266, which expands to two soft-float calls per invocation.
inline float clamp_unit_float(float x) {
union {
float f;
uint32_t u;
} pun;
pun.f = x;
if (pun.u <= ONE_F_BITS)
return x;
return (pun.u & 0x80000000u) ? 0.0f : 1.0f;
}
/** This class represents the color state for a light object.
*
* The representation of the color state is dependent on the active color mode. A color mode consists of multiple
@@ -220,39 +264,39 @@ class LightColorValues {
/// Get the binary true/false state of these light color values.
bool is_on() const { return this->get_state() != 0.0f; }
/// Set the state of these light color values. In range from 0.0 (off) to 1.0 (on)
void set_state(float state) { this->state_ = clamp(state, 0.0f, 1.0f); }
void set_state(float state) { this->state_ = clamp_unit_float(state); }
/// Set the state of these light color values as a binary true/false.
void set_state(bool state) { this->state_ = state ? 1.0f : 0.0f; }
/// Get the brightness property of these light color values. In range 0.0 to 1.0
float get_brightness() const { return this->brightness_; }
/// Set the brightness property of these light color values. In range 0.0 to 1.0
void set_brightness(float brightness) { this->brightness_ = clamp(brightness, 0.0f, 1.0f); }
void set_brightness(float brightness) { this->brightness_ = clamp_unit_float(brightness); }
/// Get the color brightness property of these light color values. In range 0.0 to 1.0
float get_color_brightness() const { return this->color_brightness_; }
/// Set the color brightness property of these light color values. In range 0.0 to 1.0
void set_color_brightness(float brightness) { this->color_brightness_ = clamp(brightness, 0.0f, 1.0f); }
void set_color_brightness(float brightness) { this->color_brightness_ = clamp_unit_float(brightness); }
/// Get the red property of these light color values. In range 0.0 to 1.0
float get_red() const { return this->red_; }
/// Set the red property of these light color values. In range 0.0 to 1.0
void set_red(float red) { this->red_ = clamp(red, 0.0f, 1.0f); }
void set_red(float red) { this->red_ = clamp_unit_float(red); }
/// Get the green property of these light color values. In range 0.0 to 1.0
float get_green() const { return this->green_; }
/// Set the green property of these light color values. In range 0.0 to 1.0
void set_green(float green) { this->green_ = clamp(green, 0.0f, 1.0f); }
void set_green(float green) { this->green_ = clamp_unit_float(green); }
/// Get the blue property of these light color values. In range 0.0 to 1.0
float get_blue() const { return this->blue_; }
/// Set the blue property of these light color values. In range 0.0 to 1.0
void set_blue(float blue) { this->blue_ = clamp(blue, 0.0f, 1.0f); }
void set_blue(float blue) { this->blue_ = clamp_unit_float(blue); }
/// Get the white property of these light color values. In range 0.0 to 1.0
float get_white() const { return white_; }
/// Set the white property of these light color values. In range 0.0 to 1.0
void set_white(float white) { this->white_ = clamp(white, 0.0f, 1.0f); }
void set_white(float white) { this->white_ = clamp_unit_float(white); }
/// Get the color temperature property of these light color values in mired.
float get_color_temperature() const { return this->color_temperature_; }
@@ -277,12 +321,12 @@ class LightColorValues {
/// Get the cold white property of these light color values. In range 0.0 to 1.0.
float get_cold_white() const { return this->cold_white_; }
/// Set the cold white property of these light color values. In range 0.0 to 1.0.
void set_cold_white(float cold_white) { this->cold_white_ = clamp(cold_white, 0.0f, 1.0f); }
void set_cold_white(float cold_white) { this->cold_white_ = clamp_unit_float(cold_white); }
/// Get the warm white property of these light color values. In range 0.0 to 1.0.
float get_warm_white() const { return this->warm_white_; }
/// Set the warm white property of these light color values. In range 0.0 to 1.0.
void set_warm_white(float warm_white) { this->warm_white_ = clamp(warm_white, 0.0f, 1.0f); }
void set_warm_white(float warm_white) { this->warm_white_ = clamp_unit_float(warm_white); }
friend class LightCall;