[core] Use qualified calls and add comments explaining overrides

This commit is contained in:
J. Nick Koston
2026-03-20 18:48:51 -10:00
parent 536093acfa
commit 884db8060a
+9 -3
View File
@@ -217,9 +217,11 @@ template<typename... Ts> class LambdaAction : public Action<Ts...> {
public:
explicit LambdaAction(std::function<void(Ts...)> &&f) : f_(std::move(f)) {}
// Override play_complex to call play() non-virtually (qualified call),
// eliminating one virtual dispatch frame from the call stack.
void play_complex(const Ts &...x) override {
this->num_running_++;
this->f_(x...);
LambdaAction::play(x...);
this->play_next_(x...);
}
void play(const Ts &...x) override { this->f_(x...); }
@@ -235,9 +237,11 @@ template<typename... Ts> class StatelessLambdaAction : public Action<Ts...> {
public:
explicit StatelessLambdaAction(void (*f)(Ts...)) : f_(f) {}
// Override play_complex to call play() non-virtually (qualified call),
// eliminating one virtual dispatch frame from the call stack.
void play_complex(const Ts &...x) override {
this->num_running_++;
this->f_(x...);
StatelessLambdaAction::play(x...);
this->play_next_(x...);
}
void play(const Ts &...x) override { this->f_(x...); }
@@ -253,9 +257,11 @@ template<typename... Ts> class ContinuationAction : public Action<Ts...> {
public:
explicit ContinuationAction(Action<Ts...> *parent) : parent_(parent) {}
// Override play_complex to call play() non-virtually (qualified call),
// eliminating one virtual dispatch frame from the call stack.
void play_complex(const Ts &...x) override {
this->num_running_++;
this->parent_->play_next_(x...);
ContinuationAction::play(x...);
this->play_next_(x...);
}
void play(const Ts &...x) override { this->parent_->play_next_(x...); }