[api] Avoid heap allocation for client connected/disconnected triggers (#13688)

This commit is contained in:
J. Nick Koston
2026-02-02 04:50:01 +01:00
committed by GitHub
parent 652c02b9ab
commit 8791c24072
2 changed files with 5 additions and 7 deletions
+1 -1
View File
@@ -211,7 +211,7 @@ void APIServer::loop() {
#ifdef USE_API_CLIENT_DISCONNECTED_TRIGGER
// Fire trigger after client is removed so api.connected reflects the true state
this->client_disconnected_trigger_->trigger(client_name, client_peername);
this->client_disconnected_trigger_.trigger(client_name, client_peername);
#endif
// Don't increment client_index since we need to process the swapped element
}
+4 -6
View File
@@ -227,12 +227,10 @@ class APIServer : public Component,
#endif
#ifdef USE_API_CLIENT_CONNECTED_TRIGGER
Trigger<std::string, std::string> *get_client_connected_trigger() const { return this->client_connected_trigger_; }
Trigger<std::string, std::string> *get_client_connected_trigger() { return &this->client_connected_trigger_; }
#endif
#ifdef USE_API_CLIENT_DISCONNECTED_TRIGGER
Trigger<std::string, std::string> *get_client_disconnected_trigger() const {
return this->client_disconnected_trigger_;
}
Trigger<std::string, std::string> *get_client_disconnected_trigger() { return &this->client_disconnected_trigger_; }
#endif
protected:
@@ -253,10 +251,10 @@ class APIServer : public Component,
// Pointers and pointer-like types first (4 bytes each)
std::unique_ptr<socket::Socket> socket_ = nullptr;
#ifdef USE_API_CLIENT_CONNECTED_TRIGGER
Trigger<std::string, std::string> *client_connected_trigger_ = new Trigger<std::string, std::string>();
Trigger<std::string, std::string> client_connected_trigger_;
#endif
#ifdef USE_API_CLIENT_DISCONNECTED_TRIGGER
Trigger<std::string, std::string> *client_disconnected_trigger_ = new Trigger<std::string, std::string>();
Trigger<std::string, std::string> client_disconnected_trigger_;
#endif
// 4-byte aligned types