Merge branch 'dev' into alarm-control-panel-trigger-trampoline

This commit is contained in:
J. Nick Koston
2026-03-26 19:14:43 -10:00
committed by GitHub
12 changed files with 555 additions and 43 deletions
+75
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@@ -24,6 +24,7 @@ from esphome.const import (
CONF_ID,
CONF_INITIAL_STATE,
CONF_MQTT_ID,
CONF_NAME,
CONF_ON_STATE,
CONF_ON_TURN_OFF,
CONF_ON_TURN_ON,
@@ -41,6 +42,8 @@ from esphome.const import (
from esphome.core import CORE, ID, CoroPriority, HexInt, Lambda, coroutine_with_priority
from esphome.core.entity_helpers import entity_duplicate_validator, setup_entity
from esphome.cpp_generator import MockObjClass
import esphome.final_validate as fv
from esphome.types import ConfigType
from .automation import LIGHT_STATE_SCHEMA
from .effects import (
@@ -70,9 +73,19 @@ IS_PLATFORM_COMPONENT = True
DOMAIN = "light"
@dataclass
class EffectRef:
"""A pending effect name reference from a light action to validate."""
light_id: ID
effect_name: str
component_path: list[str | int] # path_context when the action was validated
@dataclass
class LightData:
gamma_tables: dict = field(default_factory=dict) # gamma_value -> fwd_arr
effect_refs: list[EffectRef] = field(default_factory=list)
def _get_data() -> LightData:
@@ -115,6 +128,68 @@ def _get_or_create_gamma_table(gamma_correct):
return fwd_arr
def find_effect_index(effects: list, effect_name: str) -> int | None:
"""Find the 1-based index of an effect by name (case-insensitive).
Returns the 1-based index if found, or None if not found.
"""
effect_name_lower = effect_name.lower()
for i, effect_conf in enumerate(effects):
key = next(iter(effect_conf))
if effect_conf[key][CONF_NAME].lower() == effect_name_lower:
return i + 1
return None
def available_effects_str(effects: list) -> str:
"""Return a comma-separated string of available effect names."""
available = [
effect_conf[next(iter(effect_conf))][CONF_NAME] for effect_conf in effects
]
return ", ".join(f"'{name}'" for name in available) if available else "none"
def _final_validate(config: ConfigType) -> ConfigType:
"""Validate all recorded effect name references against their target lights.
This runs once per light platform instance. If no light platform is configured,
this never runs — but the ID validator will catch the missing light ID separately.
"""
data = _get_data()
if not data.effect_refs:
return config
# Drain the list so we only validate once even though
# FINAL_VALIDATE_SCHEMA runs for each light platform instance.
refs = data.effect_refs
data.effect_refs = []
fconf = fv.full_config.get()
for ref in refs:
try:
light_path = fconf.get_path_for_id(ref.light_id)[:-1]
light_config = fconf.get_config_for_path(light_path)
except KeyError:
# Light ID not found — ID validation will have already reported this
continue
effects = light_config.get(CONF_EFFECTS, [])
if find_effect_index(effects, ref.effect_name) is None:
raise cv.FinalExternalInvalid(
f"Effect '{ref.effect_name}' not found for light "
f"'{ref.light_id}'. "
f"Available effects: {available_effects_str(effects)}",
path=[cv.ROOT_CONFIG_PATH] + ref.component_path,
)
return config
FINAL_VALIDATE_SCHEMA = _final_validate
LightRestoreMode = light_ns.enum("LightRestoreMode")
RESTORE_MODES = {
"RESTORE_DEFAULT_OFF": LightRestoreMode.LIGHT_RESTORE_DEFAULT_OFF,
+40 -9
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@@ -1,5 +1,6 @@
from esphome import automation
import esphome.codegen as cg
from esphome.config import path_context
import esphome.config_validation as cv
from esphome.const import (
CONF_BLUE,
@@ -17,7 +18,6 @@ from esphome.const import (
CONF_LIMIT_MODE,
CONF_MAX_BRIGHTNESS,
CONF_MIN_BRIGHTNESS,
CONF_NAME,
CONF_RANGE_FROM,
CONF_RANGE_TO,
CONF_RED,
@@ -26,7 +26,7 @@ from esphome.const import (
CONF_WARM_WHITE,
CONF_WHITE,
)
from esphome.core import CORE, Lambda
from esphome.core import CORE, EsphomeError, Lambda
from esphome.cpp_generator import LambdaExpression
from esphome.types import ConfigType
@@ -98,6 +98,31 @@ LIGHT_CONTROL_ACTION_SCHEMA = LIGHT_STATE_SCHEMA.extend(
}
)
def _record_effect_ref(config: ConfigType) -> ConfigType:
"""Record a static effect name reference for later cross-component validation."""
if CONF_EFFECT not in config:
return config
effect = config[CONF_EFFECT]
if isinstance(effect, Lambda):
return config # Lambda effects resolved at runtime
if effect.lower() == "none":
return config # "None" is always valid
from . import EffectRef, _get_data
_get_data().effect_refs.append(
EffectRef(
light_id=config[CONF_ID],
effect_name=effect,
component_path=path_context.get(),
)
)
return config
LIGHT_CONTROL_ACTION_SCHEMA.add_extra(_record_effect_ref)
LIGHT_TURN_OFF_ACTION_SCHEMA = automation.maybe_simple_id(
{
cv.Required(CONF_ID): cv.use_id(LightState),
@@ -122,18 +147,24 @@ def _resolve_effect_index(config: ConfigType) -> int:
Effect index 0 means "None" (no effect). Effects are 1-indexed matching
the C++ convention in LightState.
"""
from . import available_effects_str, find_effect_index
original_name = config[CONF_EFFECT]
effect_name = original_name.lower()
if effect_name == "none":
if original_name.lower() == "none":
return 0
light_id = config[CONF_ID]
light_path = CORE.config.get_path_for_id(light_id)[:-1]
light_config = CORE.config.get_config_for_path(light_path)
for i, effect_conf in enumerate(light_config.get(CONF_EFFECTS, [])):
key = next(iter(effect_conf))
if effect_conf[key][CONF_NAME].lower() == effect_name:
return i + 1
raise ValueError(f"Effect '{original_name}' not found in light '{light_id}'")
effects = light_config.get(CONF_EFFECTS, [])
index = find_effect_index(effects, original_name)
if index is not None:
return index
# Should never reach here — effect names are validated during config
# validation in FINAL_VALIDATE_SCHEMA. This is a safety net.
raise EsphomeError(
f"Effect '{original_name}' not found for light '{light_id}'. "
f"Available effects: {available_effects_str(effects)}"
)
@automation.register_action(
+10
View File
@@ -243,6 +243,16 @@ void Logger::dump_config() {
#endif
#ifdef USE_ZEPHYR
dump_crash_();
#endif
// Warn users that VERBOSE/VERY_VERBOSE logging impacts performance.
// Only the compiled log level matters — all log calls up to this level
// are in the binary and will be formatted (vsnprintf) and block UART.
#if ESPHOME_LOG_LEVEL >= ESPHOME_LOG_LEVEL_VERY_VERBOSE
ESP_LOGW(TAG, "VERY_VERBOSE logging is active — significant performance impact, short-term debugging only\n"
" May cause connection instability. Set log level to DEBUG or lower for long-term use.");
#elif ESPHOME_LOG_LEVEL >= ESPHOME_LOG_LEVEL_VERBOSE
ESP_LOGI(TAG, "VERBOSE logging is active — performance impact, short-term debugging only\n"
" Set log level to DEBUG or lower for long-term use.");
#endif
}
+9 -4
View File
@@ -10,6 +10,10 @@ namespace nextion {
static const char *const TAG = "nextion";
// Nextion command terminator: three consecutive 0xFF bytes (per Nextion Instruction Set v1.1).
static constexpr uint8_t COMMAND_DELIMITER[3] = {0xFF, 0xFF, 0xFF};
static constexpr size_t DELIMITER_SIZE = sizeof(COMMAND_DELIMITER);
void Nextion::setup() {
this->is_setup_ = false;
this->connection_state_.ignore_is_setup_ = true;
@@ -415,7 +419,8 @@ void Nextion::process_nextion_commands_() {
#ifdef NEXTION_PROTOCOL_LOG
this->print_queue_members_();
#endif
while ((to_process_length = this->command_data_.find(COMMAND_DELIMITER)) != std::string::npos) {
while ((to_process_length = this->command_data_.find(reinterpret_cast<const char *>(COMMAND_DELIMITER), 0,
DELIMITER_SIZE)) != std::string::npos) {
#ifdef USE_NEXTION_MAX_COMMANDS_PER_LOOP
if (++commands_processed > this->max_commands_per_loop_) {
ESP_LOGW(TAG, "Command processing limit exceeded");
@@ -423,8 +428,8 @@ void Nextion::process_nextion_commands_() {
}
#endif // USE_NEXTION_MAX_COMMANDS_PER_LOOP
ESP_LOGN(TAG, "queue size: %zu", this->nextion_queue_.size());
while (to_process_length + COMMAND_DELIMITER.length() < this->command_data_.length() &&
static_cast<uint8_t>(this->command_data_[to_process_length + COMMAND_DELIMITER.length()]) == 0xFF) {
while (to_process_length + DELIMITER_SIZE < this->command_data_.length() &&
static_cast<uint8_t>(this->command_data_[to_process_length + DELIMITER_SIZE]) == 0xFF) {
++to_process_length;
ESP_LOGN(TAG, "Add 0xFF");
}
@@ -829,7 +834,7 @@ void Nextion::process_nextion_commands_() {
break;
}
this->command_data_.erase(0, to_process_length + COMMAND_DELIMITER.length() + 1);
this->command_data_.erase(0, to_process_length + DELIMITER_SIZE + 1);
}
const uint32_t ms = App.get_loop_component_start_time();
-2
View File
@@ -29,8 +29,6 @@ class NextionComponentBase;
using nextion_writer_t = display::DisplayWriter<Nextion>;
static const std::string COMMAND_DELIMITER{static_cast<char>(255), static_cast<char>(255), static_cast<char>(255)};
#ifdef USE_NEXTION_COMMAND_SPACING
class NextionCommandPacer {
public:
+11 -11
View File
@@ -10,24 +10,24 @@ StaticVector<Controller *, CONTROLLER_REGISTRY_MAX> ControllerRegistry::controll
void ControllerRegistry::register_controller(Controller *controller) { controllers.push_back(controller); }
void ControllerRegistry::notify(void *obj, DispatchFunc dispatch) {
for (auto *controller : controllers) {
dispatch(controller, obj);
}
}
// Macro for standard registry notification dispatch - calls on_<entity_name>_update()
// Each wrapper passes a small trampoline lambda that calls the correct virtual method.
// Each notify method directly iterates controllers and calls the virtual method.
// This avoids the overhead of a shared noinline dispatch loop with function pointer
// indirection. The loop is tiny (~20 bytes per entity type) so the flash cost of
// duplicating it is negligible compared to eliminating two levels of indirection
// (noinline call + function pointer) from every state publish.
// NOLINTBEGIN(bugprone-macro-parentheses)
#define CONTROLLER_REGISTRY_NOTIFY(entity_type, entity_name) \
void ControllerRegistry::notify_##entity_name##_update(entity_type *obj) { \
notify(obj, [](Controller *c, void *o) { c->on_##entity_name##_update(static_cast<entity_type *>(o)); }); \
for (auto *controller : controllers) { \
controller->on_##entity_name##_update(obj); \
} \
}
// Macro for entities where controller method has no "_update" suffix (Event, Update)
#define CONTROLLER_REGISTRY_NOTIFY_NO_UPDATE_SUFFIX(entity_type, entity_name) \
void ControllerRegistry::notify_##entity_name(entity_type *obj) { \
notify(obj, [](Controller *c, void *o) { c->on_##entity_name(static_cast<entity_type *>(o)); }); \
for (auto *controller : controllers) { \
controller->on_##entity_name(obj); \
} \
}
// NOLINTEND(bugprone-macro-parentheses)
+2 -17
View File
@@ -146,8 +146,8 @@ class UpdateEntity;
* entities call ControllerRegistry::notify_*_update() which iterates the small list
* of registered controllers (typically 2: API and WebServer).
*
* Controllers read state directly from entities using existing accessors (obj->state, etc.)
* rather than receiving it as callback parameters that were being ignored anyway.
* Each notify method directly iterates controllers and calls the virtual method,
* avoiding function pointer indirection for minimal dispatch overhead.
*
* Memory savings: 32 bytes per entity (2 controllers × 16 bytes std::function overhead)
* Typical config (25 entities): ~780 bytes saved
@@ -247,21 +247,6 @@ class ControllerRegistry {
#endif
protected:
/** Type-erased dispatch function pointer.
*
* Each notify method passes a small trampoline that calls the
* correct virtual method on Controller. The shared notify() loop
* iterates controllers once, calling the trampoline for each.
*/
using DispatchFunc = void (*)(Controller *, void *);
/** Shared dispatch loop - iterates controllers and calls dispatch for each.
*
* Marked noinline to ensure only one copy of the loop exists in flash,
* rather than being duplicated into each notify_*_update wrapper.
*/
static void __attribute__((noinline)) notify(void *obj, DispatchFunc dispatch);
static StaticVector<Controller *, CONTROLLER_REGISTRY_MAX> controllers;
};
@@ -0,0 +1,5 @@
from tests.testing_helpers import ComponentManifestOverride
def override_manifest(manifest: ComponentManifestOverride) -> None:
manifest.enable_codegen()
@@ -0,0 +1,122 @@
#include <benchmark/benchmark.h>
#include "esphome/components/fan/fan.h"
namespace esphome::benchmarks {
// Inner iteration count to amortize CodSpeed instrumentation overhead.
static constexpr int kInnerIterations = 2000;
// Minimal Fan for benchmarking — control() is a no-op.
class BenchFan : public fan::Fan {
public:
void configure(const char *name) { this->configure_entity_(name, 0x12345678, 0); }
fan::FanTraits get_traits() override { return this->traits_; }
fan::FanTraits traits_;
protected:
void control(const fan::FanCall & /*call*/) override {}
};
// Helper to create a typical fan device for benchmarks.
// Note: setup() is not called (no preferences backend), so save_state_()
// is effectively a no-op. This benchmarks the call/validation path, not persistence.
static void setup_fan(BenchFan &fan) {
fan.configure("test_fan");
fan.traits_.set_oscillation(true);
fan.traits_.set_speed(true);
fan.traits_.set_supported_speed_count(6);
fan.traits_.set_direction(true);
fan.set_restore_mode(fan::FanRestoreMode::NO_RESTORE);
fan.traits_.set_supported_preset_modes({
"auto",
"sleep",
"nature",
"turbo",
});
}
// --- Fan::publish_state() with speed update ---
// Measures the publish path for a fan reporting state —
// the hot path during fan operation.
static void FanPublish_State(benchmark::State &state) {
BenchFan fan;
setup_fan(fan);
fan.state = true;
fan.direction = fan::FanDirection::FORWARD;
for (auto _ : state) {
for (int i = 0; i < kInnerIterations; i++) {
fan.speed = (i % 6) + 1;
fan.publish_state();
}
benchmark::DoNotOptimize(fan.speed);
}
state.SetItemsProcessed(state.iterations() * kInnerIterations);
}
BENCHMARK(FanPublish_State);
// --- Fan::publish_state() with callback ---
// Measures callback dispatch overhead.
static void FanPublish_WithCallback(benchmark::State &state) {
BenchFan fan;
setup_fan(fan);
fan.state = true;
uint64_t callback_count = 0;
fan.add_on_state_callback([&callback_count]() { callback_count++; });
for (auto _ : state) {
for (int i = 0; i < kInnerIterations; i++) {
fan.speed = (i % 6) + 1;
fan.publish_state();
}
benchmark::DoNotOptimize(callback_count);
}
state.SetItemsProcessed(state.iterations() * kInnerIterations);
}
BENCHMARK(FanPublish_WithCallback);
// --- FanCall::perform() set speed ---
// The most common fan call — adjusting the speed level.
static void FanCall_SetSpeed(benchmark::State &state) {
BenchFan fan;
setup_fan(fan);
fan.state = true;
for (auto _ : state) {
for (int i = 0; i < kInnerIterations; i++) {
int speed = (i % 6) + 1;
fan.make_call().set_speed(speed).perform();
}
benchmark::DoNotOptimize(fan.speed);
}
state.SetItemsProcessed(state.iterations() * kInnerIterations);
}
BENCHMARK(FanCall_SetSpeed);
// --- FanCall::perform() with multiple fields ---
// Exercises the validation path with state, speed, oscillation, and direction.
static void FanCall_MultiField(benchmark::State &state) {
BenchFan fan;
setup_fan(fan);
for (auto _ : state) {
for (int i = 0; i < kInnerIterations; i++) {
auto dir = (i % 2 == 0) ? fan::FanDirection::FORWARD : fan::FanDirection::REVERSE;
int speed = (i % 6) + 1;
fan.make_call().set_state(true).set_speed(speed).set_oscillating(i % 2 == 0).set_direction(dir).perform();
}
benchmark::DoNotOptimize(fan.state);
}
state.SetItemsProcessed(state.iterations() * kInnerIterations);
}
BENCHMARK(FanCall_MultiField);
} // namespace esphome::benchmarks
@@ -0,0 +1 @@
fan:
@@ -0,0 +1,280 @@
"""Tests for light effect name validation."""
from __future__ import annotations
from collections.abc import Generator
from contextvars import Token
import pytest
from esphome import config_validation as cv
from esphome.components.light import (
EffectRef,
_final_validate,
_get_data,
available_effects_str,
find_effect_index,
)
from esphome.components.light.automation import _record_effect_ref
from esphome.config import Config, path_context
from esphome.const import CONF_EFFECT, CONF_EFFECTS, CONF_ID, CONF_NAME
from esphome.core import ID, Lambda
import esphome.final_validate as fv
from esphome.types import ConfigType
def _make_effects(*names: str) -> list[dict[str, dict[str, str]]]:
"""Create a list of effect config dicts from names."""
return [{f"effect_{i}": {CONF_NAME: name}} for i, name in enumerate(names)]
# --- find_effect_index ---
def test_find_effect_index_found() -> None:
effects = _make_effects("Fast Pulse", "Slow Pulse")
assert find_effect_index(effects, "Fast Pulse") == 1
assert find_effect_index(effects, "Slow Pulse") == 2
def test_find_effect_index_case_insensitive() -> None:
effects = _make_effects("Fast Pulse")
assert find_effect_index(effects, "fast pulse") == 1
assert find_effect_index(effects, "FAST PULSE") == 1
def test_find_effect_index_not_found() -> None:
effects = _make_effects("Fast Pulse", "Slow Pulse")
assert find_effect_index(effects, "Missing") is None
def test_find_effect_index_empty() -> None:
assert find_effect_index([], "anything") is None
# --- available_effects_str ---
def test_available_effects_str_multiple() -> None:
effects = _make_effects("Fast Pulse", "Slow Pulse")
assert available_effects_str(effects) == "'Fast Pulse', 'Slow Pulse'"
def test_available_effects_str_single() -> None:
effects = _make_effects("Fast Pulse")
assert available_effects_str(effects) == "'Fast Pulse'"
def test_available_effects_str_empty() -> None:
assert available_effects_str([]) == "none"
# --- _final_validate ---
def _setup_final_validate(
effect_refs: list[EffectRef],
light_configs: list[ConfigType],
declare_ids: list[tuple[ID, list[str | int]]],
) -> Token:
"""Set up CORE.data and fv.full_config for _final_validate tests."""
data = _get_data()
data.effect_refs = effect_refs
full_conf = Config()
full_conf["light"] = light_configs
for id_, path in declare_ids:
full_conf.declare_ids.append((id_, path))
return fv.full_config.set(full_conf)
def test_final_validate_valid_effect() -> None:
"""Valid effect name should not raise."""
light_id = ID("led1", is_declaration=True)
token = _setup_final_validate(
effect_refs=[
EffectRef(
light_id=light_id, effect_name="Fast Pulse", component_path=["esphome"]
),
],
light_configs=[
{CONF_ID: light_id, CONF_EFFECTS: _make_effects("Fast Pulse", "Slow Pulse")}
],
declare_ids=[(light_id, ["light", 0, CONF_ID])],
)
try:
_final_validate({})
finally:
fv.full_config.reset(token)
def test_final_validate_invalid_effect_raises() -> None:
"""Invalid effect name should raise FinalExternalInvalid."""
light_id = ID("led1", is_declaration=True)
token = _setup_final_validate(
effect_refs=[
EffectRef(
light_id=light_id, effect_name="Nonexistent", component_path=["esphome"]
),
],
light_configs=[
{CONF_ID: light_id, CONF_EFFECTS: _make_effects("Fast Pulse", "Slow Pulse")}
],
declare_ids=[(light_id, ["light", 0, CONF_ID])],
)
try:
with pytest.raises(cv.FinalExternalInvalid, match="Nonexistent"):
_final_validate({})
finally:
fv.full_config.reset(token)
def test_final_validate_lists_available_effects() -> None:
"""Error message should list available effects."""
light_id = ID("led1", is_declaration=True)
token = _setup_final_validate(
effect_refs=[
EffectRef(
light_id=light_id, effect_name="Missing", component_path=["esphome"]
),
],
light_configs=[
{CONF_ID: light_id, CONF_EFFECTS: _make_effects("Fast Pulse", "Slow Pulse")}
],
declare_ids=[(light_id, ["light", 0, CONF_ID])],
)
try:
with pytest.raises(cv.FinalExternalInvalid, match="'Fast Pulse', 'Slow Pulse'"):
_final_validate({})
finally:
fv.full_config.reset(token)
def test_final_validate_no_effects_on_light() -> None:
"""Light with no effects should report 'none' as available."""
light_id = ID("led1", is_declaration=True)
token = _setup_final_validate(
effect_refs=[
EffectRef(
light_id=light_id, effect_name="Missing", component_path=["esphome"]
),
],
light_configs=[{CONF_ID: light_id}],
declare_ids=[(light_id, ["light", 0, CONF_ID])],
)
try:
with pytest.raises(cv.FinalExternalInvalid, match="Available effects: none"):
_final_validate({})
finally:
fv.full_config.reset(token)
def test_final_validate_no_refs_is_noop() -> None:
"""No stored refs should pass without error."""
data = _get_data()
data.effect_refs = []
_final_validate({})
def test_final_validate_unknown_light_id_skipped() -> None:
"""Refs to unknown light IDs should be silently skipped."""
data = _get_data()
data.effect_refs = [
EffectRef(
light_id=ID("nonexistent", is_declaration=True),
effect_name="Missing",
component_path=["esphome"],
)
]
full_conf = Config()
token = fv.full_config.set(full_conf)
try:
_final_validate({})
finally:
fv.full_config.reset(token)
def test_final_validate_drains_refs() -> None:
"""Refs should be drained after validation to avoid redundant runs."""
light_id = ID("led1", is_declaration=True)
token = _setup_final_validate(
effect_refs=[
EffectRef(
light_id=light_id, effect_name="Fast Pulse", component_path=["esphome"]
),
],
light_configs=[{CONF_ID: light_id, CONF_EFFECTS: _make_effects("Fast Pulse")}],
declare_ids=[(light_id, ["light", 0, CONF_ID])],
)
try:
_final_validate({})
assert _get_data().effect_refs == []
finally:
fv.full_config.reset(token)
# --- _record_effect_ref ---
@pytest.fixture
def _path_ctx() -> Generator[None]:
"""Set path_context for _record_effect_ref tests."""
token = path_context.set(["esphome"])
yield
path_context.reset(token)
@pytest.mark.usefixtures("_path_ctx")
def test_record_effect_ref_static() -> None:
"""Static effect name should be recorded."""
light_id = ID("led1", is_declaration=True)
config: ConfigType = {CONF_ID: light_id, CONF_EFFECT: "Fast Pulse"}
result = _record_effect_ref(config)
assert result is config
data = _get_data()
assert len(data.effect_refs) == 1
assert data.effect_refs[0].effect_name == "Fast Pulse"
assert data.effect_refs[0].light_id is light_id
assert data.effect_refs[0].component_path == ["esphome"]
@pytest.mark.usefixtures("_path_ctx")
def test_record_effect_ref_skips_lambda() -> None:
"""Lambda effect should not be recorded."""
config: ConfigType = {
CONF_ID: ID("led1", is_declaration=True),
CONF_EFFECT: Lambda("return effect;"),
}
_record_effect_ref(config)
assert _get_data().effect_refs == []
@pytest.mark.usefixtures("_path_ctx")
def test_record_effect_ref_skips_none() -> None:
"""Effect 'None' should not be recorded."""
config: ConfigType = {
CONF_ID: ID("led1", is_declaration=True),
CONF_EFFECT: "None",
}
_record_effect_ref(config)
assert _get_data().effect_refs == []
@pytest.mark.usefixtures("_path_ctx")
def test_record_effect_ref_skips_none_case_insensitive() -> None:
"""Effect 'none' (lowercase) should not be recorded."""
config: ConfigType = {
CONF_ID: ID("led1", is_declaration=True),
CONF_EFFECT: "none",
}
_record_effect_ref(config)
assert _get_data().effect_refs == []
def test_record_effect_ref_skips_no_effect_key() -> None:
"""Config without effect key should be a no-op."""
config: ConfigType = {CONF_ID: ID("led1", is_declaration=True)}
_record_effect_ref(config)
assert _get_data().effect_refs == []