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https://github.com/esphome/esphome.git
synced 2026-09-28 07:20:24 +00:00
[automation] Remove dead trigger classes from switch, button, binary_sensor and event (#19563)
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@@ -18,26 +18,6 @@ struct MultiClickTriggerEvent {
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uint32_t max_length;
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};
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class PressTrigger final : public Trigger<> {
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public:
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explicit PressTrigger(BinarySensor *parent) {
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parent->add_on_state_callback([this](bool state) {
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if (state)
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this->trigger();
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});
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}
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};
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class ReleaseTrigger final : public Trigger<> {
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public:
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explicit ReleaseTrigger(BinarySensor *parent) {
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parent->add_on_state_callback([this](bool state) {
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if (!state)
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this->trigger();
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});
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}
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};
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bool match_interval(uint32_t min_length, uint32_t max_length, uint32_t length);
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class ClickTrigger final : public Trigger<> {
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@@ -140,21 +120,6 @@ template<size_t N> class MultiClickTrigger final : public MultiClickTriggerBase
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std::array<MultiClickTriggerEvent, N> timing_storage_{};
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};
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class StateTrigger final : public Trigger<bool> {
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public:
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explicit StateTrigger(BinarySensor *parent) {
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parent->add_on_state_callback([this](bool state) { this->trigger(state); });
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}
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};
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class StateChangeTrigger final : public Trigger<optional<bool>, optional<bool> > {
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public:
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explicit StateChangeTrigger(BinarySensor *parent) {
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parent->add_full_state_callback(
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[this](optional<bool> old_state, optional<bool> state) { this->trigger(old_state, state); });
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}
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};
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template<typename... Ts> class BinarySensorInvalidateAction final : public Action<Ts...> {
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public:
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explicit BinarySensorInvalidateAction(BinarySensor *sensor) : sensor_(sensor) {}
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@@ -16,11 +16,4 @@ template<typename... Ts> class PressAction final : public Action<Ts...> {
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Button *button_;
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};
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class ButtonPressTrigger final : public Trigger<> {
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public:
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ButtonPressTrigger(Button *button) {
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button->add_on_press_callback([this]() { this->trigger(); });
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}
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};
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} // namespace esphome::button
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@@ -1,16 +0,0 @@
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#pragma once
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#include "esphome/components/event/event.h"
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#include "esphome/core/automation.h"
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#include "esphome/core/component.h"
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namespace esphome::event {
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class EventTrigger final : public Trigger<StringRef> {
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public:
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EventTrigger(Event *event) {
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event->add_on_event_callback([this](StringRef event_type) { this->trigger(event_type); });
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}
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};
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} // namespace esphome::event
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@@ -1,38 +0,0 @@
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#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/automation.h"
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#include "esphome/components/switch/switch.h"
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namespace esphome::switch_ {
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class SwitchStateTrigger final : public Trigger<bool> {
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public:
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SwitchStateTrigger(Switch *a_switch) {
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a_switch->add_on_state_callback([this](bool state) { this->trigger(state); });
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}
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};
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class SwitchTurnOnTrigger final : public Trigger<> {
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public:
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SwitchTurnOnTrigger(Switch *a_switch) {
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a_switch->add_on_state_callback([this](bool state) {
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if (state) {
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this->trigger();
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}
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});
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}
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};
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class SwitchTurnOffTrigger final : public Trigger<> {
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public:
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SwitchTurnOffTrigger(Switch *a_switch) {
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a_switch->add_on_state_callback([this](bool state) {
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if (!state) {
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this->trigger();
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}
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});
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}
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};
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} // namespace esphome::switch_
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