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[i2s_audio] Compute ring buffer size with SPDIF sample count (#16400)
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committed by
Jesse Hills
parent
25739091da
commit
41ad2ba763
@@ -138,21 +138,21 @@ void I2SAudioSpeakerSPDIF::run_speaker_task() {
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// Reset lockstep records queue so it starts paired with the (also-reset) i2s_event_queue_.
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xQueueReset(this->write_records_queue_);
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const uint32_t dma_buffers_duration_ms = DMA_BUFFER_DURATION_MS * SPDIF_DMA_BUFFERS_COUNT;
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// Ensure ring buffer duration is at least the duration of all DMA buffers
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const uint32_t ring_buffer_duration = std::max(dma_buffers_duration_ms, this->buffer_duration_ms_);
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// The DMA buffers may have more bits per sample, so calculate buffer sizes based on the input audio stream info
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const size_t bytes_per_frame = this->current_stream_info_.frames_to_bytes(1);
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// Round the ring buffer size down to a multiple of bytes_per_frame so the wrap boundary stays frame-aligned and
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// avoids unnecessary single-frame splices.
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const size_t ring_buffer_size =
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(this->current_stream_info_.ms_to_bytes(ring_buffer_duration) / bytes_per_frame) * bytes_per_frame;
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// For SPDIF mode, one DMA buffer = one SPDIF block = 192 PCM frames
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// For SPDIF mode, one DMA buffer = one SPDIF block = 192 PCM frames (~4 ms at 48 kHz),
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// not the ~15 ms a standard I2S DMA buffer holds. Derive the DMA floor from actual block size.
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const uint32_t frames_to_fill_single_dma_buffer = SPDIF_BLOCK_SAMPLES;
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const size_t bytes_to_fill_single_dma_buffer =
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this->current_stream_info_.frames_to_bytes(frames_to_fill_single_dma_buffer);
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const size_t dma_buffers_floor_bytes = bytes_to_fill_single_dma_buffer * SPDIF_DMA_BUFFERS_COUNT;
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// Round the ring buffer size down to a multiple of bytes_per_frame so the wrap boundary stays frame-aligned and
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// avoids unnecessary single-frame splices. Ensure it is at least large enough to cover all DMA buffers.
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const size_t requested_ring_buffer_bytes =
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(this->current_stream_info_.ms_to_bytes(this->buffer_duration_ms_) / bytes_per_frame) * bytes_per_frame;
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const size_t ring_buffer_size = std::max(dma_buffers_floor_bytes, requested_ring_buffer_bytes);
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bool successful_setup = false;
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std::unique_ptr<audio::RingBufferAudioSource> audio_source;
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@@ -177,7 +177,8 @@ void I2SAudioSpeakerSPDIF::run_speaker_task() {
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// on_sent events drain in lockstep without crediting any audio frames.
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this->spdif_encoder_->set_preload_mode(true);
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for (size_t i = 0; i < SPDIF_DMA_BUFFERS_COUNT; i++) {
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esp_err_t preload_err = this->spdif_encoder_->flush_with_silence(pdMS_TO_TICKS(DMA_BUFFER_DURATION_MS));
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// i2s_channel_preload_data is non-blocking (returns immediately when the preload buffer fills), so no wait.
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esp_err_t preload_err = this->spdif_encoder_->flush_with_silence(0);
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if (preload_err != ESP_OK) {
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break; // DMA preload buffer full or error
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}
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@@ -19,7 +19,6 @@
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namespace esphome::i2s_audio {
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// Shared constants used by both standard and SPDIF speaker implementations
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static constexpr uint32_t DMA_BUFFER_DURATION_MS = 15;
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static constexpr size_t TASK_STACK_SIZE = 4096;
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static constexpr ssize_t TASK_PRIORITY = 19;
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@@ -16,6 +16,7 @@ namespace esphome::i2s_audio {
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static const char *const TAG = "i2s_audio.speaker.std";
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static constexpr uint32_t DMA_BUFFER_DURATION_MS = 15;
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static constexpr size_t DMA_BUFFERS_COUNT = 4;
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// Sized to comfortably absorb scheduling jitter: at most DMA_BUFFERS_COUNT events can be in flight,
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// doubled so that a transient backlog never overruns the queue (which would desync the lockstep
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