mirror of
https://github.com/esphome/esphome.git
synced 2026-10-20 04:56:48 +00:00
[ld2410] Use Apply switches
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@@ -11,10 +11,7 @@ from esphome.const import (
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)
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from esphome.types import ConfigType
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from .. import CONF_LD2410_ID, LD2410Component, ld2410_ns
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BluetoothSwitch = ld2410_ns.class_("BluetoothSwitch", switch.Switch)
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EngineeringModeSwitch = ld2410_ns.class_("EngineeringModeSwitch", switch.Switch)
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from .. import CONF_LD2410_ID, LD2410Component
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CONF_ENGINEERING_MODE = "engineering_mode"
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@@ -22,13 +19,13 @@ CONFIG_SCHEMA = {
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cv.GenerateID(CONF_ID): cv.declare_id(cg.EntityBase),
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cv.GenerateID(CONF_LD2410_ID): cv.use_id(LD2410Component),
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cv.Optional(CONF_ENGINEERING_MODE): switch.switch_schema(
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EngineeringModeSwitch,
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switch.ApplySwitch,
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device_class=DEVICE_CLASS_SWITCH,
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entity_category=ENTITY_CATEGORY_CONFIG,
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icon=ICON_PULSE,
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),
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cv.Optional(CONF_BLUETOOTH): switch.switch_schema(
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BluetoothSwitch,
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switch.ApplySwitch,
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device_class=DEVICE_CLASS_SWITCH,
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entity_category=ENTITY_CATEGORY_CONFIG,
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icon=ICON_BLUETOOTH,
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@@ -39,5 +36,15 @@ CONFIG_SCHEMA = {
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async def to_code(config: ConfigType) -> None:
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hub = await cg.get_variable(config[CONF_LD2410_ID])
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switches = switch.sub_switches(config, parent=hub)
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await switches(CONF_ENGINEERING_MODE, hub.set_engineering_mode_switch)
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await switches(CONF_BLUETOOTH, hub.set_bluetooth_switch)
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await switches(
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CONF_ENGINEERING_MODE,
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hub.set_engineering_mode_switch,
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apply="set_engineering_mode(state)",
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publish="before",
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)
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await switches(
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CONF_BLUETOOTH,
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hub.set_bluetooth_switch,
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apply="set_bluetooth(state)",
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publish="before",
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)
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@@ -1,10 +0,0 @@
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#include "bluetooth_switch.h"
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namespace esphome::ld2410 {
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void BluetoothSwitch::write_state(bool state) {
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this->publish_state(state);
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this->parent_->set_bluetooth(state);
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}
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} // namespace esphome::ld2410
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@@ -1,16 +0,0 @@
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#pragma once
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#include "esphome/components/switch/switch.h"
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#include "../ld2410.h"
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namespace esphome::ld2410 {
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class BluetoothSwitch final : public switch_::Switch, public Parented<LD2410Component> {
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public:
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BluetoothSwitch() = default;
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protected:
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void write_state(bool state) override;
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};
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} // namespace esphome::ld2410
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@@ -1,10 +0,0 @@
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#include "engineering_mode_switch.h"
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namespace esphome::ld2410 {
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void EngineeringModeSwitch::write_state(bool state) {
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this->publish_state(state);
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this->parent_->set_engineering_mode(state);
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}
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} // namespace esphome::ld2410
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@@ -1,16 +0,0 @@
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#pragma once
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#include "esphome/components/switch/switch.h"
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#include "../ld2410.h"
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namespace esphome::ld2410 {
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class EngineeringModeSwitch final : public switch_::Switch, public Parented<LD2410Component> {
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public:
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EngineeringModeSwitch() = default;
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protected:
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void write_state(bool state) override;
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};
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} // namespace esphome::ld2410
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