[light] Fix constant_brightness broken by gamma LUT refactor

The gamma LUT refactor (#14123) moved gamma correction to after
the constant_brightness balancing formula (max/sum ratio). This
broke constant_brightness because gamma is nonlinear and does not
commute with the ratio calculation, causing a severe brightness
dip at mid-range color temperatures.

Fix by applying gamma to individual CW/WW/brightness values
before the constant_brightness formula, restoring the original
behavior where total power output remains constant across all
color temperatures.

Closes #15040
This commit is contained in:
J. Nick Koston
2026-03-20 21:46:03 -10:00
parent d203a46ef8
commit 22c338c724
2 changed files with 48 additions and 6 deletions
@@ -154,6 +154,13 @@ class LightColorValues {
}
/// Convert these light color values to an CWWW representation with the given parameters.
///
/// Note on gamma and constant_brightness: This method operates on raw (linear) channel
/// values. For constant_brightness=false, gamma can be applied after this method since
/// gamma commutes with simple multiplication. For constant_brightness=true, the caller
/// (LightState::current_values_as_cwww) must apply gamma to the individual channel values
/// BEFORE the balancing formula, because the nonlinear max/sum ratio does not commute
/// with gamma. See LightState::current_values_as_cwww() for the correct implementation.
void as_cwww(float *cold_white, float *warm_white, bool constant_brightness = false) const {
if (this->color_mode_ & ColorCapability::COLD_WARM_WHITE) {
const float cw_level = this->cold_white_;
+41 -6
View File
@@ -223,12 +223,11 @@ void LightState::current_values_as_rgbw(float *red, float *green, float *blue, f
}
void LightState::current_values_as_rgbww(float *red, float *green, float *blue, float *cold_white, float *warm_white,
bool constant_brightness) {
this->current_values.as_rgbww(red, green, blue, cold_white, warm_white, constant_brightness);
this->current_values.as_rgb(red, green, blue);
*red = this->gamma_correct_lut(*red);
*green = this->gamma_correct_lut(*green);
*blue = this->gamma_correct_lut(*blue);
*cold_white = this->gamma_correct_lut(*cold_white);
*warm_white = this->gamma_correct_lut(*warm_white);
this->current_values_as_cwww(cold_white, warm_white, constant_brightness);
}
void LightState::current_values_as_rgbct(float *red, float *green, float *blue, float *color_temperature,
float *white_brightness) {
@@ -241,9 +240,45 @@ void LightState::current_values_as_rgbct(float *red, float *green, float *blue,
*white_brightness = this->gamma_correct_lut(*white_brightness);
}
void LightState::current_values_as_cwww(float *cold_white, float *warm_white, bool constant_brightness) {
this->current_values.as_cwww(cold_white, warm_white, constant_brightness);
*cold_white = this->gamma_correct_lut(*cold_white);
*warm_white = this->gamma_correct_lut(*warm_white);
if (!constant_brightness) {
// Without constant_brightness, gamma commutes with simple multiplication:
// gamma(white_level * cw) = gamma(white_level) * gamma(cw)
// (since gamma(a*b) = (a*b)^g = a^g * b^g = gamma(a) * gamma(b))
// so applying gamma after is mathematically equivalent and simpler.
this->current_values.as_cwww(cold_white, warm_white, false);
*cold_white = this->gamma_correct_lut(*cold_white);
*warm_white = this->gamma_correct_lut(*warm_white);
return;
}
// For constant_brightness mode, gamma MUST be applied to the individual
// channel values BEFORE the balancing formula (max/sum ratio), not after.
//
// Why: The cold_white_ and warm_white_ values stored in LightColorValues
// are gamma-uncorrected (see transform_parameters_() which applies
// gamma_uncorrect to the linear CW/WW fractions derived from color
// temperature). Applying gamma_correct here recovers the original linear
// fractions, which the constant_brightness formula then uses to distribute
// power evenly. The max/sum formula ensures cold+warm PWM output sums to
// a constant, keeping total power (and perceived brightness) the same
// across all color temperatures.
//
// Applying gamma AFTER the formula would be incorrect because gamma is
// nonlinear: gamma(a/b) != gamma(a)/gamma(b), so the carefully balanced
// ratio would be distorted, causing a severe brightness dip at mid-range
// color temperatures.
const auto &v = this->current_values;
if (!(v.get_color_mode() & ColorCapability::COLD_WARM_WHITE)) {
*cold_white = *warm_white = 0;
return;
}
const float cw_level = this->gamma_correct_lut(v.get_cold_white());
const float ww_level = this->gamma_correct_lut(v.get_warm_white());
const float white_level = this->gamma_correct_lut(v.get_state() * v.get_brightness());
const float sum = cw_level > 0 || ww_level > 0 ? cw_level + ww_level : 1; // Don't divide by zero.
*cold_white = white_level * std::max(cw_level, ww_level) * cw_level / sum;
*warm_white = white_level * std::max(cw_level, ww_level) * ww_level / sum;
}
void LightState::current_values_as_ct(float *color_temperature, float *white_brightness) {
auto traits = this->get_traits();