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[cc1101] Use register_apply_action for begin_tx, begin_rx, reset and set_idle (#19661)
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@@ -351,10 +351,6 @@ async def to_code(config):
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# Actions
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BeginTxAction = ns.class_("BeginTxAction", automation.Action)
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BeginRxAction = ns.class_("BeginRxAction", automation.Action)
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ResetAction = ns.class_("ResetAction", automation.Action)
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SetIdleAction = ns.class_("SetIdleAction", automation.Action)
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SendPacketAction = ns.class_(
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"SendPacketAction", automation.Action, cg.Parented.template(CC1101Component)
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)
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@@ -364,36 +360,15 @@ CC1101_ACTION_SCHEMA = cv.Schema(
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)
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automation.register_parented_action(
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"cc1101.begin_tx",
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BeginTxAction,
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CC1101_ACTION_SCHEMA,
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synchronous=True,
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)
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automation.register_parented_action(
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"cc1101.begin_rx",
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BeginRxAction,
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CC1101_ACTION_SCHEMA,
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synchronous=True,
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)
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automation.register_parented_action(
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"cc1101.reset",
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ResetAction,
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CC1101_ACTION_SCHEMA,
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synchronous=True,
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)
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automation.register_parented_action(
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"cc1101.set_idle",
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SetIdleAction,
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CC1101_ACTION_SCHEMA,
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synchronous=True,
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)
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for _name, _call in (
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("cc1101.begin_tx", "begin_tx()"),
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("cc1101.begin_rx", "begin_rx()"),
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("cc1101.reset", "reset()"),
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("cc1101.set_idle", "set_idle()"),
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):
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automation.register_apply_action(
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_name, CC1101_ACTION_SCHEMA, automation.ApplyCall(_call)
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)
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def validate_raw_data(value):
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@@ -130,26 +130,6 @@ class CC1101Component final : public Component,
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};
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// Action Wrappers
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template<typename... Ts> class BeginTxAction final : public Action<Ts...>, public Parented<CC1101Component> {
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public:
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void play(const Ts &...x) override { this->parent_->begin_tx(); }
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};
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template<typename... Ts> class BeginRxAction final : public Action<Ts...>, public Parented<CC1101Component> {
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public:
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void play(const Ts &...x) override { this->parent_->begin_rx(); }
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};
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template<typename... Ts> class ResetAction final : public Action<Ts...>, public Parented<CC1101Component> {
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public:
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void play(const Ts &...x) override { this->parent_->reset(); }
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};
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template<typename... Ts> class SetIdleAction final : public Action<Ts...>, public Parented<CC1101Component> {
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public:
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void play(const Ts &...x) override { this->parent_->set_idle(); }
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};
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template<typename... Ts> class SendPacketAction final : public Action<Ts...>, public Parented<CC1101Component> {
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public:
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void set_data_template(std::function<std::vector<uint8_t>(Ts...)> func) { this->data_func_ = func; }
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