[espnow] Fix EventPool/LockFreeQueue sizing off-by-one (#14893)

This commit is contained in:
J. Nick Koston
2026-03-18 13:35:20 +13:00
committed by Jesse Hills
parent 4122fa5ddd
commit 1b70df2c1f
2 changed files with 10 additions and 4 deletions
@@ -87,7 +87,8 @@ void on_send_report(const uint8_t *mac_addr, esp_now_send_status_t status)
// Push the packet to the queue
global_esp_now->receive_packet_queue_.push(packet);
// Push always because we're the only producer and the pool ensures we never exceed queue size
// Push always succeeds: pool is sized to queue capacity (SIZE-1), so if
// allocate() returned non-null, the queue cannot be full.
// Wake main loop immediately to process ESP-NOW send event instead of waiting for select() timeout
#if defined(USE_SOCKET_SELECT_SUPPORT) && defined(USE_WAKE_LOOP_THREADSAFE)
@@ -109,7 +110,8 @@ void on_data_received(const esp_now_recv_info_t *info, const uint8_t *data, int
// Push the packet to the queue
global_esp_now->receive_packet_queue_.push(packet);
// Push always because we're the only producer and the pool ensures we never exceed queue size
// Push always succeeds: pool is sized to queue capacity (SIZE-1), so if
// allocate() returned non-null, the queue cannot be full.
// Wake main loop immediately to process ESP-NOW receive event instead of waiting for select() timeout
#if defined(USE_SOCKET_SELECT_SUPPORT) && defined(USE_WAKE_LOOP_THREADSAFE)
+6 -2
View File
@@ -163,10 +163,14 @@ class ESPNowComponent : public Component {
uint8_t own_address_[ESP_NOW_ETH_ALEN]{0};
LockFreeQueue<ESPNowPacket, MAX_ESP_NOW_RECEIVE_QUEUE_SIZE> receive_packet_queue_{};
EventPool<ESPNowPacket, MAX_ESP_NOW_RECEIVE_QUEUE_SIZE> receive_packet_pool_{};
// Pool sized to queue capacity (SIZE-1) because LockFreeQueue<T,N> is a ring
// buffer that holds N-1 elements. This guarantees allocate() returns nullptr
// before push() can fail, preventing a pool slot leak.
EventPool<ESPNowPacket, MAX_ESP_NOW_RECEIVE_QUEUE_SIZE - 1> receive_packet_pool_{};
LockFreeQueue<ESPNowSendPacket, MAX_ESP_NOW_SEND_QUEUE_SIZE> send_packet_queue_{};
EventPool<ESPNowSendPacket, MAX_ESP_NOW_SEND_QUEUE_SIZE> send_packet_pool_{};
// Pool sized to queue capacity (SIZE-1) — see receive_packet_pool_ comment.
EventPool<ESPNowSendPacket, MAX_ESP_NOW_SEND_QUEUE_SIZE - 1> send_packet_pool_{};
ESPNowSendPacket *current_send_packet_{nullptr}; // Currently sending packet, nullptr if none
uint8_t wifi_channel_{0};