[lvgl] Use a float literal in the animation setup priority

This commit is contained in:
J. Nick Koston
2026-08-17 10:51:39 -05:00
parent ebb0923362
commit 13704a148e
+1 -1
View File
@@ -175,7 +175,7 @@ template<size_t DATA_SIZE, bool AUTO_START = false> class LvAnimation : public C
this->update_callback_(data);
}
float get_setup_priority() const override { return setup_priority::PROCESSOR - 20.0; }
float get_setup_priority() const override { return setup_priority::PROCESSOR - 20.0f; }
void set_duration(uint32_t duration) { this->duration_ = duration; }
void set_start_delay(uint32_t start_delay) { this->start_delay_ = start_delay; }
void add_timing(LvAnimationTiming *timing) { this->timings_.push_back(timing); }