From 13704a148e7c63cbd7f13e9b1f192829e5a653cd Mon Sep 17 00:00:00 2001 From: "J. Nick Koston" Date: Mon, 17 Aug 2026 10:51:39 -0500 Subject: [PATCH] [lvgl] Use a float literal in the animation setup priority --- esphome/components/lvgl/animation.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/esphome/components/lvgl/animation.h b/esphome/components/lvgl/animation.h index 26bb433f87..a3a9285152 100644 --- a/esphome/components/lvgl/animation.h +++ b/esphome/components/lvgl/animation.h @@ -175,7 +175,7 @@ template class LvAnimation : public C this->update_callback_(data); } - float get_setup_priority() const override { return setup_priority::PROCESSOR - 20.0; } + float get_setup_priority() const override { return setup_priority::PROCESSOR - 20.0f; } void set_duration(uint32_t duration) { this->duration_ = duration; } void set_start_delay(uint32_t start_delay) { this->start_delay_ = start_delay; } void add_timing(LvAnimationTiming *timing) { this->timings_.push_back(timing); }