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[lvgl] Use a float literal in the animation setup priority
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@@ -175,7 +175,7 @@ template<size_t DATA_SIZE, bool AUTO_START = false> class LvAnimation : public C
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this->update_callback_(data);
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this->update_callback_(data);
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}
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}
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float get_setup_priority() const override { return setup_priority::PROCESSOR - 20.0; }
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float get_setup_priority() const override { return setup_priority::PROCESSOR - 20.0f; }
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void set_duration(uint32_t duration) { this->duration_ = duration; }
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void set_duration(uint32_t duration) { this->duration_ = duration; }
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void set_start_delay(uint32_t start_delay) { this->start_delay_ = start_delay; }
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void set_start_delay(uint32_t start_delay) { this->start_delay_ = start_delay; }
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void add_timing(LvAnimationTiming *timing) { this->timings_.push_back(timing); }
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void add_timing(LvAnimationTiming *timing) { this->timings_.push_back(timing); }
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