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[speaker.media_player] Avoid heap allocation for triggers (#13707)
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@@ -1,5 +1,6 @@
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#pragma once
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#include "esphome/core/automation.h"
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#include "mixer_speaker.h"
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#ifdef USE_ESP32
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@@ -519,9 +519,9 @@ void SpeakerMediaPlayer::set_mute_state_(bool mute_state) {
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if (old_mute_state != mute_state) {
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if (mute_state) {
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this->defer([this]() { this->mute_trigger_->trigger(); });
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this->defer([this]() { this->mute_trigger_.trigger(); });
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} else {
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this->defer([this]() { this->unmute_trigger_->trigger(); });
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this->defer([this]() { this->unmute_trigger_.trigger(); });
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}
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}
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}
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@@ -550,7 +550,7 @@ void SpeakerMediaPlayer::set_volume_(float volume, bool publish) {
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this->set_mute_state_(false);
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}
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this->defer([this, volume]() { this->volume_trigger_->trigger(volume); });
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this->defer([this, volume]() { this->volume_trigger_.trigger(volume); });
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}
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} // namespace speaker
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@@ -84,9 +84,9 @@ class SpeakerMediaPlayer : public Component,
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this->media_format_ = media_format;
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}
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Trigger<> *get_mute_trigger() const { return this->mute_trigger_; }
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Trigger<> *get_unmute_trigger() const { return this->unmute_trigger_; }
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Trigger<float> *get_volume_trigger() const { return this->volume_trigger_; }
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Trigger<> *get_mute_trigger() { return &this->mute_trigger_; }
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Trigger<> *get_unmute_trigger() { return &this->unmute_trigger_; }
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Trigger<float> *get_volume_trigger() { return &this->volume_trigger_; }
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void play_file(audio::AudioFile *media_file, bool announcement, bool enqueue);
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@@ -154,9 +154,9 @@ class SpeakerMediaPlayer : public Component,
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// Used to save volume/mute state for restoration on reboot
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ESPPreferenceObject pref_;
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Trigger<> *mute_trigger_ = new Trigger<>();
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Trigger<> *unmute_trigger_ = new Trigger<>();
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Trigger<float> *volume_trigger_ = new Trigger<float>();
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Trigger<> mute_trigger_;
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Trigger<> unmute_trigger_;
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Trigger<float> volume_trigger_;
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};
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} // namespace speaker
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