[api] Extract overflow buffer from frame helper into APIOverflowBuffer

The TCP send overflow buffer code was embedded directly in
APIFrameHelper, making it appear to be part of the primary send path.
In reality, it is rarely used in production — only when the kernel TCP
send buffer is full due to a slow client, congested network, or heavy
logging. Extract it into a dedicated APIOverflowBuffer class with clear
documentation about its purpose and usage frequency.
This commit is contained in:
J. Nick Koston
2026-03-16 12:00:20 -10:00
parent f81e04b036
commit 0eed9e8eb6
4 changed files with 191 additions and 141 deletions
+27 -117
View File
@@ -100,72 +100,22 @@ const LogString *api_error_to_logstr(APIError err) {
return LOG_STR("UNKNOWN");
}
// Default implementation for loop - handles sending buffered data
// Default implementation for loop - handles draining overflow buffer
APIError APIFrameHelper::loop() {
if (this->tx_buf_count_ > 0) {
APIError err = try_send_tx_buf_();
if (err != APIError::OK && err != APIError::WOULD_BLOCK) {
return err;
}
if (!this->overflow_buf_.empty() && this->overflow_buf_.try_drain(this->socket_.get()) == -1) {
const int sav_errno = errno;
HELPER_LOG("Socket write failed with errno %d", sav_errno);
if (this->check_socket_write_err_(sav_errno) != APIError::WOULD_BLOCK)
return APIError::SOCKET_WRITE_FAILED;
}
return APIError::OK; // Convert WOULD_BLOCK to OK to avoid connection termination
}
// Common socket write error handling
APIError APIFrameHelper::handle_socket_write_error_() {
const int err = errno;
if (err == EWOULDBLOCK || err == EAGAIN) {
return APIError::WOULD_BLOCK;
}
HELPER_LOG("Socket write failed with errno %d", err);
this->state_ = State::FAILED;
return APIError::SOCKET_WRITE_FAILED;
}
// Helper method to buffer data from IOVs
void APIFrameHelper::buffer_data_from_iov_(const struct iovec *iov, int iovcnt, uint16_t total_write_len,
uint16_t offset) {
// Check if queue is full
if (this->tx_buf_count_ >= API_MAX_SEND_QUEUE) {
HELPER_LOG("Send queue full (%u buffers), dropping connection", this->tx_buf_count_);
this->state_ = State::FAILED;
return;
}
uint16_t buffer_size = total_write_len - offset;
auto &buffer = this->tx_buf_[this->tx_buf_tail_];
buffer = std::make_unique<SendBuffer>(SendBuffer{
.data = std::make_unique<uint8_t[]>(buffer_size),
.size = buffer_size,
.offset = 0,
});
uint16_t to_skip = offset;
uint16_t write_pos = 0;
for (int i = 0; i < iovcnt; i++) {
if (to_skip >= iov[i].iov_len) {
// Skip this entire segment
to_skip -= static_cast<uint16_t>(iov[i].iov_len);
} else {
// Include this segment (partially or fully)
const uint8_t *src = reinterpret_cast<uint8_t *>(iov[i].iov_base) + to_skip;
uint16_t len = static_cast<uint16_t>(iov[i].iov_len) - to_skip;
std::memcpy(buffer->data.get() + write_pos, src, len);
write_pos += len;
to_skip = 0;
}
}
// Update circular buffer tracking
this->tx_buf_tail_ = (this->tx_buf_tail_ + 1) % API_MAX_SEND_QUEUE;
this->tx_buf_count_++;
// Convert WOULD_BLOCK to OK to avoid connection termination
return APIError::OK;
}
// This method writes data to socket or buffers it
APIError APIFrameHelper::write_raw_(const struct iovec *iov, int iovcnt, uint16_t total_write_len) {
// Returns APIError::OK if successful (or would block, but data has been buffered)
// Returns APIError::SOCKET_WRITE_FAILED if socket write failed, and sets state to FAILED
// Returns APIError::OK if all data was sent or successfully queued.
// Returns APIError::SOCKET_WRITE_FAILED if socket write failed, and sets state to FAILED.
if (iovcnt == 0)
return APIError::OK; // Nothing to do, success
@@ -176,74 +126,34 @@ APIError APIFrameHelper::write_raw_(const struct iovec *iov, int iovcnt, uint16_
}
#endif
// Try to send any existing buffered data first if there is any
if (this->tx_buf_count_ > 0) {
APIError send_result = try_send_tx_buf_();
// If real error occurred (not just WOULD_BLOCK), return it
if (send_result != APIError::OK && send_result != APIError::WOULD_BLOCK) {
return send_result;
}
// If there is still data in the buffer, we can't send, buffer
// the new data and return
if (this->tx_buf_count_ > 0) {
this->buffer_data_from_iov_(iov, iovcnt, total_write_len, 0);
return APIError::OK; // Success, data buffered
}
// If there is already backlogged data, try to drain then queue behind it
if (!this->overflow_buf_.empty()) {
this->overflow_buf_.try_drain(this->socket_.get());
// If still backlogged, queue new data behind it; otherwise fall through to direct send
if (!this->overflow_buf_.empty())
return this->enqueue_or_fail_(iov, iovcnt, total_write_len, 0);
}
// Try to send directly if no buffered data
// No backlog — try to send directly
// Optimize for single iovec case (common for plaintext API)
ssize_t sent =
(iovcnt == 1) ? this->socket_->write(iov[0].iov_base, iov[0].iov_len) : this->socket_->writev(iov, iovcnt);
if (sent == -1) {
APIError err = this->handle_socket_write_error_();
if (err == APIError::WOULD_BLOCK) {
// Socket would block, buffer the data
this->buffer_data_from_iov_(iov, iovcnt, total_write_len, 0);
return APIError::OK; // Success, data buffered
}
return err; // Socket write failed
} else if (static_cast<uint16_t>(sent) < total_write_len) {
// Partially sent, buffer the remaining data
this->buffer_data_from_iov_(iov, iovcnt, total_write_len, static_cast<uint16_t>(sent));
const int sav_errno = errno;
HELPER_LOG("Socket write failed with errno %d", sav_errno);
if (this->check_socket_write_err_(sav_errno) != APIError::WOULD_BLOCK)
return APIError::SOCKET_WRITE_FAILED;
// Socket would block — queue everything
return this->enqueue_or_fail_(iov, iovcnt, total_write_len, 0);
}
return APIError::OK; // Success, all data sent or buffered
}
// Common implementation for trying to send buffered data
// IMPORTANT: Caller MUST ensure tx_buf_count_ > 0 before calling this method
APIError APIFrameHelper::try_send_tx_buf_() {
// Try to send from tx_buf - we assume it's not empty as it's the caller's responsibility to check
while (this->tx_buf_count_ > 0) {
// Get the first buffer in the queue
SendBuffer *front_buffer = this->tx_buf_[this->tx_buf_head_].get();
// Try to send the remaining data in this buffer
ssize_t sent = this->socket_->write(front_buffer->current_data(), front_buffer->remaining());
if (sent == -1) {
return this->handle_socket_write_error_();
} else if (sent == 0) {
// Nothing sent but not an error
return APIError::WOULD_BLOCK;
} else if (static_cast<uint16_t>(sent) < front_buffer->remaining()) {
// Partially sent, update offset
// Cast to ensure no overflow issues with uint16_t
front_buffer->offset += static_cast<uint16_t>(sent);
return APIError::WOULD_BLOCK; // Stop processing more buffers if we couldn't send a complete buffer
} else {
// Buffer completely sent, remove it from the queue
this->tx_buf_[this->tx_buf_head_].reset();
this->tx_buf_head_ = (this->tx_buf_head_ + 1) % API_MAX_SEND_QUEUE;
this->tx_buf_count_--;
// Continue loop to try sending the next buffer
}
if (static_cast<uint16_t>(sent) < total_write_len) {
// Partially sent — queue the remainder
return this->enqueue_or_fail_(iov, iovcnt, total_write_len, static_cast<uint16_t>(sent));
}
return APIError::OK; // All buffers sent successfully
return APIError::OK;
}
const char *APIFrameHelper::get_peername_to(std::span<char, socket::SOCKADDR_STR_LEN> buf) const {
+20 -24
View File
@@ -9,6 +9,7 @@
#include "esphome/core/defines.h"
#ifdef USE_API
#include "esphome/components/api/api_buffer.h"
#include "esphome/components/api/api_overflow_buffer.h"
#include "esphome/components/socket/socket.h"
#include "esphome/core/application.h"
#include "esphome/core/log.h"
@@ -106,7 +107,7 @@ class APIFrameHelper {
virtual APIError init() = 0;
virtual APIError loop();
virtual APIError read_packet(ReadPacketBuffer *buffer) = 0;
bool can_write_without_blocking() { return this->state_ == State::DATA && this->tx_buf_count_ == 0; }
bool can_write_without_blocking() { return this->state_ == State::DATA && this->overflow_buf_.empty(); }
int getpeername(struct sockaddr *addr, socklen_t *addrlen) { return socket_->getpeername(addr, addrlen); }
APIError close() {
if (state_ == State::CLOSED)
@@ -189,28 +190,26 @@ class APIFrameHelper {
}
protected:
// Buffer containing data to be sent
struct SendBuffer {
std::unique_ptr<uint8_t[]> data;
uint16_t size{0}; // Total size of the buffer
uint16_t offset{0}; // Current offset within the buffer
// Using uint16_t reduces memory usage since ESPHome API messages are limited to UINT16_MAX (65535) bytes
uint16_t remaining() const { return size - offset; }
const uint8_t *current_data() const { return data.get() + offset; }
};
// Common implementation for writing raw data to socket
APIError write_raw_(const struct iovec *iov, int iovcnt, uint16_t total_write_len);
// Try to send data from the tx buffer
APIError try_send_tx_buf_();
// Check if a socket write errno is a hard error (not WOULD_BLOCK/EAGAIN).
// Returns WOULD_BLOCK for transient errors, SOCKET_WRITE_FAILED for hard errors.
APIError check_socket_write_err_(int err) {
if (err == EWOULDBLOCK || err == EAGAIN)
return APIError::WOULD_BLOCK;
this->state_ = State::FAILED;
return APIError::SOCKET_WRITE_FAILED;
}
// Helper method to buffer data from IOVs
void buffer_data_from_iov_(const struct iovec *iov, int iovcnt, uint16_t total_write_len, uint16_t offset);
// Common socket write error handling
APIError handle_socket_write_error_();
// Enqueue IOV data into the overflow buffer, or fail the connection if full
APIError enqueue_or_fail_(const struct iovec *iov, int iovcnt, uint16_t total_len, uint16_t skip) {
if (!this->overflow_buf_.enqueue_iov(iov, iovcnt, total_len, skip)) {
this->state_ = State::FAILED;
return APIError::SOCKET_WRITE_FAILED;
}
return APIError::OK;
}
// Socket ownership (4 bytes on 32-bit, 8 bytes on 64-bit)
std::unique_ptr<socket::Socket> socket_;
@@ -245,8 +244,8 @@ class APIFrameHelper {
return APIError::WOULD_BLOCK;
}
// Containers (size varies, but typically 12+ bytes on 32-bit)
std::array<std::unique_ptr<SendBuffer>, API_MAX_SEND_QUEUE> tx_buf_;
// Backlog for unsent data when TCP send buffer is full (rarely used in production)
APIOverflowBuffer overflow_buf_;
APIBuffer rx_buf_;
// Client name buffer - stores name from Hello message or initial peername
@@ -257,9 +256,6 @@ class APIFrameHelper {
State state_{State::INITIALIZE};
uint8_t frame_header_padding_{0};
uint8_t frame_footer_size_{0};
uint8_t tx_buf_head_{0};
uint8_t tx_buf_tail_{0};
uint8_t tx_buf_count_{0};
// Nagle batching counter for log messages. 0 means NODELAY is enabled (immediate send).
// Values 1..LOG_NAGLE_COUNT count log messages in the current Nagle batch.
// After LOG_NAGLE_COUNT logs, we flush by re-enabling NODELAY and resetting to 0.
@@ -0,0 +1,72 @@
#include "api_overflow_buffer.h"
#ifdef USE_API
#include <cstring>
namespace esphome::api {
APIOverflowBuffer::~APIOverflowBuffer() {
for (auto *entry : this->queue_) {
if (entry != nullptr)
Entry::destroy(entry);
}
}
ssize_t APIOverflowBuffer::try_drain(socket::Socket *socket) {
while (this->count_ > 0) {
Entry *front = this->queue_[this->head_];
ssize_t sent = socket->write(front->current_data(), front->remaining());
if (sent <= 0) {
// -1 = error (caller checks errno), 0 = would block
return sent;
}
if (static_cast<uint16_t>(sent) < front->remaining()) {
// Partially sent, update offset and stop
front->offset += static_cast<uint16_t>(sent);
return sent;
}
// Entry fully sent — free it and advance
Entry::destroy(front);
this->queue_[this->head_] = nullptr;
this->head_ = (this->head_ + 1) % API_MAX_SEND_QUEUE;
this->count_--;
}
return 0; // All drained
}
bool APIOverflowBuffer::enqueue_iov(const struct iovec *iov, int iovcnt, uint16_t total_len, uint16_t skip) {
if (this->count_ >= API_MAX_SEND_QUEUE)
return false;
uint16_t buffer_size = total_len - skip;
// NOLINTNEXTLINE(cppcoreguidelines-owning-memory)
auto *entry = new Entry{new uint8_t[buffer_size], buffer_size, 0};
this->queue_[this->tail_] = entry;
uint16_t to_skip = skip;
uint16_t write_pos = 0;
for (int i = 0; i < iovcnt; i++) {
if (to_skip >= iov[i].iov_len) {
to_skip -= static_cast<uint16_t>(iov[i].iov_len);
} else {
const uint8_t *src = reinterpret_cast<uint8_t *>(iov[i].iov_base) + to_skip;
uint16_t len = static_cast<uint16_t>(iov[i].iov_len) - to_skip;
std::memcpy(entry->data + write_pos, src, len);
write_pos += len;
to_skip = 0;
}
}
this->tail_ = (this->tail_ + 1) % API_MAX_SEND_QUEUE;
this->count_++;
return true;
}
} // namespace esphome::api
#endif // USE_API
@@ -0,0 +1,72 @@
#pragma once
#include <array>
#include <cstdint>
#include <sys/types.h>
#include "esphome/core/defines.h"
#ifdef USE_API
#include "esphome/components/socket/socket.h"
namespace esphome::api {
/// Circular queue of heap-allocated byte buffers used as a TCP send backlog.
///
/// Under normal operation this buffer is **never used** — data goes straight
/// from the frame helper to the socket. It only fills when the kernel TCP
/// send buffer is full (slow client, congested network, heavy logging).
/// The queue drains automatically on subsequent write/loop calls once the
/// socket becomes writable again.
///
/// Capacity is compile-time-fixed via API_MAX_SEND_QUEUE (set from Python
/// config). If the queue fills completely the connection is marked failed.
class APIOverflowBuffer {
public:
/// A single heap-allocated send-backlog entry.
/// Lifetime is manually managed — see destroy().
struct Entry {
uint8_t *data;
uint16_t size; // Total size of the buffer
uint16_t offset; // Current send offset within the buffer
uint16_t remaining() const { return this->size - this->offset; }
const uint8_t *current_data() const { return this->data + this->offset; }
/// Free this entry and its data buffer.
static void destroy(Entry *entry) {
delete[] entry->data;
delete entry; // NOLINT(cppcoreguidelines-owning-memory)
}
};
~APIOverflowBuffer();
/// True when no backlogged data is waiting.
bool empty() const { return this->count_ == 0; }
/// True when the queue has no room for another entry.
bool full() const { return this->count_ >= API_MAX_SEND_QUEUE; }
/// Number of entries currently queued.
uint8_t count() const { return this->count_; }
/// Try to drain queued data to the socket.
/// Returns bytes-written >= 0 on success/partial, -1 on hard error (errno set).
/// Frees entries as they are fully sent.
ssize_t try_drain(socket::Socket *socket);
/// Enqueue unsent IOV data into the backlog.
/// Copies iov data starting at byte offset `skip` into a new entry.
/// Returns false if the queue is full (caller should fail the connection).
bool enqueue_iov(const struct iovec *iov, int iovcnt, uint16_t total_len, uint16_t skip);
protected:
std::array<Entry *, API_MAX_SEND_QUEUE> queue_{};
uint8_t head_{0};
uint8_t tail_{0};
uint8_t count_{0};
};
} // namespace esphome::api
#endif // USE_API