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Merge branch 'normalize_state_send' into integration
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@@ -31,7 +31,8 @@ void AlarmControlPanel::publish_state(AlarmControlPanelState state) {
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this->last_update_ = millis();
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if (state != this->current_state_) {
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auto prev_state = this->current_state_;
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ESP_LOGD(TAG, "Set state to: %s, previous: %s", LOG_STR_ARG(alarm_control_panel_state_to_string(state)),
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ESP_LOGD(TAG, "'%s' >> %s (was %s)", this->get_name().c_str(),
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LOG_STR_ARG(alarm_control_panel_state_to_string(state)),
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LOG_STR_ARG(alarm_control_panel_state_to_string(prev_state)));
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this->current_state_ = state;
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// Single state callback - triggers check get_state() for specific states
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@@ -19,7 +19,7 @@ void log_button(const char *tag, const char *prefix, const char *type, Button *o
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}
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void Button::press() {
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ESP_LOGD(TAG, "'%s' Pressed.", this->get_name().c_str());
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ESP_LOGD(TAG, "'%s' >> Pressed", this->get_name().c_str());
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this->press_action();
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this->press_callback_.call();
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}
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@@ -22,7 +22,7 @@ void Event::trigger(const std::string &event_type) {
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return;
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}
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this->last_event_type_ = found;
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ESP_LOGD(TAG, "'%s' Triggered event '%s'", this->get_name().c_str(), this->last_event_type_);
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ESP_LOGD(TAG, "'%s' >> '%s'", this->get_name().c_str(), this->last_event_type_);
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this->event_callback_.call(event_type);
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#if defined(USE_EVENT) && defined(USE_CONTROLLER_REGISTRY)
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ControllerRegistry::notify_event(this);
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@@ -153,7 +153,7 @@ void WaterHeater::setup() {
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void WaterHeater::publish_state() {
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auto traits = this->get_traits();
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ESP_LOGD(TAG,
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"'%s' - Sending state:\n"
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"'%s' >>\n"
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" Mode: %s",
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this->name_.c_str(), LOG_STR_ARG(water_heater_mode_to_string(this->mode_)));
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if (!std::isnan(this->current_temperature_)) {
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