Files
esphome/components/ratgdo/ratgdo.cpp
T
artem ecd6a42aee Remove unused abstractions
There's only 1 protocol (secplus2) and board (esp32)
2026-05-28 16:06:18 +00:00

525 lines
17 KiB
C++

/************************************
* Rage
* Against
* The
* Garage
* Door
* Opener
*
* Copyright (C) 2022 Paul Wieland
*
* GNU GENERAL PUBLIC LICENSE
************************************/
#include "ratgdo.h"
#include "common.h"
#include "ratgdo_state.h"
#include "secplus2.h"
#include "esphome/core/application.h"
#include "esphome/core/gpio.h"
#include "esphome/core/log.h"
namespace esphome::ratgdo {
static const char* const TAG = "ratgdo";
static constexpr int SYNC_DELAY = 5000;
// Door state updates arrive over UART every ~200-400ms during movement.
// 2 seconds gives ample margin for slow openers while still expiring
// stale callbacks before a user could reasonably trigger an unrelated
// door state change.
static constexpr uint32_t DOOR_STATE_CALLBACK_TIMEOUT = 2000;
using namespace scheduler_ids;
void log_subscriber_overflow(const LogString* observable_name, uint32_t max)
{
ESP_LOGE(TAG, "Too many subscribers for %s (max %d)",
LOG_STR_ARG(observable_name), (int)max);
}
void RATGDOComponent::setup()
{
this->output_gdo_pin_->setup();
this->output_gdo_pin_->pin_mode(gpio::FLAG_OUTPUT);
this->input_gdo_pin_->setup();
this->input_gdo_pin_->pin_mode(gpio::FLAG_INPUT | gpio::FLAG_PULLUP);
this->protocol_->setup(this, &App.scheduler, this->input_gdo_pin_,
this->output_gdo_pin_);
// many things happening at startup, use some delay for sync
this->set_timeout(SYNC_DELAY, [this] { this->sync(); });
ESP_LOGD(TAG, " _____ _____ _____ _____ ____ _____ ");
ESP_LOGD(TAG, "| __ | _ |_ _| __| \\| |");
ESP_LOGD(TAG, "| -| | | | | | | | | | |");
ESP_LOGD(TAG, "|__|__|__|__| |_| |_____|____/|_____|");
ESP_LOGD(TAG, "https://paulwieland.github.io/ratgdo/");
}
// initializing protocol, this gets called before setup() because
// its children components might require that
void RATGDOComponent::init_protocol()
{
this->protocol_ = new secplus2::Secplus2();
}
void RATGDOComponent::loop()
{
this->protocol_->loop();
}
void RATGDOComponent::dump_config()
{
ESP_LOGCONFIG(TAG, "Setting up RATGDO...");
LOG_PIN(" Output GDO Pin: ", this->output_gdo_pin_);
LOG_PIN(" Input GDO Pin: ", this->input_gdo_pin_);
this->protocol_->dump_config();
}
void RATGDOComponent::on_shutdown()
{
if (this->protocol_ != nullptr) {
this->protocol_->on_shutdown();
}
}
void RATGDOComponent::received(const DoorState door_state)
{
ESP_LOGD(TAG, "Door state=%s", LOG_STR_ARG(DoorState_to_string(door_state)));
auto prev_door_state = *this->door_state;
if (prev_door_state == door_state) {
return;
}
// opening duration calibration
if (*this->opening_duration == 0) {
if (door_state == DoorState::OPENING && prev_door_state == DoorState::CLOSED) {
this->start_opening = millis();
}
if (door_state == DoorState::OPEN && prev_door_state == DoorState::OPENING && this->start_opening > 0) {
auto duration = (millis() - this->start_opening) / 1000;
this->set_opening_duration(round(duration * 10) / 10);
}
if (door_state == DoorState::STOPPED) {
this->start_opening = -1;
}
}
// closing duration calibration
if (*this->closing_duration == 0) {
if (door_state == DoorState::CLOSING && prev_door_state == DoorState::OPEN) {
this->start_closing = millis();
}
if (door_state == DoorState::CLOSED && prev_door_state == DoorState::CLOSING && this->start_closing > 0) {
auto duration = (millis() - this->start_closing) / 1000;
this->set_closing_duration(round(duration * 10) / 10);
}
if (door_state == DoorState::STOPPED) {
this->start_closing = -1;
}
}
if (door_state == DoorState::OPENING) {
// door started opening
if (prev_door_state == DoorState::CLOSING) {
this->door_position_update();
this->cancel_position_sync_callbacks();
this->door_move_delta = DOOR_DELTA_UNKNOWN;
}
this->door_start_moving = millis();
this->door_start_position = *this->door_position;
if (this->door_move_delta == DOOR_DELTA_UNKNOWN) {
this->door_move_delta = 1.0 - this->door_start_position;
}
if (*this->opening_duration != 0) {
this->schedule_door_position_sync();
}
} else if (door_state == DoorState::CLOSING) {
// door started closing
if (prev_door_state == DoorState::OPENING) {
this->door_position_update();
this->cancel_position_sync_callbacks();
this->door_move_delta = DOOR_DELTA_UNKNOWN;
}
this->door_start_moving = millis();
this->door_start_position = *this->door_position;
if (this->door_move_delta == DOOR_DELTA_UNKNOWN) {
this->door_move_delta = 0.0 - this->door_start_position;
}
if (*this->closing_duration != 0) {
this->schedule_door_position_sync();
}
} else if (door_state == DoorState::STOPPED) {
this->door_position_update();
if (*this->door_position == DOOR_POSITION_UNKNOWN) {
this->door_position = 0.5; // best guess
}
this->cancel_position_sync_callbacks();
this->cancel_timeout(TIMEOUT_DOOR_QUERY_STATE);
this->target_position_ = DOOR_POSITION_UNKNOWN;
this->target_direction_ = DoorAction::UNKNOWN;
} else if (door_state == DoorState::OPEN) {
this->door_position = 1.0;
this->cancel_position_sync_callbacks();
this->target_position_ = DOOR_POSITION_UNKNOWN;
this->target_direction_ = DoorAction::UNKNOWN;
} else if (door_state == DoorState::CLOSED) {
this->door_position = 0.0;
this->cancel_position_sync_callbacks();
this->target_position_ = DOOR_POSITION_UNKNOWN;
this->target_direction_ = DoorAction::UNKNOWN;
}
if (door_state == DoorState::CLOSED && door_state != prev_door_state) {
this->query_openings();
}
this->door_state = door_state;
this->on_door_state_.trigger(door_state);
}
void RATGDOComponent::received(const LightState light_state)
{
ESP_LOGD(TAG, "Light state=%s",
LOG_STR_ARG(LightState_to_string(light_state)));
this->light_state = light_state;
}
void RATGDOComponent::received(const LockState lock_state)
{
ESP_LOGD(TAG, "Lock state=%s", LOG_STR_ARG(LockState_to_string(lock_state)));
this->lock_state = lock_state;
}
void RATGDOComponent::received(const LightAction light_action)
{
ESP_LOGD(TAG, "Light cmd=%s state=%s",
LOG_STR_ARG(LightAction_to_string(light_action)),
LOG_STR_ARG(LightState_to_string(*this->light_state)));
if (light_action == LightAction::OFF) {
this->light_state = LightState::OFF;
} else if (light_action == LightAction::ON) {
this->light_state = LightState::ON;
} else if (light_action == LightAction::TOGGLE) {
this->light_state = light_state_toggle(*this->light_state);
}
}
void RATGDOComponent::received(const Openings openings)
{
if (openings.flag == 0 || *this->openings != 0) {
this->openings = openings.count;
ESP_LOGD(TAG, "Openings: %d", *this->openings);
} else {
ESP_LOGD(TAG, "Ignoring openings, not from our request");
}
}
void RATGDOComponent::schedule_door_position_sync(float update_period)
{
ESP_LOG1(
TAG,
"Schedule position sync: delta %f, start position: %f, start moving: %d",
this->door_move_delta, this->door_start_position,
this->door_start_moving);
auto duration = this->door_move_delta > 0 ? *this->opening_duration
: *this->closing_duration;
if (duration == 0) {
return;
}
this->position_sync_remaining_ = std::max(static_cast<uint16_t>(1000 * duration / update_period),
static_cast<uint16_t>(1));
set_interval(INTERVAL_POSITION_SYNC, static_cast<uint32_t>(update_period),
[this]() {
this->door_position_update();
if (--this->position_sync_remaining_ == 0) {
cancel_interval(INTERVAL_POSITION_SYNC);
}
});
}
void RATGDOComponent::door_position_update()
{
if (this->door_start_moving == 0 || this->door_start_position == DOOR_POSITION_UNKNOWN || this->door_move_delta == DOOR_DELTA_UNKNOWN) {
return;
}
auto now = millis();
auto duration = this->door_move_delta > 0 ? *this->opening_duration
: -*this->closing_duration;
if (duration == 0) {
return;
}
auto position = this->door_start_position + (now - this->door_start_moving) / (1000 * duration);
position = clamp(position, 0.0f, 1.0f);
ESP_LOG2(TAG, "[%d] Position update: %f", now, position);
this->door_position = position;
// Check if we reached our move-to-position target
if (this->target_position_ != DOOR_POSITION_UNKNOWN && this->target_direction_ != DoorAction::UNKNOWN) {
bool reached = false;
if (this->target_direction_ == DoorAction::OPEN && position >= this->target_position_) {
reached = true;
} else if (this->target_direction_ == DoorAction::CLOSE && position <= this->target_position_) {
reached = true;
}
if (reached) {
ESP_LOGD(TAG, "Reached target position %.2f, stopping door", this->target_position_);
this->door_stop();
this->target_position_ = DOOR_POSITION_UNKNOWN;
this->target_direction_ = DoorAction::UNKNOWN;
}
}
}
void RATGDOComponent::set_opening_duration(float duration)
{
ESP_LOGD(TAG, "Set opening duration: %.1fs", duration);
this->opening_duration = duration;
}
void RATGDOComponent::set_closing_duration(float duration)
{
ESP_LOGD(TAG, "Set closing duration: %.1fs", duration);
this->closing_duration = duration;
}
void RATGDOComponent::set_distance_measurement(int16_t distance)
{
this->last_distance_measurement = distance;
}
void RATGDOComponent::query_status() { this->protocol_->query_status(); }
void RATGDOComponent::query_openings()
{
this->protocol_->query_openings();
}
void RATGDOComponent::sync()
{
this->protocol_->sync();
}
void RATGDOComponent::set_door_state_expiry()
{
this->set_timeout(TIMEOUT_DOOR_STATE_EXPIRY, DOOR_STATE_CALLBACK_TIMEOUT,
[this]() {
ESP_LOGW(TAG, "Door state callback expired, clearing");
this->on_door_state_.clear();
});
}
void RATGDOComponent::cancel_door_state_expiry()
{
this->cancel_timeout(TIMEOUT_DOOR_STATE_EXPIRY);
}
void RATGDOComponent::smart_door_action(DoorAction target_direction)
{
// target_direction must be OPEN or CLOSE
if (target_direction != DoorAction::OPEN && target_direction != DoorAction::CLOSE) {
return;
}
DoorState expected_state = (target_direction == DoorAction::OPEN) ? DoorState::OPENING : DoorState::CLOSING;
DoorState opposite_state = (target_direction == DoorAction::OPEN) ? DoorState::CLOSING : DoorState::OPENING;
// 1. Try the discrete command first
this->door_action(target_direction);
// 2. Set a timeout to check if it worked
this->set_timeout(2000, [this, target_direction, expected_state, opposite_state]() {
if (*this->door_state == expected_state ||
(*this->door_state == DoorState::OPEN && target_direction == DoorAction::OPEN) ||
(*this->door_state == DoorState::CLOSED && target_direction == DoorAction::CLOSE)) {
// It worked (or is already at destination)
return;
}
ESP_LOGW(TAG, "Discrete %s command ignored. Falling back to TOGGLE...",
target_direction == DoorAction::OPEN ? "OPEN" : "CLOSE");
// 3. Fallback: Send a TOGGLE
this->door_action(DoorAction::TOGGLE);
// 4. Check what the toggle did
this->on_door_state([this, target_direction, expected_state, opposite_state](DoorState s) {
if (s == opposite_state) {
// Wrong direction! Stop it.
ESP_LOGW(TAG, "Toggle went the wrong way. Stopping...");
this->door_action(DoorAction::STOP);
// Once stopped, toggle again to go the right way
this->on_door_state([this](DoorState s2) {
if (s2 == DoorState::STOPPED) {
ESP_LOGD(TAG, "Stopped. Toggling again for correct direction.");
this->door_action(DoorAction::TOGGLE);
}
});
}
});
});
}
void RATGDOComponent::door_open()
{
if (*this->door_state == DoorState::OPENING) {
return; // gets ignored by opener
}
this->smart_door_action(DoorAction::OPEN);
if (*this->opening_duration > 0) {
// query state in case we don't get a status message
this->set_timeout(
TIMEOUT_DOOR_QUERY_STATE, (*this->opening_duration + 5) * 1000,
[this]() {
if (*this->door_state != DoorState::OPEN && *this->door_state != DoorState::STOPPED) {
this->received(DoorState::OPEN); // probably missed a status mesage,
// assume it's open
this->query_status(); // query in case we're wrong and it's stopped
}
});
}
}
void RATGDOComponent::door_close()
{
if (*this->door_state == DoorState::CLOSING) {
return; // gets ignored by opener
}
if (*this->door_state == DoorState::OPENING) {
// have to stop door first, otherwise close command is ignored
this->door_action(DoorAction::STOP);
this->on_door_state([this](DoorState s) {
if (s == DoorState::STOPPED) {
this->smart_door_action(DoorAction::CLOSE);
} else {
ESP_LOGW(TAG, "Door did not stop, ignoring close command");
}
});
return;
}
this->smart_door_action(DoorAction::CLOSE);
if (*this->closing_duration > 0) {
// query state in case we don't get a status message
this->set_timeout(
TIMEOUT_DOOR_QUERY_STATE, (*this->closing_duration + 5) * 1000,
[this]() {
if (*this->door_state != DoorState::CLOSED && *this->door_state != DoorState::STOPPED) {
this->received(DoorState::CLOSED); // probably missed a status
// mesage, assume it's closed
this->query_status(); // query in case we're wrong and it's stopped
}
});
}
}
void RATGDOComponent::door_stop()
{
if (*this->door_state != DoorState::OPENING && *this->door_state != DoorState::CLOSING) {
return;
}
this->door_action(DoorAction::STOP);
}
void RATGDOComponent::door_toggle() { this->door_action(DoorAction::TOGGLE); }
void RATGDOComponent::door_action(DoorAction action)
{
this->protocol_->door_action(action);
}
void RATGDOComponent::door_move_to_position(float position)
{
if (*this->door_state == DoorState::OPENING || *this->door_state == DoorState::CLOSING) {
this->door_action(DoorAction::STOP);
this->on_door_state([this, position](DoorState s) {
if (s == DoorState::STOPPED) {
this->door_move_to_position(position);
}
});
return;
}
auto delta = position - *this->door_position;
if (delta == 0) {
ESP_LOGD(TAG, "Door is already at position %.2f", position);
return;
}
auto duration = delta > 0 ? *this->opening_duration : -*this->closing_duration;
if (duration == 0) {
ESP_LOGW(TAG, "I don't know duration, ignoring move to position");
return;
}
auto operation_time = 1000 * duration * delta;
this->door_move_delta = delta;
ESP_LOGD(TAG, "Moving to position %.2f (target duration %.1fs)", position,
operation_time / 1000.0);
this->target_position_ = position;
this->target_direction_ = (delta > 0 ? DoorAction::OPEN : DoorAction::CLOSE);
this->smart_door_action(this->target_direction_);
}
void RATGDOComponent::cancel_position_sync_callbacks()
{
if (this->door_start_moving != 0) {
ESP_LOGD(TAG, "Cancelling position callbacks");
this->cancel_timeout(TIMEOUT_MOVE_TO_POSITION);
cancel_interval(INTERVAL_POSITION_SYNC);
this->door_start_moving = 0;
this->door_start_position = DOOR_POSITION_UNKNOWN;
this->door_move_delta = DOOR_DELTA_UNKNOWN;
}
}
void RATGDOComponent::light_on()
{
this->light_state = LightState::ON;
this->protocol_->light_action(LightAction::ON);
}
void RATGDOComponent::light_off()
{
this->light_state = LightState::OFF;
this->protocol_->light_action(LightAction::OFF);
}
LightState RATGDOComponent::get_light_state() const
{
return *this->light_state;
}
// Lock functions
void RATGDOComponent::lock()
{
this->lock_state = LockState::LOCKED;
this->protocol_->lock_action(LockAction::LOCK);
}
void RATGDOComponent::unlock()
{
this->lock_state = LockState::UNLOCKED;
this->protocol_->lock_action(LockAction::UNLOCK);
}
// Subscribe implementations are now templates in ratgdo.h
} // namespace esphome::ratgdo