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@@ -6,121 +6,125 @@
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************************************/
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#pragma once
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#include "esphome/core/defines.h"
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#include <cstdint>
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#include "esphome/core/defines.h"
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namespace esphome::ratgdo {
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enum class DoorState : uint8_t {
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UNKNOWN = 0,
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OPEN = 1,
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CLOSED = 2,
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STOPPED = 3,
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OPENING = 4,
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CLOSING = 5
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UNKNOWN = 0,
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OPEN = 1,
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CLOSED = 2,
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STOPPED = 3,
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OPENING = 4,
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CLOSING = 5
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};
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inline const char* DoorState_to_string(DoorState e) {
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static const char* const names[] = {"UNKNOWN", "OPEN", "CLOSED", "STOPPED", "OPENING", "CLOSING"};
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auto i = static_cast<uint8_t>(e);
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return (i <= static_cast<uint8_t>(DoorState::CLOSING)) ? names[i] : "UNKNOWN";
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static const char* const names[] = {"UNKNOWN", "OPEN", "CLOSED",
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"STOPPED", "OPENING", "CLOSING"};
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auto i = static_cast<uint8_t>(e);
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return (i <= static_cast<uint8_t>(DoorState::CLOSING)) ? names[i] : "UNKNOWN";
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}
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inline DoorState to_DoorState(uint8_t t, DoorState unknown) {
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return (t <= static_cast<uint8_t>(DoorState::CLOSING)) ? static_cast<DoorState>(t) : unknown;
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return (t <= static_cast<uint8_t>(DoorState::CLOSING))
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? static_cast<DoorState>(t)
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: unknown;
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}
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/// Enum for all states a the light can be in.
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enum class LightState : uint8_t {
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OFF = 0,
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ON = 1,
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UNKNOWN = 2
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};
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enum class LightState : uint8_t { OFF = 0, ON = 1, UNKNOWN = 2 };
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inline const char* LightState_to_string(LightState e) {
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static const char* const names[] = {"OFF", "ON", "UNKNOWN"};
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auto i = static_cast<uint8_t>(e);
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return (i <= static_cast<uint8_t>(LightState::UNKNOWN)) ? names[i] : "UNKNOWN";
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static const char* const names[] = {"OFF", "ON", "UNKNOWN"};
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auto i = static_cast<uint8_t>(e);
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return (i <= static_cast<uint8_t>(LightState::UNKNOWN)) ? names[i]
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: "UNKNOWN";
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}
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inline LightState to_LightState(uint8_t t, LightState unknown) {
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return (t <= static_cast<uint8_t>(LightState::UNKNOWN)) ? static_cast<LightState>(t) : unknown;
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return (t <= static_cast<uint8_t>(LightState::UNKNOWN))
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? static_cast<LightState>(t)
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: unknown;
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}
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LightState light_state_toggle(LightState state);
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/// Enum for all states a the lock can be in.
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enum class LockState : uint8_t {
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UNLOCKED = 0,
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LOCKED = 1,
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UNKNOWN = 2
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};
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enum class LockState : uint8_t { UNLOCKED = 0, LOCKED = 1, UNKNOWN = 2 };
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inline const char* LockState_to_string(LockState e) {
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static const char* const names[] = {"UNLOCKED", "LOCKED", "UNKNOWN"};
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auto i = static_cast<uint8_t>(e);
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return (i <= static_cast<uint8_t>(LockState::UNKNOWN)) ? names[i] : "UNKNOWN";
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static const char* const names[] = {"UNLOCKED", "LOCKED", "UNKNOWN"};
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auto i = static_cast<uint8_t>(e);
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return (i <= static_cast<uint8_t>(LockState::UNKNOWN)) ? names[i] : "UNKNOWN";
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}
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inline LockState to_LockState(uint8_t t, LockState unknown) {
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return (t <= static_cast<uint8_t>(LockState::UNKNOWN)) ? static_cast<LockState>(t) : unknown;
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return (t <= static_cast<uint8_t>(LockState::UNKNOWN))
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? static_cast<LockState>(t)
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: unknown;
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}
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// actions
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enum class LightAction : uint8_t {
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OFF = 0,
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ON = 1,
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TOGGLE = 2,
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UNKNOWN = 3
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};
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enum class LightAction : uint8_t { OFF = 0, ON = 1, TOGGLE = 2, UNKNOWN = 3 };
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inline const char* LightAction_to_string(LightAction e) {
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static const char* const names[] = {"OFF", "ON", "TOGGLE", "UNKNOWN"};
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auto i = static_cast<uint8_t>(e);
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return (i <= static_cast<uint8_t>(LightAction::UNKNOWN)) ? names[i] : "UNKNOWN";
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static const char* const names[] = {"OFF", "ON", "TOGGLE", "UNKNOWN"};
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auto i = static_cast<uint8_t>(e);
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return (i <= static_cast<uint8_t>(LightAction::UNKNOWN)) ? names[i]
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: "UNKNOWN";
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}
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inline LightAction to_LightAction(uint8_t t, LightAction unknown) {
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return (t <= static_cast<uint8_t>(LightAction::UNKNOWN)) ? static_cast<LightAction>(t) : unknown;
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return (t <= static_cast<uint8_t>(LightAction::UNKNOWN))
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? static_cast<LightAction>(t)
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: unknown;
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}
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enum class LockAction : uint8_t {
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UNLOCK = 0,
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LOCK = 1,
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UNKNOWN = 3
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};
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enum class LockAction : uint8_t { UNLOCK = 0, LOCK = 1, UNKNOWN = 3 };
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inline const char* LockAction_to_string(LockAction e) {
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static const char* const names[] = {"UNLOCK", "LOCK", "UNKNOWN", "UNKNOWN"};
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auto i = static_cast<uint8_t>(e);
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return (i <= static_cast<uint8_t>(LockAction::UNKNOWN)) ? names[i] : "UNKNOWN";
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static const char* const names[] = {"UNLOCK", "LOCK", "UNKNOWN", "UNKNOWN"};
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auto i = static_cast<uint8_t>(e);
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return (i <= static_cast<uint8_t>(LockAction::UNKNOWN)) ? names[i]
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: "UNKNOWN";
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}
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inline LockAction to_LockAction(uint8_t t, LockAction unknown) {
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return (t == static_cast<uint8_t>(LockAction::UNLOCK) || t == static_cast<uint8_t>(LockAction::LOCK) || t == static_cast<uint8_t>(LockAction::UNKNOWN)) ? static_cast<LockAction>(t) : unknown;
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return (t == static_cast<uint8_t>(LockAction::UNLOCK) ||
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t == static_cast<uint8_t>(LockAction::LOCK) ||
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t == static_cast<uint8_t>(LockAction::UNKNOWN))
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? static_cast<LockAction>(t)
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: unknown;
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}
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enum class DoorAction : uint8_t {
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CLOSE = 0,
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OPEN = 1,
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TOGGLE = 2,
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STOP = 3,
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UNKNOWN = 4
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CLOSE = 0,
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OPEN = 1,
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TOGGLE = 2,
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STOP = 3,
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UNKNOWN = 4
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};
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inline const char* DoorAction_to_string(DoorAction e) {
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static const char* const names[] = {"CLOSE", "OPEN", "TOGGLE", "STOP", "UNKNOWN"};
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auto i = static_cast<uint8_t>(e);
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return (i <= static_cast<uint8_t>(DoorAction::UNKNOWN)) ? names[i] : "UNKNOWN";
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static const char* const names[] = {"CLOSE", "OPEN", "TOGGLE", "STOP",
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"UNKNOWN"};
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auto i = static_cast<uint8_t>(e);
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return (i <= static_cast<uint8_t>(DoorAction::UNKNOWN)) ? names[i]
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: "UNKNOWN";
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}
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inline DoorAction to_DoorAction(uint8_t t, DoorAction unknown) {
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return (t <= static_cast<uint8_t>(DoorAction::UNKNOWN)) ? static_cast<DoorAction>(t) : unknown;
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return (t <= static_cast<uint8_t>(DoorAction::UNKNOWN))
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? static_cast<DoorAction>(t)
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: unknown;
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}
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struct Openings {
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uint16_t count;
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uint8_t flag;
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uint16_t count;
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uint8_t flag;
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};
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} // namespace esphome::ratgdo
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} // namespace esphome::ratgdo
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