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Cache struct lwip_sock* pointers at socket registration time instead of looking them up by fd on every iteration. The previous code stored file descriptors and called lwip_socket_dbg_get_socket(fd) on every loop iteration to convert each fd back to a pointer — only to read a single field from it. - register_socket(lwip_sock*) returns bool and hooks the callback internally — replaces the separate register_socket_fd + hook dance - Hot loop iterates struct lwip_sock* directly instead of converting fds each iteration - Socket::ready() uses the cached pointer instead of fd lookup - esphome_lwip_hook_socket() takes struct lwip_sock* directly - esphome_lwip_socket_has_data() moved to header as static inline for inlining — uses offset-based access verified by _Static_assert - Null cached_sock_ on close to prevent post-close dereference - socket_ready() tolerant of null pointer for safety
109 lines
3.0 KiB
C++
109 lines
3.0 KiB
C++
#include "esphome/core/defines.h"
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#include "esphome/core/helpers.h"
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#include "socket.h"
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#ifdef USE_SOCKET_IMPL_BSD_SOCKETS
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#include <cstring>
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#include "esphome/core/application.h"
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namespace esphome::socket {
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BSDSocketImpl::BSDSocketImpl(int fd, bool monitor_loop) {
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this->fd_ = fd;
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if (!monitor_loop || this->fd_ < 0)
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return;
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#ifdef USE_LWIP_FAST_SELECT
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// Cache lwip_sock pointer and register for monitoring (hooks callback internally)
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this->cached_sock_ = esphome_lwip_get_sock(this->fd_);
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this->loop_monitored_ = App.register_socket(this->cached_sock_);
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#else
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this->loop_monitored_ = App.register_socket_fd(this->fd_);
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#endif
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}
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BSDSocketImpl::~BSDSocketImpl() {
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if (!this->closed_) {
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this->close();
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}
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}
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int BSDSocketImpl::close() {
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if (!this->closed_) {
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// Unregister before closing to avoid dangling pointer in monitored set
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#ifdef USE_LWIP_FAST_SELECT
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if (this->loop_monitored_) {
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App.unregister_socket(this->cached_sock_);
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this->cached_sock_ = nullptr;
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}
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#else
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if (this->loop_monitored_) {
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App.unregister_socket_fd(this->fd_);
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}
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#endif
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int ret = ::close(this->fd_);
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this->closed_ = true;
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return ret;
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}
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return 0;
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}
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int BSDSocketImpl::setblocking(bool blocking) {
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int fl = ::fcntl(this->fd_, F_GETFL, 0);
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if (blocking) {
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fl &= ~O_NONBLOCK;
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} else {
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fl |= O_NONBLOCK;
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}
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::fcntl(this->fd_, F_SETFL, fl);
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return 0;
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}
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size_t BSDSocketImpl::getpeername_to(std::span<char, SOCKADDR_STR_LEN> buf) {
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struct sockaddr_storage storage;
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socklen_t len = sizeof(storage);
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if (this->getpeername(reinterpret_cast<struct sockaddr *>(&storage), &len) != 0) {
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buf[0] = '\0';
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return 0;
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}
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return format_sockaddr_to(reinterpret_cast<struct sockaddr *>(&storage), len, buf);
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}
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size_t BSDSocketImpl::getsockname_to(std::span<char, SOCKADDR_STR_LEN> buf) {
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struct sockaddr_storage storage;
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socklen_t len = sizeof(storage);
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if (this->getsockname(reinterpret_cast<struct sockaddr *>(&storage), &len) != 0) {
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buf[0] = '\0';
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return 0;
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}
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return format_sockaddr_to(reinterpret_cast<struct sockaddr *>(&storage), len, buf);
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}
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// Helper to create a socket with optional monitoring
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static std::unique_ptr<BSDSocketImpl> create_socket(int domain, int type, int protocol, bool loop_monitored = false) {
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int ret = ::socket(domain, type, protocol);
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if (ret == -1)
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return nullptr;
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return make_unique<BSDSocketImpl>(ret, loop_monitored);
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}
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std::unique_ptr<Socket> socket(int domain, int type, int protocol) {
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return create_socket(domain, type, protocol, false);
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}
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std::unique_ptr<Socket> socket_loop_monitored(int domain, int type, int protocol) {
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return create_socket(domain, type, protocol, true);
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}
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std::unique_ptr<ListenSocket> socket_listen(int domain, int type, int protocol) {
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return create_socket(domain, type, protocol, false);
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}
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std::unique_ptr<ListenSocket> socket_listen_loop_monitored(int domain, int type, int protocol) {
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return create_socket(domain, type, protocol, true);
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}
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} // namespace esphome::socket
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#endif // USE_SOCKET_IMPL_BSD_SOCKETS
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