Files
esphome/esphome/core/component.cpp

536 lines
22 KiB
C++

#include "esphome/core/component.h"
#include <cinttypes>
#include <limits>
#include <memory>
#include <utility>
#include <vector>
#include "esphome/core/application.h"
#include "esphome/core/hal.h"
#include "esphome/core/helpers.h"
#include "esphome/core/log.h"
namespace esphome {
static const char *const TAG = "component";
// Global vectors for component data that doesn't belong in every instance.
// Using vector instead of unordered_map for both because:
// - Much lower memory overhead (8 bytes per entry vs 20+ for unordered_map)
// - Linear search is fine for small n (typically < 5 entries)
// - These are rarely accessed (setup only or error cases only)
// Component error messages - only stores messages for failed components
// Lazy allocated since most configs have zero failures
// Note: We don't clear this vector because:
// 1. Components are never destroyed in ESPHome
// 2. Failed components remain failed (no recovery mechanism)
// 3. Memory usage is minimal (only failures with custom messages are stored)
// Using namespace-scope static to avoid guard variables (saves 16 bytes total)
// This is safe because ESPHome is single-threaded during initialization
namespace {
struct ComponentErrorMessage {
const Component *component;
const char *message;
// Track if message is flash pointer (needs LOG_STR_ARG) or RAM pointer
// Remove before 2026.6.0 when deprecated const char* API is removed
bool is_flash_ptr;
};
#ifdef USE_SETUP_PRIORITY_OVERRIDE
struct ComponentPriorityOverride {
const Component *component;
float priority;
};
// Setup priority overrides - freed after setup completes
// Using raw pointer instead of unique_ptr to avoid global constructor/destructor overhead
// NOLINTNEXTLINE(cppcoreguidelines-avoid-non-const-global-variables)
std::vector<ComponentPriorityOverride> *setup_priority_overrides = nullptr;
#endif
// Error messages for failed components
// Using raw pointer instead of unique_ptr to avoid global constructor/destructor overhead
// This is never freed as error messages persist for the lifetime of the device
// NOLINTNEXTLINE(cppcoreguidelines-avoid-non-const-global-variables)
std::vector<ComponentErrorMessage> *component_error_messages = nullptr;
// Helper to store error messages - reduces duplication between deprecated and new API
// Remove before 2026.6.0 when deprecated const char* API is removed
void store_component_error_message(const Component *component, const char *message, bool is_flash_ptr) {
// Lazy allocate the error messages vector if needed
if (!component_error_messages) {
component_error_messages = new std::vector<ComponentErrorMessage>();
}
// Check if this component already has an error message
for (auto &entry : *component_error_messages) {
if (entry.component == component) {
entry.message = message;
entry.is_flash_ptr = is_flash_ptr;
return;
}
}
// Add new error message
component_error_messages->emplace_back(ComponentErrorMessage{component, message, is_flash_ptr});
}
} // namespace
// setup_priority, component state, and status LED constants are now
// constexpr in component.h
static constexpr uint16_t WARN_IF_BLOCKING_INCREMENT_MS =
10U; ///< How long the blocking time must be larger to warn again
// Threshold in ms (computed from centiseconds constant in component.h)
static constexpr uint32_t WARN_IF_BLOCKING_OVER_MS = static_cast<uint32_t>(WARN_IF_BLOCKING_OVER_CS) * 10U;
float Component::get_setup_priority() const { return setup_priority::DATA; }
void Component::setup() {}
void Component::loop() {}
void Component::set_interval(const std::string &name, uint32_t interval, std::function<void()> &&f) { // NOLINT
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
App.scheduler.set_interval(this, name, interval, std::move(f));
#pragma GCC diagnostic pop
}
void Component::set_interval(const char *name, uint32_t interval, std::function<void()> &&f) { // NOLINT
App.scheduler.set_interval(this, name, interval, std::move(f));
}
bool Component::cancel_interval(const std::string &name) { // NOLINT
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
return App.scheduler.cancel_interval(this, name);
#pragma GCC diagnostic pop
}
bool Component::cancel_interval(const char *name) { // NOLINT
return App.scheduler.cancel_interval(this, name);
}
void Component::set_retry(const std::string &name, uint32_t initial_wait_time, uint8_t max_attempts,
std::function<RetryResult(uint8_t)> &&f, float backoff_increase_factor) { // NOLINT
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
App.scheduler.set_retry(this, name, initial_wait_time, max_attempts, std::move(f), backoff_increase_factor);
#pragma GCC diagnostic pop
}
void Component::set_retry(const char *name, uint32_t initial_wait_time, uint8_t max_attempts,
std::function<RetryResult(uint8_t)> &&f, float backoff_increase_factor) { // NOLINT
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
App.scheduler.set_retry(this, name, initial_wait_time, max_attempts, std::move(f), backoff_increase_factor);
#pragma GCC diagnostic pop
}
bool Component::cancel_retry(const std::string &name) { // NOLINT
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
return App.scheduler.cancel_retry(this, name);
#pragma GCC diagnostic pop
}
bool Component::cancel_retry(const char *name) { // NOLINT
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
return App.scheduler.cancel_retry(this, name);
#pragma GCC diagnostic pop
}
void Component::set_timeout(const std::string &name, uint32_t timeout, std::function<void()> &&f) { // NOLINT
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
App.scheduler.set_timeout(this, name, timeout, std::move(f));
#pragma GCC diagnostic pop
}
void Component::set_timeout(const char *name, uint32_t timeout, std::function<void()> &&f) { // NOLINT
App.scheduler.set_timeout(this, name, timeout, std::move(f));
}
bool Component::cancel_timeout(const std::string &name) { // NOLINT
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
return App.scheduler.cancel_timeout(this, name);
#pragma GCC diagnostic pop
}
bool Component::cancel_timeout(const char *name) { // NOLINT
return App.scheduler.cancel_timeout(this, name);
}
// uint32_t (numeric ID) overloads - zero heap allocation
void Component::set_timeout(uint32_t id, uint32_t timeout, std::function<void()> &&f) { // NOLINT
App.scheduler.set_timeout(this, id, timeout, std::move(f));
}
bool Component::cancel_timeout(uint32_t id) { return App.scheduler.cancel_timeout(this, id); }
void Component::set_timeout(InternalSchedulerID id, uint32_t timeout, std::function<void()> &&f) { // NOLINT
App.scheduler.set_timeout(this, id, timeout, std::move(f));
}
bool Component::cancel_timeout(InternalSchedulerID id) { return App.scheduler.cancel_timeout(this, id); }
void Component::set_interval(uint32_t id, uint32_t interval, std::function<void()> &&f) { // NOLINT
App.scheduler.set_interval(this, id, interval, std::move(f));
}
bool Component::cancel_interval(uint32_t id) { return App.scheduler.cancel_interval(this, id); }
void Component::set_interval(InternalSchedulerID id, uint32_t interval, std::function<void()> &&f) { // NOLINT
App.scheduler.set_interval(this, id, interval, std::move(f));
}
bool Component::cancel_interval(InternalSchedulerID id) { return App.scheduler.cancel_interval(this, id); }
void Component::set_retry(uint32_t id, uint32_t initial_wait_time, uint8_t max_attempts,
std::function<RetryResult(uint8_t)> &&f, float backoff_increase_factor) { // NOLINT
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
App.scheduler.set_retry(this, id, initial_wait_time, max_attempts, std::move(f), backoff_increase_factor);
#pragma GCC diagnostic pop
}
bool Component::cancel_retry(uint32_t id) {
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
return App.scheduler.cancel_retry(this, id);
#pragma GCC diagnostic pop
}
void Component::call_setup() { this->setup(); }
void Component::call_dump_config_() {
this->dump_config();
if (this->is_failed()) {
// Look up error message from global vector
const char *error_msg = nullptr;
bool is_flash_ptr = false;
if (component_error_messages) {
for (const auto &entry : *component_error_messages) {
if (entry.component == this) {
error_msg = entry.message;
is_flash_ptr = entry.is_flash_ptr;
break;
}
}
}
// Log with appropriate format based on pointer type
ESP_LOGE(TAG, " %s is marked FAILED: %s", LOG_STR_ARG(this->get_component_log_str()),
error_msg ? (is_flash_ptr ? LOG_STR_ARG((const LogString *) error_msg) : error_msg)
: LOG_STR_LITERAL("unspecified"));
}
}
void Component::call() {
uint8_t state = this->component_state_ & COMPONENT_STATE_MASK;
switch (state) {
case COMPONENT_STATE_CONSTRUCTION: {
// State Construction: Call setup and set state to setup
this->set_component_state_(COMPONENT_STATE_SETUP);
ESP_LOGV(TAG, "Setup %s", LOG_STR_ARG(this->get_component_log_str()));
#if ESPHOME_LOG_LEVEL >= ESPHOME_LOG_LEVEL_DEBUG
uint32_t start_time = millis();
#endif
this->call_setup();
#if ESPHOME_LOG_LEVEL >= ESPHOME_LOG_LEVEL_DEBUG
uint32_t setup_time = millis() - start_time;
// Only log at CONFIG level if setup took longer than the blocking threshold
// to avoid spamming the log and blocking the event loop
if (setup_time >= WARN_IF_BLOCKING_OVER_MS) {
ESP_LOGCONFIG(TAG, "Setup %s took %ums", LOG_STR_ARG(this->get_component_log_str()), (unsigned) setup_time);
} else {
ESP_LOGV(TAG, "Setup %s took %ums", LOG_STR_ARG(this->get_component_log_str()), (unsigned) setup_time);
}
#endif
break;
}
case COMPONENT_STATE_SETUP:
// State setup: Call first loop and set state to loop
this->set_component_state_(COMPONENT_STATE_LOOP);
this->loop();
break;
case COMPONENT_STATE_LOOP:
// State loop: Call loop
this->loop();
break;
case COMPONENT_STATE_FAILED:
// State failed: Do nothing
case COMPONENT_STATE_LOOP_DONE:
// State loop done: Do nothing, component has finished its work
default:
break;
}
}
bool Component::should_warn_of_blocking(uint32_t blocking_time) {
// Convert centisecond threshold to milliseconds for comparison
uint32_t threshold_ms = static_cast<uint32_t>(this->warn_if_blocking_over_) * 10U;
if (blocking_time > threshold_ms) {
// Set new threshold: blocking_time + increment, converted back to centiseconds
uint32_t new_threshold_ms = blocking_time + WARN_IF_BLOCKING_INCREMENT_MS;
uint32_t new_cs = new_threshold_ms / 10U;
// Saturate at uint8_t max (255 = 2550ms)
this->warn_if_blocking_over_ = static_cast<uint8_t>(new_cs > 255U ? 255U : new_cs);
return true;
}
return false;
}
void Component::mark_failed() {
ESP_LOGE(TAG, "%s was marked as failed", LOG_STR_ARG(this->get_component_log_str()));
this->set_component_state_(COMPONENT_STATE_FAILED);
this->status_set_error();
// Also remove from loop since failed components shouldn't loop
App.disable_component_loop_(this);
}
void Component::disable_loop() {
if ((this->component_state_ & COMPONENT_STATE_MASK) != COMPONENT_STATE_LOOP_DONE) {
ESP_LOGVV(TAG, "%s loop disabled", LOG_STR_ARG(this->get_component_log_str()));
this->set_component_state_(COMPONENT_STATE_LOOP_DONE);
App.disable_component_loop_(this);
}
}
void Component::enable_loop_slow_path_() {
ESP_LOGVV(TAG, "%s loop enabled", LOG_STR_ARG(this->get_component_log_str()));
this->set_component_state_(COMPONENT_STATE_LOOP);
App.enable_component_loop_(this);
}
void IRAM_ATTR Component::enable_loop_soon_any_context() {
// This method is thread and ISR-safe because:
// 1. Only performs simple assignments to volatile variables (atomic on all platforms)
// 2. No read-modify-write operations that could be interrupted
// 3. No memory allocation or object construction; on ESP32 the only call (wake_loop_any_context) is ISR-safe
// 4. IRAM_ATTR ensures code is in IRAM, not flash (required for ISR execution)
// 5. Components are never destroyed, so no use-after-free concerns
// 6. App is guaranteed to be initialized before any ISR could fire
// 7. Multiple ISR/thread calls are safe - just sets the same flags to true
// 8. Race condition with main loop is handled by clearing flag before processing
this->pending_enable_loop_ = true;
App.has_pending_enable_loop_requests_ = true;
// Wake the main loop from sleep. Without this, the main loop would not
// wake until the select/delay timeout expires (~16ms).
wake_loop_any_context();
}
void Component::reset_to_construction_state() {
if ((this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_FAILED) {
ESP_LOGI(TAG, "%s is being reset to construction state", LOG_STR_ARG(this->get_component_log_str()));
this->set_component_state_(COMPONENT_STATE_CONSTRUCTION);
// Clear error status when resetting
this->status_clear_error();
}
}
void Component::defer(std::function<void()> &&f) { // NOLINT
App.scheduler.set_timeout(this, static_cast<const char *>(nullptr), 0, std::move(f));
}
bool Component::cancel_defer(const std::string &name) { // NOLINT
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
return App.scheduler.cancel_timeout(this, name);
#pragma GCC diagnostic pop
}
bool Component::cancel_defer(const char *name) { // NOLINT
return App.scheduler.cancel_timeout(this, name);
}
void Component::defer(const std::string &name, std::function<void()> &&f) { // NOLINT
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
App.scheduler.set_timeout(this, name, 0, std::move(f));
#pragma GCC diagnostic pop
}
void Component::defer(const char *name, std::function<void()> &&f) { // NOLINT
App.scheduler.set_timeout(this, name, 0, std::move(f));
}
void Component::defer(uint32_t id, std::function<void()> &&f) { // NOLINT
App.scheduler.set_timeout(this, id, 0, std::move(f));
}
bool Component::cancel_defer(uint32_t id) { return App.scheduler.cancel_timeout(this, id); }
void Component::set_timeout(uint32_t timeout, std::function<void()> &&f) { // NOLINT
App.scheduler.set_timeout(this, static_cast<const char *>(nullptr), timeout, std::move(f));
}
void Component::set_interval(uint32_t interval, std::function<void()> &&f) { // NOLINT
App.scheduler.set_interval(this, static_cast<const char *>(nullptr), interval, std::move(f));
}
void Component::set_retry(uint32_t initial_wait_time, uint8_t max_attempts, std::function<RetryResult(uint8_t)> &&f,
float backoff_increase_factor) { // NOLINT
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
App.scheduler.set_retry(this, "", initial_wait_time, max_attempts, std::move(f), backoff_increase_factor);
#pragma GCC diagnostic pop
}
bool Component::is_ready() const {
// Bitmask check: valid states are SETUP(1), LOOP(2), LOOP_DONE(4)
// (1 << state) & 0b10110 checks membership in one instruction
return ((1u << (this->component_state_ & COMPONENT_STATE_MASK)) &
((1u << COMPONENT_STATE_SETUP) | (1u << COMPONENT_STATE_LOOP) | (1u << COMPONENT_STATE_LOOP_DONE))) != 0;
}
bool Component::can_proceed() { return true; }
bool Component::set_status_flag_(uint8_t flag) {
if ((this->component_state_ & flag) != 0)
return false;
this->component_state_ |= flag;
App.app_state_ |= flag;
return true;
}
void Component::status_set_warning() { this->status_set_warning((const LogString *) nullptr); }
void Component::status_set_warning(const char *message) {
if (!this->set_status_flag_(STATUS_LED_WARNING))
return;
ESP_LOGW(TAG, "%s set Warning flag: %s", LOG_STR_ARG(this->get_component_log_str()),
message ? message : LOG_STR_LITERAL("unspecified"));
}
void Component::status_set_warning(const LogString *message) {
if (!this->set_status_flag_(STATUS_LED_WARNING))
return;
ESP_LOGW(TAG, "%s set Warning flag: %s", LOG_STR_ARG(this->get_component_log_str()),
message ? LOG_STR_ARG(message) : LOG_STR_LITERAL("unspecified"));
}
void Component::status_set_error() { this->status_set_error((const LogString *) nullptr); }
void Component::status_set_error(const char *message) {
if (!this->set_status_flag_(STATUS_LED_ERROR))
return;
ESP_LOGE(TAG, "%s set Error flag: %s", LOG_STR_ARG(this->get_component_log_str()),
message ? message : LOG_STR_LITERAL("unspecified"));
if (message != nullptr) {
store_component_error_message(this, message, false);
}
}
void Component::status_set_error(const LogString *message) {
if (!this->set_status_flag_(STATUS_LED_ERROR))
return;
ESP_LOGE(TAG, "%s set Error flag: %s", LOG_STR_ARG(this->get_component_log_str()),
message ? LOG_STR_ARG(message) : LOG_STR_LITERAL("unspecified"));
if (message != nullptr) {
// Store the LogString pointer directly (safe because LogString is always in flash/static memory)
store_component_error_message(this, LOG_STR_ARG(message), true);
}
}
void Component::status_clear_warning_slow_path_() {
this->component_state_ &= ~STATUS_LED_WARNING;
// Clear the app-wide STATUS_LED_WARNING bit only if setup has finished
// AND no other component still has it set. During setup the forced
// STATUS_LED_WARNING (from the slow-setup busy-wait) must not be wiped
// by a transient component clear — Application::setup() reconciles
// the warning bit once at the end before setting APP_STATE_SETUP_COMPLETE.
// The set path is unchanged (set_status_flag_ still writes directly).
if (App.is_setup_complete() && !App.any_component_has_status_flag_(STATUS_LED_WARNING))
App.app_state_ &= ~STATUS_LED_WARNING;
ESP_LOGW(TAG, "%s cleared Warning flag", LOG_STR_ARG(this->get_component_log_str()));
}
void Component::status_clear_error_slow_path_() {
this->component_state_ &= ~STATUS_LED_ERROR;
// STATUS_LED_ERROR is never artificially forced — it only ever lands
// in app_state_ via a real set_status_flag_ call. So the walk-and-clear
// path is always safe, including during setup.
if (!App.any_component_has_status_flag_(STATUS_LED_ERROR))
App.app_state_ &= ~STATUS_LED_ERROR;
ESP_LOGE(TAG, "%s cleared Error flag", LOG_STR_ARG(this->get_component_log_str()));
}
void Component::status_momentary_warning(const char *name, uint32_t length) {
this->status_set_warning();
this->set_timeout(name, length, [this]() { this->status_clear_warning(); });
}
void Component::status_momentary_error(const char *name, uint32_t length) {
this->status_set_error();
this->set_timeout(name, length, [this]() { this->status_clear_error(); });
}
void Component::dump_config() {}
// Function implementation of LOG_UPDATE_INTERVAL macro to reduce code size
void log_update_interval(const char *tag, PollingComponent *component) {
uint32_t update_interval = component->get_update_interval();
if (update_interval == SCHEDULER_DONT_RUN) {
ESP_LOGCONFIG(tag, " Update Interval: never");
} else if (update_interval < 100) {
ESP_LOGCONFIG(tag, " Update Interval: %.3fs", update_interval / 1000.0f);
} else {
ESP_LOGCONFIG(tag, " Update Interval: %.1fs", update_interval / 1000.0f);
}
}
float Component::get_actual_setup_priority() const {
#ifdef USE_SETUP_PRIORITY_OVERRIDE
// Check if there's an override in the global vector
if (setup_priority_overrides) {
// Linear search is fine for small n (typically < 5 overrides)
for (const auto &entry : *setup_priority_overrides) {
if (entry.component == this) {
return entry.priority;
}
}
}
#endif
return this->get_setup_priority();
}
#ifdef USE_SETUP_PRIORITY_OVERRIDE
void Component::set_setup_priority(float priority) {
// Lazy allocate the vector if needed
if (!setup_priority_overrides) {
setup_priority_overrides = new std::vector<ComponentPriorityOverride>();
}
// Check if this component already has an override
for (auto &entry : *setup_priority_overrides) {
if (entry.component == this) {
entry.priority = priority;
return;
}
}
// Add new override
setup_priority_overrides->emplace_back(ComponentPriorityOverride{this, priority});
}
#endif
PollingComponent::PollingComponent(uint32_t update_interval) : update_interval_(update_interval) {}
void PollingComponent::call_setup() {
// init the poller before calling setup, allowing setup to cancel it if desired
this->start_poller();
// Let the polling component subclass setup their HW.
this->setup();
}
void PollingComponent::start_poller() {
// Register interval.
this->set_interval(InternalSchedulerID::POLLING_UPDATE, this->get_update_interval(), [this]() { this->update(); });
}
void PollingComponent::stop_poller() {
// Clear the interval to suspend component
this->cancel_interval(InternalSchedulerID::POLLING_UPDATE);
}
uint32_t PollingComponent::get_update_interval() const { return this->update_interval_; }
void __attribute__((noinline, cold))
WarnIfComponentBlockingGuard::warn_blocking(Component *component, uint32_t blocking_time) {
bool should_warn;
if (component != nullptr) {
should_warn = component->should_warn_of_blocking(blocking_time);
} else {
should_warn = true; // Already checked > WARN_IF_BLOCKING_OVER_MS in caller
}
if (should_warn) {
ESP_LOGW(TAG, "%s took a long time for an operation (%" PRIu32 " ms), max is 30 ms",
component == nullptr ? LOG_STR_LITERAL("<null>") : LOG_STR_ARG(component->get_component_log_str()),
blocking_time);
}
}
#ifdef USE_SETUP_PRIORITY_OVERRIDE
void clear_setup_priority_overrides() {
// Free the setup priority map completely
delete setup_priority_overrides;
setup_priority_overrides = nullptr;
}
#endif
// Weak default for component_source_lookup - overridden by generated code
__attribute__((weak)) const LogString *component_source_lookup(uint8_t) { return LOG_STR("<unknown>"); }
} // namespace esphome