Files
esphome/esphome/components/gpio/switch/gpio_switch.cpp
T

74 lines
2.1 KiB
C++

#include "gpio_switch.h"
#include "esphome/core/log.h"
namespace esphome::gpio {
static const char *const TAG = "switch.gpio";
#ifdef USE_GPIO_SWITCH_INTERLOCK
static constexpr uint32_t INTERLOCK_TIMEOUT_ID = 0;
#endif
float GPIOSwitch::get_setup_priority() const { return setup_priority::HARDWARE; }
void GPIOSwitch::setup() {
bool initial_state = this->get_initial_state_with_restore_mode().value_or(false);
// write state before setup
this->control(initial_state);
this->pin_->setup();
// write after setup again for other IOs
this->control(initial_state);
}
void GPIOSwitch::dump_config() {
LOG_SWITCH("", "GPIO Switch", this);
LOG_PIN(" Pin: ", this->pin_);
#ifdef USE_GPIO_SWITCH_INTERLOCK
if (!this->interlock_.empty()) {
ESP_LOGCONFIG(TAG, " Interlocks:");
for (auto *lock : this->interlock_) {
if (lock == this)
continue;
ESP_LOGCONFIG(TAG, " %s", lock->get_name().c_str());
}
}
#endif
}
void GPIOSwitch::write_state(bool state) {
#ifdef USE_GPIO_SWITCH_INTERLOCK
if (state != this->inverted_) {
// Turning ON, check interlocking
bool found = false;
for (auto *lock : this->interlock_) {
if (lock == this)
continue;
if (lock->state) {
lock->turn_off();
found = true;
}
}
if (found && this->interlock_wait_time_ != 0) {
this->set_timeout(INTERLOCK_TIMEOUT_ID, this->interlock_wait_time_, [this, state] {
// Don't write directly, call the function again
// (some other switch may have changed state while we were waiting)
this->write_state(state);
});
return;
}
} else if (this->interlock_wait_time_ != 0) {
// If we are switched off during the interlock wait time, cancel any pending
// re-activations
this->cancel_timeout(INTERLOCK_TIMEOUT_ID);
}
#endif
this->pin_->digital_write(state);
this->publish_state(state);
}
#ifdef USE_GPIO_SWITCH_INTERLOCK
void GPIOSwitch::set_interlock(const std::initializer_list<Switch *> &interlock) { this->interlock_ = interlock; }
#endif
} // namespace esphome::gpio