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esphome/esphome/components/light/__init__.py
T

423 lines
14 KiB
Python

from dataclasses import dataclass, field
import enum
import esphome.automation as auto
import esphome.codegen as cg
from esphome.components import mqtt, power_supply, web_server
import esphome.config_validation as cv
from esphome.const import (
CONF_BLUE,
CONF_BRIGHTNESS,
CONF_COLD_WHITE,
CONF_COLD_WHITE_COLOR_TEMPERATURE,
CONF_COLOR_BRIGHTNESS,
CONF_COLOR_CORRECT,
CONF_COLOR_MODE,
CONF_COLOR_TEMPERATURE,
CONF_DEFAULT_TRANSITION_LENGTH,
CONF_EFFECTS,
CONF_ENTITY_CATEGORY,
CONF_FLASH_TRANSITION_LENGTH,
CONF_GAMMA_CORRECT,
CONF_GREEN,
CONF_ICON,
CONF_ID,
CONF_INITIAL_STATE,
CONF_MQTT_ID,
CONF_NAME,
CONF_ON_STATE,
CONF_ON_TURN_OFF,
CONF_ON_TURN_ON,
CONF_OUTPUT_ID,
CONF_POWER_SUPPLY,
CONF_RED,
CONF_RESTORE_MODE,
CONF_STATE,
CONF_TRIGGER_ID,
CONF_WARM_WHITE,
CONF_WARM_WHITE_COLOR_TEMPERATURE,
CONF_WEB_SERVER,
CONF_WHITE,
)
from esphome.core import CORE, ID, CoroPriority, HexInt, Lambda, coroutine_with_priority
from esphome.core.entity_helpers import entity_duplicate_validator, setup_entity
from esphome.cpp_generator import MockObjClass
import esphome.final_validate as fv
from esphome.types import ConfigType
from .automation import LIGHT_STATE_SCHEMA
from .effects import (
ADDRESSABLE_EFFECTS,
BINARY_EFFECTS,
EFFECTS_REGISTRY,
MONOCHROMATIC_EFFECTS,
RGB_EFFECTS,
validate_effects,
)
from .types import ( # noqa
AddressableLight,
AddressableLightState,
ColorMode,
LightOutput,
LightState,
LightStateRTCState,
LightStateTrigger,
LightTurnOffTrigger,
LightTurnOnTrigger,
light_ns,
)
CODEOWNERS = ["@esphome/core"]
IS_PLATFORM_COMPONENT = True
DOMAIN = "light"
@dataclass
class EffectRef:
"""A pending effect name reference from a light action to validate."""
light_id: ID
effect_name: str
component_path: list[str | int] # path_context when the action was validated
@dataclass
class LightData:
gamma_tables: dict = field(default_factory=dict) # gamma_value -> fwd_arr
effect_refs: list[EffectRef] = field(default_factory=list)
def _get_data() -> LightData:
if DOMAIN not in CORE.data:
CORE.data[DOMAIN] = LightData()
return CORE.data[DOMAIN]
def generate_gamma_table(gamma_correct: float) -> list[HexInt]:
"""Generate a 256-entry uint16 gamma lookup table.
For gamma > 0, non-zero indices are clamped to a minimum of 1 to preserve
the invariant that non-zero input always produces non-zero output. Without
this, small brightness values (e.g. 1%) get quantized to exactly 0.0,
which breaks zero_means_zero logic in FloatOutput.
"""
if gamma_correct > 0:
return [
HexInt(
max(1, min(65535, int(round((i / 255.0) ** gamma_correct * 65535))))
if i > 0
else HexInt(0)
)
for i in range(256)
]
return [HexInt(int(round(i / 255.0 * 65535))) for i in range(256)]
def _get_or_create_gamma_table(gamma_correct):
data = _get_data()
if gamma_correct in data.gamma_tables:
return data.gamma_tables[gamma_correct]
forward = generate_gamma_table(gamma_correct)
gamma_str = f"{gamma_correct}".replace(".", "_")
fwd_id = ID(f"gamma_{gamma_str}_fwd", is_declaration=True, type=cg.uint16)
fwd_arr = cg.progmem_array(fwd_id, forward)
data.gamma_tables[gamma_correct] = fwd_arr
return fwd_arr
def find_effect_index(effects: list, effect_name: str) -> int | None:
"""Find the 1-based index of an effect by name (case-insensitive).
Returns the 1-based index if found, or None if not found.
"""
effect_name_lower = effect_name.lower()
for i, effect_conf in enumerate(effects):
key = next(iter(effect_conf))
if effect_conf[key][CONF_NAME].lower() == effect_name_lower:
return i + 1
return None
def available_effects_str(effects: list) -> str:
"""Return a comma-separated string of available effect names."""
available = [
effect_conf[next(iter(effect_conf))][CONF_NAME] for effect_conf in effects
]
return ", ".join(f"'{name}'" for name in available) if available else "none"
def _final_validate(config: ConfigType) -> ConfigType:
"""Validate all recorded effect name references against their target lights.
This runs once per light platform instance. If no light platform is configured,
this never runs — but the ID validator will catch the missing light ID separately.
"""
data = _get_data()
if not data.effect_refs:
return config
# Drain the list so we only validate once even though
# FINAL_VALIDATE_SCHEMA runs for each light platform instance.
refs = data.effect_refs
data.effect_refs = []
fconf = fv.full_config.get()
for ref in refs:
try:
light_path = fconf.get_path_for_id(ref.light_id)[:-1]
light_config = fconf.get_config_for_path(light_path)
except KeyError:
# Light ID not found — ID validation will have already reported this
continue
effects = light_config.get(CONF_EFFECTS, [])
if find_effect_index(effects, ref.effect_name) is None:
raise cv.FinalExternalInvalid(
f"Effect '{ref.effect_name}' not found for light "
f"'{ref.light_id}'. "
f"Available effects: {available_effects_str(effects)}",
path=[cv.ROOT_CONFIG_PATH] + ref.component_path,
)
return config
FINAL_VALIDATE_SCHEMA = _final_validate
LightRestoreMode = light_ns.enum("LightRestoreMode")
RESTORE_MODES = {
"RESTORE_DEFAULT_OFF": LightRestoreMode.LIGHT_RESTORE_DEFAULT_OFF,
"RESTORE_DEFAULT_ON": LightRestoreMode.LIGHT_RESTORE_DEFAULT_ON,
"ALWAYS_OFF": LightRestoreMode.LIGHT_ALWAYS_OFF,
"ALWAYS_ON": LightRestoreMode.LIGHT_ALWAYS_ON,
"RESTORE_INVERTED_DEFAULT_OFF": LightRestoreMode.LIGHT_RESTORE_INVERTED_DEFAULT_OFF,
"RESTORE_INVERTED_DEFAULT_ON": LightRestoreMode.LIGHT_RESTORE_INVERTED_DEFAULT_ON,
"RESTORE_AND_OFF": LightRestoreMode.LIGHT_RESTORE_AND_OFF,
"RESTORE_AND_ON": LightRestoreMode.LIGHT_RESTORE_AND_ON,
}
LIGHT_SCHEMA = (
cv.ENTITY_BASE_SCHEMA.extend(web_server.WEBSERVER_SORTING_SCHEMA)
.extend(cv.MQTT_COMMAND_COMPONENT_SCHEMA)
.extend(
{
cv.GenerateID(): cv.declare_id(LightState),
cv.OnlyWith(CONF_MQTT_ID, "mqtt"): cv.declare_id(
mqtt.MQTTJSONLightComponent
),
cv.Optional(CONF_RESTORE_MODE, default="ALWAYS_OFF"): cv.enum(
RESTORE_MODES, upper=True, space="_"
),
cv.Optional(CONF_ON_TURN_ON): auto.validate_automation(
{
cv.GenerateID(CONF_TRIGGER_ID): cv.declare_id(LightTurnOnTrigger),
}
),
cv.Optional(CONF_ON_TURN_OFF): auto.validate_automation(
{
cv.GenerateID(CONF_TRIGGER_ID): cv.declare_id(LightTurnOffTrigger),
}
),
cv.Optional(CONF_ON_STATE): auto.validate_automation(
{
cv.GenerateID(CONF_TRIGGER_ID): cv.declare_id(LightStateTrigger),
}
),
cv.Optional(CONF_INITIAL_STATE): LIGHT_STATE_SCHEMA,
}
)
)
LIGHT_SCHEMA.add_extra(entity_duplicate_validator("light"))
BINARY_LIGHT_SCHEMA = LIGHT_SCHEMA.extend(
{
cv.Optional(CONF_EFFECTS): validate_effects(BINARY_EFFECTS),
}
)
BRIGHTNESS_ONLY_LIGHT_SCHEMA = LIGHT_SCHEMA.extend(
{
cv.Optional(CONF_GAMMA_CORRECT, default=2.8): cv.positive_float,
cv.Optional(
CONF_DEFAULT_TRANSITION_LENGTH, default="1s"
): cv.positive_time_period_milliseconds,
cv.Optional(
CONF_FLASH_TRANSITION_LENGTH, default="0s"
): cv.positive_time_period_milliseconds,
cv.Optional(CONF_EFFECTS): validate_effects(MONOCHROMATIC_EFFECTS),
}
)
RGB_LIGHT_SCHEMA = BRIGHTNESS_ONLY_LIGHT_SCHEMA.extend(
{
cv.Optional(CONF_EFFECTS): validate_effects(RGB_EFFECTS),
}
)
ADDRESSABLE_LIGHT_SCHEMA = RGB_LIGHT_SCHEMA.extend(
{
cv.GenerateID(): cv.declare_id(AddressableLightState),
cv.Optional(CONF_EFFECTS): validate_effects(ADDRESSABLE_EFFECTS),
cv.Optional(CONF_COLOR_CORRECT): cv.All(
[cv.percentage], cv.Length(min=3, max=4)
),
cv.Optional(CONF_POWER_SUPPLY): cv.use_id(power_supply.PowerSupply),
}
)
class LightType(enum.IntEnum):
"""Light type enum."""
BINARY = 0
BRIGHTNESS_ONLY = 1
RGB = 2
ADDRESSABLE = 3
def light_schema(
class_: MockObjClass,
type_: LightType,
*,
entity_category: str = cv.UNDEFINED,
icon: str = cv.UNDEFINED,
default_restore_mode: str = cv.UNDEFINED,
) -> cv.Schema:
schema = {
cv.GenerateID(CONF_OUTPUT_ID): cv.declare_id(class_),
}
for key, default, validator in [
(CONF_ENTITY_CATEGORY, entity_category, cv.entity_category),
(CONF_ICON, icon, cv.icon),
(
CONF_RESTORE_MODE,
default_restore_mode,
cv.enum(RESTORE_MODES, upper=True, space="_"),
),
]:
if default is not cv.UNDEFINED:
schema[cv.Optional(key, default=default)] = validator
if type_ == LightType.BINARY:
return BINARY_LIGHT_SCHEMA.extend(schema)
if type_ == LightType.BRIGHTNESS_ONLY:
return BRIGHTNESS_ONLY_LIGHT_SCHEMA.extend(schema)
if type_ == LightType.RGB:
return RGB_LIGHT_SCHEMA.extend(schema)
if type_ == LightType.ADDRESSABLE:
return ADDRESSABLE_LIGHT_SCHEMA.extend(schema)
raise ValueError(f"Invalid light type: {type_}")
def validate_color_temperature_channels(value):
if (
CONF_COLD_WHITE_COLOR_TEMPERATURE in value
and CONF_WARM_WHITE_COLOR_TEMPERATURE in value
and value[CONF_COLD_WHITE_COLOR_TEMPERATURE]
>= value[CONF_WARM_WHITE_COLOR_TEMPERATURE]
):
raise cv.Invalid(
"Color temperature of the cold white channel must be colder than that of the warm white channel.",
path=[CONF_COLD_WHITE_COLOR_TEMPERATURE],
)
return value
@setup_entity("light")
async def setup_light_core_(light_var, config, output_var):
cg.add(light_var.set_restore_mode(config[CONF_RESTORE_MODE]))
if (initial_state_config := config.get(CONF_INITIAL_STATE)) is not None:
# Emit a stateless lambda that constructs the initial state — values live
# in flash as code, not stored in the LightState object (~40 bytes saved).
initial_state = LightStateRTCState(
initial_state_config.get(CONF_COLOR_MODE, ColorMode.UNKNOWN),
initial_state_config.get(CONF_STATE, False),
initial_state_config.get(CONF_BRIGHTNESS, 1.0),
initial_state_config.get(CONF_COLOR_BRIGHTNESS, 1.0),
initial_state_config.get(CONF_RED, 1.0),
initial_state_config.get(CONF_GREEN, 1.0),
initial_state_config.get(CONF_BLUE, 1.0),
initial_state_config.get(CONF_WHITE, 1.0),
initial_state_config.get(CONF_COLOR_TEMPERATURE, 1.0),
initial_state_config.get(CONF_COLD_WHITE, 1.0),
initial_state_config.get(CONF_WARM_WHITE, 1.0),
)
args = [(LightStateRTCState.operator("ref"), "s")]
lamb = await cg.process_lambda(
Lambda(f"s = {initial_state};"),
args,
return_type=cg.void,
)
cg.add(light_var.set_initial_state(lamb))
if (
default_transition_length := config.get(CONF_DEFAULT_TRANSITION_LENGTH)
) is not None:
cg.add(light_var.set_default_transition_length(default_transition_length))
if (
flash_transition_length := config.get(CONF_FLASH_TRANSITION_LENGTH)
) is not None:
cg.add(light_var.set_flash_transition_length(flash_transition_length))
if (gamma_correct := config.get(CONF_GAMMA_CORRECT)) is not None:
cg.add(light_var.set_gamma_correct(gamma_correct))
fwd_arr = _get_or_create_gamma_table(gamma_correct)
cg.add(light_var.set_gamma_table(fwd_arr))
cg.add_define("USE_LIGHT_GAMMA_LUT")
effects = await cg.build_registry_list(
EFFECTS_REGISTRY, config.get(CONF_EFFECTS, [])
)
cg.add(light_var.add_effects(effects))
for conf in config.get(CONF_ON_TURN_ON, []):
trigger = cg.new_Pvariable(conf[CONF_TRIGGER_ID], light_var)
await auto.build_automation(trigger, [], conf)
for conf in config.get(CONF_ON_TURN_OFF, []):
trigger = cg.new_Pvariable(conf[CONF_TRIGGER_ID], light_var)
await auto.build_automation(trigger, [], conf)
for conf in config.get(CONF_ON_STATE, []):
trigger = cg.new_Pvariable(conf[CONF_TRIGGER_ID], light_var)
await auto.build_automation(trigger, [], conf)
if (color_correct := config.get(CONF_COLOR_CORRECT)) is not None:
cg.add(output_var.set_correction(*color_correct))
if (power_supply_id := config.get(CONF_POWER_SUPPLY)) is not None:
var_ = await cg.get_variable(power_supply_id)
cg.add(output_var.set_power_supply(var_))
if (mqtt_id := config.get(CONF_MQTT_ID)) is not None:
mqtt_ = cg.new_Pvariable(mqtt_id, light_var)
await mqtt.register_mqtt_component(mqtt_, config)
if web_server_config := config.get(CONF_WEB_SERVER):
await web_server.add_entity_config(light_var, web_server_config)
async def register_light(output_var, config):
light_var = cg.new_Pvariable(config[CONF_ID], output_var)
cg.add(cg.App.register_light(light_var))
CORE.register_platform_component("light", light_var)
await cg.register_component(light_var, config)
await setup_light_core_(light_var, config, output_var)
async def new_light(config, *args):
output_var = cg.new_Pvariable(config[CONF_OUTPUT_ID], *args)
await register_light(output_var, config)
return output_var
@coroutine_with_priority(CoroPriority.CORE)
async def to_code(config):
cg.add_global(light_ns.using)