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esphome/esphome/components/audio/audio_transfer_buffer.cpp
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360 lines
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#include "audio_transfer_buffer.h"
#ifdef USE_ESP32
#include <cstring>
#include "esphome/core/helpers.h"
namespace esphome::audio {
AudioTransferBuffer::~AudioTransferBuffer() { this->deallocate_buffer_(); };
std::unique_ptr<AudioSinkTransferBuffer> AudioSinkTransferBuffer::create(size_t buffer_size) {
std::unique_ptr<AudioSinkTransferBuffer> sink_buffer = make_unique<AudioSinkTransferBuffer>();
if (!sink_buffer->allocate_buffer_(buffer_size)) {
return nullptr;
}
return sink_buffer;
}
std::unique_ptr<AudioSourceTransferBuffer> AudioSourceTransferBuffer::create(size_t buffer_size) {
std::unique_ptr<AudioSourceTransferBuffer> source_buffer = make_unique<AudioSourceTransferBuffer>();
if (!source_buffer->allocate_buffer_(buffer_size)) {
return nullptr;
}
return source_buffer;
}
size_t AudioTransferBuffer::free() const {
if (this->buffer_size_ == 0) {
return 0;
}
return this->buffer_size_ - (this->buffer_length_ + (this->data_start_ - this->buffer_));
}
void AudioTransferBuffer::decrease_buffer_length(size_t bytes) {
this->buffer_length_ -= bytes;
if (this->buffer_length_ > 0) {
this->data_start_ += bytes;
} else {
// All the data in the buffer has been consumed, reset the start pointer
this->data_start_ = this->buffer_;
}
}
void AudioTransferBuffer::increase_buffer_length(size_t bytes) { this->buffer_length_ += bytes; }
void AudioTransferBuffer::clear_buffered_data() {
this->buffer_length_ = 0;
if (this->ring_buffer_ != nullptr) {
this->ring_buffer_->reset();
}
}
void AudioSinkTransferBuffer::clear_buffered_data() {
this->buffer_length_ = 0;
if (this->ring_buffer_ != nullptr) {
this->ring_buffer_->reset();
}
#ifdef USE_SPEAKER
if (this->speaker_ != nullptr) {
this->speaker_->stop();
}
#endif
}
bool AudioTransferBuffer::has_buffered_data() const {
if (this->ring_buffer_ != nullptr) {
return ((this->ring_buffer_->available() > 0) || (this->available() > 0));
}
return (this->available() > 0);
}
bool AudioTransferBuffer::reallocate(size_t new_buffer_size) {
if (this->buffer_ == nullptr) {
return this->allocate_buffer_(new_buffer_size);
}
if (new_buffer_size < this->buffer_length_) {
// New size is too small to hold existing data
return false;
}
// Shift existing data to the start of the buffer so realloc preserves it
if ((this->buffer_length_ > 0) && (this->data_start_ != this->buffer_)) {
std::memmove(this->buffer_, this->data_start_, this->buffer_length_);
this->data_start_ = this->buffer_;
}
RAMAllocator<uint8_t> allocator;
uint8_t *new_buffer = allocator.reallocate(this->buffer_, new_buffer_size);
if (new_buffer == nullptr) {
// Reallocation failed, but the original buffer is still valid
return false;
}
this->buffer_ = new_buffer;
this->data_start_ = this->buffer_;
this->buffer_size_ = new_buffer_size;
return true;
}
bool AudioTransferBuffer::allocate_buffer_(size_t buffer_size) {
this->buffer_size_ = buffer_size;
RAMAllocator<uint8_t> allocator;
this->buffer_ = allocator.allocate(this->buffer_size_);
if (this->buffer_ == nullptr) {
return false;
}
this->data_start_ = this->buffer_;
this->buffer_length_ = 0;
return true;
}
void AudioTransferBuffer::deallocate_buffer_() {
if (this->buffer_ != nullptr) {
RAMAllocator<uint8_t> allocator;
allocator.deallocate(this->buffer_, this->buffer_size_);
this->buffer_ = nullptr;
this->data_start_ = nullptr;
}
this->buffer_size_ = 0;
this->buffer_length_ = 0;
}
size_t AudioSourceTransferBuffer::transfer_data_from_source(TickType_t ticks_to_wait, bool pre_shift) {
if (pre_shift) {
// Shift data in buffer to start
if (this->buffer_length_ > 0) {
std::memmove(this->buffer_, this->data_start_, this->buffer_length_);
}
this->data_start_ = this->buffer_;
}
size_t bytes_to_read = AudioTransferBuffer::free();
size_t bytes_read = 0;
if (bytes_to_read > 0) {
if (this->ring_buffer_ != nullptr) {
bytes_read = this->ring_buffer_->read((void *) this->get_buffer_end(), bytes_to_read, ticks_to_wait);
}
this->increase_buffer_length(bytes_read);
}
return bytes_read;
}
size_t AudioSinkTransferBuffer::transfer_data_to_sink(TickType_t ticks_to_wait, bool post_shift) {
size_t bytes_written = 0;
if (this->available()) {
#ifdef USE_SPEAKER
if (this->speaker_ != nullptr) {
bytes_written = this->speaker_->play(this->data_start_, this->available(), ticks_to_wait);
} else
#endif
if (this->ring_buffer_ != nullptr) {
bytes_written =
this->ring_buffer_->write_without_replacement((void *) this->data_start_, this->available(), ticks_to_wait);
} else if (this->sink_callback_ != nullptr) {
bytes_written = this->sink_callback_->audio_sink_write(this->data_start_, this->available(), ticks_to_wait);
}
this->decrease_buffer_length(bytes_written);
}
if (post_shift) {
// Shift unwritten data to the start of the buffer
std::memmove(this->buffer_, this->data_start_, this->buffer_length_);
this->data_start_ = this->buffer_;
}
return bytes_written;
}
bool AudioSinkTransferBuffer::has_buffered_data() const {
#ifdef USE_SPEAKER
if (this->speaker_ != nullptr) {
return (this->speaker_->has_buffered_data() || (this->available() > 0));
}
#endif
if (this->ring_buffer_ != nullptr) {
return ((this->ring_buffer_->available() > 0) || (this->available() > 0));
}
return (this->available() > 0);
}
size_t AudioSourceTransferBuffer::free() const { return AudioTransferBuffer::free(); }
bool AudioSourceTransferBuffer::has_buffered_data() const { return AudioTransferBuffer::has_buffered_data(); }
void ConstAudioSourceBuffer::set_data(const uint8_t *data, size_t length) {
this->data_start_ = data;
this->length_ = length;
}
void ConstAudioSourceBuffer::consume(size_t bytes) {
bytes = std::min(bytes, this->length_);
this->length_ -= bytes;
this->data_start_ += bytes;
}
std::unique_ptr<RingBufferAudioSource> RingBufferAudioSource::create(
std::shared_ptr<ring_buffer::RingBuffer> ring_buffer, size_t max_fill_bytes, uint8_t alignment_bytes) {
if (ring_buffer == nullptr || max_fill_bytes == 0 || alignment_bytes == 0 || alignment_bytes > MAX_ALIGNMENT_BYTES) {
return nullptr;
}
return std::unique_ptr<RingBufferAudioSource>(
new RingBufferAudioSource(std::move(ring_buffer), max_fill_bytes, alignment_bytes));
}
RingBufferAudioSource::~RingBufferAudioSource() {
if (this->acquired_item_ != nullptr) {
this->ring_buffer_->receive_release(this->acquired_item_);
this->acquired_item_ = nullptr;
}
}
void RingBufferAudioSource::release_item_() {
if (this->acquired_item_ == nullptr) {
return;
}
if (this->item_trailing_length_ > 0) {
// Copy the trailing sub-frame bytes into the splice buffer before returning the item; the next
// fill() will complete the frame from the head of the next chunk.
std::memcpy(this->splice_buffer_, this->item_trailing_ptr_, this->item_trailing_length_);
this->splice_length_ = this->item_trailing_length_;
this->item_trailing_ptr_ = nullptr;
this->item_trailing_length_ = 0;
}
this->ring_buffer_->receive_release(this->acquired_item_);
this->acquired_item_ = nullptr;
}
void RingBufferAudioSource::consume(size_t bytes) {
bytes = std::min(bytes, this->current_available_);
this->current_data_ += bytes;
this->current_available_ -= bytes;
// Promotion of queued data is deferred to fill() so callers see new data as a fresh return value
// rather than appearing silently after consume(). When the held item has nothing left depending
// on it (no exposed bytes and no queued region), release it now so the ring buffer can be
// reclaimed by writers even if fill() is never called again.
if (this->current_available_ == 0 && this->queued_length_ == 0) {
this->release_item_();
}
}
void RingBufferAudioSource::clear_buffered_data() {
// Release the held item before reset() so the source no longer references memory the reset will reclaim.
if (this->acquired_item_ != nullptr) {
this->ring_buffer_->receive_release(this->acquired_item_);
this->acquired_item_ = nullptr;
}
this->current_data_ = nullptr;
this->current_available_ = 0;
this->queued_data_ = nullptr;
this->queued_length_ = 0;
this->item_trailing_ptr_ = nullptr;
this->item_trailing_length_ = 0;
this->splice_length_ = 0;
this->ring_buffer_->reset();
}
bool RingBufferAudioSource::has_buffered_data() const {
// splice_length_ is deliberately not considered here. It holds an incomplete frame whose completion
// bytes must still arrive through the ring buffer, which ring_buffer_->available() already reports.
// Counting it separately would strand a drain loop when a stream ends mid-frame and those completion
// bytes never come.
return (this->current_available_ > 0) || (this->queued_length_ > 0) || (this->ring_buffer_->available() > 0);
}
size_t RingBufferAudioSource::fill(TickType_t ticks_to_wait, bool /*pre_shift*/) {
if (this->current_available_ > 0) {
// Caller has not finished consuming the current exposure
return 0;
}
// If a queued region (the aligned remainder of the new chunk after a splice frame) is waiting,
// promote it to the exposed region and report its size as fresh data.
if (this->queued_length_ > 0) {
this->current_data_ = this->queued_data_;
this->current_available_ = this->queued_length_;
this->queued_data_ = nullptr;
this->queued_length_ = 0;
return this->current_available_;
}
// Nothing exposed and nothing queued: release the previously held item (saving any sub-frame tail
// to splice_buffer_) and acquire a new chunk.
this->release_item_();
size_t chunk_length = 0;
void *item = this->ring_buffer_->receive_acquire(chunk_length, this->max_fill_bytes_, ticks_to_wait);
if (item == nullptr) {
return 0;
}
uint8_t *chunk_data = static_cast<uint8_t *>(item);
bool exposing_splice_frame = false;
// Complete any pending splice frame from the head of the new chunk.
if (this->splice_length_ > 0) {
const size_t needed = static_cast<size_t>(this->alignment_bytes_) - this->splice_length_;
if (chunk_length < needed) {
// Not enough data to complete the spliced frame yet; absorb everything and wait for more.
std::memcpy(this->splice_buffer_ + this->splice_length_, chunk_data, chunk_length);
this->splice_length_ += chunk_length;
this->ring_buffer_->receive_release(item);
return 0;
}
std::memcpy(this->splice_buffer_ + this->splice_length_, chunk_data, needed);
chunk_data += needed;
chunk_length -= needed;
this->splice_length_ = 0;
exposing_splice_frame = true;
}
this->acquired_item_ = item;
// Split the remaining chunk into its aligned region and a (possibly zero) sub-frame trailing tail.
const size_t trailing = (this->alignment_bytes_ > 1) ? (chunk_length % this->alignment_bytes_) : 0;
const size_t aligned_bytes = chunk_length - trailing;
if (trailing > 0) {
this->item_trailing_ptr_ = chunk_data + aligned_bytes;
this->item_trailing_length_ = trailing;
}
if (exposing_splice_frame) {
// Expose the spliced frame from splice_buffer_, queuing the chunk's aligned region for the next
// fill() call.
this->current_data_ = this->splice_buffer_;
this->current_available_ = this->alignment_bytes_;
this->queued_data_ = chunk_data;
this->queued_length_ = aligned_bytes;
return this->alignment_bytes_;
}
if (aligned_bytes == 0) {
// The entire chunk is a sub-frame tail (only possible when alignment exceeds chunk size). Save it
// to the splice buffer and release the item so the next fill() can complete the frame.
this->release_item_();
return 0;
}
this->current_data_ = chunk_data;
this->current_available_ = aligned_bytes;
return aligned_bytes;
}
} // namespace esphome::audio
#endif