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esphome/esphome/components/audio/audio_decoder.cpp
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17 KiB
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#include "audio_decoder.h"
#ifdef USE_ESP32
#include "esphome/core/hal.h"
#include "esphome/core/log.h"
namespace esphome::audio {
static const char *const TAG = "audio.decoder";
static const uint32_t READ_WRITE_TIMEOUT_MS = 20; // Timeout for transferring audio data
// Max consecutive decode iterations that consume input but produce no output; e.g., skipping a large metadata block,
// before yielding and returning.
static const uint8_t MAX_NO_OUTPUT_ITERATIONS = 32;
static const uint32_t MAX_POTENTIALLY_FAILED_COUNT = 10;
AudioDecoder::AudioDecoder(size_t input_buffer_size, size_t output_buffer_size)
: input_buffer_size_(input_buffer_size) {
this->output_transfer_buffer_ = AudioSinkTransferBuffer::create(output_buffer_size);
}
esp_err_t AudioDecoder::add_source(std::weak_ptr<ring_buffer::RingBuffer> &input_ring_buffer) {
// Zero-copy source reading directly from the ring buffer's internal storage. Raw file data is byte
// aligned, so no frame alignment is required.
auto source = RingBufferAudioSource::create(input_ring_buffer.lock(), this->input_buffer_size_);
if (source == nullptr) {
// create() only returns nullptr for invalid arguments (expired ring buffer or zero buffer size)
return ESP_ERR_INVALID_ARG;
}
this->input_buffer_ = std::move(source);
return ESP_OK;
}
esp_err_t AudioDecoder::add_source(const uint8_t *data_pointer, size_t length) {
auto source = make_unique<ConstAudioSourceBuffer>();
source->set_data(data_pointer, length);
this->input_buffer_ = std::move(source);
return ESP_OK;
}
esp_err_t AudioDecoder::add_sink(std::weak_ptr<ring_buffer::RingBuffer> &output_ring_buffer) {
if (this->output_transfer_buffer_ != nullptr) {
this->output_transfer_buffer_->set_sink(output_ring_buffer);
return ESP_OK;
}
return ESP_ERR_NO_MEM;
}
#ifdef USE_SPEAKER
esp_err_t AudioDecoder::add_sink(speaker::Speaker *speaker) {
if (this->output_transfer_buffer_ != nullptr) {
this->output_transfer_buffer_->set_sink(speaker);
return ESP_OK;
}
return ESP_ERR_NO_MEM;
}
#endif
esp_err_t AudioDecoder::add_sink(AudioSinkCallback *callback) {
if (this->output_transfer_buffer_ != nullptr) {
this->output_transfer_buffer_->set_sink(callback);
return ESP_OK;
}
return ESP_ERR_NO_MEM;
}
esp_err_t AudioDecoder::start(AudioFileType audio_file_type) {
if (this->output_transfer_buffer_ == nullptr) {
return ESP_ERR_NO_MEM;
}
this->audio_file_type_ = audio_file_type;
this->potentially_failed_count_ = 0;
this->end_of_file_ = false;
switch (this->audio_file_type_) {
#ifdef USE_AUDIO_FLAC_SUPPORT
case AudioFileType::FLAC:
this->flac_decoder_ = make_unique<micro_flac::FLACDecoder>();
this->free_buffer_required_ =
this->output_transfer_buffer_->capacity(); // Adjusted and reallocated after reading the header
break;
#endif
#ifdef USE_AUDIO_MP3_SUPPORT
case AudioFileType::MP3:
this->mp3_decoder_ = make_unique<micro_mp3::Mp3Decoder>();
this->free_buffer_required_ =
this->output_transfer_buffer_->capacity(); // Adjusted and reallocated after reading the header
break;
#endif
#ifdef USE_AUDIO_OPUS_SUPPORT
case AudioFileType::OPUS:
this->opus_decoder_ = make_unique<micro_opus::OggOpusDecoder>();
this->free_buffer_required_ =
this->output_transfer_buffer_->capacity(); // Adjusted and reallocated after reading the header
break;
#endif
#ifdef USE_AUDIO_WAV_SUPPORT
case AudioFileType::WAV:
this->wav_decoder_ = make_unique<micro_wav::WAVDecoder>();
// 1 KiB suffices to always make progress while avoiding excessive CPU spinning for decoding
this->free_buffer_required_ = 1024;
if (this->output_transfer_buffer_->capacity() < this->free_buffer_required_) {
this->output_transfer_buffer_->reallocate(this->free_buffer_required_);
}
break;
#endif
case AudioFileType::NONE:
default:
return ESP_ERR_NOT_SUPPORTED;
break;
}
return ESP_OK;
}
AudioDecoderState AudioDecoder::decode(bool stop_gracefully) {
if (this->input_buffer_ == nullptr) {
return AudioDecoderState::FAILED;
}
if (stop_gracefully) {
if (this->output_transfer_buffer_->available() == 0) {
if (this->end_of_file_) {
// The file decoder indicates it reached the end of file
return AudioDecoderState::FINISHED;
}
if (!this->input_buffer_->has_buffered_data()) {
// If all the internal buffers are empty, the decoding is done
return AudioDecoderState::FINISHED;
}
}
}
if (this->potentially_failed_count_ > MAX_POTENTIALLY_FAILED_COUNT) {
if (stop_gracefully) {
// No more new data is going to come in, so decoding is done
return AudioDecoderState::FINISHED;
}
return AudioDecoderState::FAILED;
}
FileDecoderState state = FileDecoderState::MORE_TO_PROCESS;
uint8_t no_output_iterations = 0;
while (state == FileDecoderState::MORE_TO_PROCESS) {
// Transfer decoded out
if (!this->pause_output_) {
// Never shift the data in the output transfer buffer to avoid unnecessary, slow data moves
size_t bytes_written =
this->output_transfer_buffer_->transfer_data_to_sink(pdMS_TO_TICKS(READ_WRITE_TIMEOUT_MS), false);
if (this->audio_stream_info_.has_value()) {
this->accumulated_frames_written_ += this->audio_stream_info_.value().bytes_to_frames(bytes_written);
this->playback_ms_ +=
this->audio_stream_info_.value().frames_to_milliseconds_with_remainder(&this->accumulated_frames_written_);
}
if ((bytes_written > 0) && (this->output_transfer_buffer_->available() == 0)) {
// All decoded audio has been flushed to the sink; return so the caller can react to stop/pause before
// decoding the next batch
return AudioDecoderState::DECODING;
}
} else {
// If paused, block to avoid wasting CPU resources
delay(READ_WRITE_TIMEOUT_MS);
}
if (this->output_transfer_buffer_->available() > 0) {
// Output transfer buffer indicates backpressure, return so caller can handle other events;
// e.g., stop/pause, before trying again
return AudioDecoderState::DECODING;
}
// Reaching here means no decoded output is pending (any would have returned above). Bounds long no-output
// stretches; e.g., skipping a large metadata block, so a source that keeps the ring buffer full can't spin this
// loop without yielding and trip the watchdog. The delay yields allowing other tasks to feed the watchdog and
// the return keeps stop/pause responsive.
if (++no_output_iterations >= MAX_NO_OUTPUT_ITERATIONS) {
delay(1);
return AudioDecoderState::DECODING;
}
// Expose the next chunk of file data. Every decoder buffers internally and consumes only what it
// processed, so the source does not need to accumulate or stitch chunks across fill() calls.
this->input_buffer_->fill(pdMS_TO_TICKS(READ_WRITE_TIMEOUT_MS), false);
const size_t available_before_decode = this->input_buffer_->available();
if (available_before_decode == 0) {
// No data to decode, attempt to get more data next time
state = FileDecoderState::IDLE;
} else {
switch (this->audio_file_type_) {
#ifdef USE_AUDIO_FLAC_SUPPORT
case AudioFileType::FLAC:
state = this->decode_flac_();
break;
#endif
#ifdef USE_AUDIO_MP3_SUPPORT
case AudioFileType::MP3:
state = this->decode_mp3_();
break;
#endif
#ifdef USE_AUDIO_OPUS_SUPPORT
case AudioFileType::OPUS:
state = this->decode_opus_();
break;
#endif
#ifdef USE_AUDIO_WAV_SUPPORT
case AudioFileType::WAV:
state = this->decode_wav_();
break;
#endif
case AudioFileType::NONE:
default:
state = FileDecoderState::IDLE;
break;
}
}
if (state == FileDecoderState::POTENTIALLY_FAILED) {
++this->potentially_failed_count_;
} else if (state == FileDecoderState::END_OF_FILE) {
this->end_of_file_ = true;
} else if (state == FileDecoderState::FAILED) {
return AudioDecoderState::FAILED;
} else if (state == FileDecoderState::MORE_TO_PROCESS) {
// Reset the failsafe only when the iteration made forward progress: input was consumed or output was
// produced (output_transfer_buffer_ is drained empty above, so any available bytes are new). A
// MORE_TO_PROCESS that neither consumes input nor produces output means the decoder is stalled; count it
// toward the failsafe so a stuck stream eventually surfaces as FAILED instead of looping forever.
if ((this->input_buffer_->available() < available_before_decode) ||
(this->output_transfer_buffer_->available() > 0)) {
this->potentially_failed_count_ = 0;
} else {
++this->potentially_failed_count_;
}
}
}
return AudioDecoderState::DECODING;
}
#ifdef USE_AUDIO_FLAC_SUPPORT
FileDecoderState AudioDecoder::decode_flac_() {
size_t bytes_consumed, samples_decoded;
micro_flac::FLACDecoderResult result = this->flac_decoder_->decode(
this->input_buffer_->data(), this->input_buffer_->available(), this->output_transfer_buffer_->get_buffer_end(),
this->output_transfer_buffer_->free(), bytes_consumed, samples_decoded);
if (result == micro_flac::FLAC_DECODER_SUCCESS) {
if (samples_decoded > 0 && this->audio_stream_info_.has_value()) {
this->output_transfer_buffer_->increase_buffer_length(
this->audio_stream_info_.value().samples_to_bytes(samples_decoded));
}
this->input_buffer_->consume(bytes_consumed);
} else if (result == micro_flac::FLAC_DECODER_HEADER_READY) {
// Header just parsed, stream info now available
const auto &info = this->flac_decoder_->get_stream_info();
this->audio_stream_info_ = audio::AudioStreamInfo(info.bits_per_sample(), info.num_channels(), info.sample_rate());
// Reallocate the output transfer buffer to the required size
this->free_buffer_required_ = this->flac_decoder_->get_output_buffer_size_samples() * info.bytes_per_sample();
if (!this->output_transfer_buffer_->reallocate(this->free_buffer_required_)) {
return FileDecoderState::FAILED;
}
this->input_buffer_->consume(bytes_consumed);
} else if (result == micro_flac::FLAC_DECODER_END_OF_STREAM) {
this->input_buffer_->consume(bytes_consumed);
return FileDecoderState::END_OF_FILE;
} else if (result == micro_flac::FLAC_DECODER_NEED_MORE_DATA) {
this->input_buffer_->consume(bytes_consumed);
return FileDecoderState::MORE_TO_PROCESS;
} else if (result == micro_flac::FLAC_DECODER_ERROR_OUTPUT_TOO_SMALL) {
// Reallocate to decode the frame on the next call
const auto &info = this->flac_decoder_->get_stream_info();
this->free_buffer_required_ = this->flac_decoder_->get_output_buffer_size_samples() * info.bytes_per_sample();
if (!this->output_transfer_buffer_->reallocate(this->free_buffer_required_)) {
return FileDecoderState::FAILED;
}
} else {
ESP_LOGE(TAG, "FLAC decoder failed: %d", static_cast<int>(result));
return FileDecoderState::POTENTIALLY_FAILED;
}
return FileDecoderState::MORE_TO_PROCESS;
}
#endif
#ifdef USE_AUDIO_MP3_SUPPORT
FileDecoderState AudioDecoder::decode_mp3_() {
// microMP3's samples_decoded value is samples per channel; e.g., what ESPHome typically calls an audio frame.
// microMP3 uses the term frame to refer to an MP3 frame: an encoded packet that contains multiple audio frames.
size_t bytes_consumed = 0;
size_t samples_decoded = 0;
// microMP3 buffers internally: it consumes from our input buffer at its own pace, emits MP3_STREAM_INFO_READY once
// the first frame header is parsed, and only then produces PCM. It handles sync-word search and ID3v2 tag skipping.
micro_mp3::Mp3Result result = this->mp3_decoder_->decode(
this->input_buffer_->data(), this->input_buffer_->available(), this->output_transfer_buffer_->get_buffer_end(),
this->output_transfer_buffer_->free(), bytes_consumed, samples_decoded);
this->input_buffer_->consume(bytes_consumed);
if (result == micro_mp3::MP3_OK) {
if (samples_decoded > 0 && this->audio_stream_info_.has_value()) {
this->output_transfer_buffer_->increase_buffer_length(
this->audio_stream_info_.value().frames_to_bytes(samples_decoded));
}
} else if (result == micro_mp3::MP3_STREAM_INFO_READY) {
// First successful header parse: capture stream info and resize the output buffer to fit one full frame.
// microMP3 always outputs 16-bit PCM.
this->audio_stream_info_ =
audio::AudioStreamInfo(16, this->mp3_decoder_->get_channels(), this->mp3_decoder_->get_sample_rate());
this->free_buffer_required_ =
this->mp3_decoder_->get_samples_per_frame() * this->mp3_decoder_->get_channels() * sizeof(int16_t);
if (!this->output_transfer_buffer_->reallocate(this->free_buffer_required_)) {
return FileDecoderState::FAILED;
}
} else if (result == micro_mp3::MP3_NEED_MORE_DATA) {
return FileDecoderState::MORE_TO_PROCESS;
} else if (result == micro_mp3::MP3_OUTPUT_BUFFER_TOO_SMALL) {
// Fallback to worst-case size
this->free_buffer_required_ = this->mp3_decoder_->get_min_output_buffer_bytes();
if (!this->output_transfer_buffer_->reallocate(this->free_buffer_required_)) {
return FileDecoderState::FAILED;
}
} else if (result == micro_mp3::MP3_DECODE_ERROR) {
// Corrupt frame skipped; recoverable, retry on next call
ESP_LOGW(TAG, "MP3 decoder skipped a corrupt frame");
return FileDecoderState::POTENTIALLY_FAILED;
} else {
// MP3_ALLOCATION_FAILED, MP3_INPUT_INVALID, or any future error -- not recoverable
ESP_LOGE(TAG, "MP3 decoder failed: %d", static_cast<int>(result));
return FileDecoderState::FAILED;
}
return FileDecoderState::MORE_TO_PROCESS;
}
#endif
#ifdef USE_AUDIO_OPUS_SUPPORT
FileDecoderState AudioDecoder::decode_opus_() {
bool processed_header = this->opus_decoder_->is_initialized();
size_t bytes_consumed, samples_decoded;
micro_opus::OggOpusResult result = this->opus_decoder_->decode(
this->input_buffer_->data(), this->input_buffer_->available(), this->output_transfer_buffer_->get_buffer_end(),
this->output_transfer_buffer_->free(), bytes_consumed, samples_decoded);
if (result == micro_opus::OGG_OPUS_OK) {
if (!processed_header && this->opus_decoder_->is_initialized()) {
// Header processed and stream info is available
this->audio_stream_info_ =
audio::AudioStreamInfo(this->opus_decoder_->get_bit_depth(), this->opus_decoder_->get_channels(),
this->opus_decoder_->get_sample_rate());
}
if (samples_decoded > 0 && this->audio_stream_info_.has_value()) {
// Some audio was processed
this->output_transfer_buffer_->increase_buffer_length(
this->audio_stream_info_.value().frames_to_bytes(samples_decoded));
}
this->input_buffer_->consume(bytes_consumed);
} else if (result == micro_opus::OGG_OPUS_OUTPUT_BUFFER_TOO_SMALL) {
// Reallocate to decode the packet on the next call
this->free_buffer_required_ = this->opus_decoder_->get_required_output_buffer_size();
if (!this->output_transfer_buffer_->reallocate(this->free_buffer_required_)) {
// Couldn't reallocate output buffer
return FileDecoderState::FAILED;
}
} else {
ESP_LOGE(TAG, "Opus decoder failed: %" PRId8, result);
return FileDecoderState::POTENTIALLY_FAILED;
}
return FileDecoderState::MORE_TO_PROCESS;
}
#endif
#ifdef USE_AUDIO_WAV_SUPPORT
FileDecoderState AudioDecoder::decode_wav_() {
// microWAV's samples_decoded counts individual channel samples; e.g., for
// 16-bit stereo, 4 input bytes results in 2 samples_decoded.
size_t bytes_consumed = 0;
size_t samples_decoded = 0;
micro_wav::WAVDecoderResult result = this->wav_decoder_->decode(
this->input_buffer_->data(), this->input_buffer_->available(), this->output_transfer_buffer_->get_buffer_end(),
this->output_transfer_buffer_->free(), bytes_consumed, samples_decoded);
this->input_buffer_->consume(bytes_consumed);
if (result == micro_wav::WAV_DECODER_SUCCESS) {
if (samples_decoded > 0 && this->audio_stream_info_.has_value()) {
this->output_transfer_buffer_->increase_buffer_length(
this->audio_stream_info_.value().samples_to_bytes(samples_decoded));
}
} else if (result == micro_wav::WAV_DECODER_HEADER_READY) {
// After HEADER_READY, get_bits_per_sample() returns the output bit depth
// (16 for A-law/mu-law, 32 for IEEE float, original value for PCM).
this->audio_stream_info_ =
audio::AudioStreamInfo(this->wav_decoder_->get_bits_per_sample(), this->wav_decoder_->get_channels(),
this->wav_decoder_->get_sample_rate());
} else if (result == micro_wav::WAV_DECODER_NEED_MORE_DATA) {
return FileDecoderState::MORE_TO_PROCESS;
} else if (result == micro_wav::WAV_DECODER_END_OF_STREAM) {
return FileDecoderState::END_OF_FILE;
} else {
ESP_LOGE(TAG, "WAV decoder failed: %d", static_cast<int>(result));
return FileDecoderState::FAILED;
}
return FileDecoderState::MORE_TO_PROCESS;
}
#endif
} // namespace esphome::audio
#endif