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46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
#include "number.h"
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#include "esphome/core/defines.h"
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#include "esphome/core/controller_registry.h"
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#include "esphome/core/log.h"
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namespace esphome::number {
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static const char *const TAG = "number";
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// Function implementation of LOG_NUMBER macro to reduce code size
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void log_number(const char *tag, const char *prefix, const char *type, Number *obj) {
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if (obj == nullptr) {
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return;
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}
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ESP_LOGCONFIG(tag, "%s%s '%s'", prefix, type, obj->get_name().c_str());
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if (!obj->get_icon_ref().empty()) {
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ESP_LOGCONFIG(tag, "%s Icon: '%s'", prefix, obj->get_icon_ref().c_str());
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}
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if (!obj->traits.get_unit_of_measurement_ref().empty()) {
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ESP_LOGCONFIG(tag, "%s Unit of Measurement: '%s'", prefix, obj->traits.get_unit_of_measurement_ref().c_str());
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}
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if (!obj->traits.get_device_class_ref().empty()) {
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ESP_LOGCONFIG(tag, "%s Device Class: '%s'", prefix, obj->traits.get_device_class_ref().c_str());
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}
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}
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void Number::publish_state(float state) {
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this->set_has_state(true);
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this->state = state;
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ESP_LOGD(TAG, "'%s' >> %.2f", this->get_name().c_str(), state);
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this->state_callback_.call(state);
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#if defined(USE_NUMBER) && defined(USE_CONTROLLER_REGISTRY)
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ControllerRegistry::notify_number_update(this);
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#endif
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}
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void Number::add_on_state_callback(std::function<void(float)> &&callback) {
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this->state_callback_.add(std::move(callback));
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}
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} // namespace esphome::number
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