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esphome/esphome/core/controller_registry.h
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#pragma once
#include "esphome/core/defines.h"
#ifdef USE_CONTROLLER_REGISTRY
#include "esphome/core/entity_includes.h"
#include "esphome/core/helpers.h"
namespace esphome {
class Controller;
/** Global registry for Controllers to receive entity state updates.
*
* This singleton registry allows Controllers (APIServer, WebServer) to receive
* entity state change notifications without storing per-entity callbacks.
*
* Instead of each entity maintaining controller callbacks (32 bytes overhead per entity),
* entities call ControllerRegistry::notify_*_update() which iterates the small list
* of registered controllers (typically 2: API and WebServer).
*
* Each notify method directly iterates controllers and calls the virtual method,
* avoiding function pointer indirection for minimal dispatch overhead.
*
* Memory savings: 32 bytes per entity (2 controllers × 16 bytes std::function overhead)
* Typical config (25 entities): ~780 bytes saved
* Large config (80 entities): ~2,540 bytes saved
*/
class ControllerRegistry {
public:
/** Register a controller to receive entity state updates.
*
* Controllers should call this in their setup() method.
* Typically only APIServer and WebServer register.
*/
static void register_controller(Controller *controller) { controllers.push_back(controller); }
// Notify method declarations (generated from entity_types.h)
// NOLINTBEGIN(bugprone-macro-parentheses)
#define ENTITY_TYPE_(type, singular, plural, count, upper) // no controller callback
#define ENTITY_CONTROLLER_TYPE_(type, singular, plural, count, upper, callback) \
static void notify_##callback(type *obj);
#include "esphome/core/entity_types.h"
#undef ENTITY_TYPE_
#undef ENTITY_CONTROLLER_TYPE_
// NOLINTEND(bugprone-macro-parentheses)
protected:
static StaticVector<Controller *, CONTROLLER_REGISTRY_MAX> controllers;
};
} // namespace esphome
// Include controller.h AFTER the class definition so notify methods can be
// defined inline. This is safe because controller_registry.h is only ever
// included from .cpp files, never from other headers.
#include "esphome/core/controller.h"
namespace esphome {
// Inline notify methods — each is a tiny loop over 1-2 controllers.
// Defining them here (rather than in controller_registry.cpp) allows the
// compiler to inline them into the single call site in each entity's
// notify_frontend_(), eliminating an unnecessary function-call frame.
// NOLINTBEGIN(bugprone-macro-parentheses)
#define ENTITY_TYPE_(type, singular, plural, count, upper) // no controller callback
#define ENTITY_CONTROLLER_TYPE_(type, singular, plural, count, upper, callback) \
inline void ControllerRegistry::notify_##callback(type *obj) { \
for (auto *controller : controllers) { \
controller->on_##callback(obj); \
} \
}
#include "esphome/core/entity_types.h"
#undef ENTITY_TYPE_
#undef ENTITY_CONTROLLER_TYPE_
// NOLINTEND(bugprone-macro-parentheses)
} // namespace esphome
#endif // USE_CONTROLLER_REGISTRY