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esphome/esphome/components/epaper_spi/epaper_weact_3c.cpp
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#include "epaper_weact_3c.h"
#include "esphome/core/log.h"
namespace esphome::epaper_spi {
static constexpr const char *const TAG = "epaper_weact_3c";
enum class BwrState : uint8_t {
BWR_BLACK,
BWR_WHITE,
BWR_RED,
};
static BwrState color_to_bwr(Color color) {
if (color.r > color.g + color.b && color.r > 127) {
return BwrState::BWR_RED;
}
if (color.r + color.g + color.b >= 382) {
return BwrState::BWR_WHITE;
}
return BwrState::BWR_BLACK;
}
// SSD1680 3-color display notes:
// - Buffer uses 1 bit per pixel, 8 pixels per byte
// - Buffer first half (black_offset): Black/White plane (0=black, 1=white)
// - Buffer second half (red_offset): Red plane (1=red, 0=no red)
// - Total buffer: width * height / 4 bytes = 2 * (width * height / 8)
// - For 128x296: 128*296/4 = 9472 bytes total (4736 per color)
void EPaperWeAct3C::draw_pixel_at(int x, int y, Color color) {
if (!this->rotate_coordinates_(x, y))
return;
// Calculate position in the 1-bit buffer
const uint32_t pos = (x / 8) + (y * this->row_width_);
const uint8_t bit = 0x80 >> (x & 0x07);
const uint32_t red_offset = this->buffer_length_ / 2u;
// Use luminance threshold for B/W mapping
// Split at halfway point (382 = (255*3)/2)
auto bwr = color_to_bwr(color);
// Update black/white plane (first half of buffer)
if (bwr == BwrState::BWR_WHITE) {
// White pixel - set bit in black plane
this->buffer_[pos] |= bit;
} else {
// Black pixel - clear bit in black plane
this->buffer_[pos] &= ~bit;
}
// Update red plane (second half of buffer)
// Red if red component is dominant (r > g+b)
if (bwr == BwrState::BWR_RED) {
// Red pixel - set bit in red plane
this->buffer_[red_offset + pos] |= bit;
} else {
// Not red - clear bit in red plane
this->buffer_[red_offset + pos] &= ~bit;
}
}
void EPaperWeAct3C::fill(Color color) {
// For 3-color e-paper with 1-bit buffer format:
// - Black buffer: 1=black, 0=white
// - Red buffer: 1=red, 0=no red
// The buffer is stored as two halves: [black plane][red plane]
const size_t half_buffer = this->buffer_length_ / 2u;
// Use luminance threshold for B/W mapping
auto bits = color_to_bwr(color);
// Fill both planes
if (bits == BwrState::BWR_BLACK) {
// Black - both planes = 0x00
this->buffer_.fill(0x00);
} else if (bits == BwrState::BWR_RED) {
// Red - black plane = 0x00, red plane = 0xFF
for (size_t i = 0; i < half_buffer; i++)
this->buffer_[i] = 0x00;
for (size_t i = 0; i < half_buffer; i++)
this->buffer_[half_buffer + i] = 0xFF;
} else {
// White - black plane = 0xFF, red plane = 0x00
for (size_t i = 0; i < half_buffer; i++)
this->buffer_[i] = 0xFF;
for (size_t i = 0; i < half_buffer; i++)
this->buffer_[half_buffer + i] = 0x00;
}
}
void EPaperWeAct3C::clear() {
// Clear buffer to white, just like real paper.
this->fill(COLOR_ON);
}
void EPaperWeAct3C::set_window_() {
// For full screen refresh, we always start from (0,0)
// The y_low_/y_high_ values track the dirty region for optimization,
// but for display refresh we need to write from the beginning
uint16_t x_start = 0;
uint16_t x_end = this->width_ - 1;
uint16_t y_start = 0;
uint16_t y_end = this->height_ - 1; // height = 296 for 2.9" display
// Set RAM X address boundaries (0x44)
// X coordinates are byte-aligned (divided by 8)
this->cmd_data(0x44, {(uint8_t) (x_start / 8), (uint8_t) (x_end / 8)});
// Set RAM Y address boundaries (0x45)
// Format: Y start (LSB, MSB), Y end (LSB, MSB)
this->cmd_data(0x45, {(uint8_t) y_start, (uint8_t) (y_start >> 8), (uint8_t) (y_end & 0xFF), (uint8_t) (y_end >> 8)});
// Reset RAM X counter to start (0x4E) - 1 byte
this->cmd_data(0x4E, {(uint8_t) (x_start / 8)});
// Reset RAM Y counter to start (0x4F) - 2 bytes (LSB, MSB)
this->cmd_data(0x4F, {(uint8_t) y_start, (uint8_t) (y_start >> 8)});
}
bool HOT EPaperWeAct3C::transfer_data() {
const uint32_t start_time = millis();
const size_t buffer_length = this->buffer_length_;
const size_t half_buffer = buffer_length / 2u;
ESP_LOGV(TAG, "transfer_data: buffer_length=%u, half_buffer=%u", buffer_length, half_buffer);
// Use a local buffer for SPI transfers
uint8_t bytes_to_send[MAX_TRANSFER_SIZE];
// First, send the RED buffer (0x26 = WRITE_COLOR)
// The red plane is in the second half of our buffer
// NOTE: Must set RAM window first to reset address counters!
if (this->current_data_index_ < half_buffer) {
if (this->current_data_index_ == 0) {
ESP_LOGV(TAG, "transfer_data: sending RED buffer (0x26)");
this->set_window_(); // Reset RAM X/Y counters to start position
this->command(0x26);
}
this->start_data_();
size_t red_offset = half_buffer;
while (this->current_data_index_ < half_buffer) {
size_t bytes_to_copy = std::min(MAX_TRANSFER_SIZE, half_buffer - this->current_data_index_);
for (size_t i = 0; i < bytes_to_copy; i++) {
bytes_to_send[i] = this->transform_red_byte(this->buffer_[red_offset + this->current_data_index_ + i]);
}
this->write_array(bytes_to_send, bytes_to_copy);
this->current_data_index_ += bytes_to_copy;
if (millis() - start_time > MAX_TRANSFER_TIME) {
// Let the main loop run and come back next loop
this->disable();
return false;
}
}
this->disable();
}
// Finished the red buffer, now send the BLACK buffer (0x24 = WRITE_BLACK)
// The black plane is in the first half of our buffer
if (this->current_data_index_ < buffer_length) {
if (this->current_data_index_ == half_buffer) {
ESP_LOGV(TAG, "transfer_data: finished red buffer, sending BLACK buffer (0x24)");
// Do NOT reset RAM counters here for WeAct displays (Reference implementation behavior)
// this->set_window();
this->command(0x24);
// Continue using current_data_index_, but we need to map it to the start of the buffer
}
this->start_data_();
while (this->current_data_index_ < buffer_length) {
size_t remaining = buffer_length - this->current_data_index_;
size_t bytes_to_copy = std::min(MAX_TRANSFER_SIZE, remaining);
// Calculate offset into the BLACK buffer (which is at the start of this->buffer_)
// current_data_index_ goes from half_buffer to buffer_length
size_t buffer_offset = this->current_data_index_ - half_buffer;
for (size_t i = 0; i < bytes_to_copy; i++) {
bytes_to_send[i] = this->buffer_[buffer_offset + i];
}
this->write_array(bytes_to_send, bytes_to_copy);
this->current_data_index_ += bytes_to_copy;
if (millis() - start_time > MAX_TRANSFER_TIME) {
// Let the main loop run and come back next loop
this->disable();
return false;
}
}
this->disable();
}
this->current_data_index_ = 0;
ESP_LOGV(TAG, "transfer_data: completed (red=%u, black=%u bytes)", half_buffer, half_buffer);
return true;
}
void EPaperWeAct3C::refresh_screen(bool partial) {
// SSD1680 refresh sequence:
// Reset RAM X/Y address counters to 0,0 so display reads from start
// 0x4E: RAM X counter - 1 byte (X / 8)
// 0x4F: RAM Y counter - 2 bytes (Y LSB, Y MSB)
this->cmd_data(0x4E, {0x00}); // RAM X counter = 0 (1 byte)
this->cmd_data(0x4F, {0x00, 0x00}); // RAM Y counter = 0 (2 bytes)
// Send UPDATE_FULL command (0x22) with display update control parameter
// Both WeAct and waveshare reference use 0xF7: {0x22, 0xF7}
// 0xF7 = Display update: Load temperature, Load LUT, Enable RAM content
this->cmd_data(0x22, {0xF7}); // Command 0x22 with parameter 0xF7
this->command(0x20); // Activate display update
// COMMAND TERMINATE FRAME READ WRITE (required by SSD1680)
// Removed 0xFF based on working reference implementation
// this->command(0xFF);
}
void EPaperWeAct3C::power_on() {
// Power on sequence - send command to turn on power
// According to SSD1680 spec: 0x22, 0xF8 powers on the display
this->cmd_data(0x22, {0xF8}); // Power on
this->command(0x20); // Activate
}
void EPaperWeAct3C::power_off() {
// Power off sequence - send command to turn off power
// According to SSD1680 spec: 0x22, 0x83 powers off the display
this->cmd_data(0x22, {0x83}); // Power off
this->command(0x20); // Activate
}
void EPaperWeAct3C::deep_sleep() {
// Deep sleep sequence
this->cmd_data(0x10, {0x01}); // Deep sleep mode
}
} // namespace esphome::epaper_spi