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esphome/esphome/core/component.h
T

682 lines
27 KiB
C++

#pragma once
#include <cmath>
#include <cstdint>
#include <functional>
#include <string>
#include "esphome/core/defines.h"
#include "esphome/core/hal.h"
#include "esphome/core/helpers.h"
#include "esphome/core/log.h"
#include "esphome/core/optional.h"
// Forward declarations for friend access from codegen-generated setup()
void setup(); // NOLINT(readability-redundant-declaration) - may be declared in Arduino.h
void original_setup(); // NOLINT(readability-redundant-declaration)
namespace esphome {
// Forward declaration for LogString
struct LogString;
#ifdef USE_RUNTIME_STATS
namespace runtime_stats {
class RuntimeStatsCollector;
} // namespace runtime_stats
#endif
/** Default setup priorities for components of different types.
*
* Components should return one of these setup priorities in get_setup_priority.
*/
namespace setup_priority {
/// For communication buses like i2c/spi
inline constexpr float BUS = 1000.0f;
/// For components that represent GPIO pins like PCF8573
inline constexpr float IO = 900.0f;
/// For components that deal with hardware and are very important like GPIO switch
inline constexpr float HARDWARE = 800.0f;
/// For components that import data from directly connected sensors like DHT.
inline constexpr float DATA = 600.0f;
/// For components that use data from sensors like displays
inline constexpr float PROCESSOR = 400.0f;
inline constexpr float BLUETOOTH = 350.0f;
inline constexpr float AFTER_BLUETOOTH = 300.0f;
inline constexpr float WIFI = 250.0f;
inline constexpr float ETHERNET = 250.0f;
/// For components that should be initialized after WiFi and before API is connected.
inline constexpr float BEFORE_CONNECTION = 220.0f;
/// For components that should be initialized after WiFi is connected.
inline constexpr float AFTER_WIFI = 200.0f;
/// For components that should be initialized after a data connection (API/MQTT) is connected.
inline constexpr float AFTER_CONNECTION = 100.0f;
/// For components that should be initialized at the very end of the setup process.
inline constexpr float LATE = -100.0f;
} // namespace setup_priority
inline constexpr uint32_t SCHEDULER_DONT_RUN = 4294967295UL;
/// Type-safe scheduler IDs for core base classes.
/// Uses a separate NameType (NUMERIC_ID_INTERNAL) so IDs can never collide
/// with component-level NUMERIC_ID values, even if the uint32_t values overlap.
enum class InternalSchedulerID : uint32_t {
POLLING_UPDATE = 0, // PollingComponent interval
DELAY_ACTION = 1, // DelayAction timeout
};
// Forward declaration
class PollingComponent;
// Function declaration for LOG_UPDATE_INTERVAL
void log_update_interval(const char *tag, PollingComponent *component);
#define LOG_UPDATE_INTERVAL(this) log_update_interval(TAG, this)
// Component state uses bits 0-2 (8 states, 5 used)
inline constexpr uint8_t COMPONENT_STATE_MASK = 0x07;
inline constexpr uint8_t COMPONENT_STATE_CONSTRUCTION = 0x00;
inline constexpr uint8_t COMPONENT_STATE_SETUP = 0x01;
inline constexpr uint8_t COMPONENT_STATE_LOOP = 0x02;
inline constexpr uint8_t COMPONENT_STATE_FAILED = 0x03;
inline constexpr uint8_t COMPONENT_STATE_LOOP_DONE = 0x04;
// Status LED uses bits 3-4
inline constexpr uint8_t STATUS_LED_MASK = 0x18;
inline constexpr uint8_t STATUS_LED_OK = 0x00;
inline constexpr uint8_t STATUS_LED_WARNING = 0x08;
inline constexpr uint8_t STATUS_LED_ERROR = 0x10;
// Component loop override flag uses bit 5 (set at registration time)
inline constexpr uint8_t COMPONENT_HAS_LOOP = 0x20;
// Bit 6 on Application::app_state_ (ONLY) — set at the end of
// Application::setup(). Component::status_clear_*_slow_path_() uses this to
// decide whether to propagate clears to App.app_state_. Never set on a
// Component's component_state_.
inline constexpr uint8_t APP_STATE_SETUP_COMPLETE = 0x40;
// Remove before 2026.8.0
enum class RetryResult { DONE, RETRY };
inline constexpr uint8_t WARN_IF_BLOCKING_OVER_CS = 5U; // 50ms in centiseconds (1cs = 10ms)
/// Lookup component source name by index (1-based). Generated by Python codegen.
/// Weak default returns "<unknown>" so builds without codegen still link.
const LogString *component_source_lookup(uint8_t index);
#ifdef USE_RUNTIME_STATS
/// Inline runtime statistics — eliminates std::map lookup on every loop iteration.
/// Only present when USE_RUNTIME_STATS is defined (profiling builds).
struct ComponentRuntimeStats {
// Period stats (reset each logging interval)
uint32_t period_count{0};
uint32_t period_time_us{0};
uint32_t period_max_time_us{0};
// Total stats (persistent until reboot, uint64_t to avoid overflow)
uint32_t total_count{0};
uint64_t total_time_us{0};
uint32_t total_max_time_us{0};
void record_time(uint32_t duration_us) {
this->period_count++;
this->period_time_us += duration_us;
if (duration_us > this->period_max_time_us)
this->period_max_time_us = duration_us;
this->total_count++;
this->total_time_us += duration_us;
if (duration_us > this->total_max_time_us)
this->total_max_time_us = duration_us;
}
void reset_period() {
this->period_count = 0;
this->period_time_us = 0;
this->period_max_time_us = 0;
}
};
#endif
class Component {
public:
/** Where the component's initialization should happen.
*
* Analogous to Arduino's setup(). This method is guaranteed to only be called once.
* Defaults to doing nothing.
*/
virtual void setup();
/** This method will be called repeatedly.
*
* Analogous to Arduino's loop(). setup() is guaranteed to be called before this.
* Defaults to doing nothing.
*/
virtual void loop();
virtual void dump_config();
/** priority of setup(). higher -> executed earlier
*
* Defaults to setup_priority::DATA, i.e. 600.
*
* @return The setup priority of this component
*/
virtual float get_setup_priority() const;
float get_actual_setup_priority() const;
void set_setup_priority(float priority);
void call();
virtual void on_shutdown() {}
virtual void on_safe_shutdown() {}
/** Called during teardown to allow component to gracefully finish operations.
*
* @return true if teardown is complete, false if more time is needed
*/
virtual bool teardown() { return true; }
/** Called after teardown is complete to power down hardware.
*
* This is called after all components have finished their teardown process,
* making it safe to power down hardware like ethernet PHY.
*/
virtual void on_powerdown() {}
uint8_t get_component_state() const { return this->component_state_; }
/** Reset this component back to the construction state to allow setup to run again.
*
* This can be used by components that have recoverable failures to attempt setup again.
*/
void reset_to_construction_state();
/** Check if this component has completed setup and is in the loop state.
*
* @return True if in loop state, false otherwise.
*/
bool is_in_loop_state() const { return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP; }
/** Check if this component is idle.
* Being idle means being in LOOP_DONE state.
* This means the component has completed setup, is not failed, but its loop is currently disabled.
*
* @return True if the component is idle
*/
bool is_idle() const { return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP_DONE; }
/** Mark this component as failed. Any future timeouts/intervals/setup/loop will no longer be called.
*
* This might be useful if a component wants to indicate that a connection to its peripheral failed.
* For example, i2c based components can check if the remote device is responding and otherwise
* mark the component as failed. Eventually this will also enable smart status LEDs.
*/
void mark_failed();
// Remove before 2026.6.0
ESPDEPRECATED("Use mark_failed(LOG_STR(\"static string literal\")) instead. Do NOT use .c_str() from temporary "
"strings. Will stop working in 2026.6.0",
"2025.12.0")
void mark_failed(const char *message) {
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
this->status_set_error(message);
#pragma GCC diagnostic pop
this->mark_failed();
}
void mark_failed(const LogString *message) {
this->status_set_error(message);
this->mark_failed();
}
/** Disable this component's loop. The loop() method will no longer be called.
*
* This is useful for components that only need to run for a certain period of time
* or when inactive, saving CPU cycles.
*
* @note Components should call this->disable_loop() on themselves, not on other components.
* This ensures the component's state is properly updated along with the loop partition.
*/
void disable_loop();
/** Enable this component's loop. The loop() method will be called normally.
*
* This is useful for components that transition between active and inactive states
* and need to re-enable their loop() method when becoming active again.
*
* @note Components should call this->enable_loop() on themselves, not on other components.
* This ensures the component's state is properly updated along with the loop partition.
*/
void enable_loop() {
if ((this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP_DONE)
this->enable_loop_slow_path_();
}
/** Thread and ISR-safe version of enable_loop() that can be called from any context.
*
* This method defers the actual enable via enable_pending_loops_ to the main loop,
* making it safe to call from ISR handlers, timer callbacks, other threads,
* or any interrupt context.
*
* @note The actual loop enabling will happen on the next main loop iteration.
* @note Only one pending enable request is tracked per component.
* @note There is no disable_loop_soon_any_context() on purpose - it would race
* against enable calls and synchronization would get too complex
* to provide a safe version that would work for each component.
*
* Use disable_loop() from the main thread only.
*
* If you need to disable the loop from ISR, carefully implement
* it in the component itself, with an ISR safe approach, and call
* disable_loop() in its next ::loop() iteration. Implementations
* will need to carefully consider all possible race conditions.
*/
void enable_loop_soon_any_context();
bool is_failed() const { return (this->component_state_ & COMPONENT_STATE_MASK) == COMPONENT_STATE_FAILED; }
bool is_ready() const;
virtual bool can_proceed();
bool status_has_warning() const { return this->component_state_ & STATUS_LED_WARNING; }
bool status_has_error() const { return this->component_state_ & STATUS_LED_ERROR; }
void status_set_warning(); // Set warning flag without message
void status_set_warning(const char *message);
void status_set_warning(const LogString *message);
void status_set_error(); // Set error flag without message
// Remove before 2026.6.0
ESPDEPRECATED("Use status_set_error(LOG_STR(\"static string literal\")) instead. Do NOT use .c_str() from temporary "
"strings. Will stop working in 2026.6.0",
"2025.12.0")
void status_set_error(const char *message);
void status_set_error(const LogString *message);
void status_clear_warning() {
if ((this->component_state_ & STATUS_LED_WARNING) == 0)
return;
this->status_clear_warning_slow_path_();
}
void status_clear_error() {
if ((this->component_state_ & STATUS_LED_ERROR) == 0)
return;
this->status_clear_error_slow_path_();
}
/** Set warning status flag and automatically clear it after a timeout.
*
* @param name Identifier for the timeout (used to cancel/replace existing timeouts with the same name).
* Must be a static string literal (stored in flash/rodata), not a temporary or dynamic string.
* This is NOT a message to display - use status_set_warning() with a message if logging is needed.
* @param length Duration in milliseconds before the warning is automatically cleared.
*/
void status_momentary_warning(const char *name, uint32_t length = 5000);
/** Set error status flag and automatically clear it after a timeout.
*
* @param name Identifier for the timeout (used to cancel/replace existing timeouts with the same name).
* Must be a static string literal (stored in flash/rodata), not a temporary or dynamic string.
* This is NOT a message to display - use status_set_error() with a message if logging is needed.
* @param length Duration in milliseconds before the error is automatically cleared.
*/
void status_momentary_error(const char *name, uint32_t length = 5000);
bool has_overridden_loop() const { return (this->component_state_ & COMPONENT_HAS_LOOP) != 0; }
/** Get the integration where this component was declared as a LogString for logging.
*
* Returns LOG_STR("<unknown>") if source not set
*/
inline const LogString *get_component_log_str() const ESPHOME_ALWAYS_INLINE {
return component_source_lookup(this->component_source_index_);
}
bool should_warn_of_blocking(uint32_t blocking_time);
protected:
friend class Application;
friend void ::setup();
friend void ::original_setup();
/** Set where this component was loaded from for some debug messages.
*
* This is set by the ESPHome core during setup, and should not be called manually.
* @param index 1-based index into the component source lookup table (0 = not set)
*/
void set_component_source_(uint8_t index) { this->component_source_index_ = index; }
virtual void call_setup();
void call_dump_config_();
void enable_loop_slow_path_();
/// Helper to set component state (clears state bits and sets new state)
inline void set_component_state_(uint8_t state) {
this->component_state_ &= ~COMPONENT_STATE_MASK;
this->component_state_ |= state;
}
/// Helper to set a status LED flag on both this component and the app.
/// Returns true if the flag was newly set, false if it was already set.
/// Note: Callers often use the return value to decide whether to log a warning/error,
/// so once a flag is set, subsequent (potentially different) messages may be suppressed.
bool set_status_flag_(uint8_t flag);
/** Set an interval function with a unique name. Empty name means no cancelling possible.
*
* This will call f every interval ms. Can be cancelled via CancelInterval().
* Similar to javascript's setInterval().
*
* IMPORTANT NOTE:
* The only guarantee offered by this call is that the callback will be called no *earlier* than
* the specified interval after the previous call. Any given interval may be longer due to
* other components blocking the loop() call.
*
* So do not rely on this having correct timing. If you need exact timing please
* use hardware timers.
*
* Note also that the first call to f will not happen immediately, but after a random delay. This is
* intended to prevent many interval functions from being called at the same time.
*
* @param name The identifier for this interval function.
* @param interval The interval in ms.
* @param f The function (or lambda) that should be called
*
* @see cancel_interval()
*/
// Remove before 2026.7.0
ESPDEPRECATED("Use const char* or uint32_t overload instead. Removed in 2026.7.0", "2026.1.0")
void set_interval(const std::string &name, uint32_t interval, std::function<void()> &&f); // NOLINT
/** Set an interval function with a const char* name.
*
* IMPORTANT: The provided name pointer must remain valid for the lifetime of the scheduler item.
* This means the name should be:
* - A string literal (e.g., "update")
* - A static const char* variable
* - A pointer with lifetime >= the scheduled task
*
* For dynamic strings, use the std::string overload instead.
*
* @param name The identifier for this interval function (must have static lifetime)
* @param interval The interval in ms
* @param f The function to call
*/
void set_interval(const char *name, uint32_t interval, std::function<void()> &&f); // NOLINT
/** Set an interval function with a numeric ID (zero heap allocation).
*
* @param id The numeric identifier for this interval function
* @param interval The interval in ms
* @param f The function to call
*/
void set_interval(uint32_t id, uint32_t interval, std::function<void()> &&f); // NOLINT
void set_interval(InternalSchedulerID id, uint32_t interval, std::function<void()> &&f); // NOLINT
void set_interval(uint32_t interval, std::function<void()> &&f); // NOLINT
/** Cancel an interval function.
*
* @param name The identifier for this interval function.
* @return Whether an interval functions was deleted.
*/
// Remove before 2026.7.0
ESPDEPRECATED("Use const char* or uint32_t overload instead. Removed in 2026.7.0", "2026.1.0")
bool cancel_interval(const std::string &name); // NOLINT
bool cancel_interval(const char *name); // NOLINT
bool cancel_interval(uint32_t id); // NOLINT
bool cancel_interval(InternalSchedulerID id); // NOLINT
/// @deprecated set_retry is deprecated. Use set_timeout or set_interval instead. Removed in 2026.8.0.
// Remove before 2026.8.0
ESPDEPRECATED("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.",
"2026.2.0")
void set_retry(const std::string &name, uint32_t initial_wait_time, uint8_t max_attempts, // NOLINT
std::function<RetryResult(uint8_t)> &&f, float backoff_increase_factor = 1.0f); // NOLINT
// Remove before 2026.8.0
ESPDEPRECATED("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.",
"2026.2.0")
void set_retry(const char *name, uint32_t initial_wait_time, uint8_t max_attempts, // NOLINT
std::function<RetryResult(uint8_t)> &&f, float backoff_increase_factor = 1.0f); // NOLINT
// Remove before 2026.8.0
ESPDEPRECATED("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.",
"2026.2.0")
void set_retry(uint32_t id, uint32_t initial_wait_time, uint8_t max_attempts, // NOLINT
std::function<RetryResult(uint8_t)> &&f, float backoff_increase_factor = 1.0f); // NOLINT
// Remove before 2026.8.0
ESPDEPRECATED("set_retry is deprecated and will be removed in 2026.8.0. Use set_timeout or set_interval instead.",
"2026.2.0")
void set_retry(uint32_t initial_wait_time, uint8_t max_attempts, std::function<RetryResult(uint8_t)> &&f, // NOLINT
float backoff_increase_factor = 1.0f); // NOLINT
// Remove before 2026.8.0
ESPDEPRECATED("cancel_retry is deprecated and will be removed in 2026.8.0.", "2026.2.0")
bool cancel_retry(const std::string &name); // NOLINT
// Remove before 2026.8.0
ESPDEPRECATED("cancel_retry is deprecated and will be removed in 2026.8.0.", "2026.2.0")
bool cancel_retry(const char *name); // NOLINT
// Remove before 2026.8.0
ESPDEPRECATED("cancel_retry is deprecated and will be removed in 2026.8.0.", "2026.2.0")
bool cancel_retry(uint32_t id); // NOLINT
/** Set a timeout function with a unique name.
*
* Similar to javascript's setTimeout(). Empty name means no cancelling possible.
*
* IMPORTANT: Do not rely on this having correct timing. This is only called from
* loop() and therefore can be significantly delay. If you need exact timing please
* use hardware timers.
*
* @param name The identifier for this timeout function.
* @param timeout The timeout in ms.
* @param f The function (or lambda) that should be called
*
* @see cancel_timeout()
*/
// Remove before 2026.7.0
ESPDEPRECATED("Use const char* or uint32_t overload instead. Removed in 2026.7.0", "2026.1.0")
void set_timeout(const std::string &name, uint32_t timeout, std::function<void()> &&f); // NOLINT
/** Set a timeout function with a const char* name.
*
* IMPORTANT: The provided name pointer must remain valid for the lifetime of the scheduler item.
* This means the name should be:
* - A string literal (e.g., "init")
* - A static const char* variable
* - A pointer with lifetime >= the timeout duration
*
* For dynamic strings, use the std::string overload instead.
*
* @param name The identifier for this timeout function (must have static lifetime)
* @param timeout The timeout in ms
* @param f The function to call
*/
void set_timeout(const char *name, uint32_t timeout, std::function<void()> &&f); // NOLINT
/** Set a timeout function with a numeric ID (zero heap allocation).
*
* @param id The numeric identifier for this timeout function
* @param timeout The timeout in ms
* @param f The function to call
*/
void set_timeout(uint32_t id, uint32_t timeout, std::function<void()> &&f); // NOLINT
void set_timeout(InternalSchedulerID id, uint32_t timeout, std::function<void()> &&f); // NOLINT
void set_timeout(uint32_t timeout, std::function<void()> &&f); // NOLINT
/** Cancel a timeout function.
*
* @param name The identifier for this timeout function.
* @return Whether a timeout functions was deleted.
*/
// Remove before 2026.7.0
ESPDEPRECATED("Use const char* or uint32_t overload instead. Removed in 2026.7.0", "2026.1.0")
bool cancel_timeout(const std::string &name); // NOLINT
bool cancel_timeout(const char *name); // NOLINT
bool cancel_timeout(uint32_t id); // NOLINT
bool cancel_timeout(InternalSchedulerID id); // NOLINT
/** Defer a callback to the next loop() call.
*
* If name is specified and a defer() object with the same name exists, the old one is first removed.
*
* @param name The name of the defer function.
* @param f The callback.
*/
// Remove before 2026.7.0
ESPDEPRECATED("Use const char* overload instead. Removed in 2026.7.0", "2026.1.0")
void defer(const std::string &name, std::function<void()> &&f); // NOLINT
/** Defer a callback to the next loop() call with a const char* name.
*
* IMPORTANT: The provided name pointer must remain valid for the lifetime of the deferred task.
* This means the name should be:
* - A string literal (e.g., "update")
* - A static const char* variable
* - A pointer with lifetime >= the deferred execution
*
* For dynamic strings, use the std::string overload instead.
*
* @param name The name of the defer function (must have static lifetime)
* @param f The callback
*/
void defer(const char *name, std::function<void()> &&f); // NOLINT
/// Defer a callback to the next loop() call.
void defer(std::function<void()> &&f); // NOLINT
/// Defer a callback with a numeric ID (zero heap allocation)
void defer(uint32_t id, std::function<void()> &&f); // NOLINT
/// Cancel a defer callback using the specified name, name must not be empty.
// Remove before 2026.7.0
ESPDEPRECATED("Use const char* overload instead. Removed in 2026.7.0", "2026.1.0")
bool cancel_defer(const std::string &name); // NOLINT
bool cancel_defer(const char *name); // NOLINT
bool cancel_defer(uint32_t id); // NOLINT
void status_clear_warning_slow_path_();
void status_clear_error_slow_path_();
// Ordered for optimal packing on 32-bit systems (8 bytes total with vtable)
uint8_t component_source_index_{0}; ///< Index into component source PROGMEM lookup table (0 = not set)
uint8_t warn_if_blocking_over_{WARN_IF_BLOCKING_OVER_CS}; ///< Warn threshold in centiseconds (max 2550ms)
/// State of this component - each bit has a purpose:
/// Bits 0-2: Component state (0x00=CONSTRUCTION, 0x01=SETUP, 0x02=LOOP, 0x03=FAILED, 0x04=LOOP_DONE)
/// Bit 3: STATUS_LED_WARNING
/// Bit 4: STATUS_LED_ERROR
/// Bit 5: Has overridden loop() (set at registration time)
/// Bits 6-7: Unused - reserved for future expansion
uint8_t component_state_{0x00};
volatile bool pending_enable_loop_{false}; ///< ISR-safe flag for enable_loop_soon_any_context
#ifdef USE_RUNTIME_STATS
friend class runtime_stats::RuntimeStatsCollector;
friend class WarnIfComponentBlockingGuard;
ComponentRuntimeStats runtime_stats_;
#endif
};
/** This class simplifies creating components that periodically check a state.
*
* You basically just need to implement the update() function, it will be called every update_interval ms
* after startup. Note that this class cannot guarantee a correct timing, as it's not using timers, just
* a software polling feature with set_interval() from Component.
*/
class PollingComponent : public Component {
public:
PollingComponent() : PollingComponent(0) {}
/** Initialize this polling component with the given update interval in ms.
*
* @param update_interval The update interval in ms.
*/
explicit PollingComponent(uint32_t update_interval);
/** Manually set the update interval in ms for this polling object.
*
* @param update_interval The update interval in ms.
*/
void set_update_interval(uint32_t update_interval) { this->update_interval_ = update_interval; }
// ========== OVERRIDE METHODS ==========
// (You'll only need this when creating your own custom sensor)
virtual void update() = 0;
// ========== INTERNAL METHODS ==========
// (In most use cases you won't need these)
void call_setup() override;
/// Get the update interval in ms of this sensor
virtual uint32_t get_update_interval() const;
// Start the poller, used for component.suspend
void start_poller();
// Stop the poller, used for component.suspend
void stop_poller();
protected:
uint32_t update_interval_;
};
// millis() and micros() are available via hal.h
class WarnIfComponentBlockingGuard {
public:
WarnIfComponentBlockingGuard(Component *component, uint32_t start_time)
: started_(start_time),
component_(component)
#ifdef USE_RUNTIME_STATS
,
started_us_(micros())
#endif
{
}
// Finish the timing operation and return the current time (millis)
// Inlined: the fast path is just millis() + subtract + compare
inline uint32_t HOT finish() {
#ifdef USE_RUNTIME_STATS
this->component_->runtime_stats_.record_time(micros() - this->started_us_);
#endif
uint32_t curr_time = millis();
#ifndef USE_BENCHMARK
// Fast path: compare against constant threshold in ms (computed at compile time from centiseconds)
static constexpr uint32_t WARN_IF_BLOCKING_OVER_MS = static_cast<uint32_t>(WARN_IF_BLOCKING_OVER_CS) * 10U;
uint32_t blocking_time = curr_time - this->started_;
if (blocking_time > WARN_IF_BLOCKING_OVER_MS) [[unlikely]] {
warn_blocking(this->component_, blocking_time);
}
#endif
return curr_time;
}
~WarnIfComponentBlockingGuard() = default;
protected:
uint32_t started_;
Component *component_;
#ifdef USE_RUNTIME_STATS
uint32_t started_us_;
#endif
private:
// Cold path for blocking warning - defined in component.cpp
static void __attribute__((noinline, cold)) warn_blocking(Component *component, uint32_t blocking_time);
};
// Function to clear setup priority overrides after all components are set up
// Only has an implementation when USE_SETUP_PRIORITY_OVERRIDE is defined
void clear_setup_priority_overrides();
} // namespace esphome