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57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
#pragma once
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#include "headers.h"
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#include "socket.h"
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#include "esphome/core/hal.h"
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#include <cstddef>
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#include <cstdint>
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namespace esphome::socket {
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/// One allowed IPv4 network, network byte order, host bits cleared.
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/// Lives in flash; read via progmem_memcpy.
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struct Ipv4AllowEntry {
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uint32_t addr;
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uint32_t mask;
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};
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/// IPv4 peers that may connect. An empty list allows every peer.
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class Ipv4Allow {
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public:
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void set(const Ipv4AllowEntry *entries, size_t count) {
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this->entries_ = entries;
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this->count_ = count;
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}
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/// A v4 mapped IPv6 peer is unwrapped; any other family fails a non empty list.
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bool allows(const struct sockaddr *peer) const {
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if (this->count_ == 0) {
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return true;
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}
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uint32_t addr;
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return sockaddr_to_ipv4(peer, &addr) && this->allows(addr);
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}
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/// addr is network byte order, as it sits in a sockaddr_in.
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bool allows(uint32_t addr) const {
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if (this->count_ == 0) {
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return true;
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}
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for (size_t i = 0; i != this->count_; i++) {
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Ipv4AllowEntry entry;
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progmem_memcpy(&entry, &this->entries_[i], sizeof(entry));
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if ((addr & entry.mask) == entry.addr) {
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return true;
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}
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}
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return false;
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}
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private:
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const Ipv4AllowEntry *entries_{nullptr};
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size_t count_{0};
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};
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} // namespace esphome::socket
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