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esphome/esphome/components/api/api_overflow_buffer.h
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#pragma once
#include <array>
#include <cstdint>
#include <sys/types.h>
#include "esphome/core/defines.h"
#ifdef USE_API
#include "esphome/components/socket/headers.h"
#include "esphome/components/socket/socket.h"
#include "esphome/core/helpers.h"
namespace esphome::api {
/// Circular queue of heap-allocated byte buffers used as a TCP send backlog.
///
/// Under normal operation this buffer is **never used** — data goes straight
/// from the frame helper to the socket. It only fills when the LWIP TCP
/// send buffer is full (slow client, congested network, heavy logging).
/// The queue drains automatically on subsequent write/loop calls once the
/// socket becomes writable again.
///
/// Capacity is compile-time-fixed via API_MAX_SEND_QUEUE (set from Python
/// config). If the queue fills completely the connection is marked failed.
class APIOverflowBuffer {
public:
/// A single heap-allocated send-backlog entry.
/// Lifetime is manually managed — see destroy().
struct Entry {
uint8_t *data;
uint16_t size; // Total size of the buffer
uint16_t offset; // Current send offset within the buffer
uint16_t remaining() const { return this->size - this->offset; }
const uint8_t *current_data() const { return this->data + this->offset; }
/// Free this entry and its data buffer.
static ESPHOME_ALWAYS_INLINE void destroy(Entry *entry) {
delete[] entry->data;
delete entry; // NOLINT(cppcoreguidelines-owning-memory)
}
};
~APIOverflowBuffer();
/// True when no backlogged data is waiting.
bool empty() const { return this->count_ == 0; }
/// True when the queue has no room for another entry.
bool full() const { return this->count_ >= API_MAX_SEND_QUEUE; }
/// Number of entries currently queued.
uint8_t count() const { return this->count_; }
/// Try to drain queued data to the socket.
/// Returns bytes-written > 0 on success/partial, 0 if all drained or no progress,
/// -1 on error (caller must check errno to distinguish EWOULDBLOCK from hard errors).
/// Callers only need to act on -1; 0 and positive values both mean "no error".
/// Frees entries as they are fully sent.
ssize_t try_drain(socket::Socket *socket);
/// Enqueue unsent IOV data into the backlog.
/// Copies iov data starting at byte offset `skip` into a new entry.
/// Returns false if the queue is full or allocation fails (caller should fail the connection).
bool enqueue_iov(const struct iovec *iov, int iovcnt, uint16_t total_len, uint16_t skip);
protected:
std::array<Entry *, API_MAX_SEND_QUEUE> queue_{};
uint8_t head_{0};
uint8_t tail_{0};
uint8_t count_{0};
// Guards against re-entrant drains: socket->write() can re-enter the API
// send path (e.g. a log message emitted from an lwip callback), and a nested
// drain would free the entry the outer drain is still holding.
bool draining_{false};
};
} // namespace esphome::api
#endif // USE_API