Files
esphome/esphome/components/lvgl/lvgl_esphome.cpp
T

1107 lines
39 KiB
C++

#include "esphome/core/defines.h"
#include "esphome/core/hal.h"
#include "esphome/core/helpers.h"
#include "esphome/core/log.h"
#include "lvgl_esphome.h"
#include "core/lv_global.h"
#include "core/lv_obj_class_private.h"
#include <numeric>
static void *lv_alloc_draw_buf(size_t size, bool internal);
static void *draw_buf_alloc_cb(size_t size, lv_color_format_t color_format) { return lv_alloc_draw_buf(size, false); };
namespace esphome::lvgl {
static const char *const TAG = "lvgl";
static const size_t MIN_BUFFER_FRAC = 8; // buffer must be at least 1/8 of the display size
static const size_t MIN_BUFFER_SIZE = 2048; // Sensible minimum buffer size
static const char *const EVENT_NAMES[] = {
"NONE",
"PRESSED",
"PRESSING",
"PRESS_LOST",
"SHORT_CLICKED",
"LONG_PRESSED",
"LONG_PRESSED_REPEAT",
"CLICKED",
"RELEASED",
"SCROLL_BEGIN",
"SCROLL_END",
"SCROLL",
"GESTURE",
"KEY",
"FOCUSED",
"DEFOCUSED",
"LEAVE",
"HIT_TEST",
"COVER_CHECK",
"REFR_EXT_DRAW_SIZE",
"DRAW_MAIN_BEGIN",
"DRAW_MAIN",
"DRAW_MAIN_END",
"DRAW_POST_BEGIN",
"DRAW_POST",
"DRAW_POST_END",
"DRAW_PART_BEGIN",
"DRAW_PART_END",
"VALUE_CHANGED",
"INSERT",
"REFRESH",
"READY",
"CANCEL",
"DELETE",
"CHILD_CHANGED",
"CHILD_CREATED",
"CHILD_DELETED",
"SCREEN_UNLOAD_START",
"SCREEN_LOAD_START",
"SCREEN_LOADED",
"SCREEN_UNLOADED",
"SIZE_CHANGED",
"STYLE_CHANGED",
"LAYOUT_CHANGED",
"GET_SELF_SIZE",
};
static const unsigned LOG_LEVEL_MAP[] = {
ESPHOME_LOG_LEVEL_DEBUG, ESPHOME_LOG_LEVEL_INFO, ESPHOME_LOG_LEVEL_WARN,
ESPHOME_LOG_LEVEL_ERROR, ESPHOME_LOG_LEVEL_ERROR, ESPHOME_LOG_LEVEL_NONE,
};
std::string lv_event_code_name_for(lv_event_t *event) {
auto event_code = lv_event_get_code(event);
if (event_code < sizeof(EVENT_NAMES) / sizeof(EVENT_NAMES[0])) {
return EVENT_NAMES[event_code];
}
// max 4 bytes: "%u" with uint8_t (max 255, 3 digits) + null
char buf[4];
snprintf(buf, sizeof(buf), "%u", event_code);
return buf;
}
void LvglComponent::set_rotation(display::DisplayRotation rotation) {
if (this->rotation_type_ == RotationType::ROTATION_UNUSED) {
ESP_LOGW(TAG, "Display rotation cannot be changed unless rotation was enabled during setup.");
return;
}
this->rotation_ = rotation;
if (this->is_ready()) {
this->set_resolution_();
this->update_orientation_();
lv_obj_update_layout(this->get_screen_active());
lv_obj_invalidate(this->get_screen_active());
}
}
void LvglComponent::set_rotation(int angle) {
// Normalize to [0, 360). The DisplayRotation enum values are the angles in degrees.
angle %= 360;
if (angle < 0)
angle += 360;
if (angle % 90 != 0) {
ESP_LOGW(TAG, "Invalid rotation angle %d; must be a multiple of 90 degrees.", angle);
return;
}
this->set_rotation(static_cast<display::DisplayRotation>(angle));
}
void LvglComponent::rotate_coordinates(int32_t &x, int32_t &y) const {
switch (this->rotation_) {
default:
break;
case display::DISPLAY_ROTATION_180_DEGREES: {
x = this->width_ - x - 1;
y = this->height_ - y - 1;
break;
}
case display::DISPLAY_ROTATION_270_DEGREES: {
auto tmp = x;
x = this->height_ - y - 1;
y = tmp;
break;
}
case display::DISPLAY_ROTATION_90_DEGREES: {
auto tmp = y;
y = this->width_ - x - 1;
x = tmp;
break;
}
}
}
static void rounder_cb(lv_event_t *event) {
auto *comp = static_cast<LvglComponent *>(lv_event_get_user_data(event));
auto *area = static_cast<lv_area_t *>(lv_event_get_param(event));
// cater for display driver chips with special requirements for bounds of partial
// draw areas. Extend the draw area to satisfy:
// * Coordinates must be a multiple of draw_rounding
auto draw_rounding = comp->draw_rounding;
// round down the start coordinates
area->x1 = area->x1 / draw_rounding * draw_rounding;
area->y1 = area->y1 / draw_rounding * draw_rounding;
// round up the end coordinates
area->x2 = (area->x2 + draw_rounding) / draw_rounding * draw_rounding - 1;
area->y2 = (area->y2 + draw_rounding) / draw_rounding * draw_rounding - 1;
}
void LvglComponent::render_end_cb(lv_event_t *event) {
auto *comp = static_cast<LvglComponent *>(lv_event_get_user_data(event));
comp->draw_end_();
}
void LvglComponent::render_start_cb(lv_event_t *event) {
ESP_LOGVV(TAG, "Draw start");
auto *comp = static_cast<LvglComponent *>(lv_event_get_user_data(event));
comp->draw_start_();
}
lv_event_code_t lv_update_event; // NOLINT
void LvglComponent::dump_config() {
ESP_LOGCONFIG(TAG,
"LVGL:\n"
" Display width/height: %d x %d\n"
" Buffer size: %zu%%\n"
" Rotation: %d\n"
" Draw rounding: %d",
this->width_, this->height_, 100 / this->buffer_frac_, this->rotation_, (int) this->draw_rounding);
if (this->rotation_type_ != ROTATION_UNUSED) {
const char *rot_type = "hardware via display driver";
if (this->rotation_type_ == RotationType::ROTATION_SOFTWARE) {
#ifdef USE_ESP32_VARIANT_ESP32P4
rot_type = this->ppa_client_ != nullptr ? "software (PPA accelerated)" : "software";
#else
rot_type = "software";
#endif
}
ESP_LOGCONFIG(TAG, " Rotation type: %s", rot_type);
}
}
void LvglComponent::set_paused(bool paused, bool show_snow) {
this->paused_ = paused;
this->show_snow_ = show_snow;
if (!paused && lv_screen_active() != nullptr) {
lv_display_trigger_activity(this->disp_); // resets the inactivity time
lv_obj_invalidate(lv_screen_active());
}
if (paused && this->pause_callback_ != nullptr)
this->pause_callback_->trigger();
if (!paused && this->resume_callback_ != nullptr)
this->resume_callback_->trigger();
}
void LvglComponent::esphome_lvgl_init() {
lv_init();
// override draw buf alloc to ensure proper alignment for PPA
LV_GLOBAL_DEFAULT()->draw_buf_handlers.buf_malloc_cb = draw_buf_alloc_cb;
LV_GLOBAL_DEFAULT()->draw_buf_handlers.buf_free_cb = lv_free_core;
LV_GLOBAL_DEFAULT()->image_cache_draw_buf_handlers.buf_malloc_cb = draw_buf_alloc_cb;
LV_GLOBAL_DEFAULT()->image_cache_draw_buf_handlers.buf_free_cb = lv_free_core;
LV_GLOBAL_DEFAULT()->font_draw_buf_handlers.buf_malloc_cb = draw_buf_alloc_cb;
LV_GLOBAL_DEFAULT()->font_draw_buf_handlers.buf_free_cb = lv_free_core;
lv_tick_set_cb([] { return millis(); });
lv_update_event = static_cast<lv_event_code_t>(lv_event_register_id());
}
void LvglComponent::add_event_cb(lv_obj_t *obj, event_callback_t callback, lv_event_code_t event, void *user_data) {
lv_obj_add_event_cb(obj, callback, event, user_data);
}
void LvglComponent::add_event_cb(lv_obj_t *obj, event_callback_t callback, lv_event_code_t event1,
lv_event_code_t event2, void *user_data) {
add_event_cb(obj, callback, event1, user_data);
add_event_cb(obj, callback, event2, user_data);
}
void LvglComponent::add_event_cb(lv_obj_t *obj, event_callback_t callback, lv_event_code_t event1,
lv_event_code_t event2, lv_event_code_t event3, void *user_data) {
add_event_cb(obj, callback, event1, user_data);
add_event_cb(obj, callback, event2, user_data);
add_event_cb(obj, callback, event3, user_data);
}
void LvglComponent::add_page(LvPageType *page) {
this->pages_.push_back(page);
page->set_parent(this);
lv_display_set_default(this->disp_);
page->setup(this->pages_.size() - 1);
}
void LvglComponent::show_page(size_t index, lv_screen_load_anim_t anim, uint32_t time) {
if (index >= this->pages_.size())
return;
this->current_page_ = index;
if (anim == LV_SCREEN_LOAD_ANIM_NONE) {
lv_screen_load(this->pages_[this->current_page_]->obj);
} else {
lv_screen_load_anim(this->pages_[this->current_page_]->obj, anim, time, 0, false);
}
}
void LvglComponent::show_next_page(lv_screen_load_anim_t anim, uint32_t time) {
if (this->pages_.empty() || (this->current_page_ == this->pages_.size() - 1 && !this->page_wrap_))
return;
size_t start = this->current_page_;
do {
this->current_page_ = (this->current_page_ + 1) % this->pages_.size();
if (this->current_page_ == start)
return; // all pages have skip=true (guaranteed not to happen by YAML validation)
} while (this->pages_[this->current_page_]->skip); // skip empty pages()
this->show_page(this->current_page_, anim, time);
}
void LvglComponent::show_prev_page(lv_screen_load_anim_t anim, uint32_t time) {
if (this->pages_.empty() || (this->current_page_ == 0 && !this->page_wrap_))
return;
size_t start = this->current_page_;
do {
this->current_page_ = (this->current_page_ + this->pages_.size() - 1) % this->pages_.size();
if (this->current_page_ == start)
return; // all pages have skip=true (guaranteed not to happen by YAML validation)
} while (this->pages_[this->current_page_]->skip); // skip empty pages()
this->show_page(this->current_page_, anim, time);
}
size_t LvglComponent::get_current_page() const { return this->current_page_; }
bool LvPageType::is_showing() const { return this->parent_->get_current_page() == this->index; }
#ifdef USE_ESP32_VARIANT_ESP32P4
bool LvglComponent::ppa_rotate_(const lv_color_data *src, lv_color_data *dst, uint16_t width, uint16_t height,
uint32_t height_rounded) {
ppa_srm_rotation_angle_t angle;
uint16_t out_w, out_h;
// Map ESPHome clockwise display rotation to PPA counter-clockwise angles
switch (this->rotation_) {
case display::DISPLAY_ROTATION_90_DEGREES:
angle = PPA_SRM_ROTATION_ANGLE_270; // 270° CCW = 90° CW
out_w = height_rounded;
out_h = width;
break;
case display::DISPLAY_ROTATION_180_DEGREES:
angle = PPA_SRM_ROTATION_ANGLE_180;
out_w = width;
out_h = height;
break;
case display::DISPLAY_ROTATION_270_DEGREES:
angle = PPA_SRM_ROTATION_ANGLE_90; // 90° CCW = 270° CW
out_w = height_rounded;
out_h = width;
break;
default:
return false; // No rotation needed
}
// Align buffer size to cache line (LV_DRAW_BUF_ALIGN) as required by PPA DMA
// the underlying buffer will be large enough as the size is also padded when allocating.
size_t out_buf_size = out_w * out_h * sizeof(lv_color_data);
out_buf_size = LV_ROUND_UP(out_buf_size, LV_DRAW_BUF_ALIGN);
ppa_srm_oper_config_t srm_config{};
srm_config.in.buffer = src;
srm_config.in.pic_w = width;
srm_config.in.pic_h = height;
srm_config.in.block_w = width;
srm_config.in.block_h = height;
#if LV_COLOR_DEPTH == 16
srm_config.in.srm_cm = PPA_SRM_COLOR_MODE_RGB565;
#elif LV_COLOR_DEPTH == 32
srm_config.in.srm_cm = PPA_SRM_COLOR_MODE_ARGB8888;
#endif
srm_config.out.buffer = dst;
srm_config.out.buffer_size = out_buf_size;
srm_config.out.pic_w = out_w;
srm_config.out.pic_h = out_h;
#if LV_COLOR_DEPTH == 16
srm_config.out.srm_cm = PPA_SRM_COLOR_MODE_RGB565;
#elif LV_COLOR_DEPTH == 32
srm_config.out.srm_cm = PPA_SRM_COLOR_MODE_ARGB8888;
#endif
srm_config.rotation_angle = angle;
srm_config.scale_x = 1.0f;
srm_config.scale_y = 1.0f;
srm_config.mode = PPA_TRANS_MODE_BLOCKING;
esp_err_t ret = ppa_do_scale_rotate_mirror(this->ppa_client_, &srm_config);
if (ret != ESP_OK) {
ESP_LOGW(TAG, "PPA rotation failed: %s", esp_err_to_name(ret));
ESP_LOGW(TAG, "PPA SRM: in=%ux%u src=%p, out=%ux%u dst=%p size=%zu, angle=%d", width, height, src, out_w, out_h,
dst, out_buf_size, (int) angle);
return false;
}
return true;
}
#endif // USE_ESP32_VARIANT_ESP32P4
void LvglComponent::draw_buffer_(const lv_area_t *area, lv_color_data *ptr) {
auto width = lv_area_get_width(area);
auto height = lv_area_get_height(area);
auto height_rounded = (height + this->draw_rounding - 1) / this->draw_rounding * this->draw_rounding;
auto x1 = area->x1;
auto y1 = area->y1;
if (this->rotation_type_ == ROTATION_SOFTWARE) {
lv_color_data *dst = reinterpret_cast<lv_color_data *>(this->rotate_buf_);
#ifdef USE_ESP32_VARIANT_ESP32P4
bool ppa_done = this->ppa_client_ != nullptr && this->ppa_rotate_(ptr, dst, width, height, height_rounded);
if (!ppa_done)
#endif
{
switch (this->rotation_) {
case display::DISPLAY_ROTATION_90_DEGREES:
for (lv_coord_t x = height; x-- != 0;) {
for (lv_coord_t y = 0; y != width; y++) {
dst[y * height_rounded + x] = *ptr++;
}
}
break;
case display::DISPLAY_ROTATION_180_DEGREES:
for (lv_coord_t y = height; y-- != 0;) {
for (lv_coord_t x = width; x-- != 0;) {
dst[y * width + x] = *ptr++;
}
}
break;
case display::DISPLAY_ROTATION_270_DEGREES:
for (lv_coord_t x = 0; x != height; x++) {
for (lv_coord_t y = width; y-- != 0;) {
dst[y * height_rounded + x] = *ptr++;
}
}
break;
default:
dst = ptr;
break;
}
}
// Coordinate adjustments apply regardless of PPA or SW rotation
switch (this->rotation_) {
case display::DISPLAY_ROTATION_90_DEGREES:
y1 = x1;
x1 = this->width_ - area->y1 - height;
height = width;
width = height_rounded;
break;
case display::DISPLAY_ROTATION_180_DEGREES:
x1 = this->width_ - x1 - width;
y1 = this->height_ - y1 - height;
break;
case display::DISPLAY_ROTATION_270_DEGREES:
x1 = y1;
y1 = this->height_ - area->x1 - width;
height = width;
width = height_rounded;
break;
default:
break;
}
ptr = dst;
}
for (auto *display : this->displays_) {
display->draw_pixels_at(x1, y1, width, height, (const uint8_t *) ptr, display::COLOR_ORDER_RGB, LV_BITNESS,
this->big_endian_);
}
}
void LvglComponent::flush_cb_(lv_display_t *disp_drv, const lv_area_t *area, uint8_t *color_p) {
// no guard here for display busy, since LVGL will not call flush_cb until the refresh timer fires,
// and while the display is busy this is reset to 5 minutes. If that expires and the display is still
// busy there are bigger problems.
if (!this->paused_) {
auto now = millis();
this->draw_buffer_(area, reinterpret_cast<lv_color_data *>(color_p));
ESP_LOGV(TAG, "flush_cb, area=%d/%d, %d/%d took %dms", (int) area->x1, (int) area->y1,
(int) lv_area_get_width(area), (int) lv_area_get_height(area), (int) (millis() - now));
}
lv_display_flush_ready(disp_drv);
}
IdleTrigger::IdleTrigger(LvglComponent *parent, TemplatableFn<uint32_t> timeout) : timeout_(timeout) {
parent->add_on_idle_callback([this](uint32_t idle_time) {
if (!this->is_idle_ && idle_time > this->timeout_.value()) {
this->is_idle_ = true;
this->trigger();
} else if (this->is_idle_ && idle_time < this->timeout_.value()) {
this->is_idle_ = false;
}
});
}
#ifdef USE_LVGL_TOUCHSCREEN
LVTouchListener::LVTouchListener(uint16_t long_press_time, uint16_t long_press_repeat_time, LvglComponent *parent) {
this->set_parent(parent);
this->drv_ = lv_indev_create();
lv_indev_set_type(this->drv_, LV_INDEV_TYPE_POINTER);
lv_indev_set_disp(this->drv_, parent->get_disp());
lv_indev_set_long_press_time(this->drv_, long_press_time);
lv_indev_set_long_press_repeat_time(this->drv_, long_press_repeat_time);
lv_indev_set_user_data(this->drv_, this);
lv_indev_set_read_cb(this->drv_, [](lv_indev_t *d, lv_indev_data_t *data) {
auto *l = static_cast<LVTouchListener *>(lv_indev_get_user_data(d));
if (l->touch_pressed_) {
data->point.x = l->touch_point_.x;
data->point.y = l->touch_point_.y;
l->parent_->rotate_coordinates(data->point.x, data->point.y);
data->state = LV_INDEV_STATE_PRESSED;
} else {
data->state = LV_INDEV_STATE_RELEASED;
}
});
}
void LVTouchListener::update(const touchscreen::TouchPoints_t &tpoints) {
this->touch_pressed_ = !this->parent_->is_paused() && !tpoints.empty();
if (this->touch_pressed_)
this->touch_point_ = tpoints[0];
}
#endif // USE_LVGL_TOUCHSCREEN
#ifdef USE_LVGL_METER
int16_t lv_get_needle_angle_for_value(lv_obj_t *obj, int32_t value) {
auto *scale = lv_obj_get_parent(obj);
auto min_value = lv_scale_get_range_min_value(scale);
auto max_value = lv_scale_get_range_max_value(scale);
value = clamp(value, min_value, max_value);
return ((value - min_value) * lv_scale_get_angle_range(scale) / (max_value - min_value) +
lv_scale_get_rotation((scale))) %
360;
}
void IndicatorLine::set_obj(lv_obj_t *lv_obj) {
LvCompound::set_obj(lv_obj);
lv_line_set_points(lv_obj, this->points_, 2);
lv_obj_add_event_cb(
lv_obj_get_parent(obj),
[](lv_event_t *e) {
auto *indicator = static_cast<IndicatorLine *>(lv_event_get_user_data(e));
indicator->update_length_();
ESP_LOGV(TAG, "Updated length, value = %d", indicator->angle_);
},
LV_EVENT_SIZE_CHANGED, this);
}
void IndicatorLine::set_value(int value) {
auto angle = lv_get_needle_angle_for_value(this->obj, value);
if (angle != this->angle_) {
this->angle_ = angle;
this->update_length_();
}
}
void IndicatorLine::update_length_() {
auto cx = lv_obj_get_width(lv_obj_get_parent(this->obj)) / 2;
auto cy = lv_obj_get_height(lv_obj_get_parent(this->obj)) / 2;
auto radius = clamp_at_most(cx, cy);
auto length = lv_obj_get_style_length(this->obj, LV_PART_MAIN);
auto radial_offset = lv_obj_get_style_radial_offset(this->obj, LV_PART_MAIN);
if (LV_COORD_IS_PCT(radial_offset)) {
radial_offset = radius * LV_COORD_GET_PCT(radial_offset) / 100;
}
if (LV_COORD_IS_PCT(length)) {
length = radius * LV_COORD_GET_PCT(length) / 100;
} else if (length < 0) {
length += radius;
}
auto x = lv_trigo_cos(this->angle_) / 32768.0f;
auto y = lv_trigo_sin(this->angle_) / 32768.0f;
// radius here also represents the offset of the scale center from top left
this->points_[0].x = radius + radial_offset * x;
this->points_[0].y = radius + radial_offset * y;
this->points_[1].x = radius + x * (radial_offset + length);
this->points_[1].y = radius + y * (radial_offset + length);
lv_obj_refresh_self_size(this->obj);
lv_obj_invalidate(this->obj);
}
#endif
#ifdef USE_LVGL_TABLE
uint32_t lv_table_get_selected_row(lv_obj_t *obj) {
uint32_t row;
uint32_t column;
lv_table_get_selected_cell(obj, &row, &column);
return row;
}
uint32_t lv_table_get_selected_column(lv_obj_t *obj) {
uint32_t row;
uint32_t column;
lv_table_get_selected_cell(obj, &row, &column);
return column;
}
void LvTableType::set_obj(lv_obj_t *lv_obj) {
LvCompound::set_obj(lv_obj);
lv_obj_add_event_cb(
lv_obj,
[](lv_event_t *e) {
auto *table = static_cast<LvTableType *>(lv_event_get_user_data(e));
table->update_column_widths_();
},
LV_EVENT_SIZE_CHANGED, this);
}
void LvTableType::add_column_width_pct(uint32_t col, uint8_t pct) {
for (auto &i : this->column_pct_) {
if (i.col == col) {
i.pct = pct;
this->update_column_widths_();
return;
}
}
this->column_pct_.push_back({col, pct});
this->update_column_widths_();
}
void LvTableType::update_column_widths_() {
auto content_width = lv_obj_get_content_width(this->obj);
for (const auto &col : this->column_pct_) {
lv_table_set_column_width(this->obj, col.col, content_width * col.pct / 100);
}
}
#endif // USE_LVGL_TABLE
#ifdef USE_LVGL_KEY_LISTENER
LVEncoderListener::LVEncoderListener(lv_indev_type_t type, uint16_t long_press_time, uint16_t long_press_repeat_time) {
this->drv_ = lv_indev_create();
lv_indev_set_type(this->drv_, type);
lv_indev_set_long_press_time(this->drv_, long_press_time);
lv_indev_set_long_press_repeat_time(this->drv_, long_press_repeat_time);
lv_indev_set_user_data(this->drv_, this);
lv_indev_set_read_cb(this->drv_, [](lv_indev_t *d, lv_indev_data_t *data) {
auto *l = static_cast<LVEncoderListener *>(lv_indev_get_user_data(d));
data->state = l->pressed_ ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED;
data->key = l->key_;
data->enc_diff = (int16_t) (l->count_ - l->last_count_);
l->last_count_ = l->count_;
data->continue_reading = false;
});
}
#endif // USE_LVGL_KEY_LISTENER
#if defined(USE_LVGL_DROPDOWN) || defined(LV_USE_ROLLER)
std::string LvSelectable::get_selected_text() {
auto selected = this->get_selected_index();
if (selected >= this->options_.size())
return "";
return this->options_[selected];
}
static std::string join_string(const FixedVector<const char *> &options) {
return std::accumulate(
options.begin(), options.end(), std::string(),
[](const std::string &a, const char *b) -> std::string { return a + (!a.empty() ? "\n" : "") + b; });
}
void LvSelectable::set_selected_text(const std::string &text, lv_anim_enable_t anim) {
auto *index = std::find(this->options_.begin(), this->options_.end(), text);
if (index != this->options_.end()) {
this->set_selected_index(index - this->options_.begin(), anim);
lv_obj_send_event(this->obj, lv_update_event, nullptr);
}
}
void LvSelectable::set_options(FixedVector<const char *> options) {
auto index = this->get_selected_index();
if (index >= options.size())
index = options.size() - 1;
this->options_ = std::move(options);
this->set_option_string(join_string(this->options_).c_str());
lv_obj_send_event(this->obj, LV_EVENT_REFRESH, nullptr);
this->set_selected_index(index, LV_ANIM_OFF);
}
#endif // USE_LVGL_DROPDOWN || LV_USE_ROLLER
#ifdef USE_LVGL_BUTTONMATRIX
void LvButtonMatrixType::set_obj(lv_obj_t *lv_obj) {
LvCompound::set_obj(lv_obj);
lv_obj_add_event_cb(
lv_obj,
[](lv_event_t *event) {
auto *self = static_cast<LvButtonMatrixType *>(lv_event_get_user_data(event));
if (self->key_callback_.size() == 0)
return;
auto key_idx = lv_buttonmatrix_get_selected_button(self->obj);
if (key_idx == LV_BUTTONMATRIX_BUTTON_NONE)
return;
if (self->key_map_.contains(key_idx)) {
self->send_key_(self->key_map_[key_idx]);
return;
}
const auto *str = lv_buttonmatrix_get_button_text(self->obj, key_idx);
auto len = strlen(str);
while (len--)
self->send_key_(*str++);
},
LV_EVENT_PRESSED, this);
}
#endif // USE_LVGL_BUTTONMATRIX
#ifdef USE_LVGL_KEYBOARD
static const char *const KB_SPECIAL_KEYS[] = {
"abc", "ABC", "1#",
// maybe add other special keys here
};
void LvKeyboardType::set_obj(lv_obj_t *lv_obj) {
LvCompound::set_obj(lv_obj);
lv_obj_add_event_cb(
lv_obj,
[](lv_event_t *event) {
auto *self = static_cast<LvKeyboardType *>(lv_event_get_user_data(event));
if (self->key_callback_.size() == 0)
return;
auto key_idx = lv_buttonmatrix_get_selected_button(self->obj);
if (key_idx == LV_BUTTONMATRIX_BUTTON_NONE)
return;
const char *txt = lv_buttonmatrix_get_button_text(self->obj, key_idx);
if (txt == nullptr)
return;
for (const auto *kb_special_key : KB_SPECIAL_KEYS) {
if (strcmp(txt, kb_special_key) == 0)
return;
}
while (*txt != 0)
self->send_key_(*txt++);
},
LV_EVENT_PRESSED, this);
}
#endif // USE_LVGL_KEYBOARD
void LvglComponent::draw_end_() {
if (this->draw_end_callback_ != nullptr)
this->draw_end_callback_->trigger();
// Only reachable once the display is idle again: while busy, the display's refr_timer_ is
// paused (see loop()), so LVGL never renders/flushes and this event never fires.
if (this->update_when_display_idle_) {
for (auto *disp : this->displays_)
disp->update();
}
}
bool LvglComponent::displays_busy_() const {
if (!this->update_when_display_idle_)
return false;
for (auto *disp : this->displays_) {
if (!disp->is_idle())
return true;
}
return false;
}
void LvglComponent::write_random_() {
int iterations = 6 - lv_display_get_inactive_time(this->disp_) / 60000;
if (iterations <= 0)
iterations = 1;
int16_t width = lv_display_get_horizontal_resolution(this->disp_);
int16_t height = lv_display_get_vertical_resolution(this->disp_);
while (iterations-- != 0) {
int32_t col = random_uint32() % width;
col = col / this->draw_rounding * this->draw_rounding;
int32_t row = random_uint32() % height;
row = row / this->draw_rounding * this->draw_rounding;
// size will be between 8 and 32, and a multiple of draw_rounding
int32_t size = (random_uint32() % 25 + 8) / this->draw_rounding * this->draw_rounding;
lv_area_t area{.x1 = col, .y1 = row, .x2 = col + size - 1, .y2 = row + size - 1};
// clip to display bounds just in case
if (area.x2 >= width)
area.x2 = width - 1;
if (area.y2 >= height)
area.y2 = height - 1;
// line_len can't exceed 1024, and minimum buffer size is 2048, so this won't overflow the buffer
size_t line_len = lv_area_get_width(&area) * lv_area_get_height(&area) / 2;
for (size_t i = 0; i != line_len; i++) {
reinterpret_cast<uint32_t *>(this->draw_buf_)[i] = random_uint32();
}
this->draw_buffer_(&area, reinterpret_cast<lv_color_data *>(this->draw_buf_));
}
}
/**
* @class LvglComponent
* @brief Component for rendering LVGL.
*
* This component renders LVGL widgets on a display. Some initialisation must be done in the constructor
* since LVGL needs to be initialised before any widgets can be created.
*
* @param displays a list of displays to render onto. All displays must have the same
* resolution.
* @param buffer_frac the fraction of the display resolution to use for the LVGL
* draw buffer. A higher value will make animations smoother but
* also increase memory usage.
* @param full_refresh if true, the display will be fully refreshed on every frame.
* If false, only changed areas will be updated.
* @param draw_rounding the rounding to use when drawing. A value of 1 will draw
* without any rounding, a value of 2 will round to the nearest
* multiple of 2, and so on.
* @param resume_on_input if true, this component will resume rendering when the user
* presses a key or clicks on the screen.
* @param rotation_type What rotation type to use, if any
*/
LvglComponent::LvglComponent(std::vector<display::Display *> displays, float buffer_frac, bool full_refresh,
int draw_rounding, bool resume_on_input, bool update_when_display_idle,
RotationType rotation_type)
: draw_rounding(draw_rounding),
displays_(std::move(displays)),
buffer_frac_(buffer_frac),
full_refresh_(full_refresh),
resume_on_input_(resume_on_input),
update_when_display_idle_(update_when_display_idle),
rotation_type_(rotation_type) {
this->disp_ = lv_display_create(240, 240);
}
void LvglComponent::set_resolution_() const {
int32_t width = this->width_;
int32_t height = this->height_;
if (this->rotation_ == display::DISPLAY_ROTATION_90_DEGREES ||
this->rotation_ == display::DISPLAY_ROTATION_270_DEGREES) {
std::swap(width, height);
}
ESP_LOGD(TAG, "Setting resolution to %u x %u (rotation %d)", (unsigned) width, (unsigned) height,
(int) this->rotation_);
if (this->rotation_type_ == RotationType::ROTATION_HARDWARE) {
for (auto *display : this->displays_)
display->set_rotation(this->rotation_);
}
lv_display_set_resolution(this->disp_, width, height);
}
void LvglComponent::update_orientation_() {
// A square display is treated as landscape.
auto orientation = this->get_width() >= this->get_height() ? Orientation::LANDSCAPE : Orientation::PORTRAIT;
if (orientation == this->orientation_)
return;
this->orientation_ = orientation;
auto *trigger = orientation == Orientation::LANDSCAPE ? this->landscape_callback_ : this->portrait_callback_;
if (trigger != nullptr)
trigger->trigger();
}
void LvglComponent::setup() {
auto *display = this->displays_[0];
auto rounding = this->draw_rounding;
this->width_ = display->get_native_width();
this->height_ = display->get_native_height();
// cater for displays with dimensions that don't divide by the required rounding
auto width = (this->width_ + rounding - 1) / rounding * rounding;
auto height = (this->height_ + rounding - 1) / rounding * rounding;
auto frac = this->buffer_frac_;
if (frac == 0)
frac = 1;
auto buf_bytes = clamp_at_least(width * height / frac * LV_COLOR_DEPTH / 8, MIN_BUFFER_SIZE);
void *buffer = nullptr;
// for small buffers, try to allocate in internal memory first to improve performance
if (this->buffer_frac_ >= MIN_BUFFER_FRAC / 2)
buffer = lv_alloc_draw_buf(buf_bytes, true); // NOLINT
if (buffer == nullptr)
buffer = lv_alloc_draw_buf(buf_bytes, false); // NOLINT
// if specific buffer size not set and can't get 100%, try for a smaller one
if (buffer == nullptr && this->buffer_frac_ == 0) {
frac = MIN_BUFFER_FRAC;
buf_bytes /= MIN_BUFFER_FRAC;
buffer = lv_alloc_draw_buf(buf_bytes, false); // NOLINT
}
this->buffer_frac_ = frac;
if (buffer == nullptr) {
this->status_set_error(LOG_STR("Memory allocation failure"));
this->mark_failed();
return;
}
this->draw_buf_ = static_cast<uint8_t *>(buffer);
this->set_resolution_();
lv_display_set_color_format(this->disp_, LV_COLOR_FORMAT_RGB565);
lv_display_set_flush_cb(this->disp_, static_flush_cb);
lv_display_set_user_data(this->disp_, this);
lv_display_add_event_cb(this->disp_, rounder_cb, LV_EVENT_INVALIDATE_AREA, this);
lv_display_set_buffers(this->disp_, this->draw_buf_, nullptr, buf_bytes,
this->full_refresh_ ? LV_DISPLAY_RENDER_MODE_FULL : LV_DISPLAY_RENDER_MODE_PARTIAL);
if (this->rotation_type_ == ROTATION_SOFTWARE) {
this->rotate_buf_ = static_cast<lv_color_t *>(lv_alloc_draw_buf(buf_bytes, false)); // NOLINT
if (this->rotate_buf_ == nullptr) {
this->status_set_error(LOG_STR("Memory allocation failure"));
this->mark_failed();
return;
}
#ifdef USE_ESP32_VARIANT_ESP32P4
ppa_client_config_t ppa_config{};
ppa_config.oper_type = PPA_OPERATION_SRM;
ppa_config.max_pending_trans_num = 1;
if (ppa_register_client(&ppa_config, &this->ppa_client_) != ESP_OK) {
ESP_LOGW(TAG, "PPA client registration failed, using software rotation");
this->ppa_client_ = nullptr;
}
#endif
}
if (this->draw_start_callback_ != nullptr) {
lv_display_add_event_cb(this->disp_, render_start_cb, LV_EVENT_RENDER_START, this);
}
if (this->draw_end_callback_ != nullptr || this->update_when_display_idle_) {
lv_display_add_event_cb(this->disp_, render_end_cb, LV_EVENT_REFR_READY, this);
}
this->refr_timer_ = lv_display_get_refr_timer(this->disp_);
lv_timer_set_period(this->refr_timer_, this->refr_timer_period_);
#if LV_USE_LOG
lv_log_register_print_cb([](lv_log_level_t level, const char *buf) {
auto next = strchr(buf, ')');
if (next != nullptr)
buf = next + 1;
while (isspace(*buf))
buf++;
if (level >= sizeof(LOG_LEVEL_MAP) / sizeof(LOG_LEVEL_MAP[0]))
level = sizeof(LOG_LEVEL_MAP) / sizeof(LOG_LEVEL_MAP[0]) - 1;
esp_log_printf_(LOG_LEVEL_MAP[level], TAG, 0, "%.*s", (int) strlen(buf) - 1, buf);
});
#endif
this->show_page(0, LV_SCREEN_LOAD_ANIM_NONE, 0);
lv_display_trigger_activity(this->disp_);
this->update_orientation_();
}
void LvglComponent::update() {
// update indicators
if (this->is_paused()) {
return;
}
this->idle_callbacks_.call(lv_display_get_inactive_time(this->disp_));
}
void LvglComponent::loop() {
if (this->paused_) {
if (this->show_snow_)
this->write_random_();
return;
}
// Pause/resume the display's own refresh timer to track its busy state. While paused, LVGL
// still keeps track of invalidated areas but won't render or flush them, so nothing needs to
// be discarded or replayed: once resumed, the accumulated areas are simply drawn as normal.
// Input events and other timers keep being processed below regardless of this state.
if (this->update_when_display_idle_) {
bool busy = this->displays_busy_();
if (busy && !this->refr_timer_paused_) {
this->refr_timer_paused_ = true;
// calling lv_timer_pause() here would be ineffective; LVGL pauses and resumes the timer based on its own internal
// state, which is not aware of the display's busy state. Instead, we extend the timer period to avoid it firing
// while the display is busy.
lv_timer_set_period(this->refr_timer_, 5 * 60 * 1000);
} else if (!busy && this->refr_timer_paused_) {
this->refr_timer_paused_ = false;
lv_timer_set_period(this->refr_timer_, this->refr_timer_period_);
// Don't wait for the timer's next natural period: refresh right away now that the
// display is idle again.
lv_timer_ready(this->refr_timer_);
}
}
lv_timer_handler();
}
#ifdef USE_LVGL_ANIMIMG
void lv_animimg_stop(lv_obj_t *obj) {
int32_t duration = lv_animimg_get_duration(obj);
lv_animimg_set_duration(obj, 0);
lv_animimg_start(obj);
lv_animimg_set_duration(obj, duration);
}
#endif
void LvglComponent::static_flush_cb(lv_display_t *disp_drv, const lv_area_t *area, uint8_t *color_p) {
reinterpret_cast<LvglComponent *>(lv_display_get_user_data(disp_drv))->flush_cb_(disp_drv, area, color_p);
}
#ifdef USE_LVGL_SCALE
/**
* Function to apply colors to ticks based on position
* @param e The event data
* @param color_start The color to apply to the first tick
* @param color_end The color to apply to the last tick
* @param width
*/
void lv_scale_draw_event_cb(lv_event_t *e, int16_t range_start, int16_t range_end, lv_color_t color_start,
lv_color_t color_end, int width, bool local) {
auto *scale = static_cast<lv_obj_t *>(lv_event_get_target(e));
lv_draw_task_t *task = lv_event_get_draw_task(e);
if (lv_draw_task_get_type(task) == LV_DRAW_TASK_TYPE_LINE) {
auto *line_dsc = static_cast<lv_draw_line_dsc_t *>(lv_draw_task_get_draw_dsc(task));
int tick = line_dsc->base.id2;
if (tick >= range_start && tick <= range_end) {
int ratio;
if (local) {
int range = range_end - range_start;
tick -= range_start;
ratio = range == 0 ? 0 : (tick * 255) / range;
} else {
// total tick count is guaranteed to be at least 2.
ratio = (line_dsc->base.id1 * 255) / (lv_scale_get_total_tick_count(scale) - 1);
}
line_dsc->color = lv_color_mix(color_end, color_start, ratio);
line_dsc->width += width;
}
}
}
#endif // USE_LVGL_SCALE
#ifdef USE_LVGL_GRADIENT
/**
*
* @param dsc The gradient descriptor containing the color stops
* @param pos The current position to calculate the color for
* @return The color for the given position
*/
lv_color_t lv_grad_calculate_color(const lv_grad_dsc_t *dsc, int32_t pos) {
if (dsc->stops_count == 0)
return lv_color_black();
if (dsc->stops_count == 1 || pos <= dsc->stops[0].frac)
return dsc->stops[0].color;
if (pos >= dsc->stops[dsc->stops_count - 1].frac)
return dsc->stops[dsc->stops_count - 1].color;
int i = 1;
while (i < dsc->stops_count && dsc->stops[i].frac < pos)
i++;
auto *stop1 = &dsc->stops[i - 1];
auto *stop2 = &dsc->stops[i];
int32_t range = stop2->frac - stop1->frac;
int32_t offset = pos - stop1->frac;
return lv_color_mix(stop2->color, stop1->color, range == 0 ? 0 : (offset * 255) / range);
}
#endif // USE_LVGL_GRADIENT
lv_point_t LvglComponent::get_touch_relative_to_obj(lv_obj_t *obj) {
auto *indev = lv_indev_get_act();
if (indev == nullptr) {
return {INT32_MAX, INT32_MAX};
}
lv_point_t point;
lv_indev_get_point(indev, &point);
lv_area_t coords;
lv_obj_get_coords(obj, &coords);
point.x -= coords.x1;
point.y -= coords.y1;
return point;
}
static void lv_container_constructor(const lv_obj_class_t *class_p, lv_obj_t *obj) {
LV_TRACE_OBJ_CREATE("begin");
LV_UNUSED(class_p);
}
// Container class. Name is based on LVGL naming convention but upper case to keep ESPHome clang-tidy happy
const lv_obj_class_t LV_CONTAINER_CLASS = {
.base_class = &lv_obj_class,
.constructor_cb = lv_container_constructor,
.name = "lv_container",
};
lv_obj_t *lv_container_create(lv_obj_t *parent) {
lv_obj_t *obj = lv_obj_class_create_obj(&LV_CONTAINER_CLASS, parent);
lv_obj_class_init_obj(obj);
return obj;
}
#ifdef USE_LVGL_LIST
int lv_list_get_row_index(lv_obj_t *list, lv_obj_t *child) {
for (lv_obj_t *obj = child; obj != nullptr; obj = lv_obj_get_parent(obj)) {
if (lv_obj_get_parent(obj) == list)
return lv_obj_get_index(obj);
}
ESP_LOGW(TAG, "lvgl.list: entry is not inside the list it was added to");
return -1;
}
lv_obj_t *lv_list_get_row_for_remove(lv_obj_t *list, int index) {
lv_obj_t *child = index < 0 ? nullptr : lv_obj_get_child(list, index);
if (child == nullptr) {
ESP_LOGW(TAG, "lvgl.list.remove: index %d is out of range, ignoring", index);
}
return child;
}
#endif // USE_LVGL_LIST
} // namespace esphome::lvgl
lv_result_t lv_mem_test_core() { return LV_RESULT_OK; }
void lv_mem_init() {}
void lv_mem_deinit() {}
#if defined(USE_HOST) || defined(USE_RP2) || defined(USE_ESP8266)
void *lv_malloc_core(size_t size) {
auto *ptr = malloc(size); // NOLINT
if (ptr == nullptr) {
ESP_LOGE(esphome::lvgl::TAG, "Failed to allocate %zu bytes", size);
}
return ptr;
}
void lv_free_core(void *ptr) { return free(ptr); } // NOLINT
void *lv_realloc_core(void *ptr, size_t size) { return realloc(ptr, size); } // NOLINT
void lv_mem_monitor_core(lv_mem_monitor_t *mon_p) { memset(mon_p, 0, sizeof(lv_mem_monitor_t)); }
static void *lv_alloc_draw_buf(size_t size, bool internal) {
return malloc(size); // NOLINT
}
#elif defined(USE_ESP32)
static unsigned cap_bits = MALLOC_CAP_SPIRAM | MALLOC_CAP_8BIT; // NOLINT
static void *lv_alloc_draw_buf(size_t size, bool internal) {
void *buffer;
size = LV_ROUND_UP(size, LV_DRAW_BUF_ALIGN);
buffer = heap_caps_aligned_alloc(LV_DRAW_BUF_ALIGN, size, internal ? MALLOC_CAP_8BIT : cap_bits); // NOLINT
if (buffer == nullptr)
ESP_LOGW(esphome::lvgl::TAG, "Failed to allocate %zu bytes for %sdraw buffer", size, internal ? "internal " : "");
return buffer;
}
void lv_mem_monitor_core(lv_mem_monitor_t *mon_p) {
multi_heap_info_t heap_info;
heap_caps_get_info(&heap_info, cap_bits);
mon_p->total_size = heap_info.total_allocated_bytes + heap_info.total_free_bytes;
mon_p->free_size = heap_info.total_free_bytes;
mon_p->max_used = heap_info.total_allocated_bytes;
mon_p->free_biggest_size = heap_info.largest_free_block;
mon_p->used_cnt = heap_info.allocated_blocks;
mon_p->free_cnt = heap_info.free_blocks;
mon_p->used_pct = heap_info.allocated_blocks * 100 / (heap_info.allocated_blocks + heap_info.free_blocks);
mon_p->frag_pct = 0;
}
void *lv_malloc_core(size_t size) {
void *ptr;
ptr = heap_caps_malloc(size, cap_bits);
if (ptr == nullptr) {
cap_bits = MALLOC_CAP_8BIT;
ptr = heap_caps_malloc(size, cap_bits);
}
if (ptr == nullptr) {
ESP_LOGE(esphome::lvgl::TAG, "Failed to allocate %zu bytes", size);
return nullptr;
}
ESP_LOGV(esphome::lvgl::TAG, "allocate %zu - > %p", size, ptr);
return ptr;
}
void lv_free_core(void *ptr) {
ESP_LOGV(esphome::lvgl::TAG, "free %p", ptr);
if (ptr == nullptr)
return;
heap_caps_free(ptr);
}
void *lv_realloc_core(void *ptr, size_t size) {
ESP_LOGV(esphome::lvgl::TAG, "realloc %p: %zu", ptr, size);
return heap_caps_realloc(ptr, size, cap_bits);
}
#endif