Files
esphome/esphome/core/application.cpp

537 lines
22 KiB
C++

#include "esphome/core/application.h"
#include "esphome/core/build_info_data.h"
#include "esphome/core/log.h"
#include "esphome/core/progmem.h"
#include <cstring>
#ifdef USE_ESP8266
#include <pgmspace.h>
#endif
#ifdef USE_ESP32
#include <esp_chip_info.h>
#include <esp_ota_ops.h>
#include <esp_bootloader_desc.h>
#endif
#include "esphome/core/version.h"
#include "esphome/core/hal.h"
#include <algorithm>
#include <ranges>
#ifdef USE_STATUS_LED
#include "esphome/components/status_led/status_led.h"
#endif
namespace esphome {
static const char *const TAG = "app";
// Delay after setup() finishes before trimming the scheduler freelist of its post-boot peak.
// 10 s is well past the bulk of post-setup async work (Wi-Fi/MQTT connects, first-read latency).
static constexpr uint32_t SCHEDULER_FREELIST_TRIM_DELAY_MS = 10000;
// Helper function for insertion sort of components by priority
// Using insertion sort instead of std::stable_sort saves ~1.3KB of flash
// by avoiding template instantiations (std::rotate, std::stable_sort, lambdas)
// IMPORTANT: This sort is stable (preserves relative order of equal elements),
// which is necessary to maintain user-defined component order for same priority
template<typename Iterator, float (Component::*GetPriority)() const>
static void insertion_sort_by_priority(Iterator first, Iterator last) {
for (auto it = first + 1; it != last; ++it) {
auto key = *it;
float key_priority = (key->*GetPriority)();
auto j = it - 1;
// Using '<' (not '<=') ensures stability - equal priority components keep their order
while (j >= first && ((*j)->*GetPriority)() < key_priority) {
*(j + 1) = *j;
j--;
}
*(j + 1) = key;
}
}
void Application::register_component_impl_(Component *comp, bool has_loop) {
if (has_loop) {
comp->component_state_ |= COMPONENT_HAS_LOOP;
}
this->components_.push_back(comp);
}
void Application::setup() {
ESP_LOGI(TAG, "Running through setup()");
ESP_LOGV(TAG, "Sorting components by setup priority");
// Sort by setup priority using our helper function
insertion_sort_by_priority<decltype(this->components_.begin()), &Component::get_actual_setup_priority>(
this->components_.begin(), this->components_.end());
// Initialize looping_components_ early so enable_pending_loops_() works during setup
this->calculate_looping_components_();
for (uint32_t i = 0; i < this->components_.size(); i++) {
Component *component = this->components_[i];
// Update loop_component_start_time_ before calling each component during setup
this->loop_component_start_time_ = MillisInternal::get();
component->call();
this->scheduler.process_to_add();
this->feed_wdt();
if (component->can_proceed())
continue;
// Force the status LED to blink WARNING while we wait for a slow
// component to come up. Cleared after setup() finishes if no real
// component has warning set.
this->app_state_ |= STATUS_LED_WARNING;
do {
// Service scheduler and process pending loop enables to handle GPIO
// interrupts during setup. During setup we always run the component
// phase (no loop_interval_ gate), so call both helpers unconditionally.
this->scheduler_tick_(MillisInternal::get());
{
ComponentPhaseGuard phase_guard{*this};
for (uint32_t j = 0; j <= i; j++) {
// Update loop_component_start_time_ right before calling each component
this->loop_component_start_time_ = MillisInternal::get();
this->components_[j]->call();
this->feed_wdt();
}
}
yield();
} while (!component->can_proceed() && !component->is_failed());
}
// Setup is complete. Reconcile STATUS_LED_WARNING: the slow-setup path
// above may have forced it on, and any status_clear_warning() calls
// from components during setup were intentional no-ops (gated by
// APP_STATE_SETUP_COMPLETE). Walk components once here to pick up the
// real state. STATUS_LED_ERROR is never artificially forced, so its
// clear path always works and needs no reconciliation. Finally, set
// APP_STATE_SETUP_COMPLETE so subsequent warning clears go through
// the normal walk-and-clear path.
if (!this->any_component_has_status_flag_(STATUS_LED_WARNING))
this->app_state_ &= ~STATUS_LED_WARNING;
this->app_state_ |= APP_STATE_SETUP_COMPLETE;
ESP_LOGI(TAG, "setup() finished successfully!");
// Trim the scheduler freelist of its post-boot peak once startup churn settles.
this->scheduler.set_timeout(this, SCHEDULER_FREELIST_TRIM_DELAY_MS, [this]() { this->scheduler.trim_freelist(); });
#ifdef USE_SETUP_PRIORITY_OVERRIDE
// Clear setup priority overrides to free memory
clear_setup_priority_overrides();
#endif
#if defined(USE_ESP32) || defined(USE_LIBRETINY)
// Save main loop task handle for wake_loop_*() / fast select FreeRTOS notifications.
esphome_main_task_handle = xTaskGetCurrentTaskHandle();
#endif
#ifdef USE_HOST
// Set up wake socket for waking main loop from tasks (host platform select() loop).
wake_setup();
#endif
// Ensure all active looping components are in LOOP state.
// Components after the last blocking component only got one call() during setup
// (CONSTRUCTION→SETUP) and never received the second call() (SETUP→LOOP).
// The main loop calls loop() directly, bypassing call()'s state machine.
for (uint16_t i = 0; i < this->looping_components_active_end_; i++) {
this->looping_components_[i]->set_component_state_(COMPONENT_STATE_LOOP);
}
this->schedule_dump_config();
}
void Application::process_dump_config_() {
if (this->dump_config_at_ == 0) {
char build_time_str[Application::BUILD_TIME_STR_SIZE];
this->get_build_time_string(build_time_str);
ESP_LOGI(TAG, "ESPHome version " ESPHOME_VERSION " compiled on %s", build_time_str);
#ifdef ESPHOME_PROJECT_NAME
ESP_LOGI(TAG, "Project " ESPHOME_PROJECT_NAME " version " ESPHOME_PROJECT_VERSION);
#endif
#ifdef USE_ESP32
esp_chip_info_t chip_info;
esp_chip_info(&chip_info);
ESP_LOGI(TAG, "ESP32 Chip: %s rev%d.%d, %d core(s)", ESPHOME_VARIANT, chip_info.revision / 100,
chip_info.revision % 100, chip_info.cores);
#if defined(USE_ESP32_VARIANT_ESP32) && (!defined(USE_ESP32_MIN_CHIP_REVISION_SET) || !defined(USE_ESP32_SRAM1_AS_IRAM))
static const char *const ESP32_ADVANCED_PATH = "under esp32 > framework > advanced";
#endif
#if defined(USE_ESP32_VARIANT_ESP32) && !defined(USE_ESP32_MIN_CHIP_REVISION_SET)
{
// Suggest optimization for chips that don't need the PSRAM cache workaround
if (chip_info.revision >= 300) {
#ifdef USE_PSRAM
ESP_LOGW(TAG, "Chip rev >= 3.0 detected. Set minimum_chip_revision: \"%d.%d\" %s to save ~10KB IRAM",
chip_info.revision / 100, chip_info.revision % 100, ESP32_ADVANCED_PATH);
#else
ESP_LOGW(TAG, "Chip rev >= 3.0 detected. Set minimum_chip_revision: \"%d.%d\" %s to reduce binary size",
chip_info.revision / 100, chip_info.revision % 100, ESP32_ADVANCED_PATH);
#endif
}
}
#endif
{
// esp_bootloader_desc_t is available in ESP-IDF >= 5.2; if readable the bootloader is modern.
//
// Design decision: We intentionally do NOT mention sram1_as_iram when the bootloader is too old.
// Enabling sram1_as_iram with an old bootloader causes a hard brick (device fails to boot,
// requires USB reflash to recover). Users don't always read warnings carefully, so we only
// suggest the option once we've confirmed the bootloader can handle it. In practice this
// means a user with an old bootloader may need to flash twice: once via USB to update the
// bootloader (they'll see the suggestion on next boot), then OTA with sram1_as_iram: true.
// Two flashes is a better outcome than a bricked device.
esp_bootloader_desc_t boot_desc;
if (esp_ota_get_bootloader_description(nullptr, &boot_desc) != ESP_OK) {
#ifdef USE_ESP32_VARIANT_ESP32
ESP_LOGW(TAG, "Bootloader too old for OTA rollback and SRAM1 as IRAM (+40KB). "
"Flash via USB once to update the bootloader");
#else
ESP_LOGW(TAG, "Bootloader too old for OTA rollback. Flash via USB once to update the bootloader");
#endif
}
#if defined(USE_ESP32_VARIANT_ESP32) && !defined(USE_ESP32_SRAM1_AS_IRAM)
else {
ESP_LOGW(TAG, "Bootloader supports SRAM1 as IRAM (+40KB). Set sram1_as_iram: true %s", ESP32_ADVANCED_PATH);
}
#endif
}
#endif // USE_ESP32
}
this->components_[this->dump_config_at_]->call_dump_config_();
this->dump_config_at_++;
}
void Application::feed_wdt() {
// Cold entry: callers without a millis() timestamp in hand. Fetches the
// time and defers to the hot path.
this->feed_wdt_with_time(MillisInternal::get());
}
void HOT Application::feed_wdt_slow_(uint32_t time) {
// Callers (both feed_wdt() and feed_wdt_with_time()) have already
// confirmed the WDT_FEED_INTERVAL_MS rate limit was exceeded.
arch_feed_wdt();
this->last_wdt_feed_ = time;
}
#ifdef USE_STATUS_LED
void HOT Application::service_status_led_slow_(uint32_t time) {
// Callers (feed_wdt(), feed_wdt_with_time()) have already confirmed the
// STATUS_LED_DISPATCH_INTERVAL_MS rate limit was exceeded. Rate-limited
// separately from arch_feed_wdt() so the LED blink pattern stays readable
// (status_led error blink period is 250 ms) while HAL watchdog pokes can
// still run at the much coarser WDT_FEED_INTERVAL_MS cadence.
this->last_status_led_service_ = time;
if (status_led::global_status_led == nullptr)
return;
auto *sl = status_led::global_status_led;
uint8_t sl_state = sl->get_component_state() & COMPONENT_STATE_MASK;
if (sl_state == COMPONENT_STATE_LOOP_DONE) {
// status_led only transitions to LOOP_DONE from inside its own loop() (after the
// first idle-path dispatch), so its pin is already initialized by pre_setup() and
// its setup() has already run. Re-dispatch only if an error or warning bit has been
// set since; otherwise skip entirely.
if ((this->app_state_ & STATUS_LED_MASK) == 0)
return;
sl->enable_loop();
} else if (sl_state != COMPONENT_STATE_LOOP) {
// CONSTRUCTION/SETUP/FAILED: not our job — App::setup() drives the lifecycle.
return;
}
sl->loop();
}
#endif
bool Application::any_component_has_status_flag_(uint8_t flag) const {
// Walk all components (not just looping ones) so non-looping components'
// status bits are respected. Only called from the slow-path clear helpers
// (status_clear_warning_slow_path_ / status_clear_error_slow_path_) on an
// actual set→clear transition, so walking O(N) here is paid once per
// transition — not once per loop iteration.
for (auto *component : this->components_) {
if ((component->get_component_state() & flag) != 0)
return true;
}
return false;
}
void Application::reboot() {
ESP_LOGI(TAG, "Forcing a reboot");
for (auto &component : std::ranges::reverse_view(this->components_)) {
component->on_shutdown();
}
arch_restart();
}
void Application::safe_reboot() {
ESP_LOGI(TAG, "Rebooting safely");
run_safe_shutdown_hooks();
teardown_components(TEARDOWN_TIMEOUT_REBOOT_MS);
run_powerdown_hooks();
arch_restart();
}
void Application::run_safe_shutdown_hooks() {
for (auto &component : std::ranges::reverse_view(this->components_)) {
component->on_safe_shutdown();
}
for (auto &component : std::ranges::reverse_view(this->components_)) {
component->on_shutdown();
}
}
void Application::run_powerdown_hooks() {
for (auto &component : std::ranges::reverse_view(this->components_)) {
component->on_powerdown();
}
}
void Application::teardown_components(uint32_t timeout_ms) {
uint32_t start_time = MillisInternal::get();
// Use a StaticVector instead of std::vector to avoid heap allocation
// since we know the actual size at compile time
StaticVector<Component *, ESPHOME_COMPONENT_COUNT> pending_components;
// Copy all components in reverse order
// Reverse order matches the behavior of run_safe_shutdown_hooks() above and ensures
// components are torn down in the opposite order of their setup_priority (which is
// used to sort components during Application::setup())
size_t num_components = this->components_.size();
for (size_t i = 0; i < num_components; ++i) {
pending_components[i] = this->components_[num_components - 1 - i];
}
uint32_t now = start_time;
size_t pending_count = num_components;
// Teardown Algorithm
// ==================
// We iterate through pending components, calling teardown() on each.
// Components that return false (need more time) are copied forward
// in the array. Components that return true (finished) are skipped.
//
// The compaction happens in-place during iteration:
// - still_pending tracks the write position (where to put next pending component)
// - i tracks the read position (which component we're testing)
// - When teardown() returns false, we copy component[i] to component[still_pending]
// - When teardown() returns true, we just skip it (don't increment still_pending)
//
// Example with 4 components where B can teardown immediately:
//
// Start:
// pending_components: [A, B, C, D]
// pending_count: 4 ^----------^
//
// Iteration 1:
// i=0: A needs more time → keep at pos 0 (no copy needed)
// i=1: B finished → skip
// i=2: C needs more time → copy to pos 1
// i=3: D needs more time → copy to pos 2
//
// After iteration 1:
// pending_components: [A, C, D | D]
// pending_count: 3 ^--------^
//
// Iteration 2:
// i=0: A finished → skip
// i=1: C needs more time → copy to pos 0
// i=2: D finished → skip
//
// After iteration 2:
// pending_components: [C | C, D, D] (positions 1-3 have old values)
// pending_count: 1 ^--^
while (pending_count > 0 && (now - start_time) < timeout_ms) {
// Feed watchdog during teardown to prevent triggering
this->feed_wdt_with_time(now);
// Process components and compact the array, keeping only those still pending
size_t still_pending = 0;
for (size_t i = 0; i < pending_count; ++i) {
if (!pending_components[i]->teardown()) {
// Component still needs time, copy it forward
if (still_pending != i) {
pending_components[still_pending] = pending_components[i];
}
++still_pending;
}
// Component finished teardown, skip it (don't increment still_pending)
}
pending_count = still_pending;
// Give some time for I/O operations if components are still pending
if (pending_count > 0) {
esphome::internal::wakeable_delay(1);
}
// Update time for next iteration
now = MillisInternal::get();
}
if (pending_count > 0) {
// Note: At this point, connections are either disconnected or in a bad state,
// so this warning will only appear via serial rather than being transmitted to clients
for (size_t i = 0; i < pending_count; ++i) {
ESP_LOGW(TAG, "%s did not complete teardown within %" PRIu32 " ms",
LOG_STR_ARG(pending_components[i]->get_component_log_str()), timeout_ms);
}
}
}
void Application::add_looping_components_by_state_(bool match_loop_done) {
for (auto *obj : this->components_) {
if (obj->has_overridden_loop() &&
((obj->get_component_state() & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP_DONE) == match_loop_done) {
this->looping_components_.push_back(obj);
}
}
}
void Application::disable_component_loop_(Component *component) {
// This method must be reentrant - components can disable themselves during their own loop() call
// Linear search to find component in active section
// Most configs have 10-30 looping components (30 is on the high end)
// O(n) is acceptable here as we optimize for memory, not complexity
for (uint16_t i = 0; i < this->looping_components_active_end_; i++) {
if (this->looping_components_[i] == component) {
// Move last active component to this position
this->looping_components_active_end_--;
if (i != this->looping_components_active_end_) {
std::swap(this->looping_components_[i], this->looping_components_[this->looping_components_active_end_]);
// If we're currently iterating and just swapped the current position
if (this->in_loop_ && i == this->current_loop_index_) {
// Decrement so we'll process the swapped component next
this->current_loop_index_--;
// Update the loop start time to current time so the swapped component
// gets correct timing instead of inheriting stale timing.
// This prevents integer underflow in timing calculations by ensuring
// the swapped component starts with a fresh timing reference, avoiding
// errors caused by stale or wrapped timing values.
this->loop_component_start_time_ = MillisInternal::get();
}
}
return;
}
}
}
void Application::activate_looping_component_(uint16_t index) {
// Helper to move component from inactive to active section
if (index != this->looping_components_active_end_) {
std::swap(this->looping_components_[index], this->looping_components_[this->looping_components_active_end_]);
}
this->looping_components_active_end_++;
}
void Application::enable_component_loop_(Component *component) {
// This method is only called when component state is LOOP_DONE, so we know
// the component must be in the inactive section (if it exists in looping_components_)
// Only search the inactive portion for better performance
// With typical 0-5 inactive components, O(k) is much faster than O(n)
const uint16_t size = this->looping_components_.size();
for (uint16_t i = this->looping_components_active_end_; i < size; i++) {
if (this->looping_components_[i] == component) {
// Found in inactive section - move to active
this->activate_looping_component_(i);
return;
}
}
// Component not found in looping_components_ - this is normal for components
// that don't have loop() or were not included in the partitioned vector
}
void Application::enable_pending_loops_() {
// Process components that requested enable_loop from ISR context
// Only iterate through inactive looping_components_ (typically 0-5) instead of all components
//
// Race condition handling:
// 1. We check if component is already in LOOP state first - if so, just clear the flag
// This handles reentrancy where enable_loop() was called between ISR and processing
// 2. We only clear pending_enable_loop_ after checking state, preventing lost requests
// 3. If any components aren't in LOOP_DONE state, we set has_pending_enable_loop_requests_
// back to true to ensure we check again next iteration
// 4. ISRs can safely set flags at any time - worst case is we process them next iteration
// 5. The global flag (has_pending_enable_loop_requests_) is cleared before this method,
// so any ISR that fires during processing will be caught in the next loop
const uint16_t size = this->looping_components_.size();
bool has_pending = false;
for (uint16_t i = this->looping_components_active_end_; i < size; i++) {
Component *component = this->looping_components_[i];
if (!component->pending_enable_loop_) {
continue; // Skip components without pending requests
}
// Check current state
uint8_t state = component->component_state_ & COMPONENT_STATE_MASK;
// If already in LOOP state, nothing to do - clear flag and continue
if (state == COMPONENT_STATE_LOOP) {
component->pending_enable_loop_ = false;
continue;
}
// If not in LOOP_DONE state, can't enable yet - keep flag set
if (state != COMPONENT_STATE_LOOP_DONE) {
has_pending = true; // Keep tracking this component
continue; // Keep the flag set - try again next iteration
}
// Clear the pending flag and enable the loop
component->pending_enable_loop_ = false;
ESP_LOGVV(TAG, "%s loop enabled from ISR", LOG_STR_ARG(component->get_component_log_str()));
component->set_component_state_(COMPONENT_STATE_LOOP);
// Move to active section
this->activate_looping_component_(i);
}
// If we couldn't process some requests, ensure we check again next iteration
if (has_pending) {
this->has_pending_enable_loop_requests_ = true;
}
}
// App storage — asm label shares the linker symbol with "extern Application App".
// char[] is trivially destructible, so no __cxa_atexit or destructor chain is emitted.
// Constructed via placement new in the generated setup().
#ifndef __GXX_ABI_VERSION
#error "Application placement new requires Itanium C++ ABI (GCC/Clang)"
#endif
static_assert(std::is_default_constructible<Application>::value, "Application must be default-constructible");
// __USER_LABEL_PREFIX__ is "_" on Mach-O (macOS) and empty on ELF (embedded targets).
// String literal concatenation produces the correct platform-specific mangled symbol.
// Two-level macro needed: # stringifies before expansion, so the
// indirection forces __USER_LABEL_PREFIX__ to expand first.
#define ESPHOME_STRINGIFY_IMPL_(x) #x
#define ESPHOME_STRINGIFY_(x) ESPHOME_STRINGIFY_IMPL_(x)
// NOLINTNEXTLINE(cppcoreguidelines-avoid-non-const-global-variables)
alignas(Application) char app_storage[sizeof(Application)] asm(
ESPHOME_STRINGIFY_(__USER_LABEL_PREFIX__) "_ZN7esphome3AppE");
#undef ESPHOME_STRINGIFY_
#undef ESPHOME_STRINGIFY_IMPL_
void Application::get_build_time_string(std::span<char, BUILD_TIME_STR_SIZE> buffer) {
ESPHOME_strncpy_P(buffer.data(), ESPHOME_BUILD_TIME_STR, buffer.size());
buffer[buffer.size() - 1] = '\0';
}
void Application::get_comment_string(std::span<char, ESPHOME_COMMENT_SIZE_MAX> buffer) {
ESPHOME_strncpy_P(buffer.data(), ESPHOME_COMMENT_STR, ESPHOME_COMMENT_SIZE);
buffer[ESPHOME_COMMENT_SIZE - 1] = '\0';
}
uint32_t Application::get_config_hash() { return ESPHOME_CONFIG_HASH; }
uint32_t Application::get_config_version_hash() { return fnv1a_hash_extend(ESPHOME_CONFIG_HASH, ESPHOME_VERSION); }
time_t Application::get_build_time() { return ESPHOME_BUILD_TIME; }
} // namespace esphome