mirror of
https://github.com/esphome/esphome.git
synced 2026-06-24 15:10:51 +00:00
537 lines
22 KiB
C++
537 lines
22 KiB
C++
#include "esphome/core/application.h"
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#include "esphome/core/build_info_data.h"
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#include "esphome/core/log.h"
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#include "esphome/core/progmem.h"
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#include <cstring>
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#ifdef USE_ESP8266
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#include <pgmspace.h>
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#endif
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#ifdef USE_ESP32
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#include <esp_chip_info.h>
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#include <esp_ota_ops.h>
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#include <esp_bootloader_desc.h>
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#endif
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#include "esphome/core/version.h"
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#include "esphome/core/hal.h"
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#include <algorithm>
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#include <ranges>
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#ifdef USE_STATUS_LED
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#include "esphome/components/status_led/status_led.h"
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#endif
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namespace esphome {
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static const char *const TAG = "app";
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// Delay after setup() finishes before trimming the scheduler freelist of its post-boot peak.
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// 10 s is well past the bulk of post-setup async work (Wi-Fi/MQTT connects, first-read latency).
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static constexpr uint32_t SCHEDULER_FREELIST_TRIM_DELAY_MS = 10000;
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// Helper function for insertion sort of components by priority
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// Using insertion sort instead of std::stable_sort saves ~1.3KB of flash
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// by avoiding template instantiations (std::rotate, std::stable_sort, lambdas)
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// IMPORTANT: This sort is stable (preserves relative order of equal elements),
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// which is necessary to maintain user-defined component order for same priority
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template<typename Iterator, float (Component::*GetPriority)() const>
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static void insertion_sort_by_priority(Iterator first, Iterator last) {
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for (auto it = first + 1; it != last; ++it) {
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auto key = *it;
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float key_priority = (key->*GetPriority)();
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auto j = it - 1;
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// Using '<' (not '<=') ensures stability - equal priority components keep their order
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while (j >= first && ((*j)->*GetPriority)() < key_priority) {
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*(j + 1) = *j;
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j--;
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}
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*(j + 1) = key;
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}
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}
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void Application::register_component_impl_(Component *comp, bool has_loop) {
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if (has_loop) {
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comp->component_state_ |= COMPONENT_HAS_LOOP;
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}
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this->components_.push_back(comp);
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}
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void Application::setup() {
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ESP_LOGI(TAG, "Running through setup()");
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ESP_LOGV(TAG, "Sorting components by setup priority");
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// Sort by setup priority using our helper function
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insertion_sort_by_priority<decltype(this->components_.begin()), &Component::get_actual_setup_priority>(
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this->components_.begin(), this->components_.end());
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// Initialize looping_components_ early so enable_pending_loops_() works during setup
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this->calculate_looping_components_();
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for (uint32_t i = 0; i < this->components_.size(); i++) {
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Component *component = this->components_[i];
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// Update loop_component_start_time_ before calling each component during setup
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this->loop_component_start_time_ = MillisInternal::get();
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component->call();
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this->scheduler.process_to_add();
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this->feed_wdt();
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if (component->can_proceed())
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continue;
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// Force the status LED to blink WARNING while we wait for a slow
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// component to come up. Cleared after setup() finishes if no real
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// component has warning set.
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this->app_state_ |= STATUS_LED_WARNING;
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do {
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// Service scheduler and process pending loop enables to handle GPIO
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// interrupts during setup. During setup we always run the component
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// phase (no loop_interval_ gate), so call both helpers unconditionally.
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this->scheduler_tick_(MillisInternal::get());
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{
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ComponentPhaseGuard phase_guard{*this};
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for (uint32_t j = 0; j <= i; j++) {
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// Update loop_component_start_time_ right before calling each component
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this->loop_component_start_time_ = MillisInternal::get();
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this->components_[j]->call();
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this->feed_wdt();
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}
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}
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yield();
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} while (!component->can_proceed() && !component->is_failed());
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}
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// Setup is complete. Reconcile STATUS_LED_WARNING: the slow-setup path
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// above may have forced it on, and any status_clear_warning() calls
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// from components during setup were intentional no-ops (gated by
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// APP_STATE_SETUP_COMPLETE). Walk components once here to pick up the
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// real state. STATUS_LED_ERROR is never artificially forced, so its
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// clear path always works and needs no reconciliation. Finally, set
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// APP_STATE_SETUP_COMPLETE so subsequent warning clears go through
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// the normal walk-and-clear path.
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if (!this->any_component_has_status_flag_(STATUS_LED_WARNING))
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this->app_state_ &= ~STATUS_LED_WARNING;
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this->app_state_ |= APP_STATE_SETUP_COMPLETE;
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ESP_LOGI(TAG, "setup() finished successfully!");
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// Trim the scheduler freelist of its post-boot peak once startup churn settles.
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this->scheduler.set_timeout(this, SCHEDULER_FREELIST_TRIM_DELAY_MS, [this]() { this->scheduler.trim_freelist(); });
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#ifdef USE_SETUP_PRIORITY_OVERRIDE
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// Clear setup priority overrides to free memory
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clear_setup_priority_overrides();
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#endif
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#if defined(USE_ESP32) || defined(USE_LIBRETINY)
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// Save main loop task handle for wake_loop_*() / fast select FreeRTOS notifications.
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esphome_main_task_handle = xTaskGetCurrentTaskHandle();
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#endif
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#ifdef USE_HOST
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// Set up wake socket for waking main loop from tasks (host platform select() loop).
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wake_setup();
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#endif
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// Ensure all active looping components are in LOOP state.
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// Components after the last blocking component only got one call() during setup
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// (CONSTRUCTION→SETUP) and never received the second call() (SETUP→LOOP).
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// The main loop calls loop() directly, bypassing call()'s state machine.
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for (uint16_t i = 0; i < this->looping_components_active_end_; i++) {
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this->looping_components_[i]->set_component_state_(COMPONENT_STATE_LOOP);
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}
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this->schedule_dump_config();
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}
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void Application::process_dump_config_() {
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if (this->dump_config_at_ == 0) {
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char build_time_str[Application::BUILD_TIME_STR_SIZE];
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this->get_build_time_string(build_time_str);
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ESP_LOGI(TAG, "ESPHome version " ESPHOME_VERSION " compiled on %s", build_time_str);
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#ifdef ESPHOME_PROJECT_NAME
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ESP_LOGI(TAG, "Project " ESPHOME_PROJECT_NAME " version " ESPHOME_PROJECT_VERSION);
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#endif
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#ifdef USE_ESP32
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esp_chip_info_t chip_info;
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esp_chip_info(&chip_info);
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ESP_LOGI(TAG, "ESP32 Chip: %s rev%d.%d, %d core(s)", ESPHOME_VARIANT, chip_info.revision / 100,
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chip_info.revision % 100, chip_info.cores);
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#if defined(USE_ESP32_VARIANT_ESP32) && (!defined(USE_ESP32_MIN_CHIP_REVISION_SET) || !defined(USE_ESP32_SRAM1_AS_IRAM))
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static const char *const ESP32_ADVANCED_PATH = "under esp32 > framework > advanced";
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#endif
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#if defined(USE_ESP32_VARIANT_ESP32) && !defined(USE_ESP32_MIN_CHIP_REVISION_SET)
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{
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// Suggest optimization for chips that don't need the PSRAM cache workaround
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if (chip_info.revision >= 300) {
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#ifdef USE_PSRAM
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ESP_LOGW(TAG, "Chip rev >= 3.0 detected. Set minimum_chip_revision: \"%d.%d\" %s to save ~10KB IRAM",
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chip_info.revision / 100, chip_info.revision % 100, ESP32_ADVANCED_PATH);
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#else
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ESP_LOGW(TAG, "Chip rev >= 3.0 detected. Set minimum_chip_revision: \"%d.%d\" %s to reduce binary size",
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chip_info.revision / 100, chip_info.revision % 100, ESP32_ADVANCED_PATH);
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#endif
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}
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}
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#endif
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{
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// esp_bootloader_desc_t is available in ESP-IDF >= 5.2; if readable the bootloader is modern.
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//
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// Design decision: We intentionally do NOT mention sram1_as_iram when the bootloader is too old.
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// Enabling sram1_as_iram with an old bootloader causes a hard brick (device fails to boot,
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// requires USB reflash to recover). Users don't always read warnings carefully, so we only
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// suggest the option once we've confirmed the bootloader can handle it. In practice this
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// means a user with an old bootloader may need to flash twice: once via USB to update the
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// bootloader (they'll see the suggestion on next boot), then OTA with sram1_as_iram: true.
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// Two flashes is a better outcome than a bricked device.
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esp_bootloader_desc_t boot_desc;
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if (esp_ota_get_bootloader_description(nullptr, &boot_desc) != ESP_OK) {
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#ifdef USE_ESP32_VARIANT_ESP32
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ESP_LOGW(TAG, "Bootloader too old for OTA rollback and SRAM1 as IRAM (+40KB). "
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"Flash via USB once to update the bootloader");
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#else
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ESP_LOGW(TAG, "Bootloader too old for OTA rollback. Flash via USB once to update the bootloader");
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#endif
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}
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#if defined(USE_ESP32_VARIANT_ESP32) && !defined(USE_ESP32_SRAM1_AS_IRAM)
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else {
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ESP_LOGW(TAG, "Bootloader supports SRAM1 as IRAM (+40KB). Set sram1_as_iram: true %s", ESP32_ADVANCED_PATH);
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}
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#endif
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}
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#endif // USE_ESP32
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}
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this->components_[this->dump_config_at_]->call_dump_config_();
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this->dump_config_at_++;
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}
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void Application::feed_wdt() {
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// Cold entry: callers without a millis() timestamp in hand. Fetches the
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// time and defers to the hot path.
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this->feed_wdt_with_time(MillisInternal::get());
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}
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void HOT Application::feed_wdt_slow_(uint32_t time) {
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// Callers (both feed_wdt() and feed_wdt_with_time()) have already
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// confirmed the WDT_FEED_INTERVAL_MS rate limit was exceeded.
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arch_feed_wdt();
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this->last_wdt_feed_ = time;
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}
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#ifdef USE_STATUS_LED
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void HOT Application::service_status_led_slow_(uint32_t time) {
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// Callers (feed_wdt(), feed_wdt_with_time()) have already confirmed the
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// STATUS_LED_DISPATCH_INTERVAL_MS rate limit was exceeded. Rate-limited
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// separately from arch_feed_wdt() so the LED blink pattern stays readable
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// (status_led error blink period is 250 ms) while HAL watchdog pokes can
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// still run at the much coarser WDT_FEED_INTERVAL_MS cadence.
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this->last_status_led_service_ = time;
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if (status_led::global_status_led == nullptr)
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return;
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auto *sl = status_led::global_status_led;
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uint8_t sl_state = sl->get_component_state() & COMPONENT_STATE_MASK;
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if (sl_state == COMPONENT_STATE_LOOP_DONE) {
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// status_led only transitions to LOOP_DONE from inside its own loop() (after the
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// first idle-path dispatch), so its pin is already initialized by pre_setup() and
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// its setup() has already run. Re-dispatch only if an error or warning bit has been
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// set since; otherwise skip entirely.
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if ((this->app_state_ & STATUS_LED_MASK) == 0)
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return;
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sl->enable_loop();
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} else if (sl_state != COMPONENT_STATE_LOOP) {
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// CONSTRUCTION/SETUP/FAILED: not our job — App::setup() drives the lifecycle.
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return;
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}
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sl->loop();
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}
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#endif
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bool Application::any_component_has_status_flag_(uint8_t flag) const {
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// Walk all components (not just looping ones) so non-looping components'
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// status bits are respected. Only called from the slow-path clear helpers
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// (status_clear_warning_slow_path_ / status_clear_error_slow_path_) on an
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// actual set→clear transition, so walking O(N) here is paid once per
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// transition — not once per loop iteration.
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for (auto *component : this->components_) {
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if ((component->get_component_state() & flag) != 0)
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return true;
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}
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return false;
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}
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void Application::reboot() {
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ESP_LOGI(TAG, "Forcing a reboot");
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for (auto &component : std::ranges::reverse_view(this->components_)) {
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component->on_shutdown();
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}
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arch_restart();
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}
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void Application::safe_reboot() {
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ESP_LOGI(TAG, "Rebooting safely");
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run_safe_shutdown_hooks();
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teardown_components(TEARDOWN_TIMEOUT_REBOOT_MS);
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run_powerdown_hooks();
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arch_restart();
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}
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void Application::run_safe_shutdown_hooks() {
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for (auto &component : std::ranges::reverse_view(this->components_)) {
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component->on_safe_shutdown();
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}
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for (auto &component : std::ranges::reverse_view(this->components_)) {
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component->on_shutdown();
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}
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}
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void Application::run_powerdown_hooks() {
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for (auto &component : std::ranges::reverse_view(this->components_)) {
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component->on_powerdown();
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}
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}
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void Application::teardown_components(uint32_t timeout_ms) {
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uint32_t start_time = MillisInternal::get();
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// Use a StaticVector instead of std::vector to avoid heap allocation
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// since we know the actual size at compile time
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StaticVector<Component *, ESPHOME_COMPONENT_COUNT> pending_components;
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// Copy all components in reverse order
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// Reverse order matches the behavior of run_safe_shutdown_hooks() above and ensures
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// components are torn down in the opposite order of their setup_priority (which is
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// used to sort components during Application::setup())
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size_t num_components = this->components_.size();
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for (size_t i = 0; i < num_components; ++i) {
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pending_components[i] = this->components_[num_components - 1 - i];
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}
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uint32_t now = start_time;
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size_t pending_count = num_components;
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// Teardown Algorithm
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// ==================
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// We iterate through pending components, calling teardown() on each.
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// Components that return false (need more time) are copied forward
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// in the array. Components that return true (finished) are skipped.
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//
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// The compaction happens in-place during iteration:
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// - still_pending tracks the write position (where to put next pending component)
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// - i tracks the read position (which component we're testing)
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// - When teardown() returns false, we copy component[i] to component[still_pending]
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// - When teardown() returns true, we just skip it (don't increment still_pending)
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//
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// Example with 4 components where B can teardown immediately:
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//
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// Start:
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// pending_components: [A, B, C, D]
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// pending_count: 4 ^----------^
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//
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// Iteration 1:
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// i=0: A needs more time → keep at pos 0 (no copy needed)
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// i=1: B finished → skip
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// i=2: C needs more time → copy to pos 1
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// i=3: D needs more time → copy to pos 2
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//
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// After iteration 1:
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// pending_components: [A, C, D | D]
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// pending_count: 3 ^--------^
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//
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// Iteration 2:
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// i=0: A finished → skip
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// i=1: C needs more time → copy to pos 0
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// i=2: D finished → skip
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//
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// After iteration 2:
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// pending_components: [C | C, D, D] (positions 1-3 have old values)
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// pending_count: 1 ^--^
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while (pending_count > 0 && (now - start_time) < timeout_ms) {
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// Feed watchdog during teardown to prevent triggering
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this->feed_wdt_with_time(now);
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// Process components and compact the array, keeping only those still pending
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size_t still_pending = 0;
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for (size_t i = 0; i < pending_count; ++i) {
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if (!pending_components[i]->teardown()) {
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// Component still needs time, copy it forward
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if (still_pending != i) {
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pending_components[still_pending] = pending_components[i];
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}
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++still_pending;
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}
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// Component finished teardown, skip it (don't increment still_pending)
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}
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pending_count = still_pending;
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// Give some time for I/O operations if components are still pending
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if (pending_count > 0) {
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esphome::internal::wakeable_delay(1);
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}
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// Update time for next iteration
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now = MillisInternal::get();
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}
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if (pending_count > 0) {
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// Note: At this point, connections are either disconnected or in a bad state,
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// so this warning will only appear via serial rather than being transmitted to clients
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for (size_t i = 0; i < pending_count; ++i) {
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ESP_LOGW(TAG, "%s did not complete teardown within %" PRIu32 " ms",
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LOG_STR_ARG(pending_components[i]->get_component_log_str()), timeout_ms);
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}
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}
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}
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void Application::add_looping_components_by_state_(bool match_loop_done) {
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for (auto *obj : this->components_) {
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if (obj->has_overridden_loop() &&
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((obj->get_component_state() & COMPONENT_STATE_MASK) == COMPONENT_STATE_LOOP_DONE) == match_loop_done) {
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this->looping_components_.push_back(obj);
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}
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}
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}
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void Application::disable_component_loop_(Component *component) {
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// This method must be reentrant - components can disable themselves during their own loop() call
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// Linear search to find component in active section
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// Most configs have 10-30 looping components (30 is on the high end)
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// O(n) is acceptable here as we optimize for memory, not complexity
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for (uint16_t i = 0; i < this->looping_components_active_end_; i++) {
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if (this->looping_components_[i] == component) {
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// Move last active component to this position
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this->looping_components_active_end_--;
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if (i != this->looping_components_active_end_) {
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std::swap(this->looping_components_[i], this->looping_components_[this->looping_components_active_end_]);
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// If we're currently iterating and just swapped the current position
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if (this->in_loop_ && i == this->current_loop_index_) {
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// Decrement so we'll process the swapped component next
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this->current_loop_index_--;
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// Update the loop start time to current time so the swapped component
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// gets correct timing instead of inheriting stale timing.
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// This prevents integer underflow in timing calculations by ensuring
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// the swapped component starts with a fresh timing reference, avoiding
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// errors caused by stale or wrapped timing values.
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this->loop_component_start_time_ = MillisInternal::get();
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}
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}
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return;
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}
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}
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}
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void Application::activate_looping_component_(uint16_t index) {
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// Helper to move component from inactive to active section
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if (index != this->looping_components_active_end_) {
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std::swap(this->looping_components_[index], this->looping_components_[this->looping_components_active_end_]);
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}
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this->looping_components_active_end_++;
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}
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void Application::enable_component_loop_(Component *component) {
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// This method is only called when component state is LOOP_DONE, so we know
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// the component must be in the inactive section (if it exists in looping_components_)
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// Only search the inactive portion for better performance
|
|
// With typical 0-5 inactive components, O(k) is much faster than O(n)
|
|
const uint16_t size = this->looping_components_.size();
|
|
for (uint16_t i = this->looping_components_active_end_; i < size; i++) {
|
|
if (this->looping_components_[i] == component) {
|
|
// Found in inactive section - move to active
|
|
this->activate_looping_component_(i);
|
|
return;
|
|
}
|
|
}
|
|
// Component not found in looping_components_ - this is normal for components
|
|
// that don't have loop() or were not included in the partitioned vector
|
|
}
|
|
|
|
void Application::enable_pending_loops_() {
|
|
// Process components that requested enable_loop from ISR context
|
|
// Only iterate through inactive looping_components_ (typically 0-5) instead of all components
|
|
//
|
|
// Race condition handling:
|
|
// 1. We check if component is already in LOOP state first - if so, just clear the flag
|
|
// This handles reentrancy where enable_loop() was called between ISR and processing
|
|
// 2. We only clear pending_enable_loop_ after checking state, preventing lost requests
|
|
// 3. If any components aren't in LOOP_DONE state, we set has_pending_enable_loop_requests_
|
|
// back to true to ensure we check again next iteration
|
|
// 4. ISRs can safely set flags at any time - worst case is we process them next iteration
|
|
// 5. The global flag (has_pending_enable_loop_requests_) is cleared before this method,
|
|
// so any ISR that fires during processing will be caught in the next loop
|
|
const uint16_t size = this->looping_components_.size();
|
|
bool has_pending = false;
|
|
|
|
for (uint16_t i = this->looping_components_active_end_; i < size; i++) {
|
|
Component *component = this->looping_components_[i];
|
|
if (!component->pending_enable_loop_) {
|
|
continue; // Skip components without pending requests
|
|
}
|
|
|
|
// Check current state
|
|
uint8_t state = component->component_state_ & COMPONENT_STATE_MASK;
|
|
|
|
// If already in LOOP state, nothing to do - clear flag and continue
|
|
if (state == COMPONENT_STATE_LOOP) {
|
|
component->pending_enable_loop_ = false;
|
|
continue;
|
|
}
|
|
|
|
// If not in LOOP_DONE state, can't enable yet - keep flag set
|
|
if (state != COMPONENT_STATE_LOOP_DONE) {
|
|
has_pending = true; // Keep tracking this component
|
|
continue; // Keep the flag set - try again next iteration
|
|
}
|
|
|
|
// Clear the pending flag and enable the loop
|
|
component->pending_enable_loop_ = false;
|
|
ESP_LOGVV(TAG, "%s loop enabled from ISR", LOG_STR_ARG(component->get_component_log_str()));
|
|
component->set_component_state_(COMPONENT_STATE_LOOP);
|
|
|
|
// Move to active section
|
|
this->activate_looping_component_(i);
|
|
}
|
|
|
|
// If we couldn't process some requests, ensure we check again next iteration
|
|
if (has_pending) {
|
|
this->has_pending_enable_loop_requests_ = true;
|
|
}
|
|
}
|
|
|
|
// App storage — asm label shares the linker symbol with "extern Application App".
|
|
// char[] is trivially destructible, so no __cxa_atexit or destructor chain is emitted.
|
|
// Constructed via placement new in the generated setup().
|
|
#ifndef __GXX_ABI_VERSION
|
|
#error "Application placement new requires Itanium C++ ABI (GCC/Clang)"
|
|
#endif
|
|
static_assert(std::is_default_constructible<Application>::value, "Application must be default-constructible");
|
|
// __USER_LABEL_PREFIX__ is "_" on Mach-O (macOS) and empty on ELF (embedded targets).
|
|
// String literal concatenation produces the correct platform-specific mangled symbol.
|
|
// Two-level macro needed: # stringifies before expansion, so the
|
|
// indirection forces __USER_LABEL_PREFIX__ to expand first.
|
|
#define ESPHOME_STRINGIFY_IMPL_(x) #x
|
|
#define ESPHOME_STRINGIFY_(x) ESPHOME_STRINGIFY_IMPL_(x)
|
|
// NOLINTNEXTLINE(cppcoreguidelines-avoid-non-const-global-variables)
|
|
alignas(Application) char app_storage[sizeof(Application)] asm(
|
|
ESPHOME_STRINGIFY_(__USER_LABEL_PREFIX__) "_ZN7esphome3AppE");
|
|
#undef ESPHOME_STRINGIFY_
|
|
#undef ESPHOME_STRINGIFY_IMPL_
|
|
|
|
void Application::get_build_time_string(std::span<char, BUILD_TIME_STR_SIZE> buffer) {
|
|
ESPHOME_strncpy_P(buffer.data(), ESPHOME_BUILD_TIME_STR, buffer.size());
|
|
buffer[buffer.size() - 1] = '\0';
|
|
}
|
|
|
|
void Application::get_comment_string(std::span<char, ESPHOME_COMMENT_SIZE_MAX> buffer) {
|
|
ESPHOME_strncpy_P(buffer.data(), ESPHOME_COMMENT_STR, ESPHOME_COMMENT_SIZE);
|
|
buffer[ESPHOME_COMMENT_SIZE - 1] = '\0';
|
|
}
|
|
|
|
uint32_t Application::get_config_hash() { return ESPHOME_CONFIG_HASH; }
|
|
|
|
uint32_t Application::get_config_version_hash() { return fnv1a_hash_extend(ESPHOME_CONFIG_HASH, ESPHOME_VERSION); }
|
|
|
|
time_t Application::get_build_time() { return ESPHOME_BUILD_TIME; }
|
|
|
|
} // namespace esphome
|