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https://github.com/esphome/esphome.git
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38ff332fec
Add automated benchmarks using Google Benchmark to prevent performance regressions in the API protobuf encoding/decoding and core loop paths. Benchmarks cover: - Protobuf encode: SensorState, BinarySensorState, HelloResponse, LightState, DeviceInfoResponse (20 nested devices + 20 areas) - Protobuf decode: HelloRequest, SwitchCommand, LightCommand - Protobuf calculate_size and full calc+encode send path - Varint parse/encode/size for various value ranges - Scheduler call/next_schedule_in with idle and active timers - Application loop component dispatch and blocking guard overhead Infrastructure: - Extract shared build logic from cpp_unit_test.py into test_helpers.py - Add cpp_benchmark.py mirroring the unit test build pattern - Support benchmark.yaml per component dir for declaring dependencies - Add CodSpeed CI workflow triggered on api/core changes - Fix ProtoMessage protected destructor on host platform
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#include <benchmark/benchmark.h>
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#include "esphome/components/logger/logger.h"
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/*
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This special main.cpp provides the entry point for Google Benchmark.
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It replaces the default ESPHome main with a benchmark runner.
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See the codspeed_plan.md for more information.
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*/
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// Auto generated code by esphome
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// ========== AUTO GENERATED INCLUDE BLOCK BEGIN ===========
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// ========== AUTO GENERATED INCLUDE BLOCK END ==========="
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void original_setup() {
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// This function won't be run.
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// ========== AUTO GENERATED CODE BEGIN ===========
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// =========== AUTO GENERATED CODE END ============
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}
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void setup() {
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// Log functions call global_logger->log_vprintf_() without a null check,
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// so we must set up a Logger before any test that triggers logging.
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static esphome::logger::Logger test_logger(0);
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test_logger.set_log_level(ESPHOME_LOG_LEVEL);
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test_logger.pre_setup();
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int argc = 1;
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char arg0[] = "benchmark";
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char *argv[] = {arg0, nullptr};
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::benchmark::Initialize(&argc, argv);
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::benchmark::RunSpecifiedBenchmarks();
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::benchmark::Shutdown();
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exit(0);
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}
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void loop() {}
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