Files
esphome/esphome/components/api/api_server.cpp
T
J. Nick Koston 375fc1db84 [api] Fix ESP8266 noise API handshake deadlock and prompt socket cleanup
Two fixes for ESP8266 with noise encryption:

1. Cache socket ready() before the handshake loop. On ESP8266 LWIP raw
   TCP, ready() returns the live state (false once rx buffer is consumed),
   unlike ESP32 where it is cached until the next main loop. Re-checking
   each iteration blocked handshake writes that must follow reads,
   deadlocking the handshake.

2. Process client removal immediately after loop() instead of deferring
   to the next server loop iteration. This closes the socket promptly
   to free LWIP PCB resources and prevent retransmit crashes on ESP8266.
2026-02-12 17:54:32 -06:00

737 lines
24 KiB
C++

#include "api_server.h"
#ifdef USE_API
#include <cerrno>
#include "api_connection.h"
#include "esphome/components/network/util.h"
#include "esphome/core/application.h"
#include "esphome/core/controller_registry.h"
#include "esphome/core/defines.h"
#include "esphome/core/hal.h"
#include "esphome/core/log.h"
#include "esphome/core/util.h"
#include "esphome/core/version.h"
#ifdef USE_API_HOMEASSISTANT_SERVICES
#include "homeassistant_service.h"
#endif
#ifdef USE_LOGGER
#include "esphome/components/logger/logger.h"
#endif
#include <algorithm>
#include <utility>
namespace esphome::api {
static const char *const TAG = "api";
// APIServer
APIServer *global_api_server = nullptr; // NOLINT(cppcoreguidelines-avoid-non-const-global-variables)
APIServer::APIServer() {
global_api_server = this;
// Pre-allocate shared write buffer
shared_write_buffer_.reserve(64);
}
void APIServer::setup() {
ControllerRegistry::register_controller(this);
#ifdef USE_API_NOISE
uint32_t hash = 88491486UL;
this->noise_pref_ = global_preferences->make_preference<SavedNoisePsk>(hash, true);
#ifndef USE_API_NOISE_PSK_FROM_YAML
// Only load saved PSK if not set from YAML
SavedNoisePsk noise_pref_saved{};
if (this->noise_pref_.load(&noise_pref_saved)) {
ESP_LOGD(TAG, "Loaded saved Noise PSK");
this->set_noise_psk(noise_pref_saved.psk);
}
#endif
#endif
this->socket_ = socket::socket_ip_loop_monitored(SOCK_STREAM, 0); // monitored for incoming connections
if (this->socket_ == nullptr) {
ESP_LOGW(TAG, "Could not create socket");
this->mark_failed();
return;
}
int enable = 1;
int err = this->socket_->setsockopt(SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(int));
if (err != 0) {
ESP_LOGW(TAG, "Socket unable to set reuseaddr: errno %d", err);
// we can still continue
}
err = this->socket_->setblocking(false);
if (err != 0) {
ESP_LOGW(TAG, "Socket unable to set nonblocking mode: errno %d", err);
this->mark_failed();
return;
}
struct sockaddr_storage server;
socklen_t sl = socket::set_sockaddr_any((struct sockaddr *) &server, sizeof(server), this->port_);
if (sl == 0) {
ESP_LOGW(TAG, "Socket unable to set sockaddr: errno %d", errno);
this->mark_failed();
return;
}
err = this->socket_->bind((struct sockaddr *) &server, sl);
if (err != 0) {
ESP_LOGW(TAG, "Socket unable to bind: errno %d", errno);
this->mark_failed();
return;
}
err = this->socket_->listen(this->listen_backlog_);
if (err != 0) {
ESP_LOGW(TAG, "Socket unable to listen: errno %d", errno);
this->mark_failed();
return;
}
#ifdef USE_LOGGER
if (logger::global_logger != nullptr) {
logger::global_logger->add_log_listener(this);
}
#endif
#ifdef USE_CAMERA
if (camera::Camera::instance() != nullptr && !camera::Camera::instance()->is_internal()) {
camera::Camera::instance()->add_listener(this);
}
#endif
// Initialize last_connected_ for reboot timeout tracking
this->last_connected_ = App.get_loop_component_start_time();
// Set warning status if reboot timeout is enabled
if (this->reboot_timeout_ != 0) {
this->status_set_warning();
}
}
void APIServer::loop() {
// Accept new clients only if the socket exists and has incoming connections
if (this->socket_ && this->socket_->ready()) {
this->accept_new_connections_();
}
if (this->clients_.empty()) {
// Check reboot timeout - done in loop to avoid scheduler heap churn
// (cancelled scheduler items sit in heap memory until their scheduled time)
if (this->reboot_timeout_ != 0) {
const uint32_t now = App.get_loop_component_start_time();
if (now - this->last_connected_ > this->reboot_timeout_) {
ESP_LOGE(TAG, "No clients; rebooting");
App.reboot();
}
}
return;
}
// Process clients and remove disconnected ones in a single pass
// Check network connectivity once for all clients
if (!network::is_connected()) {
// Network is down - disconnect all clients
for (auto &client : this->clients_) {
client->on_fatal_error();
client->log_client_(ESPHOME_LOG_LEVEL_WARN, LOG_STR("Network down; disconnect"));
}
// Continue to process and clean up the clients below
}
size_t client_index = 0;
while (client_index < this->clients_.size()) {
auto &client = this->clients_[client_index];
// Common case: process active client
if (!client->flags_.remove) {
client->loop();
}
// Handle disconnection promptly - close socket to free LWIP PCB
// resources and prevent retransmit crashes on ESP8266.
if (client->flags_.remove) {
// Rare case: handle disconnection (don't increment - swapped element needs processing)
this->remove_client_(client_index);
} else {
client_index++;
}
}
}
void APIServer::remove_client_(size_t client_index) {
auto &client = this->clients_[client_index];
#ifdef USE_API_USER_DEFINED_ACTION_RESPONSES
this->unregister_active_action_calls_for_connection(client.get());
#endif
ESP_LOGV(TAG, "Remove connection %s", client->get_name());
#ifdef USE_API_CLIENT_DISCONNECTED_TRIGGER
// Save client info before closing socket and removal for the trigger
char peername_buf[socket::SOCKADDR_STR_LEN];
std::string client_name(client->get_name());
std::string client_peername(client->get_peername_to(peername_buf));
#endif
// Close socket now (was deferred from on_fatal_error to allow getpeername)
client->helper_->close();
// Swap with the last element and pop (avoids expensive vector shifts)
if (client_index < this->clients_.size() - 1) {
std::swap(this->clients_[client_index], this->clients_.back());
}
this->clients_.pop_back();
// Last client disconnected - set warning and start tracking for reboot timeout
if (this->clients_.empty() && this->reboot_timeout_ != 0) {
this->status_set_warning();
this->last_connected_ = App.get_loop_component_start_time();
}
#ifdef USE_API_CLIENT_DISCONNECTED_TRIGGER
// Fire trigger after client is removed so api.connected reflects the true state
this->client_disconnected_trigger_.trigger(client_name, client_peername);
#endif
}
void APIServer::accept_new_connections_() {
while (true) {
struct sockaddr_storage source_addr;
socklen_t addr_len = sizeof(source_addr);
auto sock = this->socket_->accept_loop_monitored((struct sockaddr *) &source_addr, &addr_len);
if (!sock)
break;
char peername[socket::SOCKADDR_STR_LEN];
sock->getpeername_to(peername);
// Check if we're at the connection limit
if (this->clients_.size() >= this->max_connections_) {
ESP_LOGW(TAG, "Max connections (%d), rejecting %s", this->max_connections_, peername);
// Immediately close - socket destructor will handle cleanup
sock.reset();
continue;
}
ESP_LOGD(TAG, "Accept %s", peername);
auto *conn = new APIConnection(std::move(sock), this);
this->clients_.emplace_back(conn);
conn->start();
// First client connected - clear warning and update timestamp
if (this->clients_.size() == 1 && this->reboot_timeout_ != 0) {
this->status_clear_warning();
this->last_connected_ = App.get_loop_component_start_time();
}
}
}
void APIServer::dump_config() {
ESP_LOGCONFIG(TAG,
"Server:\n"
" Address: %s:%u\n"
" Listen backlog: %u\n"
" Max connections: %u",
network::get_use_address(), this->port_, this->listen_backlog_, this->max_connections_);
#ifdef USE_API_NOISE
ESP_LOGCONFIG(TAG, " Noise encryption: %s", YESNO(this->noise_ctx_.has_psk()));
if (!this->noise_ctx_.has_psk()) {
ESP_LOGCONFIG(TAG, " Supports encryption: YES");
}
#else
ESP_LOGCONFIG(TAG, " Noise encryption: NO");
#endif
}
void APIServer::handle_disconnect(APIConnection *conn) {}
// Macro for controller update dispatch
#define API_DISPATCH_UPDATE(entity_type, entity_name) \
void APIServer::on_##entity_name##_update(entity_type *obj) { /* NOLINT(bugprone-macro-parentheses) */ \
if (obj->is_internal()) \
return; \
for (auto &c : this->clients_) { \
if (c->flags_.state_subscription) \
c->send_##entity_name##_state(obj); \
} \
}
#ifdef USE_BINARY_SENSOR
API_DISPATCH_UPDATE(binary_sensor::BinarySensor, binary_sensor)
#endif
#ifdef USE_COVER
API_DISPATCH_UPDATE(cover::Cover, cover)
#endif
#ifdef USE_FAN
API_DISPATCH_UPDATE(fan::Fan, fan)
#endif
#ifdef USE_LIGHT
API_DISPATCH_UPDATE(light::LightState, light)
#endif
#ifdef USE_SENSOR
API_DISPATCH_UPDATE(sensor::Sensor, sensor)
#endif
#ifdef USE_SWITCH
API_DISPATCH_UPDATE(switch_::Switch, switch)
#endif
#ifdef USE_TEXT_SENSOR
API_DISPATCH_UPDATE(text_sensor::TextSensor, text_sensor)
#endif
#ifdef USE_CLIMATE
API_DISPATCH_UPDATE(climate::Climate, climate)
#endif
#ifdef USE_NUMBER
API_DISPATCH_UPDATE(number::Number, number)
#endif
#ifdef USE_DATETIME_DATE
API_DISPATCH_UPDATE(datetime::DateEntity, date)
#endif
#ifdef USE_DATETIME_TIME
API_DISPATCH_UPDATE(datetime::TimeEntity, time)
#endif
#ifdef USE_DATETIME_DATETIME
API_DISPATCH_UPDATE(datetime::DateTimeEntity, datetime)
#endif
#ifdef USE_TEXT
API_DISPATCH_UPDATE(text::Text, text)
#endif
#ifdef USE_SELECT
API_DISPATCH_UPDATE(select::Select, select)
#endif
#ifdef USE_LOCK
API_DISPATCH_UPDATE(lock::Lock, lock)
#endif
#ifdef USE_VALVE
API_DISPATCH_UPDATE(valve::Valve, valve)
#endif
#ifdef USE_MEDIA_PLAYER
API_DISPATCH_UPDATE(media_player::MediaPlayer, media_player)
#endif
#ifdef USE_WATER_HEATER
API_DISPATCH_UPDATE(water_heater::WaterHeater, water_heater)
#endif
#ifdef USE_EVENT
void APIServer::on_event(event::Event *obj) {
if (obj->is_internal())
return;
for (auto &c : this->clients_) {
if (c->flags_.state_subscription)
c->send_event(obj);
}
}
#endif
#ifdef USE_UPDATE
// Update is a special case - the method is called on_update, not on_update_update
void APIServer::on_update(update::UpdateEntity *obj) {
if (obj->is_internal())
return;
for (auto &c : this->clients_) {
if (c->flags_.state_subscription)
c->send_update_state(obj);
}
}
#endif
#ifdef USE_ZWAVE_PROXY
void APIServer::on_zwave_proxy_request(const esphome::api::ProtoMessage &msg) {
// We could add code to manage a second subscription type, but, since this message type is
// very infrequent and small, we simply send it to all clients
for (auto &c : this->clients_)
c->send_message(msg, api::ZWaveProxyRequest::MESSAGE_TYPE);
}
#endif
#ifdef USE_IR_RF
void APIServer::send_infrared_rf_receive_event([[maybe_unused]] uint32_t device_id, uint32_t key,
const std::vector<int32_t> *timings) {
InfraredRFReceiveEvent resp{};
#ifdef USE_DEVICES
resp.device_id = device_id;
#endif
resp.key = key;
resp.timings = timings;
for (auto &c : this->clients_)
c->send_infrared_rf_receive_event(resp);
}
#endif
#ifdef USE_ALARM_CONTROL_PANEL
API_DISPATCH_UPDATE(alarm_control_panel::AlarmControlPanel, alarm_control_panel)
#endif
float APIServer::get_setup_priority() const { return setup_priority::AFTER_WIFI; }
void APIServer::set_port(uint16_t port) { this->port_ = port; }
void APIServer::set_batch_delay(uint16_t batch_delay) { this->batch_delay_ = batch_delay; }
#ifdef USE_API_HOMEASSISTANT_SERVICES
void APIServer::send_homeassistant_action(const HomeassistantActionRequest &call) {
for (auto &client : this->clients_) {
client->send_homeassistant_action(call);
}
}
#ifdef USE_API_HOMEASSISTANT_ACTION_RESPONSES
void APIServer::register_action_response_callback(uint32_t call_id, ActionResponseCallback callback) {
this->action_response_callbacks_.push_back({call_id, std::move(callback)});
}
void APIServer::handle_action_response(uint32_t call_id, bool success, StringRef error_message) {
for (auto it = this->action_response_callbacks_.begin(); it != this->action_response_callbacks_.end(); ++it) {
if (it->call_id == call_id) {
auto callback = std::move(it->callback);
this->action_response_callbacks_.erase(it);
ActionResponse response(success, error_message);
callback(response);
return;
}
}
}
#ifdef USE_API_HOMEASSISTANT_ACTION_RESPONSES_JSON
void APIServer::handle_action_response(uint32_t call_id, bool success, StringRef error_message,
const uint8_t *response_data, size_t response_data_len) {
for (auto it = this->action_response_callbacks_.begin(); it != this->action_response_callbacks_.end(); ++it) {
if (it->call_id == call_id) {
auto callback = std::move(it->callback);
this->action_response_callbacks_.erase(it);
ActionResponse response(success, error_message, response_data, response_data_len);
callback(response);
return;
}
}
}
#endif // USE_API_HOMEASSISTANT_ACTION_RESPONSES_JSON
#endif // USE_API_HOMEASSISTANT_ACTION_RESPONSES
#endif // USE_API_HOMEASSISTANT_SERVICES
#ifdef USE_API_HOMEASSISTANT_STATES
// Helper to add subscription (reduces duplication)
void APIServer::add_state_subscription_(const char *entity_id, const char *attribute, std::function<void(StringRef)> f,
bool once) {
this->state_subs_.push_back(HomeAssistantStateSubscription{
.entity_id = entity_id, .attribute = attribute, .callback = std::move(f), .once = once,
// entity_id_dynamic_storage and attribute_dynamic_storage remain nullptr (no heap allocation)
});
}
// Helper to add subscription with heap-allocated strings (reduces duplication)
void APIServer::add_state_subscription_(std::string entity_id, optional<std::string> attribute,
std::function<void(StringRef)> f, bool once) {
HomeAssistantStateSubscription sub;
// Allocate heap storage for the strings
sub.entity_id_dynamic_storage = std::make_unique<std::string>(std::move(entity_id));
sub.entity_id = sub.entity_id_dynamic_storage->c_str();
if (attribute.has_value()) {
sub.attribute_dynamic_storage = std::make_unique<std::string>(std::move(attribute.value()));
sub.attribute = sub.attribute_dynamic_storage->c_str();
} else {
sub.attribute = nullptr;
}
sub.callback = std::move(f);
sub.once = once;
this->state_subs_.push_back(std::move(sub));
}
// New const char* overload (for internal components - zero allocation)
void APIServer::subscribe_home_assistant_state(const char *entity_id, const char *attribute,
std::function<void(StringRef)> f) {
this->add_state_subscription_(entity_id, attribute, std::move(f), false);
}
void APIServer::get_home_assistant_state(const char *entity_id, const char *attribute,
std::function<void(StringRef)> f) {
this->add_state_subscription_(entity_id, attribute, std::move(f), true);
}
// std::string overload with StringRef callback (zero-allocation callback)
void APIServer::subscribe_home_assistant_state(std::string entity_id, optional<std::string> attribute,
std::function<void(StringRef)> f) {
this->add_state_subscription_(std::move(entity_id), std::move(attribute), std::move(f), false);
}
void APIServer::get_home_assistant_state(std::string entity_id, optional<std::string> attribute,
std::function<void(StringRef)> f) {
this->add_state_subscription_(std::move(entity_id), std::move(attribute), std::move(f), true);
}
// Legacy helper: wraps std::string callback and delegates to StringRef version
void APIServer::add_state_subscription_(std::string entity_id, optional<std::string> attribute,
std::function<void(const std::string &)> f, bool once) {
// Wrap callback to convert StringRef -> std::string, then delegate
this->add_state_subscription_(std::move(entity_id), std::move(attribute),
std::function<void(StringRef)>([f = std::move(f)](StringRef state) { f(state.str()); }),
once);
}
// Legacy std::string overload (for custom_api_device.h - converts StringRef to std::string)
void APIServer::subscribe_home_assistant_state(std::string entity_id, optional<std::string> attribute,
std::function<void(const std::string &)> f) {
this->add_state_subscription_(std::move(entity_id), std::move(attribute), std::move(f), false);
}
void APIServer::get_home_assistant_state(std::string entity_id, optional<std::string> attribute,
std::function<void(const std::string &)> f) {
this->add_state_subscription_(std::move(entity_id), std::move(attribute), std::move(f), true);
}
const std::vector<APIServer::HomeAssistantStateSubscription> &APIServer::get_state_subs() const {
return this->state_subs_;
}
#endif
uint16_t APIServer::get_port() const { return this->port_; }
void APIServer::set_reboot_timeout(uint32_t reboot_timeout) { this->reboot_timeout_ = reboot_timeout; }
#ifdef USE_API_NOISE
bool APIServer::update_noise_psk_(const SavedNoisePsk &new_psk, const LogString *save_log_msg,
const LogString *fail_log_msg, const psk_t &active_psk, bool make_active) {
if (!this->noise_pref_.save(&new_psk)) {
ESP_LOGW(TAG, "%s", LOG_STR_ARG(fail_log_msg));
return false;
}
// ensure it's written immediately
if (!global_preferences->sync()) {
ESP_LOGW(TAG, "Failed to sync preferences");
return false;
}
ESP_LOGD(TAG, "%s", LOG_STR_ARG(save_log_msg));
if (make_active) {
this->set_timeout(100, [this, active_psk]() {
ESP_LOGW(TAG, "Disconnecting all clients to reset PSK");
this->set_noise_psk(active_psk);
for (auto &c : this->clients_) {
DisconnectRequest req;
c->send_message(req, DisconnectRequest::MESSAGE_TYPE);
}
});
}
return true;
}
bool APIServer::save_noise_psk(psk_t psk, bool make_active) {
#ifdef USE_API_NOISE_PSK_FROM_YAML
// When PSK is set from YAML, this function should never be called
// but if it is, reject the change
ESP_LOGW(TAG, "Key set in YAML");
return false;
#else
auto &old_psk = this->noise_ctx_.get_psk();
if (std::equal(old_psk.begin(), old_psk.end(), psk.begin())) {
ESP_LOGW(TAG, "New PSK matches old");
return true;
}
SavedNoisePsk new_saved_psk{psk};
return this->update_noise_psk_(new_saved_psk, LOG_STR("Noise PSK saved"), LOG_STR("Failed to save Noise PSK"), psk,
make_active);
#endif
}
bool APIServer::clear_noise_psk(bool make_active) {
#ifdef USE_API_NOISE_PSK_FROM_YAML
// When PSK is set from YAML, this function should never be called
// but if it is, reject the change
ESP_LOGW(TAG, "Key set in YAML");
return false;
#else
SavedNoisePsk empty_psk{};
psk_t empty{};
return this->update_noise_psk_(empty_psk, LOG_STR("Noise PSK cleared"), LOG_STR("Failed to clear Noise PSK"), empty,
make_active);
#endif
}
#endif
#ifdef USE_HOMEASSISTANT_TIME
void APIServer::request_time() {
for (auto &client : this->clients_) {
if (!client->flags_.remove && client->is_authenticated()) {
client->send_time_request();
return; // Only request from one client to avoid clock conflicts
}
}
}
#endif
bool APIServer::is_connected(bool state_subscription_only) const {
if (!state_subscription_only) {
return !this->clients_.empty();
}
for (const auto &client : this->clients_) {
if (client->flags_.state_subscription) {
return true;
}
}
return false;
}
#ifdef USE_LOGGER
void APIServer::on_log(uint8_t level, const char *tag, const char *message, size_t message_len) {
if (this->shutting_down_) {
// Don't try to send logs during shutdown
// as it could result in a recursion and
// we would be filling a buffer we are trying to clear
return;
}
for (auto &c : this->clients_) {
if (!c->flags_.remove && c->get_log_subscription_level() >= level)
c->try_send_log_message(level, tag, message, message_len);
}
}
#endif
#ifdef USE_CAMERA
void APIServer::on_camera_image(const std::shared_ptr<camera::CameraImage> &image) {
for (auto &c : this->clients_) {
if (!c->flags_.remove)
c->set_camera_state(image);
}
}
#endif
void APIServer::on_shutdown() {
this->shutting_down_ = true;
// Close the listening socket to prevent new connections
if (this->socket_) {
this->socket_->close();
this->socket_ = nullptr;
}
// Change batch delay to 5ms for quick flushing during shutdown
this->batch_delay_ = 5;
// Send disconnect requests to all connected clients
for (auto &c : this->clients_) {
DisconnectRequest req;
if (!c->send_message(req, DisconnectRequest::MESSAGE_TYPE)) {
// If we can't send the disconnect request directly (tx_buffer full),
// schedule it at the front of the batch so it will be sent with priority
c->schedule_message_front_(nullptr, DisconnectRequest::MESSAGE_TYPE, DisconnectRequest::ESTIMATED_SIZE);
}
}
}
bool APIServer::teardown() {
// If network is disconnected, no point trying to flush buffers
if (!network::is_connected()) {
return true;
}
this->loop();
// Return true only when all clients have been torn down
return this->clients_.empty();
}
#ifdef USE_API_USER_DEFINED_ACTION_RESPONSES
// Timeout for action calls - matches aioesphomeapi client timeout (default 30s)
// Can be overridden via USE_API_ACTION_CALL_TIMEOUT_MS define for testing
#ifndef USE_API_ACTION_CALL_TIMEOUT_MS
#define USE_API_ACTION_CALL_TIMEOUT_MS 30000 // NOLINT
#endif
uint32_t APIServer::register_active_action_call(uint32_t client_call_id, APIConnection *conn) {
uint32_t action_call_id = this->next_action_call_id_++;
// Handle wraparound (skip 0 as it means "no call")
if (this->next_action_call_id_ == 0) {
this->next_action_call_id_ = 1;
}
this->active_action_calls_.push_back({action_call_id, client_call_id, conn});
// Schedule automatic cleanup after timeout (client will have given up by then)
// Uses numeric ID overload to avoid heap allocation from str_sprintf
this->set_timeout(action_call_id, USE_API_ACTION_CALL_TIMEOUT_MS, [this, action_call_id]() {
ESP_LOGD(TAG, "Action call %u timed out", action_call_id);
this->unregister_active_action_call(action_call_id);
});
return action_call_id;
}
void APIServer::unregister_active_action_call(uint32_t action_call_id) {
// Cancel the timeout for this action call (uses numeric ID overload)
this->cancel_timeout(action_call_id);
// Swap-and-pop is more efficient than remove_if for unordered vectors
for (size_t i = 0; i < this->active_action_calls_.size(); i++) {
if (this->active_action_calls_[i].action_call_id == action_call_id) {
std::swap(this->active_action_calls_[i], this->active_action_calls_.back());
this->active_action_calls_.pop_back();
return;
}
}
}
void APIServer::unregister_active_action_calls_for_connection(APIConnection *conn) {
// Remove all active action calls for disconnected connection using swap-and-pop
for (size_t i = 0; i < this->active_action_calls_.size();) {
if (this->active_action_calls_[i].connection == conn) {
// Cancel the timeout for this action call (uses numeric ID overload)
this->cancel_timeout(this->active_action_calls_[i].action_call_id);
std::swap(this->active_action_calls_[i], this->active_action_calls_.back());
this->active_action_calls_.pop_back();
// Don't increment i - need to check the swapped element
} else {
i++;
}
}
}
void APIServer::send_action_response(uint32_t action_call_id, bool success, StringRef error_message) {
for (auto &call : this->active_action_calls_) {
if (call.action_call_id == action_call_id) {
call.connection->send_execute_service_response(call.client_call_id, success, error_message);
return;
}
}
ESP_LOGW(TAG, "Cannot send response: no active call found for action_call_id %u", action_call_id);
}
#ifdef USE_API_USER_DEFINED_ACTION_RESPONSES_JSON
void APIServer::send_action_response(uint32_t action_call_id, bool success, StringRef error_message,
const uint8_t *response_data, size_t response_data_len) {
for (auto &call : this->active_action_calls_) {
if (call.action_call_id == action_call_id) {
call.connection->send_execute_service_response(call.client_call_id, success, error_message, response_data,
response_data_len);
return;
}
}
ESP_LOGW(TAG, "Cannot send response: no active call found for action_call_id %u", action_call_id);
}
#endif // USE_API_USER_DEFINED_ACTION_RESPONSES_JSON
#endif // USE_API_USER_DEFINED_ACTION_RESPONSES
} // namespace esphome::api
#endif