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esphome/tests/integration/fixtures/lvgl_headless_render.yaml
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esphome:
name: lvgl-headless-render-test
host:
api:
actions:
# The name comes from the test so it can capture more than once: a snapshot never writes over
# a file that is already there, so a fixed name could only ever be captured once.
- action: take_screenshot
variables:
name: string
then:
- snapshot.take:
id: lvgl_display
filename: !lambda return name;
logger:
level: DEBUG
display:
# A display with no screen, so what LVGL draws depends on LVGL alone - nothing about the machine
# running the test, and no graphics library outside this repository, can move the result.
- platform: snapshot
id: lvgl_display
auto_clear_enabled: false
dimensions:
width: 300
height: 300
# The widgets are spelled out here rather than left to the built in "Hello World" screen, which
# LVGL builds when nothing is configured: that screen contains a spinner, and an animation cannot
# produce the same picture twice.
#
# Everything that affects the rendered pixels is set explicitly, so the expected hash in the test
# depends only on the drawing code and the built in font. In particular the background comes from a
# full screen object rather than from the theme, so adjusting a theme default does not break this.
lvgl:
displays: lvgl_display
default_font: montserrat_14
widgets:
- obj:
width: 100%
height: 100%
bg_color: 0x000080
bg_opa: cover
border_width: 0
radius: 0
pad_all: 0
widgets:
- label:
align: center
text: "Hello World!"
text_color: 0xFFFFFF