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esphome/esphome/components/speaker_source/speaker_source_media_player.cpp
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34 KiB
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#include "speaker_source_media_player.h"
#ifdef USE_ESP32
#include "esphome/core/helpers.h"
#include "esphome/core/log.h"
#include <algorithm>
namespace esphome::speaker_source {
static constexpr uint32_t MEDIA_CONTROLS_QUEUE_LENGTH = 20;
static const char *const TAG = "speaker_source_media_player";
// SourceBinding method implementations (defined here because SpeakerSourceMediaPlayer is forward-declared in the
// header)
// THREAD CONTEXT: Called from media source decode task thread
size_t SourceBinding::write_audio(const uint8_t *data, size_t length, uint32_t timeout_ms,
const audio::AudioStreamInfo &stream_info) {
return this->player->handle_media_output_(this->pipeline, this->source, data, length, timeout_ms, stream_info);
}
// THREAD CONTEXT: Called from main loop (media source's loop() calls set_state_ which calls report_state)
void SourceBinding::report_state(media_source::MediaSourceState state) {
this->player->handle_media_state_changed_(this->pipeline, this->source, state);
}
// THREAD CONTEXT: Called from media source task thread; uses defer() to marshal to main loop
void SourceBinding::request_volume(float volume) {
this->player->defer([this, volume]() { this->player->handle_volume_request_(volume); });
}
// THREAD CONTEXT: Called from media source task thread; uses defer() to marshal to main loop
void SourceBinding::request_mute(bool is_muted) {
this->player->defer([this, is_muted]() { this->player->handle_mute_request_(is_muted); });
}
// THREAD CONTEXT: Called from media source task thread; uses defer() to marshal to main loop
void SourceBinding::request_play_uri(const std::string &uri) {
this->player->defer([this, uri]() { this->player->handle_play_uri_request_(this->pipeline, uri); });
}
// THREAD CONTEXT: Called during code generation setup (main loop)
void SpeakerSourceMediaPlayer::add_media_source(uint8_t pipeline, media_source::MediaSource *media_source) {
auto &binding =
this->pipelines_[pipeline].sources.emplace_back(std::make_unique<SourceBinding>(this, media_source, pipeline));
media_source->set_listener(binding.get());
}
void SpeakerSourceMediaPlayer::dump_config() {
ESP_LOGCONFIG(TAG,
"Speaker Source Media Player:\n"
" Volume Increment: %.2f\n"
" Volume Min: %.2f\n"
" Volume Max: %.2f",
this->volume_increment_, this->volume_min_, this->volume_max_);
}
void SpeakerSourceMediaPlayer::setup() {
this->state = media_player::MEDIA_PLAYER_STATE_IDLE;
this->media_control_command_queue_ = xQueueCreate(MEDIA_CONTROLS_QUEUE_LENGTH, sizeof(MediaPlayerControlCommand));
this->pref_ = this->make_entity_preference<VolumeRestoreState>();
VolumeRestoreState volume_restore_state;
if (this->pref_.load(&volume_restore_state)) {
this->set_volume_(volume_restore_state.volume);
this->set_mute_state_(volume_restore_state.is_muted);
} else {
this->set_volume_(this->volume_initial_);
this->set_mute_state_(false);
}
// Register callbacks to receive playback notifications from speakers
for (size_t i = 0; i < this->pipelines_.size(); i++) {
if (this->pipelines_[i].is_configured()) {
this->pipelines_[i].speaker->add_audio_output_callback([this, i](uint32_t frames, int64_t timestamp) {
this->handle_speaker_playback_callback_(frames, timestamp, i);
});
}
}
}
// THREAD CONTEXT: Called from the speaker's playback callback task (not main loop)
void SpeakerSourceMediaPlayer::handle_speaker_playback_callback_(uint32_t frames, int64_t timestamp, uint8_t pipeline) {
PipelineContext &ps = this->pipelines_[pipeline];
// Load once so the null check and use below are consistent
media_source::MediaSource *active_source = ps.active_source.load(std::memory_order_relaxed);
if (active_source == nullptr) {
return;
}
// CAS loop to safely subtract frames without underflow. If pending_frames is reset to 0 (new source
// starting) between the load and the subtract, compare_exchange_weak will fail and reload the current value.
uint32_t current = ps.pending_frames.load(std::memory_order_relaxed);
uint32_t source_frames;
do {
source_frames = std::min(frames, current);
} while (source_frames > 0 &&
!ps.pending_frames.compare_exchange_weak(current, current - source_frames, std::memory_order_relaxed));
if (source_frames > 0) {
// Notify the source about the played audio
active_source->notify_audio_played(source_frames, timestamp);
}
}
// THREAD CONTEXT: Called from main loop via defer()
void SpeakerSourceMediaPlayer::handle_volume_request_(float volume) {
// Update the media player's volume
this->set_volume_(volume);
this->publish_state();
}
// THREAD CONTEXT: Called from main loop via defer()
void SpeakerSourceMediaPlayer::handle_mute_request_(bool is_muted) {
// Update the media player's mute state
this->set_mute_state_(is_muted);
this->publish_state();
}
// THREAD CONTEXT: Called from main loop via defer()
void SpeakerSourceMediaPlayer::handle_play_uri_request_(uint8_t pipeline, const std::string &uri) {
// Smart source is requesting the player to play a different URI
auto call = this->make_call();
call.set_media_url(uri);
call.set_announcement(pipeline == ANNOUNCEMENT_PIPELINE);
call.perform();
}
// THREAD CONTEXT: Called from main loop (media source's loop() calls set_state_ which calls report_state)
void SpeakerSourceMediaPlayer::handle_media_state_changed_(uint8_t pipeline, media_source::MediaSource *source,
media_source::MediaSourceState state) {
PipelineContext &ps = this->pipelines_[pipeline];
if (state == media_source::MediaSourceState::IDLE) {
// Track whether this IDLE was from an orchestrator-initiated stop (e.g., NEXT/PREV/PLAY_URI)
// so we can suppress spurious PLAYLIST_ADVANCE below
bool was_stopping = (ps.stopping_source == source);
// Source went idle - clear stopping flag if this was the source we asked to stop
if (was_stopping) {
ps.stopping_source = nullptr;
}
// Clear pending flag if this was the source we asked to play
if (ps.pending_source == source) {
ps.pending_source = nullptr;
}
// Source went idle - clear it if it's the active source
if (ps.active_source == source) {
ps.last_source = ps.active_source;
ps.active_source = nullptr;
// Finish the speaker to ensure it's ready for the next playback
ps.speaker->finish();
// Only advance the playlist if the track finished naturally (not stopped by the orchestrator)
if (!was_stopping) {
this->queue_command_(MediaPlayerControlCommand::PLAYLIST_ADVANCE, pipeline);
}
}
} else if (state == media_source::MediaSourceState::PLAYING) {
// Source started playing - make it the active source if no one else is active
if (ps.active_source == nullptr) {
ps.active_source = source;
ps.last_source = nullptr;
// Clear pending flag now that the source is active
if (ps.pending_source == source) {
ps.pending_source = nullptr;
}
}
}
}
// THREAD CONTEXT: Called from media source decode task thread (not main loop).
// Reads ps.active_source (atomic), writes ps.pending_frames (atomic), and calls
// ps.speaker methods (speaker pointer is immutable after setup).
size_t SpeakerSourceMediaPlayer::handle_media_output_(uint8_t pipeline, media_source::MediaSource *source,
const uint8_t *data, size_t length, uint32_t timeout_ms,
const audio::AudioStreamInfo &stream_info) {
PipelineContext &ps = this->pipelines_[pipeline];
// Single read; the if-body only uses ps.speaker (immutable after setup) and the source parameter.
if (ps.active_source == source) {
// This source is active - play the audio
if (ps.speaker->get_audio_stream_info() != stream_info) {
// Setup the speaker to play this stream
ps.speaker->set_audio_stream_info(stream_info);
vTaskDelay(pdMS_TO_TICKS(timeout_ms));
return 0;
}
size_t bytes_written = ps.speaker->play(data, length, pdMS_TO_TICKS(timeout_ms));
if (bytes_written > 0) {
// Track frames sent to speaker for this source
ps.pending_frames.fetch_add(stream_info.bytes_to_frames(bytes_written), std::memory_order_relaxed);
}
return bytes_written;
}
// Not the active source - wait for state callback to set us as active when we transition to PLAYING
vTaskDelay(pdMS_TO_TICKS(timeout_ms));
return 0;
}
// THREAD CONTEXT: Called from main loop (loop)
media_player::MediaPlayerState SpeakerSourceMediaPlayer::get_source_state_(
media_source::MediaSource *source, bool playlist_active, media_player::MediaPlayerState old_state) const {
if (source != nullptr) {
switch (source->get_state()) {
case media_source::MediaSourceState::PLAYING:
return media_player::MEDIA_PLAYER_STATE_PLAYING;
case media_source::MediaSourceState::PAUSED:
return media_player::MEDIA_PLAYER_STATE_PAUSED;
case media_source::MediaSourceState::ERROR:
ESP_LOGE(TAG, "Media source error");
return media_player::MEDIA_PLAYER_STATE_IDLE;
case media_source::MediaSourceState::IDLE:
default:
return media_player::MEDIA_PLAYER_STATE_IDLE;
}
}
// No active source. Stay PLAYING during playlist transitions
if (playlist_active && old_state == media_player::MEDIA_PLAYER_STATE_PLAYING) {
return media_player::MEDIA_PLAYER_STATE_PLAYING;
}
return media_player::MEDIA_PLAYER_STATE_IDLE;
}
void SpeakerSourceMediaPlayer::loop() {
// Process queued control commands
this->process_control_queue_();
// Update state based on active sources - announcement pipeline takes priority
media_player::MediaPlayerState old_state = this->state;
PipelineContext &ann_ps = this->pipelines_[ANNOUNCEMENT_PIPELINE];
PipelineContext &media_ps = this->pipelines_[MEDIA_PIPELINE];
// Check playlist state to detect transitions between items
bool announcement_playlist_active = (ann_ps.playlist_index < ann_ps.playlist.size()) ||
(ann_ps.repeat_mode != REPEAT_OFF && !ann_ps.playlist.empty());
bool media_playlist_active = (media_ps.playlist_index < media_ps.playlist.size()) ||
(media_ps.repeat_mode != REPEAT_OFF && !media_ps.playlist.empty());
// Check announcement pipeline first
media_source::MediaSource *announcement_source = ann_ps.active_source;
if (announcement_source != nullptr) {
media_source::MediaSourceState announcement_state = announcement_source->get_state();
if (announcement_state != media_source::MediaSourceState::IDLE) {
// Announcement is active - announcements take priority and never report PAUSED
switch (announcement_state) {
case media_source::MediaSourceState::PLAYING:
case media_source::MediaSourceState::PAUSED: // Treat paused announcements as announcing
this->state = media_player::MEDIA_PLAYER_STATE_ANNOUNCING;
break;
case media_source::MediaSourceState::ERROR:
ESP_LOGE(TAG, "Announcement source error");
// Fall through to media pipeline state
this->state = this->get_source_state_(media_ps.active_source, media_playlist_active, old_state);
break;
default:
break;
}
} else {
// Announcement source is idle, fall through to media pipeline
this->state = this->get_source_state_(media_ps.active_source, media_playlist_active, old_state);
}
} else if (announcement_playlist_active && old_state == media_player::MEDIA_PLAYER_STATE_ANNOUNCING) {
this->state = media_player::MEDIA_PLAYER_STATE_ANNOUNCING;
} else {
// No active announcement, check media pipeline
this->state = this->get_source_state_(media_ps.active_source, media_playlist_active, old_state);
}
if (this->state != old_state) {
this->publish_state();
ESP_LOGD(TAG, "State changed to %s", media_player::media_player_state_to_string(this->state));
}
}
media_source::MediaSource *SpeakerSourceMediaPlayer::find_source_for_uri_(const std::string &uri, uint8_t pipeline) {
PipelineContext &ps = this->pipelines_[pipeline];
media_source::MediaSource *first_match = nullptr;
for (auto &binding : ps.sources) {
if (binding->source->can_handle(uri)) {
// Prefer an idle source; otherwise remember the first match (will be stopped by try_execute_play_uri_)
if (binding->source->get_state() == media_source::MediaSourceState::IDLE) {
return binding->source;
}
if (first_match == nullptr) {
first_match = binding->source;
}
}
}
return first_match;
}
bool SpeakerSourceMediaPlayer::try_execute_play_uri_(const std::string &uri, uint8_t pipeline) {
// Find target source
media_source::MediaSource *target_source = this->find_source_for_uri_(uri, pipeline);
if (target_source == nullptr) {
ESP_LOGW(TAG, "No source for URI");
ESP_LOGV(TAG, "URI: %s", uri.c_str());
return true; // Remove from queue (unrecoverable)
}
PipelineContext &ps = this->pipelines_[pipeline];
media_source::MediaSource *active_source = ps.active_source;
// If active source exists and is not IDLE, stop it and wait
if (active_source != nullptr) {
media_source::MediaSourceState active_state = active_source->get_state();
if (active_state != media_source::MediaSourceState::IDLE) {
// Only send END command once per source - check if we've already asked this source to stop
if (ps.stopping_source != active_source) {
ESP_LOGV(TAG, "Pipeline %u: stopping active source", pipeline);
ps.stopping_source = active_source;
active_source->handle_command(media_source::MediaSourceCommand::STOP);
ps.speaker->stop();
}
return false; // Leave in queue, retry next loop
}
}
// Also check target source directly - handles case where source errored before PLAYING state
media_source::MediaSourceState target_state = target_source->get_state();
if (target_state != media_source::MediaSourceState::IDLE) {
// Only send STOP command once per source
if (ps.stopping_source != target_source) {
ESP_LOGV(TAG, "Pipeline %u: target source busy, stopping", pipeline);
ps.stopping_source = target_source;
target_source->handle_command(media_source::MediaSourceCommand::STOP);
ps.speaker->stop();
}
return false; // Leave in queue, retry next loop
}
// Clear stopping flag since we're past the stopping phase
ps.stopping_source = nullptr;
// Check if speaker is ready
if (!ps.speaker->is_stopped()) {
return false; // Speaker not ready yet, retry later
}
// Set pending source so handle_media_state_changed_ can recognize it when the source transitions to PLAYING
ps.pending_source = target_source;
// Speaker is ready, try to play
if (!target_source->play_uri(uri)) {
ESP_LOGE(TAG, "Pipeline %u: Failed to play URI: %s", pipeline, uri.c_str());
ps.pending_source = nullptr;
this->queue_command_(MediaPlayerControlCommand::PLAYLIST_ADVANCE, pipeline);
}
// Reset pending frame counter for this pipeline since we're starting a new source
ps.pending_frames.store(0, std::memory_order_relaxed);
return true; // Remove from queue
}
// THREAD CONTEXT: Called from main loop (process_control_queue_, queue_play_current_, handle_media_state_changed_)
void SpeakerSourceMediaPlayer::queue_command_(MediaPlayerControlCommand::Type type, uint8_t pipeline) {
MediaPlayerControlCommand cmd{};
cmd.type = type;
cmd.pipeline = pipeline;
if (xQueueSend(this->media_control_command_queue_, &cmd, 0) != pdTRUE) {
ESP_LOGE(TAG, "Queue full, command dropped");
}
}
// THREAD CONTEXT: Called from main loop via automation commands (direct)
void SpeakerSourceMediaPlayer::set_playlist_delay_ms(uint8_t pipeline, uint32_t delay_ms) {
if (pipeline < this->pipelines_.size()) {
this->pipelines_[pipeline].playlist_delay_ms = delay_ms;
}
}
// THREAD CONTEXT: Called from main loop (process_control_queue_).
// The timeout callback also runs on the main loop.
void SpeakerSourceMediaPlayer::queue_play_current_(uint8_t pipeline, uint32_t delay_ms) {
if (delay_ms > 0) {
this->set_timeout(PIPELINE_TIMEOUT_IDS[pipeline], delay_ms,
[this, pipeline]() { this->queue_command_(MediaPlayerControlCommand::PLAY_CURRENT, pipeline); });
} else {
this->queue_command_(MediaPlayerControlCommand::PLAY_CURRENT, pipeline);
}
}
// THREAD CONTEXT: Called from main loop (loop)
void SpeakerSourceMediaPlayer::process_control_queue_() {
MediaPlayerControlCommand control_command{};
// Use peek to check command without removing it
if (xQueuePeek(this->media_control_command_queue_, &control_command, 0) != pdTRUE) {
return;
}
bool command_executed = false;
uint8_t pipeline = control_command.pipeline;
// Get pipeline state
PipelineContext &ps = this->pipelines_[pipeline];
media_source::MediaSource *active_source = ps.active_source;
switch (control_command.type) {
case MediaPlayerControlCommand::PLAY_URI: {
// Always use our local playlist to start playback
this->cancel_timeout(PIPELINE_TIMEOUT_IDS[pipeline]);
ps.playlist.clear();
ps.shuffle_indices.clear(); // Clear shuffle when starting fresh playlist
ps.playlist_index = 0; // Reset index
ps.playlist.push_back(*control_command.data.uri);
// Queue PLAY_CURRENT to initiate playback
this->queue_command_(MediaPlayerControlCommand::PLAY_CURRENT, pipeline);
command_executed = true;
break;
}
case MediaPlayerControlCommand::ENQUEUE_URI: {
// Always add to our local playlist
ps.playlist.push_back(*control_command.data.uri);
// If shuffle is active, add the new item to the end of the shuffle order
if (!ps.shuffle_indices.empty()) {
ps.shuffle_indices.push_back(ps.playlist.size() - 1);
}
// If nothing is playing and no upcoming items are queued, start the new item.
bool nothing_playing =
(active_source == nullptr) || (active_source->get_state() == media_source::MediaSourceState::IDLE);
if (nothing_playing && ps.playlist_index >= ps.playlist.size() - 1) {
ps.playlist_index = ps.playlist.size() - 1; // Point to newly added item
this->queue_command_(MediaPlayerControlCommand::PLAY_CURRENT, pipeline);
}
command_executed = true;
break;
}
case MediaPlayerControlCommand::PLAYLIST_ADVANCE: {
// Internal message: a track finished, advance to next
if (ps.repeat_mode != REPEAT_ONE) {
ps.playlist_index++;
}
// Check if we should continue playback
if (ps.playlist_index < ps.playlist.size()) {
this->queue_play_current_(pipeline, ps.playlist_delay_ms);
} else if (ps.repeat_mode == REPEAT_ALL && !ps.playlist.empty()) {
if (!ps.shuffle_indices.empty()) {
this->shuffle_playlist_(pipeline);
}
ps.playlist_index = 0;
this->queue_play_current_(pipeline, ps.playlist_delay_ms);
}
command_executed = true;
break;
}
case MediaPlayerControlCommand::PLAY_CURRENT: {
// Play the item at current playlist index (mapped through shuffle if active)
if (ps.playlist_index < ps.playlist.size()) {
size_t actual_position = this->get_playlist_position_(pipeline);
command_executed = this->try_execute_play_uri_(ps.playlist[actual_position], pipeline);
} else {
command_executed = true; // Index out of bounds or empty playlist
}
break;
}
case MediaPlayerControlCommand::SEND_COMMAND: {
this->handle_player_command_(control_command.data.command, pipeline);
command_executed = true;
break;
}
}
// Only remove from queue if successfully executed
if (command_executed) {
xQueueReceive(this->media_control_command_queue_, &control_command, 0);
// Delete the allocated string for PLAY_URI and ENQUEUE_URI commands
if (control_command.type == MediaPlayerControlCommand::PLAY_URI ||
control_command.type == MediaPlayerControlCommand::ENQUEUE_URI) {
delete control_command.data.uri;
}
}
}
// THREAD CONTEXT: Called from main loop only (via process_control_queue_)
void SpeakerSourceMediaPlayer::handle_player_command_(media_player::MediaPlayerCommand player_command,
uint8_t pipeline) {
PipelineContext &ps = this->pipelines_[pipeline];
media_source::MediaSource *active_source = ps.active_source;
bool has_internal_playlist = (active_source != nullptr) && active_source->has_internal_playlist();
// Determine target source: prefer active, fall back to last
media_source::MediaSource *target_source = nullptr;
if (active_source != nullptr) {
target_source = active_source;
} else if (ps.last_source != nullptr) {
target_source = ps.last_source;
}
switch (player_command) {
case media_player::MEDIA_PLAYER_COMMAND_TOGGLE: {
// Convert TOGGLE to PLAY or PAUSE based on current state
if ((active_source != nullptr) && (active_source->get_state() == media_source::MediaSourceState::PLAYING)) {
if (target_source != nullptr) {
target_source->handle_command(media_source::MediaSourceCommand::PAUSE);
}
} else if (!has_internal_playlist && active_source == nullptr && !ps.playlist.empty()) {
bool last_has_internal_playlist = (ps.last_source != nullptr) && ps.last_source->has_internal_playlist();
if (last_has_internal_playlist) {
ps.last_source->handle_command(media_source::MediaSourceCommand::PLAY);
} else {
if (ps.playlist_index >= ps.playlist.size()) {
ps.playlist_index = 0;
}
this->queue_command_(MediaPlayerControlCommand::PLAY_CURRENT, pipeline);
}
} else {
if (target_source != nullptr) {
target_source->handle_command(media_source::MediaSourceCommand::PLAY);
}
}
break;
}
case media_player::MEDIA_PLAYER_COMMAND_PLAY: {
if (!has_internal_playlist && active_source == nullptr && !ps.playlist.empty()) {
bool last_has_internal_playlist = (ps.last_source != nullptr) && ps.last_source->has_internal_playlist();
if (last_has_internal_playlist) {
ps.last_source->handle_command(media_source::MediaSourceCommand::PLAY);
} else {
if (ps.playlist_index >= ps.playlist.size()) {
ps.playlist_index = 0;
}
this->queue_command_(MediaPlayerControlCommand::PLAY_CURRENT, pipeline);
}
} else if (target_source != nullptr) {
target_source->handle_command(media_source::MediaSourceCommand::PLAY);
}
break;
}
case media_player::MEDIA_PLAYER_COMMAND_PAUSE: {
if (target_source != nullptr) {
target_source->handle_command(media_source::MediaSourceCommand::PAUSE);
}
break;
}
case media_player::MEDIA_PLAYER_COMMAND_STOP: {
if (!has_internal_playlist) {
this->cancel_timeout(PIPELINE_TIMEOUT_IDS[pipeline]);
ps.playlist.clear();
ps.shuffle_indices.clear();
ps.playlist_index = 0;
}
if (target_source != nullptr) {
target_source->handle_command(media_source::MediaSourceCommand::STOP);
}
break;
}
case media_player::MEDIA_PLAYER_COMMAND_NEXT: {
if (!has_internal_playlist) {
this->cancel_timeout(PIPELINE_TIMEOUT_IDS[pipeline]);
if (ps.playlist_index + 1 < ps.playlist.size()) {
ps.playlist_index++;
this->queue_command_(MediaPlayerControlCommand::PLAY_CURRENT, pipeline);
} else if (ps.repeat_mode == REPEAT_ALL && !ps.playlist.empty()) {
ps.playlist_index = 0;
this->queue_command_(MediaPlayerControlCommand::PLAY_CURRENT, pipeline);
}
} else if (target_source != nullptr) {
target_source->handle_command(media_source::MediaSourceCommand::NEXT);
}
break;
}
case media_player::MEDIA_PLAYER_COMMAND_PREVIOUS: {
if (!has_internal_playlist) {
this->cancel_timeout(PIPELINE_TIMEOUT_IDS[pipeline]);
if (ps.playlist_index > 0) {
ps.playlist_index--;
this->queue_command_(MediaPlayerControlCommand::PLAY_CURRENT, pipeline);
} else if (ps.repeat_mode == REPEAT_ALL && !ps.playlist.empty()) {
ps.playlist_index = ps.playlist.size() - 1;
this->queue_command_(MediaPlayerControlCommand::PLAY_CURRENT, pipeline);
}
} else if (target_source != nullptr) {
target_source->handle_command(media_source::MediaSourceCommand::PREVIOUS);
}
break;
}
case media_player::MEDIA_PLAYER_COMMAND_REPEAT_ONE:
if (!has_internal_playlist) {
ps.repeat_mode = REPEAT_ONE;
} else if (target_source != nullptr) {
target_source->handle_command(media_source::MediaSourceCommand::REPEAT_ONE);
}
break;
case media_player::MEDIA_PLAYER_COMMAND_REPEAT_OFF:
if (!has_internal_playlist) {
ps.repeat_mode = REPEAT_OFF;
} else if (target_source != nullptr) {
target_source->handle_command(media_source::MediaSourceCommand::REPEAT_OFF);
}
break;
case media_player::MEDIA_PLAYER_COMMAND_REPEAT_ALL:
if (!has_internal_playlist) {
ps.repeat_mode = REPEAT_ALL;
} else if (target_source != nullptr) {
target_source->handle_command(media_source::MediaSourceCommand::REPEAT_ALL);
}
break;
case media_player::MEDIA_PLAYER_COMMAND_CLEAR_PLAYLIST: {
if (!has_internal_playlist) {
this->cancel_timeout(PIPELINE_TIMEOUT_IDS[pipeline]);
if (ps.playlist_index < ps.playlist.size()) {
size_t actual_position = this->get_playlist_position_(pipeline);
ps.playlist[0] = std::move(ps.playlist[actual_position]);
ps.playlist.resize(1);
ps.playlist_index = 0;
} else {
ps.playlist.clear();
ps.playlist_index = 0;
}
ps.shuffle_indices.clear();
} else if (target_source != nullptr) {
target_source->handle_command(media_source::MediaSourceCommand::CLEAR_PLAYLIST);
}
break;
}
case media_player::MEDIA_PLAYER_COMMAND_SHUFFLE:
if (!has_internal_playlist) {
this->shuffle_playlist_(pipeline);
} else if (target_source != nullptr) {
target_source->handle_command(media_source::MediaSourceCommand::SHUFFLE);
}
break;
case media_player::MEDIA_PLAYER_COMMAND_UNSHUFFLE:
if (!has_internal_playlist) {
this->unshuffle_playlist_(pipeline);
} else if (target_source != nullptr) {
target_source->handle_command(media_source::MediaSourceCommand::UNSHUFFLE);
}
break;
default:
// TURN_ON, TURN_OFF, ENQUEUE (handled separately with URL) are no-ops
break;
}
}
// THREAD CONTEXT: Called from main loop only. Entry points:
// - HA/automation commands (direct)
// - handle_play_uri_request_() via make_call().perform() (deferred from source tasks)
void SpeakerSourceMediaPlayer::control(const media_player::MediaPlayerCall &call) {
if (!this->is_ready()) {
return;
}
MediaPlayerControlCommand control_command{};
// Determine which pipeline to use based on announcement flag, falling back if the preferred pipeline
// is not configured
auto announcement = call.get_announcement();
if (announcement.has_value() && announcement.value()) {
if (this->pipelines_[ANNOUNCEMENT_PIPELINE].is_configured()) {
control_command.pipeline = ANNOUNCEMENT_PIPELINE;
} else {
control_command.pipeline = MEDIA_PIPELINE;
}
} else {
if (this->pipelines_[MEDIA_PIPELINE].is_configured()) {
control_command.pipeline = MEDIA_PIPELINE;
} else {
control_command.pipeline = ANNOUNCEMENT_PIPELINE;
}
}
auto media_url = call.get_media_url();
if (media_url.has_value()) {
auto command = call.get_command();
bool enqueue = command.has_value() && command.value() == media_player::MEDIA_PLAYER_COMMAND_ENQUEUE;
if (enqueue) {
control_command.type = MediaPlayerControlCommand::ENQUEUE_URI;
} else {
control_command.type = MediaPlayerControlCommand::PLAY_URI;
}
// Heap allocation is unavoidable: URIs from Home Assistant are arbitrary-length (media URLs with tokens
// can easily exceed 500 bytes). Deleted in process_control_queue_() after the command is consumed. FreeRTOS queues
// require items to be copyable, so we store a pointer to the string in the queue rather than the string itself.
control_command.data.uri = new std::string(media_url.value());
if (xQueueSend(this->media_control_command_queue_, &control_command, 0) != pdTRUE) {
delete control_command.data.uri;
ESP_LOGE(TAG, "Queue full, URI dropped");
}
return;
}
auto volume = call.get_volume();
if (volume.has_value()) {
this->set_volume_(volume.value());
this->publish_state();
return;
}
auto cmd = call.get_command();
if (cmd.has_value()) {
switch (cmd.value()) {
case media_player::MEDIA_PLAYER_COMMAND_MUTE:
this->set_mute_state_(true);
break;
case media_player::MEDIA_PLAYER_COMMAND_UNMUTE:
this->set_mute_state_(false);
break;
case media_player::MEDIA_PLAYER_COMMAND_VOLUME_UP:
this->set_volume_(std::min(1.0f, this->volume + this->volume_increment_));
break;
case media_player::MEDIA_PLAYER_COMMAND_VOLUME_DOWN:
this->set_volume_(std::max(0.0f, this->volume - this->volume_increment_));
break;
default:
// Queue command for processing in loop()
control_command.type = MediaPlayerControlCommand::SEND_COMMAND;
control_command.data.command = cmd.value();
if (xQueueSend(this->media_control_command_queue_, &control_command, 0) != pdTRUE) {
ESP_LOGE(TAG, "Queue full, command dropped");
}
return;
}
this->publish_state();
}
}
media_player::MediaPlayerTraits SpeakerSourceMediaPlayer::get_traits() {
// This media player supports more traits like playlists, repeat, and shuffle, but the ESPHome API currently (March
// 2026) doesn't support those commands, so we only report pause support for now since that's used by the frontend and
// supported by our player.
auto traits = media_player::MediaPlayerTraits();
traits.set_supports_pause(true);
for (const auto &ps : this->pipelines_) {
if (ps.format.has_value()) {
traits.get_supported_formats().push_back(ps.format.value());
}
}
return traits;
}
void SpeakerSourceMediaPlayer::save_volume_restore_state_() {
VolumeRestoreState volume_restore_state;
volume_restore_state.volume = this->volume;
volume_restore_state.is_muted = this->is_muted_;
this->pref_.save(&volume_restore_state);
}
void SpeakerSourceMediaPlayer::set_mute_state_(bool mute_state, bool publish) {
if (this->is_muted_ == mute_state) {
return;
}
for (auto &ps : this->pipelines_) {
if (ps.is_configured()) {
ps.speaker->set_mute_state(mute_state);
}
}
this->is_muted_ = mute_state;
if (publish) {
this->save_volume_restore_state_();
}
// Notify all media sources about the mute state change
for (auto &ps : this->pipelines_) {
for (auto &binding : ps.sources) {
binding->source->notify_mute_changed(mute_state);
}
}
if (mute_state) {
this->defer([this]() { this->mute_trigger_.trigger(); });
} else {
this->defer([this]() { this->unmute_trigger_.trigger(); });
}
}
void SpeakerSourceMediaPlayer::set_volume_(float volume, bool publish) {
// Remap the volume to fit within the configured limits
float bounded_volume = remap<float, float>(volume, 0.0f, 1.0f, this->volume_min_, this->volume_max_);
for (auto &ps : this->pipelines_) {
if (ps.is_configured()) {
ps.speaker->set_volume(bounded_volume);
}
}
if (publish) {
this->volume = volume;
}
// Notify all media sources about the volume change
for (auto &ps : this->pipelines_) {
for (auto &binding : ps.sources) {
binding->source->notify_volume_changed(volume);
}
}
// Turn on the mute state if the volume is effectively zero, off otherwise.
// Pass publish=false to avoid saving twice.
if (volume < 0.001) {
this->set_mute_state_(true, false);
} else {
this->set_mute_state_(false, false);
}
// Save after mute mutation so the restored state has the correct is_muted_ value
if (publish) {
this->save_volume_restore_state_();
}
this->defer([this, volume]() { this->volume_trigger_.trigger(volume); });
}
size_t SpeakerSourceMediaPlayer::get_playlist_position_(uint8_t pipeline) const {
const PipelineContext &ps = this->pipelines_[pipeline];
if (ps.shuffle_indices.empty() || ps.playlist_index >= ps.shuffle_indices.size()) {
return ps.playlist_index;
}
return ps.shuffle_indices[ps.playlist_index];
}
void SpeakerSourceMediaPlayer::shuffle_playlist_(uint8_t pipeline) {
PipelineContext &ps = this->pipelines_[pipeline];
if (ps.playlist.size() <= 1) {
ps.shuffle_indices.clear();
return;
}
// Capture current actual position BEFORE modifying shuffle_indices
size_t current_actual = this->get_playlist_position_(pipeline);
// Build indices vector
ps.shuffle_indices.resize(ps.playlist.size());
for (size_t i = 0; i < ps.playlist.size(); i++) {
ps.shuffle_indices[i] = i;
}
// Fisher-Yates shuffle using ESPHome's random helper
for (size_t i = ps.shuffle_indices.size() - 1; i > 0; i--) {
size_t j = random_uint32() % (i + 1);
std::swap(ps.shuffle_indices[i], ps.shuffle_indices[j]);
}
// Move current track to current position (so playback continues seamlessly)
if (ps.playlist_index < ps.shuffle_indices.size()) {
for (size_t i = 0; i < ps.shuffle_indices.size(); i++) {
if (ps.shuffle_indices[i] == current_actual) {
std::swap(ps.shuffle_indices[i], ps.shuffle_indices[ps.playlist_index]);
break;
}
}
}
}
void SpeakerSourceMediaPlayer::unshuffle_playlist_(uint8_t pipeline) {
PipelineContext &ps = this->pipelines_[pipeline];
if (!ps.shuffle_indices.empty() && ps.playlist_index < ps.shuffle_indices.size()) {
ps.playlist_index = ps.shuffle_indices[ps.playlist_index];
}
ps.shuffle_indices.clear();
}
} // namespace esphome::speaker_source
#endif // USE_ESP32