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Co-authored-by: J. Nick Koston <nick@koston.org> Co-authored-by: pre-commit-ci-lite[bot] <117423508+pre-commit-ci-lite[bot]@users.noreply.github.com>
762 lines
30 KiB
C++
762 lines
30 KiB
C++
#include <gtest/gtest.h>
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#include <chrono>
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#include <thread>
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#include "esphome/components/hoermann_hcp/light/hoermann_hcp_light.h"
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#include "../common.h"
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namespace esphome::hoermann_hcp::testing {
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namespace {
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// Counts how often the platform is asked to write, so a publish that re-triggers itself becomes visible.
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class CountingHoermannHcpLight : public HoermannHcpLight {
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public:
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using HoermannHcpLight::HoermannHcpLight;
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void write_state(light::LightState *state) override {
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this->writes++;
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HoermannHcpLight::write_state(state);
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}
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int writes{0};
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};
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// Drives the platform against a real LightState. ALWAYS_OFF keeps setup() clear of preferences.
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struct LightFixture {
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TestableHoermannHcp door;
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CountingHoermannHcpLight output{&door};
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light::LightState state{&output};
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explicit LightFixture(light::LightRestoreMode restore_mode = light::LIGHT_ALWAYS_OFF) {
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this->state.set_restore_mode(restore_mode);
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this->output.setup();
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// setup() queues the restored state for write_state(); the first settle() below delivers it, which is the
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// boot ordering tests need to be able to place around the bus controller coming up.
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this->state.setup();
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}
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// Brings the bus controller up and lets the platform read the lamp once, which is what a device does before
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// any user command can arrive.
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void bring_up() {
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connect_controller(this->door);
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this->report_lamp(false);
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}
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// Issues a command the way Home Assistant would, then lets the state machine settle.
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void command(bool on) {
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auto call = this->state.make_call();
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call.set_state(on);
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call.perform();
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this->settle();
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}
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// Delivers a status broadcast and runs the hub's notification pass.
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void report_broadcast(const RegisterValues ®isters) {
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this->door.on_write_registers(BROADCAST_REG, registers);
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this->pump();
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}
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void report_lamp(bool on) { this->report_broadcast(lamp_broadcast(on ? 0x0010 : 0x0000)); }
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// Runs the hub's notification pass and lets the resulting publishes settle.
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void pump() {
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this->door.update();
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this->settle();
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}
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void settle() {
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for (int i = 0; i < 4; i++)
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this->state.loop();
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}
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bool entity_on() { return this->state.remote_values.is_on(); }
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};
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} // namespace
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// The lamp state lives in the low byte of register 6; only 0x14 and 0x10 mean lit.
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TEST(HoermannHcpLightTest, LampStateIsDecodedFromTheBroadcast) {
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HoermannHcp door;
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EXPECT_FALSE(door.is_light_on());
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door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0014));
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EXPECT_TRUE(door.is_light_on());
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door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0000));
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EXPECT_FALSE(door.is_light_on());
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}
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// The lamp command is the only one that drives the second command register, on both halves of the press.
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TEST(HoermannHcpLightTest, LampCommandUsesTheSecondRegister) {
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TestableHoermannHcp door;
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connect_controller(door);
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ASSERT_FALSE(door.is_light_on());
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ASSERT_TRUE(door.toggle_light());
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auto [pressed, pressed_2] = poll_command(door);
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EXPECT_EQ(pressed, 0x0100);
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EXPECT_EQ(pressed_2, 0x0200);
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std::this_thread::sleep_for(KEY_PRESS_ELAPSED);
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auto [released, released_2] = poll_command(door);
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EXPECT_EQ(released, 0x0800);
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EXPECT_EQ(released_2, 0x0200);
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// The command is spent, so the next poll carries nothing.
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auto [idle, idle_2] = poll_command(door);
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EXPECT_EQ(idle, 0x0000);
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EXPECT_EQ(idle_2, 0x0000);
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}
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// Toggling the lamp must not disturb a cover position the door is still travelling to.
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TEST(HoermannHcpLightTest, LampToggleKeepsTheCoverTarget) {
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TestableHoermannHcp door;
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connect_controller(door);
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// Position 60/200 = 0.3 while opening, so a 0.5 target is armed and under way.
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door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x003C, 0x0100}));
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ASSERT_TRUE(door.set_position(0.5f));
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consume_command(door);
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ASSERT_TRUE(door.toggle_light());
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consume_command(door);
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// Past the target: the door still has to be stopped despite the lamp command in between.
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door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x0078, 0x0100}));
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auto [pressed, pressed_2] = poll_command(door);
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EXPECT_EQ(pressed, 0x0240); // COMMAND_IMPULSE
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EXPECT_EQ(pressed_2, 0x0000);
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}
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// A lamp toggle occupies the single command slot, so a target stop falling due while it waits to be fetched
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// has to wait too. The target stays armed and the stop goes out on the next position report, which costs the
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// door a little overshoot but never loses the stop.
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TEST(HoermannHcpLightTest, LampToggleDelaysButDoesNotLoseTheTargetStop) {
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TestableHoermannHcp door;
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connect_controller(door);
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// Position 60/200 = 0.3 while opening, so a 0.5 target is armed and under way.
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door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x003C, 0x0100}));
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ASSERT_TRUE(door.set_position(0.5f));
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consume_command(door);
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ASSERT_TRUE(door.toggle_light());
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// The door passes the target while the lamp toggle still holds the slot, so the lamp goes out first.
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door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x0078, 0x0100}));
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auto [pressed, pressed_2] = poll_command(door);
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EXPECT_EQ(pressed, 0x0100);
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EXPECT_EQ(pressed_2, 0x0200);
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std::this_thread::sleep_for(KEY_PRESS_ELAPSED);
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poll_command(door);
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// The target survived the refusal, so the next position report still stops the door.
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door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x0079, 0x0100}));
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auto [stop, stop_2] = poll_command(door);
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EXPECT_EQ(stop, 0x0240); // COMMAND_IMPULSE
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EXPECT_EQ(stop_2, 0x0000);
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}
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// The target's start deadline is its own, so toggling the lamp cannot keep a stale target alive.
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TEST(HoermannHcpLightTest, LampToggleDoesNotExtendTheTargetWatchdog) {
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TestableHoermannHcp door;
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door.connection_timeout_ms_ = 20;
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connect_controller(door);
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// The door is closing, so an opening target is armed but not yet under way.
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door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x003C, 0x0200}));
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ASSERT_TRUE(door.set_position(0.5f));
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consume_command(door);
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std::this_thread::sleep_for(std::chrono::milliseconds(30));
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ASSERT_TRUE(door.toggle_light());
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consume_command(door);
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door.update();
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// The target expired on its own schedule, so a later opening move runs freely.
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door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x0050, 0x0100}));
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door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x0078, 0x0100}));
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auto [pressed, pressed_2] = poll_command(door);
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EXPECT_EQ(pressed, 0x0000);
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EXPECT_EQ(pressed_2, 0x0000);
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}
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// Without a bus controller the command cannot be delivered, and the caller is told.
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TEST(HoermannHcpLightTest, LampCommandIsRefusedWhileDisconnected) {
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HoermannHcp door;
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EXPECT_FALSE(door.toggle_light());
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}
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// Switching the entity on sends one toggle, and the door's own report does not send a second.
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TEST(HoermannHcpLightPlatformTest, CommandTogglesOnceAndSettles) {
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LightFixture fixture;
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fixture.bring_up();
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fixture.command(true);
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auto [pressed, pressed_2] = poll_command(fixture.door);
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EXPECT_EQ(pressed, 0x0100);
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EXPECT_EQ(pressed_2, 0x0200);
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std::this_thread::sleep_for(KEY_PRESS_ELAPSED);
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poll_command(fixture.door); // release, clearing the slot
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// The lamp is now on, and the resulting broadcast must not queue another toggle.
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fixture.report_lamp(true);
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EXPECT_TRUE(fixture.entity_on());
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auto [idle, idle_2] = poll_command(fixture.door);
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EXPECT_EQ(idle, 0x0000);
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EXPECT_EQ(idle_2, 0x0000);
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}
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// A broadcast arriving while a toggle is queued must not reconcile against the not-yet-inverted lamp, which
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// would cancel the user's own command.
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TEST(HoermannHcpLightPlatformTest, BroadcastDuringPendingToggleKeepsTheCommand) {
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LightFixture fixture;
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fixture.bring_up();
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fixture.command(true);
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ASSERT_TRUE(fixture.door.is_light_toggle_pending_());
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// A door movement sets changed_, firing the state callback while the toggle is still queued.
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fixture.report_broadcast(make_registers({0x0000, 0x0064, 0x0100}));
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EXPECT_TRUE(fixture.door.is_light_toggle_pending_());
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EXPECT_TRUE(fixture.entity_on());
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}
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// A lamp switched on at the door itself has to reach the entity.
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TEST(HoermannHcpLightPlatformTest, DoorDrivenChangeReachesTheEntity) {
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LightFixture fixture;
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fixture.bring_up();
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ASSERT_FALSE(fixture.entity_on());
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fixture.report_lamp(true);
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EXPECT_TRUE(fixture.entity_on());
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fixture.report_lamp(false);
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EXPECT_FALSE(fixture.entity_on());
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}
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// A refused command must leave the entity showing the lamp, not the request.
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TEST(HoermannHcpLightPlatformTest, RefusedCommandRepublishesTheLamp) {
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LightFixture fixture; // never connected, so the hub refuses every command
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fixture.command(true);
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EXPECT_FALSE(fixture.entity_on());
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}
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// A reversing press once the toggle is already on the wire cannot stop it, so the entity has to end up
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// showing the lamp rather than the request that was refused.
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TEST(HoermannHcpLightPlatformTest, RefusedPressAfterFetchShowsWhereTheLampIsHeading) {
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LightFixture fixture;
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fixture.bring_up();
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fixture.command(true);
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poll_command(fixture.door); // the controller fetches the press, so it can no longer be cancelled
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ASSERT_TRUE(fixture.door.is_light_toggle_pending_());
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fixture.command(false);
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EXPECT_TRUE(fixture.entity_on());
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// A door movement while the refused toggle is still on the wire must not pull the entity back either.
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fixture.report_broadcast(make_registers({0x0000, 0x0064, 0x0100}));
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EXPECT_TRUE(fixture.entity_on());
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// The toggle lands and the door confirms it; the entity must already agree.
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fixture.report_lamp(true);
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EXPECT_TRUE(fixture.entity_on());
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}
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// The lamp is only reported some time after the key press is released, so an unrelated door broadcast in
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// that gap must not publish the state the lamp is about to leave.
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TEST(HoermannHcpLightPlatformTest, DoorMovementDoesNotFlipTheEntityBeforeTheLampReports) {
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LightFixture fixture;
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fixture.bring_up();
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fixture.command(true);
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poll_command(fixture.door);
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std::this_thread::sleep_for(KEY_PRESS_ELAPSED);
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poll_command(fixture.door); // release, so nothing is pending any more
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ASSERT_FALSE(fixture.door.is_light_toggle_pending_());
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ASSERT_FALSE(fixture.door.is_light_on()); // the lamp has still not been reported
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fixture.report_broadcast(make_registers({0x0000, 0x0064, 0x0100}));
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EXPECT_TRUE(fixture.entity_on());
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}
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// A toggle the controller never fetches is eventually dropped, and nothing else will ever report the lamp
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// moving, so the entity has to be brought back to what the lamp actually is.
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TEST(HoermannHcpLightPlatformTest, DroppedToggleReturnsTheEntityToTheLamp) {
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LightFixture fixture;
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fixture.door.connection_timeout_ms_ = 20;
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fixture.bring_up();
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fixture.command(true);
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ASSERT_TRUE(fixture.door.is_light_toggle_pending_());
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EXPECT_TRUE(fixture.entity_on());
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// The controller keeps broadcasting but never fetches the command, so the connection stays up.
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std::this_thread::sleep_for(std::chrono::milliseconds(30));
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fixture.door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0000));
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fixture.pump();
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EXPECT_FALSE(fixture.door.is_light_toggle_pending_());
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EXPECT_FALSE(fixture.entity_on());
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}
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// Losing the bus controller discards the queued toggle too, so the entity must not keep showing it once the
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// controller is back and still reporting the lamp unchanged.
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TEST(HoermannHcpLightPlatformTest, ToggleLostWithTheConnectionReturnsTheEntityToTheLamp) {
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LightFixture fixture;
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fixture.door.connection_timeout_ms_ = 20;
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fixture.bring_up();
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fixture.command(true);
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ASSERT_TRUE(fixture.door.is_light_toggle_pending_());
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std::this_thread::sleep_for(std::chrono::milliseconds(30));
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fixture.pump(); // the connection times out and the command goes with it
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ASSERT_FALSE(fixture.door.is_valid());
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connect_controller(fixture.door);
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fixture.report_lamp(false);
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EXPECT_FALSE(fixture.entity_on());
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}
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// The lamp can be switched at the door while the bus is quiet, so what was read before an outage must not
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// decide whether a toggle is needed after it.
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TEST(HoermannHcpLightPlatformTest, LampIsNotTrustedAcrossAConnectionLoss) {
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LightFixture fixture;
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fixture.door.connection_timeout_ms_ = 20;
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fixture.bring_up();
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fixture.report_lamp(true);
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ASSERT_TRUE(fixture.entity_on());
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std::this_thread::sleep_for(std::chrono::milliseconds(30));
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fixture.pump();
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ASSERT_FALSE(fixture.door.is_valid());
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// Back on the bus, but nothing has said what the lamp is doing yet.
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connect_controller(fixture.door);
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fixture.pump();
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ASSERT_TRUE(fixture.door.is_valid());
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ASSERT_FALSE(fixture.door.is_light_known());
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fixture.command(false);
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auto [idle, idle_2] = poll_command(fixture.door);
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EXPECT_EQ(idle, 0x0000);
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EXPECT_EQ(idle_2, 0x0000);
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}
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// A door that never reports the lamp leaves the entity unable to do anything, so it must not look healthy.
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TEST(HoermannHcpLightPlatformTest, UnreportedLampIsFlaggedOnTheEntity) {
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LightFixture fixture;
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connect_controller(fixture.door);
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fixture.pump();
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ASSERT_TRUE(fixture.door.is_valid());
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EXPECT_TRUE(fixture.output.status_has_warning());
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fixture.report_lamp(false);
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EXPECT_FALSE(fixture.output.status_has_warning());
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}
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// Two outstanding toggles leave the lamp where it started, so a third tap has to be judged against that and
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// withdraw the one still waiting rather than deciding nothing is needed.
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TEST(HoermannHcpLightPlatformTest, ThirdTapWithTwoTogglesOutstandingIsHonoured) {
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LightFixture fixture;
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fixture.bring_up();
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fixture.command(true);
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poll_command(fixture.door);
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std::this_thread::sleep_for(KEY_PRESS_ELAPSED);
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poll_command(fixture.door); // the first toggle is released but not reported back
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fixture.command(false);
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ASSERT_TRUE(fixture.door.is_light_toggle_pending_());
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ASSERT_EQ(fixture.door.light_toggles_in_flight_, 2);
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// Two toggles cancel out, so asking for on again means withdrawing the second one.
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fixture.command(true);
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EXPECT_FALSE(fixture.door.is_light_toggle_pending_());
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EXPECT_EQ(fixture.door.light_toggles_in_flight_, 1);
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EXPECT_TRUE(fixture.entity_on());
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}
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// The boot replay is the first write and nothing else, so a real command arriving before the hub's next poll
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// must not be mistaken for it and swallowed.
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TEST(HoermannHcpLightPlatformTest, CommandBeforeTheFirstPollIsNotMistakenForTheBootReplay) {
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LightFixture fixture;
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connect_controller(fixture.door);
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fixture.settle(); // the boot replay lands here, while the lamp is still unknown
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// The first status broadcast arrives, but the hub has not polled yet, so no callback has fired.
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fixture.door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0000));
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ASSERT_TRUE(fixture.door.is_light_known());
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fixture.command(true);
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auto [pressed, pressed_2] = poll_command(fixture.door);
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EXPECT_EQ(pressed, 0x0100); // COMMAND_TOGGLE_LAMP
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EXPECT_EQ(pressed_2, 0x0200);
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}
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// On boot the restored state is replayed through write_state() before the lamp has ever been read. A lamp
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// that is already on must not be switched off by that replay.
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TEST(HoermannHcpLightPlatformTest, RestoredStateOnBootDoesNotCommandTheLamp) {
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LightFixture fixture;
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// The controller is already up and reporting the lamp lit before the entity's first loop.
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connect_controller(fixture.door);
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fixture.door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0010));
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ASSERT_TRUE(fixture.door.is_light_on());
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fixture.settle();
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auto [idle, idle_2] = poll_command(fixture.door);
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EXPECT_EQ(idle, 0x0000);
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EXPECT_EQ(idle_2, 0x0000);
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// Once the platform has read the lamp the entity follows it, still without commanding anything.
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fixture.pump();
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EXPECT_TRUE(fixture.entity_on());
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}
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// Bus traffic makes the connection valid without saying anything about the lamp, so a request arriving before
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// the first status broadcast must not be judged against a lamp state that was never read.
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TEST(HoermannHcpLightPlatformTest, RequestBeforeTheLampIsReportedDoesNotCommandTheLamp) {
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LightFixture fixture;
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// The controller polls for commands, which is enough to connect but carries no lamp register.
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connect_controller(fixture.door);
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fixture.pump();
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ASSERT_TRUE(fixture.door.is_valid());
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ASSERT_FALSE(fixture.door.is_light_known());
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fixture.command(true);
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auto [idle, idle_2] = poll_command(fixture.door);
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EXPECT_EQ(idle, 0x0000);
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EXPECT_EQ(idle_2, 0x0000);
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EXPECT_FALSE(fixture.entity_on());
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}
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// A toggle that has been released onto the wire is no longer pending, but the lamp has not reported it yet.
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// A reversing request in that window is a real request and has to be sent, not swallowed.
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TEST(HoermannHcpLightPlatformTest, ReversingRequestAfterReleaseQueuesASecondToggle) {
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LightFixture fixture;
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fixture.bring_up();
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fixture.command(true);
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poll_command(fixture.door);
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std::this_thread::sleep_for(KEY_PRESS_ELAPSED);
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poll_command(fixture.door); // released, so nothing is pending and the lamp is still unreported
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ASSERT_FALSE(fixture.door.is_light_toggle_pending_());
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ASSERT_FALSE(fixture.door.is_light_on());
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fixture.command(false);
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auto [pressed, pressed_2] = poll_command(fixture.door);
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EXPECT_EQ(pressed, 0x0100); // COMMAND_TOGGLE_LAMP
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EXPECT_EQ(pressed_2, 0x0200);
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EXPECT_FALSE(fixture.entity_on());
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// The first toggle lands and is reported, but the entity is already heading for off.
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fixture.report_lamp(true);
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EXPECT_FALSE(fixture.entity_on());
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// The second toggle lands too, and the lamp finally agrees with the request.
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std::this_thread::sleep_for(KEY_PRESS_ELAPSED);
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poll_command(fixture.door);
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fixture.report_lamp(false);
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EXPECT_FALSE(fixture.entity_on());
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}
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// A refusal that has no toggle on the wire leaves nothing outstanding, so it must not latch the entity
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// against the next lamp change the door reports.
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TEST(HoermannHcpLightPlatformTest, RefusalWithoutAToggleStillFollowsTheLamp) {
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LightFixture fixture;
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fixture.door.connection_timeout_ms_ = 20;
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fixture.bring_up();
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std::this_thread::sleep_for(std::chrono::milliseconds(30));
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fixture.pump();
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ASSERT_FALSE(fixture.door.is_valid());
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// Refused because the bus is down, so no toggle is heading for the lamp.
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fixture.command(true);
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EXPECT_FALSE(fixture.entity_on());
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// The controller returns and reports the lamp switched on at the door itself.
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connect_controller(fixture.door);
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fixture.report_lamp(true);
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EXPECT_TRUE(fixture.entity_on());
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}
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// A lamp toggle carries no target, so dropping it unfetched must leave the cover's target alone.
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TEST(HoermannHcpLightTest, DroppedLampToggleKeepsTheCoverTarget) {
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TestableHoermannHcp door;
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door.connection_timeout_ms_ = 20;
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connect_controller(door);
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// Position 60/200 = 0.3 while opening, so a 0.5 target is armed and under way.
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door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x003C, 0x0100}));
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ASSERT_TRUE(door.set_position(0.5f));
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consume_command(door);
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// The controller keeps broadcasting but stops fetching, so the lamp toggle expires on its own.
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ASSERT_TRUE(door.toggle_light());
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std::this_thread::sleep_for(std::chrono::milliseconds(30));
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door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x0050, 0x0100}));
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door.update();
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// The target survived the lamp toggle being dropped, so the door is still stopped on the way.
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door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x0078, 0x0100}));
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auto [pressed, pressed_2] = poll_command(door);
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EXPECT_EQ(pressed, 0x0240); // COMMAND_IMPULSE
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EXPECT_EQ(pressed_2, 0x0000);
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}
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// A door that takes the key press but never actually switches the lamp must not leave the entity showing the
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// request for ever; the wait has to end so the entity can settle back on what the door reports.
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TEST(HoermannHcpLightPlatformTest, ToggleTheDoorIgnoresStopsBeingWaitedFor) {
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LightFixture fixture;
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fixture.door.connection_timeout_ms_ = 20;
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fixture.bring_up();
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fixture.command(true);
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consume_command(fixture.door); // the door takes press and release, then does nothing
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ASSERT_FALSE(fixture.door.is_light_toggle_pending_());
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EXPECT_TRUE(fixture.entity_on());
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std::this_thread::sleep_for(std::chrono::milliseconds(30));
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fixture.report_lamp(false); // the lamp is still off, and keeps saying so
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EXPECT_FALSE(fixture.entity_on());
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}
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// A resting door's first broadcast changes nothing except the lamp finally being reported, so unless that
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// counts as a change the light never hears about it and swallows the first command.
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TEST(HoermannHcpLightPlatformTest, FirstLampReportReachesTheEntity) {
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LightFixture fixture;
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// A command poll connects the controller without saying anything about the lamp.
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connect_controller(fixture.door);
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fixture.pump();
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ASSERT_FALSE(fixture.door.is_light_known());
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|
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// Closed, at rest, lamp off: every field matches the defaults the hub started with.
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fixture.report_broadcast(make_registers({0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x0000, 0x0000}));
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ASSERT_TRUE(fixture.door.is_light_known());
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|
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fixture.command(true);
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auto [pressed, pressed_2] = poll_command(fixture.door);
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EXPECT_EQ(pressed, 0x0100); // COMMAND_TOGGLE_LAMP
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EXPECT_EQ(pressed_2, 0x0200);
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}
|
|
|
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// A lost connection means the door can travel unwatched, so a target left armed would stop it long afterwards.
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// Which command happened to be in the slot must not change that.
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TEST(HoermannHcpLightTest, ConnectionLossWithALampTogglePendingClearsTheTarget) {
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TestableHoermannHcp door;
|
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door.connection_timeout_ms_ = 20;
|
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connect_controller(door);
|
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// Position 60/200 = 0.3 while opening, so a 0.5 target is armed and under way.
|
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door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x003C, 0x0100}));
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ASSERT_TRUE(door.set_position(0.5f));
|
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consume_command(door);
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ASSERT_TRUE(door.toggle_light());
|
|
|
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std::this_thread::sleep_for(std::chrono::milliseconds(30));
|
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door.update();
|
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ASSERT_FALSE(door.is_valid());
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|
|
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// Back on the bus and travelling past where the target was: nothing should stop the door now.
|
|
connect_controller(door);
|
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door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x0078, 0x0100}));
|
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auto [pressed, pressed_2] = poll_command(door);
|
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EXPECT_EQ(pressed, 0x0000);
|
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EXPECT_EQ(pressed_2, 0x0000);
|
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}
|
|
|
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// Withdrawing a later toggle must not take the deadline of the one already on the wire with it, or a door
|
|
// that never reports the lamp would leave the entity waiting for ever.
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TEST(HoermannHcpLightPlatformTest, WithdrawingALaterToggleKeepsTheWatchdogArmed) {
|
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LightFixture fixture;
|
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fixture.door.connection_timeout_ms_ = 20;
|
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fixture.bring_up();
|
|
|
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fixture.command(true);
|
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consume_command(fixture.door); // the first toggle is released but never reported back
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fixture.command(false);
|
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ASSERT_EQ(fixture.door.light_toggles_in_flight_, 2);
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fixture.command(true); // withdraws the second, leaving the first outstanding
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ASSERT_EQ(fixture.door.light_toggles_in_flight_, 1);
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|
|
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// The door still says nothing about the lamp, so the wait has to time out on its own.
|
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std::this_thread::sleep_for(std::chrono::milliseconds(30));
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fixture.report_lamp(false);
|
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EXPECT_EQ(fixture.door.light_toggles_in_flight_, 0);
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EXPECT_FALSE(fixture.entity_on());
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}
|
|
|
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// A request refused while the lamp is unknown must leave the entity idle. Republishing unconditionally would
|
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// re-enter write_state() on every loop, so the platform would never stop asking to be written.
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TEST(HoermannHcpLightPlatformTest, RefusedRequestLeavesTheEntityIdle) {
|
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LightFixture fixture;
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connect_controller(fixture.door);
|
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fixture.settle();
|
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ASSERT_FALSE(fixture.door.is_light_known());
|
|
|
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// The lamp is unknown and the entity already shows off, so asking for off cannot be serviced or displayed.
|
|
fixture.command(false);
|
|
const int settled_writes = fixture.output.writes;
|
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fixture.settle();
|
|
EXPECT_EQ(fixture.output.writes, settled_writes);
|
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}
|
|
|
|
// A door that acts on the key press and reports the lamp before the release is even fetched leaves nothing
|
|
// outstanding. Arming the watchdog on that release anyway would leave it firing on every poll and abandoning
|
|
// the next toggle the moment it is queued.
|
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TEST(HoermannHcpLightTest, ReleaseWithNothingOutstandingLeavesTheWatchdogDisarmed) {
|
|
TestableHoermannHcp door;
|
|
connect_controller(door);
|
|
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0000));
|
|
ASSERT_TRUE(door.toggle_light());
|
|
poll_command(door); // the door is shown the key press
|
|
|
|
// The door acts on it and reports the lamp straight away, which settles the count.
|
|
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0010));
|
|
ASSERT_EQ(door.light_toggles_in_flight_, 0);
|
|
|
|
std::this_thread::sleep_for(KEY_PRESS_ELAPSED);
|
|
poll_command(door); // the release, with nothing left to wait for
|
|
EXPECT_EQ(door.light_toggle_released_at_, 0u);
|
|
}
|
|
|
|
// A restore mode that boots the entity on replays a lit state the door has never confirmed, so it has to be
|
|
// adopted back to what is known rather than turned into a command.
|
|
TEST(HoermannHcpLightPlatformTest, RestoredOnStateIsAdoptedNotCommanded) {
|
|
LightFixture fixture{light::LIGHT_ALWAYS_ON};
|
|
connect_controller(fixture.door);
|
|
fixture.settle();
|
|
|
|
auto [idle, idle_2] = poll_command(fixture.door);
|
|
EXPECT_EQ(idle, 0x0000);
|
|
EXPECT_EQ(idle_2, 0x0000);
|
|
EXPECT_FALSE(fixture.entity_on());
|
|
}
|
|
|
|
// A reversing press before the toggle is fetched cancels it, so the lamp never moves.
|
|
TEST(HoermannHcpLightPlatformTest, ReversingPressCancelsTheQueuedToggle) {
|
|
LightFixture fixture;
|
|
fixture.bring_up();
|
|
|
|
fixture.command(true);
|
|
ASSERT_TRUE(fixture.door.is_light_toggle_pending_());
|
|
|
|
fixture.command(false);
|
|
EXPECT_FALSE(fixture.door.is_light_toggle_pending_());
|
|
EXPECT_FALSE(fixture.entity_on());
|
|
|
|
// Nothing is left for the controller to fetch, so the lamp stays off as asked.
|
|
auto [pressed, pressed_2] = poll_command(fixture.door);
|
|
EXPECT_EQ(pressed, 0x0000);
|
|
EXPECT_EQ(pressed_2, 0x0000);
|
|
}
|
|
|
|
// A lamp switched at the door itself is not one of our toggles landing, so a toggle the door has not even
|
|
// been shown has to keep counting.
|
|
TEST(HoermannHcpLightTest, DoorSideLampChangeLeavesAnUnsentToggleCounted) {
|
|
TestableHoermannHcp door;
|
|
connect_controller(door);
|
|
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0000));
|
|
ASSERT_TRUE(door.toggle_light());
|
|
|
|
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0010));
|
|
|
|
EXPECT_EQ(door.light_toggles_in_flight_, 1);
|
|
// The toggle still in the slot will invert what the door just reported.
|
|
EXPECT_FALSE(door.is_light_heading_on());
|
|
}
|
|
|
|
// Once the toggles left over are all still waiting in the slot, nothing the door has seen is outstanding,
|
|
// so the wait has to end rather than time out against toggles the door was never shown.
|
|
TEST(HoermannHcpLightTest, SettlingTheLastSentToggleEndsTheWait) {
|
|
TestableHoermannHcp door;
|
|
connect_controller(door);
|
|
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0000));
|
|
ASSERT_TRUE(door.toggle_light());
|
|
consume_command(door); // shown to the door, so the wait for a lamp report starts
|
|
ASSERT_TRUE(door.toggle_light()); // queued behind it, never shown
|
|
ASSERT_NE(door.light_toggle_released_at_, 0u);
|
|
|
|
// The door reports the lamp change the first toggle caused, leaving only the unsent one.
|
|
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0010));
|
|
|
|
ASSERT_EQ(door.light_toggles_in_flight_, 1);
|
|
EXPECT_EQ(door.light_toggle_released_at_, 0u);
|
|
}
|
|
|
|
// The watchdog gives up on the toggles the door was shown, but one still waiting in the command slot is
|
|
// going to fire, so it keeps counting.
|
|
TEST(HoermannHcpLightTest, WatchdogKeepsAToggleTheDoorHasNotSeen) {
|
|
TestableHoermannHcp door;
|
|
// Wide enough that the toggle queued after the sleep cannot expire before update() runs.
|
|
door.connection_timeout_ms_ = 200;
|
|
connect_controller(door);
|
|
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0000));
|
|
ASSERT_TRUE(door.toggle_light());
|
|
consume_command(door); // shown to the door, which then says nothing about the lamp
|
|
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(220));
|
|
// Queued just now, so only the wait for the first toggle is overdue.
|
|
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0000));
|
|
ASSERT_TRUE(door.toggle_light());
|
|
door.update();
|
|
|
|
EXPECT_EQ(door.light_toggles_in_flight_, 1);
|
|
EXPECT_TRUE(door.is_light_toggle_pending_());
|
|
EXPECT_TRUE(door.is_light_heading_on());
|
|
}
|
|
|
|
// Only the parity of the outstanding count says where the lamp is heading, so the count must not run away.
|
|
TEST(HoermannHcpLightTest, TogglesAreRefusedOnceTooManyAreOutstanding) {
|
|
TestableHoermannHcp door;
|
|
connect_controller(door);
|
|
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0000));
|
|
|
|
// The door takes every key press but never reports the lamp, so nothing is ever confirmed.
|
|
for (int i = 0; i < 4; i++) {
|
|
ASSERT_TRUE(door.toggle_light());
|
|
consume_command(door);
|
|
}
|
|
|
|
EXPECT_FALSE(door.toggle_light());
|
|
EXPECT_EQ(door.light_toggles_in_flight_, 4);
|
|
}
|
|
|
|
// A controller that stops carrying the lamp register leaves nothing refreshing it, so the entity has to flag
|
|
// itself rather than command against what was read before.
|
|
TEST(HoermannHcpLightPlatformTest, BroadcastWithoutTheLampRegisterMarksItUnknown) {
|
|
LightFixture fixture;
|
|
fixture.bring_up();
|
|
ASSERT_TRUE(fixture.door.is_light_known());
|
|
|
|
fixture.report_broadcast(make_registers({0x0000, 0x0000, 0x4000}));
|
|
|
|
EXPECT_FALSE(fixture.door.is_light_known());
|
|
EXPECT_TRUE(fixture.output.status_has_warning());
|
|
}
|
|
|
|
// A publish of ours only reaches write_state() a loop pass later. If the lamp changed at the door in that
|
|
// gap, the write still carries the old value and must not be taken for a request to invert the lamp.
|
|
TEST(HoermannHcpLightPlatformTest, PublishOvertakenByTheLampIsNotARequest) {
|
|
LightFixture fixture;
|
|
fixture.bring_up();
|
|
// A door command holds the only command slot, so the request below is refused and the lamp published back.
|
|
ASSERT_TRUE(fixture.door.open_door());
|
|
|
|
auto call = fixture.state.make_call();
|
|
call.set_state(true);
|
|
call.perform();
|
|
fixture.state.loop(); // the refusal happens here and schedules the publish for a later pass
|
|
|
|
// The slot frees up and the lamp is switched on at the door before that publish arrives.
|
|
consume_command(fixture.door);
|
|
fixture.door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0010));
|
|
fixture.settle();
|
|
|
|
EXPECT_EQ(fixture.door.light_toggles_in_flight_, 0);
|
|
EXPECT_TRUE(fixture.entity_on());
|
|
}
|
|
|
|
} // namespace esphome::hoermann_hcp::testing
|