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Josef ZweckGitHubJ. Nick Kostonpre-commit-ci-lite[bot] <117423508+pre-commit-ci-lite[bot]@users.noreply.github.com>
25c0c2c97b [hoermann_hcp] Add garage light control (#18190)
Co-authored-by: J. Nick Koston <nick@koston.org>
Co-authored-by: pre-commit-ci-lite[bot] <117423508+pre-commit-ci-lite[bot]@users.noreply.github.com>
2026-08-12 06:10:23 +00:00

762 lines
30 KiB
C++

#include <gtest/gtest.h>
#include <chrono>
#include <thread>
#include "esphome/components/hoermann_hcp/light/hoermann_hcp_light.h"
#include "../common.h"
namespace esphome::hoermann_hcp::testing {
namespace {
// Counts how often the platform is asked to write, so a publish that re-triggers itself becomes visible.
class CountingHoermannHcpLight : public HoermannHcpLight {
public:
using HoermannHcpLight::HoermannHcpLight;
void write_state(light::LightState *state) override {
this->writes++;
HoermannHcpLight::write_state(state);
}
int writes{0};
};
// Drives the platform against a real LightState. ALWAYS_OFF keeps setup() clear of preferences.
struct LightFixture {
TestableHoermannHcp door;
CountingHoermannHcpLight output{&door};
light::LightState state{&output};
explicit LightFixture(light::LightRestoreMode restore_mode = light::LIGHT_ALWAYS_OFF) {
this->state.set_restore_mode(restore_mode);
this->output.setup();
// setup() queues the restored state for write_state(); the first settle() below delivers it, which is the
// boot ordering tests need to be able to place around the bus controller coming up.
this->state.setup();
}
// Brings the bus controller up and lets the platform read the lamp once, which is what a device does before
// any user command can arrive.
void bring_up() {
connect_controller(this->door);
this->report_lamp(false);
}
// Issues a command the way Home Assistant would, then lets the state machine settle.
void command(bool on) {
auto call = this->state.make_call();
call.set_state(on);
call.perform();
this->settle();
}
// Delivers a status broadcast and runs the hub's notification pass.
void report_broadcast(const RegisterValues &registers) {
this->door.on_write_registers(BROADCAST_REG, registers);
this->pump();
}
void report_lamp(bool on) { this->report_broadcast(lamp_broadcast(on ? 0x0010 : 0x0000)); }
// Runs the hub's notification pass and lets the resulting publishes settle.
void pump() {
this->door.update();
this->settle();
}
void settle() {
for (int i = 0; i < 4; i++)
this->state.loop();
}
bool entity_on() { return this->state.remote_values.is_on(); }
};
} // namespace
// The lamp state lives in the low byte of register 6; only 0x14 and 0x10 mean lit.
TEST(HoermannHcpLightTest, LampStateIsDecodedFromTheBroadcast) {
HoermannHcp door;
EXPECT_FALSE(door.is_light_on());
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0014));
EXPECT_TRUE(door.is_light_on());
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0000));
EXPECT_FALSE(door.is_light_on());
}
// The lamp command is the only one that drives the second command register, on both halves of the press.
TEST(HoermannHcpLightTest, LampCommandUsesTheSecondRegister) {
TestableHoermannHcp door;
connect_controller(door);
ASSERT_FALSE(door.is_light_on());
ASSERT_TRUE(door.toggle_light());
auto [pressed, pressed_2] = poll_command(door);
EXPECT_EQ(pressed, 0x0100);
EXPECT_EQ(pressed_2, 0x0200);
std::this_thread::sleep_for(KEY_PRESS_ELAPSED);
auto [released, released_2] = poll_command(door);
EXPECT_EQ(released, 0x0800);
EXPECT_EQ(released_2, 0x0200);
// The command is spent, so the next poll carries nothing.
auto [idle, idle_2] = poll_command(door);
EXPECT_EQ(idle, 0x0000);
EXPECT_EQ(idle_2, 0x0000);
}
// Toggling the lamp must not disturb a cover position the door is still travelling to.
TEST(HoermannHcpLightTest, LampToggleKeepsTheCoverTarget) {
TestableHoermannHcp door;
connect_controller(door);
// Position 60/200 = 0.3 while opening, so a 0.5 target is armed and under way.
door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x003C, 0x0100}));
ASSERT_TRUE(door.set_position(0.5f));
consume_command(door);
ASSERT_TRUE(door.toggle_light());
consume_command(door);
// Past the target: the door still has to be stopped despite the lamp command in between.
door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x0078, 0x0100}));
auto [pressed, pressed_2] = poll_command(door);
EXPECT_EQ(pressed, 0x0240); // COMMAND_IMPULSE
EXPECT_EQ(pressed_2, 0x0000);
}
// A lamp toggle occupies the single command slot, so a target stop falling due while it waits to be fetched
// has to wait too. The target stays armed and the stop goes out on the next position report, which costs the
// door a little overshoot but never loses the stop.
TEST(HoermannHcpLightTest, LampToggleDelaysButDoesNotLoseTheTargetStop) {
TestableHoermannHcp door;
connect_controller(door);
// Position 60/200 = 0.3 while opening, so a 0.5 target is armed and under way.
door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x003C, 0x0100}));
ASSERT_TRUE(door.set_position(0.5f));
consume_command(door);
ASSERT_TRUE(door.toggle_light());
// The door passes the target while the lamp toggle still holds the slot, so the lamp goes out first.
door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x0078, 0x0100}));
auto [pressed, pressed_2] = poll_command(door);
EXPECT_EQ(pressed, 0x0100);
EXPECT_EQ(pressed_2, 0x0200);
std::this_thread::sleep_for(KEY_PRESS_ELAPSED);
poll_command(door);
// The target survived the refusal, so the next position report still stops the door.
door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x0079, 0x0100}));
auto [stop, stop_2] = poll_command(door);
EXPECT_EQ(stop, 0x0240); // COMMAND_IMPULSE
EXPECT_EQ(stop_2, 0x0000);
}
// The target's start deadline is its own, so toggling the lamp cannot keep a stale target alive.
TEST(HoermannHcpLightTest, LampToggleDoesNotExtendTheTargetWatchdog) {
TestableHoermannHcp door;
door.connection_timeout_ms_ = 20;
connect_controller(door);
// The door is closing, so an opening target is armed but not yet under way.
door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x003C, 0x0200}));
ASSERT_TRUE(door.set_position(0.5f));
consume_command(door);
std::this_thread::sleep_for(std::chrono::milliseconds(30));
ASSERT_TRUE(door.toggle_light());
consume_command(door);
door.update();
// The target expired on its own schedule, so a later opening move runs freely.
door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x0050, 0x0100}));
door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x0078, 0x0100}));
auto [pressed, pressed_2] = poll_command(door);
EXPECT_EQ(pressed, 0x0000);
EXPECT_EQ(pressed_2, 0x0000);
}
// Without a bus controller the command cannot be delivered, and the caller is told.
TEST(HoermannHcpLightTest, LampCommandIsRefusedWhileDisconnected) {
HoermannHcp door;
EXPECT_FALSE(door.toggle_light());
}
// Switching the entity on sends one toggle, and the door's own report does not send a second.
TEST(HoermannHcpLightPlatformTest, CommandTogglesOnceAndSettles) {
LightFixture fixture;
fixture.bring_up();
fixture.command(true);
auto [pressed, pressed_2] = poll_command(fixture.door);
EXPECT_EQ(pressed, 0x0100);
EXPECT_EQ(pressed_2, 0x0200);
std::this_thread::sleep_for(KEY_PRESS_ELAPSED);
poll_command(fixture.door); // release, clearing the slot
// The lamp is now on, and the resulting broadcast must not queue another toggle.
fixture.report_lamp(true);
EXPECT_TRUE(fixture.entity_on());
auto [idle, idle_2] = poll_command(fixture.door);
EXPECT_EQ(idle, 0x0000);
EXPECT_EQ(idle_2, 0x0000);
}
// A broadcast arriving while a toggle is queued must not reconcile against the not-yet-inverted lamp, which
// would cancel the user's own command.
TEST(HoermannHcpLightPlatformTest, BroadcastDuringPendingToggleKeepsTheCommand) {
LightFixture fixture;
fixture.bring_up();
fixture.command(true);
ASSERT_TRUE(fixture.door.is_light_toggle_pending_());
// A door movement sets changed_, firing the state callback while the toggle is still queued.
fixture.report_broadcast(make_registers({0x0000, 0x0064, 0x0100}));
EXPECT_TRUE(fixture.door.is_light_toggle_pending_());
EXPECT_TRUE(fixture.entity_on());
}
// A lamp switched on at the door itself has to reach the entity.
TEST(HoermannHcpLightPlatformTest, DoorDrivenChangeReachesTheEntity) {
LightFixture fixture;
fixture.bring_up();
ASSERT_FALSE(fixture.entity_on());
fixture.report_lamp(true);
EXPECT_TRUE(fixture.entity_on());
fixture.report_lamp(false);
EXPECT_FALSE(fixture.entity_on());
}
// A refused command must leave the entity showing the lamp, not the request.
TEST(HoermannHcpLightPlatformTest, RefusedCommandRepublishesTheLamp) {
LightFixture fixture; // never connected, so the hub refuses every command
fixture.command(true);
EXPECT_FALSE(fixture.entity_on());
}
// A reversing press once the toggle is already on the wire cannot stop it, so the entity has to end up
// showing the lamp rather than the request that was refused.
TEST(HoermannHcpLightPlatformTest, RefusedPressAfterFetchShowsWhereTheLampIsHeading) {
LightFixture fixture;
fixture.bring_up();
fixture.command(true);
poll_command(fixture.door); // the controller fetches the press, so it can no longer be cancelled
ASSERT_TRUE(fixture.door.is_light_toggle_pending_());
fixture.command(false);
EXPECT_TRUE(fixture.entity_on());
// A door movement while the refused toggle is still on the wire must not pull the entity back either.
fixture.report_broadcast(make_registers({0x0000, 0x0064, 0x0100}));
EXPECT_TRUE(fixture.entity_on());
// The toggle lands and the door confirms it; the entity must already agree.
fixture.report_lamp(true);
EXPECT_TRUE(fixture.entity_on());
}
// The lamp is only reported some time after the key press is released, so an unrelated door broadcast in
// that gap must not publish the state the lamp is about to leave.
TEST(HoermannHcpLightPlatformTest, DoorMovementDoesNotFlipTheEntityBeforeTheLampReports) {
LightFixture fixture;
fixture.bring_up();
fixture.command(true);
poll_command(fixture.door);
std::this_thread::sleep_for(KEY_PRESS_ELAPSED);
poll_command(fixture.door); // release, so nothing is pending any more
ASSERT_FALSE(fixture.door.is_light_toggle_pending_());
ASSERT_FALSE(fixture.door.is_light_on()); // the lamp has still not been reported
fixture.report_broadcast(make_registers({0x0000, 0x0064, 0x0100}));
EXPECT_TRUE(fixture.entity_on());
}
// A toggle the controller never fetches is eventually dropped, and nothing else will ever report the lamp
// moving, so the entity has to be brought back to what the lamp actually is.
TEST(HoermannHcpLightPlatformTest, DroppedToggleReturnsTheEntityToTheLamp) {
LightFixture fixture;
fixture.door.connection_timeout_ms_ = 20;
fixture.bring_up();
fixture.command(true);
ASSERT_TRUE(fixture.door.is_light_toggle_pending_());
EXPECT_TRUE(fixture.entity_on());
// The controller keeps broadcasting but never fetches the command, so the connection stays up.
std::this_thread::sleep_for(std::chrono::milliseconds(30));
fixture.door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0000));
fixture.pump();
EXPECT_FALSE(fixture.door.is_light_toggle_pending_());
EXPECT_FALSE(fixture.entity_on());
}
// Losing the bus controller discards the queued toggle too, so the entity must not keep showing it once the
// controller is back and still reporting the lamp unchanged.
TEST(HoermannHcpLightPlatformTest, ToggleLostWithTheConnectionReturnsTheEntityToTheLamp) {
LightFixture fixture;
fixture.door.connection_timeout_ms_ = 20;
fixture.bring_up();
fixture.command(true);
ASSERT_TRUE(fixture.door.is_light_toggle_pending_());
std::this_thread::sleep_for(std::chrono::milliseconds(30));
fixture.pump(); // the connection times out and the command goes with it
ASSERT_FALSE(fixture.door.is_valid());
connect_controller(fixture.door);
fixture.report_lamp(false);
EXPECT_FALSE(fixture.entity_on());
}
// The lamp can be switched at the door while the bus is quiet, so what was read before an outage must not
// decide whether a toggle is needed after it.
TEST(HoermannHcpLightPlatformTest, LampIsNotTrustedAcrossAConnectionLoss) {
LightFixture fixture;
fixture.door.connection_timeout_ms_ = 20;
fixture.bring_up();
fixture.report_lamp(true);
ASSERT_TRUE(fixture.entity_on());
std::this_thread::sleep_for(std::chrono::milliseconds(30));
fixture.pump();
ASSERT_FALSE(fixture.door.is_valid());
// Back on the bus, but nothing has said what the lamp is doing yet.
connect_controller(fixture.door);
fixture.pump();
ASSERT_TRUE(fixture.door.is_valid());
ASSERT_FALSE(fixture.door.is_light_known());
fixture.command(false);
auto [idle, idle_2] = poll_command(fixture.door);
EXPECT_EQ(idle, 0x0000);
EXPECT_EQ(idle_2, 0x0000);
}
// A door that never reports the lamp leaves the entity unable to do anything, so it must not look healthy.
TEST(HoermannHcpLightPlatformTest, UnreportedLampIsFlaggedOnTheEntity) {
LightFixture fixture;
connect_controller(fixture.door);
fixture.pump();
ASSERT_TRUE(fixture.door.is_valid());
EXPECT_TRUE(fixture.output.status_has_warning());
fixture.report_lamp(false);
EXPECT_FALSE(fixture.output.status_has_warning());
}
// Two outstanding toggles leave the lamp where it started, so a third tap has to be judged against that and
// withdraw the one still waiting rather than deciding nothing is needed.
TEST(HoermannHcpLightPlatformTest, ThirdTapWithTwoTogglesOutstandingIsHonoured) {
LightFixture fixture;
fixture.bring_up();
fixture.command(true);
poll_command(fixture.door);
std::this_thread::sleep_for(KEY_PRESS_ELAPSED);
poll_command(fixture.door); // the first toggle is released but not reported back
fixture.command(false);
ASSERT_TRUE(fixture.door.is_light_toggle_pending_());
ASSERT_EQ(fixture.door.light_toggles_in_flight_, 2);
// Two toggles cancel out, so asking for on again means withdrawing the second one.
fixture.command(true);
EXPECT_FALSE(fixture.door.is_light_toggle_pending_());
EXPECT_EQ(fixture.door.light_toggles_in_flight_, 1);
EXPECT_TRUE(fixture.entity_on());
}
// The boot replay is the first write and nothing else, so a real command arriving before the hub's next poll
// must not be mistaken for it and swallowed.
TEST(HoermannHcpLightPlatformTest, CommandBeforeTheFirstPollIsNotMistakenForTheBootReplay) {
LightFixture fixture;
connect_controller(fixture.door);
fixture.settle(); // the boot replay lands here, while the lamp is still unknown
// The first status broadcast arrives, but the hub has not polled yet, so no callback has fired.
fixture.door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0000));
ASSERT_TRUE(fixture.door.is_light_known());
fixture.command(true);
auto [pressed, pressed_2] = poll_command(fixture.door);
EXPECT_EQ(pressed, 0x0100); // COMMAND_TOGGLE_LAMP
EXPECT_EQ(pressed_2, 0x0200);
}
// On boot the restored state is replayed through write_state() before the lamp has ever been read. A lamp
// that is already on must not be switched off by that replay.
TEST(HoermannHcpLightPlatformTest, RestoredStateOnBootDoesNotCommandTheLamp) {
LightFixture fixture;
// The controller is already up and reporting the lamp lit before the entity's first loop.
connect_controller(fixture.door);
fixture.door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0010));
ASSERT_TRUE(fixture.door.is_light_on());
fixture.settle();
auto [idle, idle_2] = poll_command(fixture.door);
EXPECT_EQ(idle, 0x0000);
EXPECT_EQ(idle_2, 0x0000);
// Once the platform has read the lamp the entity follows it, still without commanding anything.
fixture.pump();
EXPECT_TRUE(fixture.entity_on());
}
// Bus traffic makes the connection valid without saying anything about the lamp, so a request arriving before
// the first status broadcast must not be judged against a lamp state that was never read.
TEST(HoermannHcpLightPlatformTest, RequestBeforeTheLampIsReportedDoesNotCommandTheLamp) {
LightFixture fixture;
// The controller polls for commands, which is enough to connect but carries no lamp register.
connect_controller(fixture.door);
fixture.pump();
ASSERT_TRUE(fixture.door.is_valid());
ASSERT_FALSE(fixture.door.is_light_known());
fixture.command(true);
auto [idle, idle_2] = poll_command(fixture.door);
EXPECT_EQ(idle, 0x0000);
EXPECT_EQ(idle_2, 0x0000);
EXPECT_FALSE(fixture.entity_on());
}
// A toggle that has been released onto the wire is no longer pending, but the lamp has not reported it yet.
// A reversing request in that window is a real request and has to be sent, not swallowed.
TEST(HoermannHcpLightPlatformTest, ReversingRequestAfterReleaseQueuesASecondToggle) {
LightFixture fixture;
fixture.bring_up();
fixture.command(true);
poll_command(fixture.door);
std::this_thread::sleep_for(KEY_PRESS_ELAPSED);
poll_command(fixture.door); // released, so nothing is pending and the lamp is still unreported
ASSERT_FALSE(fixture.door.is_light_toggle_pending_());
ASSERT_FALSE(fixture.door.is_light_on());
fixture.command(false);
auto [pressed, pressed_2] = poll_command(fixture.door);
EXPECT_EQ(pressed, 0x0100); // COMMAND_TOGGLE_LAMP
EXPECT_EQ(pressed_2, 0x0200);
EXPECT_FALSE(fixture.entity_on());
// The first toggle lands and is reported, but the entity is already heading for off.
fixture.report_lamp(true);
EXPECT_FALSE(fixture.entity_on());
// The second toggle lands too, and the lamp finally agrees with the request.
std::this_thread::sleep_for(KEY_PRESS_ELAPSED);
poll_command(fixture.door);
fixture.report_lamp(false);
EXPECT_FALSE(fixture.entity_on());
}
// A refusal that has no toggle on the wire leaves nothing outstanding, so it must not latch the entity
// against the next lamp change the door reports.
TEST(HoermannHcpLightPlatformTest, RefusalWithoutAToggleStillFollowsTheLamp) {
LightFixture fixture;
fixture.door.connection_timeout_ms_ = 20;
fixture.bring_up();
std::this_thread::sleep_for(std::chrono::milliseconds(30));
fixture.pump();
ASSERT_FALSE(fixture.door.is_valid());
// Refused because the bus is down, so no toggle is heading for the lamp.
fixture.command(true);
EXPECT_FALSE(fixture.entity_on());
// The controller returns and reports the lamp switched on at the door itself.
connect_controller(fixture.door);
fixture.report_lamp(true);
EXPECT_TRUE(fixture.entity_on());
}
// A lamp toggle carries no target, so dropping it unfetched must leave the cover's target alone.
TEST(HoermannHcpLightTest, DroppedLampToggleKeepsTheCoverTarget) {
TestableHoermannHcp door;
door.connection_timeout_ms_ = 20;
connect_controller(door);
// Position 60/200 = 0.3 while opening, so a 0.5 target is armed and under way.
door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x003C, 0x0100}));
ASSERT_TRUE(door.set_position(0.5f));
consume_command(door);
// The controller keeps broadcasting but stops fetching, so the lamp toggle expires on its own.
ASSERT_TRUE(door.toggle_light());
std::this_thread::sleep_for(std::chrono::milliseconds(30));
door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x0050, 0x0100}));
door.update();
// The target survived the lamp toggle being dropped, so the door is still stopped on the way.
door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x0078, 0x0100}));
auto [pressed, pressed_2] = poll_command(door);
EXPECT_EQ(pressed, 0x0240); // COMMAND_IMPULSE
EXPECT_EQ(pressed_2, 0x0000);
}
// A door that takes the key press but never actually switches the lamp must not leave the entity showing the
// request for ever; the wait has to end so the entity can settle back on what the door reports.
TEST(HoermannHcpLightPlatformTest, ToggleTheDoorIgnoresStopsBeingWaitedFor) {
LightFixture fixture;
fixture.door.connection_timeout_ms_ = 20;
fixture.bring_up();
fixture.command(true);
consume_command(fixture.door); // the door takes press and release, then does nothing
ASSERT_FALSE(fixture.door.is_light_toggle_pending_());
EXPECT_TRUE(fixture.entity_on());
std::this_thread::sleep_for(std::chrono::milliseconds(30));
fixture.report_lamp(false); // the lamp is still off, and keeps saying so
EXPECT_FALSE(fixture.entity_on());
}
// A resting door's first broadcast changes nothing except the lamp finally being reported, so unless that
// counts as a change the light never hears about it and swallows the first command.
TEST(HoermannHcpLightPlatformTest, FirstLampReportReachesTheEntity) {
LightFixture fixture;
// A command poll connects the controller without saying anything about the lamp.
connect_controller(fixture.door);
fixture.pump();
ASSERT_FALSE(fixture.door.is_light_known());
// Closed, at rest, lamp off: every field matches the defaults the hub started with.
fixture.report_broadcast(make_registers({0x0000, 0x0000, 0x4000, 0x0000, 0x0000, 0x0000, 0x0000}));
ASSERT_TRUE(fixture.door.is_light_known());
fixture.command(true);
auto [pressed, pressed_2] = poll_command(fixture.door);
EXPECT_EQ(pressed, 0x0100); // COMMAND_TOGGLE_LAMP
EXPECT_EQ(pressed_2, 0x0200);
}
// A lost connection means the door can travel unwatched, so a target left armed would stop it long afterwards.
// Which command happened to be in the slot must not change that.
TEST(HoermannHcpLightTest, ConnectionLossWithALampTogglePendingClearsTheTarget) {
TestableHoermannHcp door;
door.connection_timeout_ms_ = 20;
connect_controller(door);
// Position 60/200 = 0.3 while opening, so a 0.5 target is armed and under way.
door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x003C, 0x0100}));
ASSERT_TRUE(door.set_position(0.5f));
consume_command(door);
ASSERT_TRUE(door.toggle_light());
std::this_thread::sleep_for(std::chrono::milliseconds(30));
door.update();
ASSERT_FALSE(door.is_valid());
// Back on the bus and travelling past where the target was: nothing should stop the door now.
connect_controller(door);
door.on_write_registers(BROADCAST_REG, make_registers({0x0000, 0x0078, 0x0100}));
auto [pressed, pressed_2] = poll_command(door);
EXPECT_EQ(pressed, 0x0000);
EXPECT_EQ(pressed_2, 0x0000);
}
// Withdrawing a later toggle must not take the deadline of the one already on the wire with it, or a door
// that never reports the lamp would leave the entity waiting for ever.
TEST(HoermannHcpLightPlatformTest, WithdrawingALaterToggleKeepsTheWatchdogArmed) {
LightFixture fixture;
fixture.door.connection_timeout_ms_ = 20;
fixture.bring_up();
fixture.command(true);
consume_command(fixture.door); // the first toggle is released but never reported back
fixture.command(false);
ASSERT_EQ(fixture.door.light_toggles_in_flight_, 2);
fixture.command(true); // withdraws the second, leaving the first outstanding
ASSERT_EQ(fixture.door.light_toggles_in_flight_, 1);
// The door still says nothing about the lamp, so the wait has to time out on its own.
std::this_thread::sleep_for(std::chrono::milliseconds(30));
fixture.report_lamp(false);
EXPECT_EQ(fixture.door.light_toggles_in_flight_, 0);
EXPECT_FALSE(fixture.entity_on());
}
// A request refused while the lamp is unknown must leave the entity idle. Republishing unconditionally would
// re-enter write_state() on every loop, so the platform would never stop asking to be written.
TEST(HoermannHcpLightPlatformTest, RefusedRequestLeavesTheEntityIdle) {
LightFixture fixture;
connect_controller(fixture.door);
fixture.settle();
ASSERT_FALSE(fixture.door.is_light_known());
// The lamp is unknown and the entity already shows off, so asking for off cannot be serviced or displayed.
fixture.command(false);
const int settled_writes = fixture.output.writes;
fixture.settle();
EXPECT_EQ(fixture.output.writes, settled_writes);
}
// A door that acts on the key press and reports the lamp before the release is even fetched leaves nothing
// outstanding. Arming the watchdog on that release anyway would leave it firing on every poll and abandoning
// the next toggle the moment it is queued.
TEST(HoermannHcpLightTest, ReleaseWithNothingOutstandingLeavesTheWatchdogDisarmed) {
TestableHoermannHcp door;
connect_controller(door);
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0000));
ASSERT_TRUE(door.toggle_light());
poll_command(door); // the door is shown the key press
// The door acts on it and reports the lamp straight away, which settles the count.
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0010));
ASSERT_EQ(door.light_toggles_in_flight_, 0);
std::this_thread::sleep_for(KEY_PRESS_ELAPSED);
poll_command(door); // the release, with nothing left to wait for
EXPECT_EQ(door.light_toggle_released_at_, 0u);
}
// A restore mode that boots the entity on replays a lit state the door has never confirmed, so it has to be
// adopted back to what is known rather than turned into a command.
TEST(HoermannHcpLightPlatformTest, RestoredOnStateIsAdoptedNotCommanded) {
LightFixture fixture{light::LIGHT_ALWAYS_ON};
connect_controller(fixture.door);
fixture.settle();
auto [idle, idle_2] = poll_command(fixture.door);
EXPECT_EQ(idle, 0x0000);
EXPECT_EQ(idle_2, 0x0000);
EXPECT_FALSE(fixture.entity_on());
}
// A reversing press before the toggle is fetched cancels it, so the lamp never moves.
TEST(HoermannHcpLightPlatformTest, ReversingPressCancelsTheQueuedToggle) {
LightFixture fixture;
fixture.bring_up();
fixture.command(true);
ASSERT_TRUE(fixture.door.is_light_toggle_pending_());
fixture.command(false);
EXPECT_FALSE(fixture.door.is_light_toggle_pending_());
EXPECT_FALSE(fixture.entity_on());
// Nothing is left for the controller to fetch, so the lamp stays off as asked.
auto [pressed, pressed_2] = poll_command(fixture.door);
EXPECT_EQ(pressed, 0x0000);
EXPECT_EQ(pressed_2, 0x0000);
}
// A lamp switched at the door itself is not one of our toggles landing, so a toggle the door has not even
// been shown has to keep counting.
TEST(HoermannHcpLightTest, DoorSideLampChangeLeavesAnUnsentToggleCounted) {
TestableHoermannHcp door;
connect_controller(door);
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0000));
ASSERT_TRUE(door.toggle_light());
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0010));
EXPECT_EQ(door.light_toggles_in_flight_, 1);
// The toggle still in the slot will invert what the door just reported.
EXPECT_FALSE(door.is_light_heading_on());
}
// Once the toggles left over are all still waiting in the slot, nothing the door has seen is outstanding,
// so the wait has to end rather than time out against toggles the door was never shown.
TEST(HoermannHcpLightTest, SettlingTheLastSentToggleEndsTheWait) {
TestableHoermannHcp door;
connect_controller(door);
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0000));
ASSERT_TRUE(door.toggle_light());
consume_command(door); // shown to the door, so the wait for a lamp report starts
ASSERT_TRUE(door.toggle_light()); // queued behind it, never shown
ASSERT_NE(door.light_toggle_released_at_, 0u);
// The door reports the lamp change the first toggle caused, leaving only the unsent one.
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0010));
ASSERT_EQ(door.light_toggles_in_flight_, 1);
EXPECT_EQ(door.light_toggle_released_at_, 0u);
}
// The watchdog gives up on the toggles the door was shown, but one still waiting in the command slot is
// going to fire, so it keeps counting.
TEST(HoermannHcpLightTest, WatchdogKeepsAToggleTheDoorHasNotSeen) {
TestableHoermannHcp door;
// Wide enough that the toggle queued after the sleep cannot expire before update() runs.
door.connection_timeout_ms_ = 200;
connect_controller(door);
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0000));
ASSERT_TRUE(door.toggle_light());
consume_command(door); // shown to the door, which then says nothing about the lamp
std::this_thread::sleep_for(std::chrono::milliseconds(220));
// Queued just now, so only the wait for the first toggle is overdue.
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0000));
ASSERT_TRUE(door.toggle_light());
door.update();
EXPECT_EQ(door.light_toggles_in_flight_, 1);
EXPECT_TRUE(door.is_light_toggle_pending_());
EXPECT_TRUE(door.is_light_heading_on());
}
// Only the parity of the outstanding count says where the lamp is heading, so the count must not run away.
TEST(HoermannHcpLightTest, TogglesAreRefusedOnceTooManyAreOutstanding) {
TestableHoermannHcp door;
connect_controller(door);
door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0000));
// The door takes every key press but never reports the lamp, so nothing is ever confirmed.
for (int i = 0; i < 4; i++) {
ASSERT_TRUE(door.toggle_light());
consume_command(door);
}
EXPECT_FALSE(door.toggle_light());
EXPECT_EQ(door.light_toggles_in_flight_, 4);
}
// A controller that stops carrying the lamp register leaves nothing refreshing it, so the entity has to flag
// itself rather than command against what was read before.
TEST(HoermannHcpLightPlatformTest, BroadcastWithoutTheLampRegisterMarksItUnknown) {
LightFixture fixture;
fixture.bring_up();
ASSERT_TRUE(fixture.door.is_light_known());
fixture.report_broadcast(make_registers({0x0000, 0x0000, 0x4000}));
EXPECT_FALSE(fixture.door.is_light_known());
EXPECT_TRUE(fixture.output.status_has_warning());
}
// A publish of ours only reaches write_state() a loop pass later. If the lamp changed at the door in that
// gap, the write still carries the old value and must not be taken for a request to invert the lamp.
TEST(HoermannHcpLightPlatformTest, PublishOvertakenByTheLampIsNotARequest) {
LightFixture fixture;
fixture.bring_up();
// A door command holds the only command slot, so the request below is refused and the lamp published back.
ASSERT_TRUE(fixture.door.open_door());
auto call = fixture.state.make_call();
call.set_state(true);
call.perform();
fixture.state.loop(); // the refusal happens here and schedules the publish for a later pass
// The slot frees up and the lamp is switched on at the door before that publish arrives.
consume_command(fixture.door);
fixture.door.on_write_registers(BROADCAST_REG, lamp_broadcast(0x0010));
fixture.settle();
EXPECT_EQ(fixture.door.light_toggles_in_flight_, 0);
EXPECT_TRUE(fixture.entity_on());
}
} // namespace esphome::hoermann_hcp::testing